Part 43: Ambidex (2 of 2)
Part 43: Ambidex (2 of 2)Music: Sinisterness Phase 3




Sure, now seems like a good time for the computer lady.




[Computer Lady:] That is all.
Same X-Passes we saw at the end of the Infirmary, and at the end of the Trash Disposal room where all of D-Team lived. Guess we're on that branch?





I think this is the first time we've seen a team question the truthfulness of the reported casualties.







The fragment title is "Ambidex". And now we have a terminal with "Rules of the AB Game". Feeling familiar?

Junpei also walks over.


Hopefully away from the electrified water this time.




We're now interacting with the monitor ourselves. Click to proceed!

Other than having to vote at the same time, the setup seems a lot like the AB Game in VLR so far. The characters were in separate rooms for those votes, though.

BP = Bracelet Points. In VLR, each character wore a bracelet that showed their current point total (as well as the random team assignment after each round of voting).

The voting results are different here though. In VLR, both characters allying would result in a 2 BP gain for each character.

VLR also had a double-betrayal resulting in no change to BP.

In VLR, a single betrayal would result in a 3 BP gain for the betrayer and a 2 BP loss for the one betrayed.

The principle is the same, though - an individual always gains better results from betraying, but the group always gains better results by both players allying. This type of setup is known as a prisoner's dilemma, and refers to two prisoners/arrestees being offered deals to get one to implicate the other. If you played VLR, you had this concept beat into you throughout the game.

Of course, a key element of a prisoner's dilemma is that the two players are not allowed to talk to each other. We're free to do so here. We can get to 9 BP with a single betrayal (which will also execute the one betrayed), or with two rounds of mutual allying. Seems simple, right?

Well, this game has a wrinkle. Junpei's fate is shared with Akane. And the survivors of a betrayal will have enough X-Passes to leave the shelter immediately. That might complicate everyone's reasoning.



Even a normally-selfless Carlos might hesitate with other people sharing his fate.

Junpei kicks the stupid machine.

I don't know, this room seems pretty tame compared to the others C-Team has done.


Complicating this decision for a player with VLR experience, is Junpei Tenmyouji's voting history in that game. He almost always betrayed. Will Junpei do the same here?








Nice flashback to the screen we just saw. But otherwise sounds like a great plan. Not sure why Carlos refers to himself and the others as "C-Team" instead of just saying "we", though.


Right? Right, Junpei?

It's just like the execution vote. Where...we...betrayed and executed Q-Team. Maybe not the best example...

I'm not sure I like Junpei's body language there.



The characters walk out as we fade to black. What, you didn't think we'd just jump right into the decision without more

Music: Morphogenetic Sorrow (Mix 3)
































There's no motion, but Akane can be heard moaning here.



I'm not sure that was the right argument, Carlos... You've not only given Junpei a reason that he can't afford to ally, but one that you can't afford to ally, either.




Junpei nods.




Fade to black with Junpei holding Akane.
Music: Ambidexterity 2nd Mix








One heartbeat.

Another heartbeat.



Music: Ambidexterity 2nd Mix
Yeah, it just starts up the same track again.

Pretty simple. Just like VLR, right? Ally or Betray?
Extras:

This file was actually from living through the Rec Room. I told you that 2^100 was a ridiculously big number.