Part 65: Transporter
Part 65: Transporter![](1-PollResults.jpeg.jpg)
I'm surprised that a room called the Transporter Room wasn't selected earlier, honestly.
![](2-ZTD-065-257-0.jpeg.jpg)
We've made a lot of headway in figuring out this game at this point. Here's a more complete view of the global flowchart than I usually show. You can see the coin flip, the three execution fragments (with the corresponding lit up possible outcomes), and four main timeline branches coming out of those execution votes.
![](3-ZTD-065-258-0.jpeg.jpg)
Further down, we've pieced together most of the fragments we've seen so far, but we're still missing a lot of information. We're quickly running out of puzzle rooms and decisions, though, so we'll be on the fast-track to the ending soon enough.
![](4-ZTD-065-001-0.jpeg.jpg)
Anyway, let's head on into the Transporter Room.
![](5-ZTD-065-002-0.jpeg.jpg)
There are a lot of nodes down that right branch...
![](6-ZTD-065-003-0.jpeg.jpg)
Whatever, let's go!
![](7-ZTD-065-004.gif)
I believe this one is the only puzzle room fragment with a title that matches the puzzle room's name. Guess it's that important.
Music: Sinisterness Phase 3
![](8-ZTD-065-005-0.jpeg.jpg)
We find Diana and Sigma in the Lounge.
![](9-ZTD-065-006-0.jpeg.jpg)
They stand up, and look around.
![](10-ZTD-065-007-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](12-ZTD-065-008-0.jpeg.jpg)
Last time we couldn't find Phi right away, she was locked in an incinerator.
![](13-ZTD-065-009-0.jpeg.jpg)
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](15-ZTD-065-010-0.jpeg.jpg)
![](16-ZTD-065-011-0.jpeg.jpg)
![](17-ZTD-065-012-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
There aren't many places left on the timeline where this fragment can fit. But you'll have to wait for that reveal to be official until the end.
![](18-ZTD-065-013-0.jpeg.jpg)
![](19-ZTD-065-014-0.jpeg.jpg)
![](20-ZTD-065-015-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](21-ZTD-065-016-0.jpeg.jpg)
![](14-ZTD-Diana.gif)
![](22-ZTD-065-017-0.jpeg.jpg)
We're pretty late in the game and haven't seen any fragments except the execution votes at 12:00, and various fragments at 18:00 and 00:00. So I think it's safe to say we've been woken up one time that we don't remember.
![](23-ZTD-065-018-0.jpeg.jpg)
![](24-ZTD-065-019-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](25-ZTD-065-020-0.jpeg.jpg)
I think every team has a fragment where one of the team members is inexplicably missing. This one is D-Team's. It...didn't work out too well for the other two teams. Anyway, let's go search through Ward D and look for Phi...
![](26-ZTD-065-021-0.jpeg.jpg)
Not in the Prep Room...
![](27-ZTD-065-022-0.jpeg.jpg)
Not in the Decontamination Room...
![](28-ZTD-065-023-0.jpeg.jpg)
Not in the Locker Room... Hey we haven't really seen that room since the initial tour, have we? Is it locked behind something?
![](29-ZTD-065-024-0.jpeg.jpg)
Not in the Trash Disposal Room, either.
![](30-ZTD-065-025-0.jpeg.jpg)
Nor in Manufacturing...
![](31-ZTD-065-026-0.jpeg.jpg)
And no sign in the Healing Room, either. That's all of Ward D, right?
![](32-ZTD-065-027-0.jpeg.jpg)
Oh right, the Transporter Room. Kind of a weird place.
![](33-ZTD-065-028-0.jpeg.jpg)
![](14-ZTD-Diana.gif)
Music: Quantum Computer Dome (Q)
![](34-ZTD-065-029-0.jpeg.jpg)
![](35-ZTD-Zero.gif)
![](36-ZTD-065-030-0.jpeg.jpg)
Missing Lip Animations: 51
![](37-ZTD-065-031-0.jpeg.jpg)
![](35-ZTD-Zero.gif)
![](38-ZTD-065-032-0.jpeg.jpg)
![](39-ZTD-065-033-0.jpeg.jpg)
![](35-ZTD-Zero.gif)
Strap in.
![](40-ZTD-065-034-0.jpeg.jpg)
![](41-ZTD-065-035-0.jpeg.jpg)
![](35-ZTD-Zero.gif)
![](42-ZTD-065-036-0.jpeg.jpg)
![](43-ZTD-065-037-0.jpeg.jpg)
![](44-ZTD-065-038-0.jpeg.jpg)
![](35-ZTD-Zero.gif)
![](45-ZTD-065-039-0.jpeg.jpg)
![](35-ZTD-Zero.gif)
![](46-ZTD-065-040-0.jpeg.jpg)
![](47-ZTD-065-041-0.jpeg.jpg)
![](35-ZTD-Zero.gif)
![](48-ZTD-065-042-0.jpeg.jpg)
![](35-ZTD-Zero.gif)
![](49-ZTD-065-043-0.jpeg.jpg)
![](50-ZTD-065-044-0.jpeg.jpg)
![](35-ZTD-Zero.gif)
![](51-ZTD-065-045-0.jpeg.jpg)
![](52-ZTD-065-046-0.jpeg.jpg)
![](35-ZTD-Zero.gif)
![](53-ZTD-065-047-0.jpeg.jpg)
![](35-ZTD-Zero.gif)
![](54-ZTD-065-048-0.jpeg.jpg)
![](55-ZTD-065-049-0.jpeg.jpg)
![](35-ZTD-Zero.gif)
![](56-ZTD-065-050-0.jpeg.jpg)
![](35-ZTD-Zero.gif)
![](57-ZTD-065-051-0.jpeg.jpg)
![](35-ZTD-Zero.gif)
![](58-ZTD-065-052-0.jpeg.jpg)
![](35-ZTD-Zero.gif)
![](59-ZTD-065-053-0.jpeg.jpg)
![](35-ZTD-Zero.gif)
![](60-ZTD-065-054-0.jpeg.jpg)
![](61-ZTD-065-055-0.jpeg.jpg)
![](35-ZTD-Zero.gif)
![](62-ZTD-065-056-0.jpeg.jpg)
![](35-ZTD-Zero.gif)
So we have an interdimensional spacetime fax machine with a history that sounds like a rejected Indiana Jones script.
![](63-ZTD-065-057-0.jpeg.jpg)
![](64-ZTD-065-058-0.jpeg.jpg)
![](35-ZTD-Zero.gif)
![](65-ZTD-065-059-0.jpeg.jpg)
![](66-ZTD-065-060-0.jpeg.jpg)
Sigma nods.
![](67-ZTD-065-061-0.jpeg.jpg)
Diana nods.
![](68-ZTD-065-062-0.jpeg.jpg)
Guess we're doing this.
![](35-ZTD-Zero.gif)
![](69-ZTD-065-063-0.jpeg.jpg)
Not really looking for a way out, exactly, but whatever.
Music: Transporter Room
![](70-ZTD-065-064.gif)
Anyway, welcome to the Transporter Room.
![](71-ZTD-065-069-0.jpeg.jpg)
Might as well check out the door first.
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](72-ZTD-065-070-0.jpeg.jpg)
Nothing interesting on the walls or the ceiling.
![](73-ZTD-065-071-0.jpeg.jpg)
The floor has some important things to pick up though.
![](14-ZTD-Diana.gif)
![](74-ZTD-065-072-0.jpeg.jpg)
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](75-ZTD-065-073-0.jpeg.jpg)
![](76-ZTD-065-074-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](77-ZTD-065-075-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
The locker rattles but won't open. Just more decoration.
![](78-ZTD-065-076-0.jpeg.jpg)
Clicking on the desk brought me into this weird zoomed view. I guess we'll look at the weird machine on the desk first?
![](79-ZTD-065-077-0.jpeg.jpg)
No, first we're going to pick up more cards.
![](80-ZTD-065-078-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](81-ZTD-065-079-0.jpeg.jpg)
![](82-ZTD-065-080-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
I kinda thought it looked like Zero with his cape and plague mask. Didn't we see these symbols wayyyyy back in the Study?
![](83-ZTD-065-081-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](84-ZTD-065-082-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](85-ZTD-065-083-0.jpeg.jpg)
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](86-ZTD-065-084-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](87-ZTD-065-085-0.jpeg.jpg)
We really just want this card, but the weird structure is pretty cool-looking, too. That's a hendecagon in the middle (11 sides), don't see a lot of those.
![](88-ZTD-065-086-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](89-ZTD-065-087-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](90-ZTD-065-088-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
This room actually doesn't have a lot going on. There are really only two main puzzles, they're just rather large ones. And the first one, of course, requires first collecting all of these cards that are lying around.
![](91-ZTD-065-089-0.jpeg.jpg)
Three more of the cards on the floor here.
![](92-ZTD-065-090-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
It's two moons. It says so at the top.
![](93-ZTD-065-091-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](94-ZTD-065-092-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
Or maybe they look like the birdman we found earlier?
![](95-ZTD-065-093-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
I'll give this one a second click...
![](96-ZTD-065-094-0.jpeg.jpg)
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
I think Sigma is just jealous he didn't have one of these for VLR.
![](97-ZTD-065-095-0.jpeg.jpg)
![](98-ZTD-065-096-0.jpeg.jpg)
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](99-ZTD-065-097-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](100-ZTD-065-098-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](101-ZTD-065-099-0.jpeg.jpg)
Oh good, more cards.
![](102-ZTD-065-100-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](103-ZTD-065-101-0.jpeg.jpg)
![](14-ZTD-Diana.gif)
![](104-ZTD-065-102-0.jpeg.jpg)
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](105-ZTD-065-103-0.jpeg.jpg)
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](106-ZTD-065-104-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](107-ZTD-065-105-0.jpeg.jpg)
Last two cards!
![](108-ZTD-065-106-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](109-ZTD-065-107-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
Thirteen cards in total.
![](110-ZTD-065-108-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](111-ZTD-065-109-0.jpeg.jpg)
This monitor looks like it's on, at least.
![](112-ZTD-065-110-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](113-ZTD-065-111-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
The face of the card lightens up, and the back of the card changes color. The only reason I can see for that happening is that I have to feed all thirteen cards individually into this machine instead of it just taking them all at once or something. Annoying.
![](114-ZTD-065-112-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
And because your inventory stays on the last item you used, I have to go into the item screen 12 more times to select each other card. Blech.
![](115-ZTD-065-113-0.jpeg.jpg)
Instead, let's finish our journey around the room by looking at this machine.
![](116-ZTD-065-114-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](117-ZTD-065-115-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](118-ZTD-065-116-0.jpeg.jpg)
Well, that's the whole room. Time to feed these cards to the stupid machine one at a time.
![](119-ZTD-065-117-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
How about I just show the dialogue for the rest of these:
![](14-ZTD-Diana.gif)
![](14-ZTD-Diana.gif)
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](11-ZTD-Sigma.gif)
![](11-ZTD-Sigma.gif)
![](11-ZTD-Sigma.gif)
![](11-ZTD-Sigma.gif)
![](11-ZTD-Sigma.gif)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](14-ZTD-Diana.gif)
I'm 90% sure somebody play-tested that and made sure that last line of Sigma's got put in there.
![](120-ZTD-065-118-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](121-ZTD-065-119-0.jpeg.jpg)
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](122-ZTD-065-120-0.jpeg.jpg)
You can't feel the hologram, but the hologram can feel you!
![](123-ZTD-065-121-0.jpeg.jpg)
Oh, lord. Here we go.
![](124-ZTD-065-122-0.jpeg.jpg)
Wind = Zero. That's it?
![](125-ZTD-065-123-0.jpeg.jpg)
On the other side of the room, this weird thing lights up.
![](126-ZTD-065-124-0.jpeg.jpg)
![](14-ZTD-Diana.gif)
And some symbols appear over the nucleus. Guess it's time to crack the code.
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
Judging by the Wind = Zero clue, probably numbers?
![](127-ZTD-065-125-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
Time to throw our cards down on the table.
![](128-ZTD-065-126.gif)
Umm, very enlightening?
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](129-ZTD-065-127-0.jpeg.jpg)
I have yet to figure out how that table really works, but more importantly the book is trying to get our attention.
![](130-ZTD-065-128-0.jpeg.jpg)
![](131-ZTD-065-129-0.jpeg.jpg)
Why we couldn't just get this part from the start, I don't know.
![](132-ZTD-065-130-0.jpeg.jpg)
So the value of a multi-symbol card equals the product of the values of each of its symbols.
![](133-ZTD-065-131-0.jpeg.jpg)
Oh good, a quiz!
![](134-ZTD-065-132-0.jpeg.jpg)
![:sigh:](../Smilies/emot-sigh.gif)
![](135-ZTD-065-133-0.jpeg.jpg)
I tried using the table again, and got the same result. Maybe I need to use a different card?
![](136-ZTD-065-134-0.jpeg.jpg)
I tried Star, and a Sun showed up and then was destroyed. So Star beats Sun?
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
I'm not sure how the card on the other side is determined. But I tried all of our cards, and here was the result:
![](137-ZTD-065-135-0.jpeg.jpg)
Yeah, this got a little involved. Key takeaways:
- Sun got beat by everything it went up against
- Birdman beat everything it went up against except Human-Moon-Moon
- Flower lost to Star-Moon
That took five minutes of game time to put together. Most cards I played went up against Birdman or Sun and didn't really give a lot of information. Anyway, let's see what we can get out of this mess.
![](138-ZTD-065-136-0.jpeg.jpg)
I went over to the book, got stuck, then decided to play one more card. I have no idea why Flower went up against Birdman this time, but I think it's the last piece of information I needed.
![](139-ZTD-065-137-0.jpeg.jpg)
I can't use the memo pad on the puzzle screen itself for some reason, so I'll have to work it out here. Wind = Zero is literally a given. But the key to starting this puzzle is the "Chapter 2" clue. Well, that, and the Three-Moons card. Three Moons represents a perfect cube, and the only one of those from 0-12 (that's not it's own cube anyway) is eight. Which means Moon = 2, Two-Moons = 4, Three-Moons = 8.
![](140-ZTD-065-138-0.jpeg.jpg)
So far, so good. Next, we have a Two-Humans card, which must be a perfect square. The only one left is nine, so Human = 3, Two-Humans = 9. We also get Human-Moon = 6 and Human-Moon-Moon = 12. By virtue of the Sun < Human clue, we also get Sun = 1.
![](141-ZTD-065-139-0.jpeg.jpg)
Only a few spots left already. Our remaining cards are Star, Star-Moon, Flower, Birdman. There's only one even number left, so Star-Moon = 10 and Star = 5. We also had Birdman > Two-Humans and Birdman > Three-Moons so Birdman = 11, which leaves Flower = 7. Huh, I didn't even need the Birdman > Flower clue.
![](142-ZTD-065-140-0.jpeg.jpg)
As soon as I filled out the rest of my drawing I remembered I couldn't directly reference it on the puzzle screen and had to re-derive it anyway.
![:sigh:](../Smilies/emot-sigh.gif)
![](143-ZTD-065-141-0.jpeg.jpg)
Whatever; that's half the puzzle room complete.
![](144-ZTD-065-142-0.jpeg.jpg)
Our reward is two more chapters in our holographic but still somehow readable book.
![](145-ZTD-065-143-0.jpeg.jpg)
Chapter three is just a reference. We'll need this later, apparently.
![](146-ZTD-065-144-0.jpeg.jpg)
This clue is kind of obtuse. Basically we need to convert the five symbols displayed above the nucleus, into a different set of four symbols. Somehow.
![](147-ZTD-065-145-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
Fortunately we get immediately directed to another machine.
![](148-ZTD-065-146-0.jpeg.jpg)
This screen looks complicated, but all we have to do is click on it.
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](149-ZTD-065-147.gif)
I guess we're making a reel with the numbers 0-9 on it?
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](150-ZTD-065-148-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
Five reels, five symbols above the nucleus?
![](151-ZTD-065-149-0.jpeg.jpg)
Looks like there's a second reel on the screen still.
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](152-ZTD-065-150.gif)
All thirteen numbers on this one.
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](153-ZTD-065-151-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
Tridecagon...now that's not a word you see every day.
![](154-ZTD-065-152-0.jpeg.jpg)
It's been awhile so you're forgiven if you forgot this machine exists. But here's where we need to put those reels.
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](155-ZTD-065-153-0.jpeg.jpg)
![](156-ZTD-065-154-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](157-ZTD-065-155-0.jpeg.jpg)
![](158-ZTD-065-156-0.jpeg.jpg)
Let's see if they have anything to say about the machine in its new state.
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](159-ZTD-065-157-0.jpeg.jpg)
Set the input reels on the left, and click on the crank to turn it and see what the output is on the top.
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
We don't really need to know the details. But I think it's converting a number from base-10 to base-13.
![](160-ZTD-065-158-0.jpeg.jpg)
Oh, the book has something new again.
![](14-ZTD-Diana.gif)
![](161-ZTD-065-159-0.jpeg.jpg)
Two more chapters.
![](162-ZTD-065-160-0.jpeg.jpg)
Remember this hint for later.
![](163-ZTD-065-161-0.jpeg.jpg)
Chapter six isn't really meaningful, just hinting at base-10 vs base-13 numbering systems.
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](164-ZTD-065-162-0.jpeg.jpg)
Anyway, time to write down the symbols above the nucleus.
![](165-ZTD-065-163-0.jpeg.jpg)
Wait a minute. Birdman is eleven, and that's not on the decagon reels. So that can't be the input.
![](166-ZTD-065-164-0.jpeg.jpg)
My note needed some extra work. Chapter five told us that a row of symbols means to multiply them together. So we have 11 x 11 x 11 x 7 x 3 = 27951 in base-10 (for the decagon reels), which translates to Moon, Flower, Two-Humans, Star, Sun.
![](167-ZTD-065-165-0.jpeg.jpg)
And there's the output on the top reels. Human-Moon-Moon (12), Two-Humans (9), Star (5), Sun (1), in base-13. Which is 12*13^3 + 9*13^2 + 5*13 + 1 = 26,364 + 1,521 + 65 + 1 = 27,951. So it really is just a base-10 to base-13 converter, read top-to-bottom instead of left-to-right. Weird that the last three symbols happened to be the same though. I guess now you know a way that 27951 = (12)951. (Also, this converter only works for inputs up to 28,560, for what it's worth.)
![](168-ZTD-065-166-0.jpeg.jpg)
Anyway, I write down the solution since I'll never remember it otherwise.
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
Sigma that was clearly a sun symbol, you said so yourself earlier.
![](169-ZTD-065-167-0.jpeg.jpg)
An input device now appears on the nucleus.
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
I think I missed those lines from when the symbols first appeared up above the nucleus. Here's the dialogue for the input device:
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](170-ZTD-065-168-0.jpeg.jpg)
Just drag the matching cards over in the same vertical order.
![](171-ZTD-065-169-0.jpeg.jpg)
![](172-ZTD-065-170-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](173-ZTD-065-171-0.jpeg.jpg)
An ominous shot of the input/output pods for no reason...
![](174-ZTD-065-172-0.jpeg.jpg)
There we go. Okay, Zero, let us have it!
Music: Anxiousness 2nd Mix
![](175-ZTD-065-173-0.jpeg.jpg)
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](176-ZTD-065-174-0.jpeg.jpg)
Hi, computer lady! What good news do you have for us?
![](177-ZTD-065-175-0.jpeg.jpg)
![](178-ZTD-065-176-0.jpeg.jpg)
![](179-ZTD-065-177-0.jpeg.jpg)
![](180-ZTD-065-178-0.jpeg.jpg)
Um, well...at least we'll get six X-Passes and can get out of here?
![](181-ZTD-065-179-0.jpeg.jpg)
![](14-ZTD-Diana.gif)
![](182-ZTD-065-180-0.jpeg.jpg)
What?!
![](183-ZTD-065-181-0.jpeg.jpg)
Ah, shit. I know where we are now. While we were dicking around in the Transporter Room, Akane survived the gas attack in Control and took off without us!
![](184-ZTD-065-182-0.jpeg.jpg)
![](185-ZTD-065-183-0.jpeg.jpg)
![](186-ZTD-065-184-0.jpeg.jpg)
[Computer Lady:] Thank you for participating.
![](187-ZTD-065-185-0.jpeg.jpg)
![](14-ZTD-Diana.gif)
![](188-ZTD-065-186-0.jpeg.jpg)
![](189-ZTD-065-187-0.jpeg.jpg)
![](190-ZTD-065-188-0.jpeg.jpg)
Uh-oh, crazy eyes on Sigma, watch out everyone.
![](11-ZTD-Sigma.gif)
Music: Mischievousness (Consternation Remix)
![](191-ZTD-065-189-0.jpeg.jpg)
![](192-ZTD-065-190-0.jpeg.jpg)
Missing Lip Animations: 52
![](193-ZTD-065-191-0.jpeg.jpg)
![](194-ZTD-065-192-0.jpeg.jpg)
I guess we're checking all the rooms in Ward D again.
![](195-ZTD-065-193-0.jpeg.jpg)
![](196-ZTD-065-194-0.jpeg.jpg)
![](197-ZTD-065-195-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](198-ZTD-065-196-0.jpeg.jpg)
![](199-ZTD-065-197-0.jpeg.jpg)
![](200-ZTD-065-198-0.jpeg.jpg)
![](201-ZTD-065-199-0.jpeg.jpg)
![](202-ZTD-065-200-0.jpeg.jpg)
![](203-ZTD-065-201-0.jpeg.jpg)
![](204-ZTD-065-202-0.jpeg.jpg)
![](205-ZTD-065-203-0.jpeg.jpg)
The music stops here. Just in case you were wondering what timeline we were in, Diana gets another morphogenetic flashback...
![](206-ZTD-065-204.gif)
After those quick shots, we get a slow fade to black. Then something falls.
![](207-ZTD-065-205-0.jpeg.jpg)
Apparently that was information overload for Diana.
![](11-ZTD-Sigma.gif)
![](208-ZTD-065-206-0.jpeg.jpg)
Cut away while Sigma sits up Diana.
![](209-ZTD-065-207-0.jpeg.jpg)
And another fade to black.
Music: Portentousness 2nd Mix
![](210-ZTD-065-208-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](211-ZTD-065-209-0.jpeg.jpg)
![](212-ZTD-065-210-0.jpeg.jpg)
Sigma just shakes his head.
![](213-ZTD-065-211-0.jpeg.jpg)
![](214-ZTD-065-212-0.jpeg.jpg)
Where are you off to now?
![](215-ZTD-065-213-0.jpeg.jpg)
![](216-ZTD-065-214-0.jpeg.jpg)
![](14-ZTD-Diana.gif)
![](217-ZTD-065-215-0.jpeg.jpg)
![](218-ZTD-065-216-0.jpeg.jpg)
![](219-ZTD-065-217-0.jpeg.jpg)
No response.
![](14-ZTD-Diana.gif)
![](220-ZTD-065-218-0.jpeg.jpg)
![](221-ZTD-065-219-0.jpeg.jpg)
![](222-ZTD-065-220-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](223-ZTD-065-221-0.jpeg.jpg)
![](224-ZTD-065-222-0.jpeg.jpg)
Poor Sigma's been broken, too.
![](225-ZTD-065-223-0.jpeg.jpg)
![](226-ZTD-065-224-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](227-ZTD-065-225-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](228-ZTD-065-226-0.jpeg.jpg)
We could have actually played this fragment first after the initial execution votes. Wouldn't that have been confusing?
![](229-ZTD-065-227-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](230-ZTD-065-228-0.jpeg.jpg)
![](231-ZTD-065-229-0.jpeg.jpg)
Kind of a running gag throughout D-Team's fragments - Sigma always thinks that Diana voted for Q-Team, and Phi always thinks that Diana voted for C-Team.
![](232-ZTD-065-230-0.jpeg.jpg)
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](233-ZTD-065-231-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](234-ZTD-065-232-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](235-ZTD-065-233-0.jpeg.jpg)
So would they just keep falling asleep and waking up in the Lounge over and over again until they starved or something?
![](236-ZTD-065-234-0.jpeg.jpg)
That might be the latest time we've seen on one of these watches.
![](237-ZTD-065-235-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
Music: Extreme Urgency (What Will You Decide?)
![](238-ZTD-065-236-0.jpeg.jpg)
![](239-ZTD-065-237-0.jpeg.jpg)
![](240-ZTD-065-238-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](241-ZTD-065-239-0.jpeg.jpg)
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](242-ZTD-065-240-0.jpeg.jpg)
![](14-ZTD-Diana.gif)
That version of Akane isn't coming back for anyone...
![](243-ZTD-065-241-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](244-ZTD-065-242-0.jpeg.jpg)
![](245-ZTD-065-243-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](246-ZTD-065-244-0.jpeg.jpg)
![](14-ZTD-Diana.gif)
![](11-ZTD-Sigma.gif)
![](247-ZTD-065-245-0.jpeg.jpg)
Old crazy eyes is back.
![](248-ZTD-065-246-0.jpeg.jpg)
![](249-ZTD-065-247-0.jpeg.jpg)
Sigma doesn't care if Akane comes back to rescue them or not. Phi would still be gone.
![](250-ZTD-065-248-0.jpeg.jpg)
A beep as Sigma selects a destination.
![](251-ZTD-065-249-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](252-ZTD-065-250-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](253-ZTD-065-251-0.jpeg.jpg)
![](11-ZTD-Sigma.gif)
![](14-ZTD-Diana.gif)
![](254-ZTD-065-252-0.jpeg.jpg)
![](255-ZTD-065-253-0.jpeg.jpg)
![](256-ZTD-065-254-0.jpeg.jpg)
Heartbeat time.
![](257-ZTD-065-255-0.jpeg.jpg)
Music: Tough Decision (Make Your Choice)
![](258-ZTD-065-256-0.jpeg.jpg)
Go with Sigma, or not? What will we do?
Extras:
Got a few files from the explanation at the beginning:
![](259-ZTD-065-065-0.jpeg.jpg)
![](260-ZTD-065-066-0.jpeg.jpg)
![](261-ZTD-065-067-0.jpeg.jpg)
![](262-ZTD-065-068-0.jpeg.jpg)
[Material Tank:] molybdenum, barium, manganese, selenium, nickel, mercury, arsenic, lithium, cesium, silver, germaniium, antimony, chromium, cobalt, and vanadium.