Part 2: Episode 02 - Perpetual Motion
Chapter Two Perpetual MotionWelcome back. Last time our protagonist rescued a mysterious girl and escaped a stricken transport ship in an LEV. After doing battle with the one who shot the ship down, he was pulled down into Marss gravity well.
Music: Intermission

Before we continue, were hit with the intermission screen. This always appears between chapters. There are a number of things we can do here Save, Load, Status and Options are all things weve come across before. Next Stage will naturally advance the game to the next level. The only really interesting option here right now is Balance.

Selecting it brings up a list of mechs. Since we only have Cage here hes the only one we can choose.

Selecting Cages LEV lets us fiddle around with the two balancers at the bottom. The balancers adjust priority in the case of attack, you can boost the power of your strikes in exchange for lowering their accuracy and vice versa. The same goes for the escape balancer you can choose to increase your chance of successfully evading an attack in exchange for taking more damage if you get hit and vice versa. This has varying effects depending on whether youre using the IAS system or not. If you are, the speed and size of your cursor is affected. If not, its just a flat percentage change.
I dont have a strong preference, so I leave the balancers where they are. All thats left to do is to proceed to the next stage.
Music: Every Day












Yep, its that old chestnut again. Not having a ~mysterious amnesiac girl~ would be against regulations.

















Three LEVs appear around Cage.

Music: Enemy Mine


The screen fades out, but dont worry. Its time for a ~cryptic scene~.
Music: Black Ops













And so the scene ends. Its one of those things that may or may not make sense much further down the line. But what about our lovable hero, Cage? Lets find out whats happening to him.
Music: Tension





The security officer slams his fists down on the table, rattling the screen.



Gotta say, Cage has a point. This security guy seems to have no real evidence to back up his claims. He cant possibly claim with certainty that Cage is lying to him can he?



Oh dear. This cant be good.




The screen fades out while Cage is taken to the cell block.





Cage explains how he came to be in the situation he is in now. Myona then tries to come up with an explanation for the apparent discrepancies in his story.






For someone whos lost her memory, Myona seems to have rather intimate knowledge about how this scheme could have been pulled off.



A beeping noise interrupts Cages babbling.
Music: Promise of Reunion








If it wasnt already clear, Cage has something of a dependency complex where Ares is concerned. But before he can elaborate further
Music: Conversation with Friends









A series of beeps follows, then the sound of a door opening.



This screen should say Scene 02: Perpetual Motion.
Player Phase Music: Sortie
Enemy Phase Music: Sudden Assault

This would seem to prove Myonas coverup theory. Remember how Pharsti detected forty two life-signs after the Bonaparte was destroyed? Ares must have been one of those. On the other hand, this jars with the news reports that there were no survivors. Something very strange is going on here.









Before Deckson can continue, two hostile LEVs appear to the south west.



Just a side note this has no practical gameplay effects whatsoever. You can still nail critical hits and whatnot.

Mission Map:
The game now gives you control of the battlefield. The first thing we need to do is check out the enemy LEVs to the west.


Security LEV Model A isnt nearly as tough as the Black Frame. Lower defence and HP means we can actually kill it fairly easily.

It has a close range attack with a small blade and a ranged handgun attack. Neither are particularly threatening.

The pilot is a generic. Again, nothing too special. How about the other one?


At first glance, Security LEV Model B appears to be the same. However

Instead of a handgun its toting the heavier and more powerful but more range-restricted machinegun. Its still not too much to worry about, but its two on one and it doesnt pay to be careless.

Since I dont have any attacks that can hit the enemy from my starting position I decide to move towards them. Notice how theres a movement penalty for travelling over mountains and buildings? That doesnt necessarily mean you shouldnt go there.

This is because they give you bonuses to defence and/or evasion. Different terrain provides different bonuses, and you can check them by moving the cursor over an empty square and pressing B.

I move Cages LEV to just outside the enemy LEVs ranged attack range. Hell be forced to attack with his Laser Blade, which I can easily avoid. I end the turn and await his attack

As expected, Security LEV A moves to attack at close range. His targeting cursors will be tiny and only bother me for three seconds. He gamely tries to hit me, but to no avail.

He misses, the other Security LEV moves up and the enemys turn ends.

Since the enemy has been kind enough to get in my face I give him a good slashing with Rusty Lancer.

He wont survive another hit like that.


Once again he tries to cut me once his turn rolls around, and this time he succeeds in nicking me. This isnt really too much of an issue

Until the other enemy LEV decides to attack me with his Machinegun.

Luckily he also misses and my turn rolls around again.


I immediately obliterate the damaged LEV.

I gain 100 Cash for doing so. Destroying enemy units is the only way of getting money in this game, which can then be used at the Garage to upgrade your LEVs.

Also note that Cages Spirit level has gone up by 6. Spirit goes up whenever you shoot down an enemy. Once you have enough spirit you can access powerful Burst Attacks like the Soulshooter Cage used in the scripted event last update.

My next attack against the remaining LEV scores a critical and almost kills it in one attack.

The next strike finishes the job.


Four more LEVs suddenly activate in the detention centre.



As if that wasnt bad enough, five more enemy LEVs emerge from ambush around Cages LEV, surrounding him.


Without warning, one of the LEVs explodes violently!
Music: Onward to Victory

It seems the ambushers have themselves been ambushed by a new LEV!

Uh, its actually not that hard. Cages Tear Bullet has a similar range, yknow.

Yet another LEV appears below the other one.


















The game gives us back control at this point. We now have three new units to play around with, so lets check them out starting with the first one that appeared.



Razma is the teams sniper, and his LEV, the Dreizehn, is well-suited for the task. His standard Long Rifle attack has a range of seven squares, which is huge at this point. For shorter ranges he has the standard Laser Blade as well as a stock of six Grenades to throw. On the other hand, every one of the Dreizehns attacks costs either Energy or Ammo to use, and Razmas melee skills are sorely lacking. You want to keep him off the frontlines so that he can snipe enemies from far away whilst your other LEVs take the brunt of the fighting.
Speaking of which, lets check out the second LEV nearby.



Semyls Caliburnus is the heavy hitter of the team. Its a bucket full of HP, armour and weapons that can and will ruin any enemy that comes too close. Its powerful over medium range and packs a mean punch with both missile and energy weapons, but it suffers from low movement range. Unfortunately this can often result in Semyl getting left behind in some of the later missions, but once she gets back in range things will start exploding.
Finally, theres the transport that picked up Deckson and the others.



In terms of combat, the Blade is worthless. It has terrible armour and whilst its Beam Cannon might look strong it will quickly end up being outclassed by every other unit in the game. It doesnt help that Phil is a pretty poor pilot with fairly low stats all around. The real use of the Blade is as a utility unit note the Repair System its equipped with, which lets it restore HP to any unit that needs it.

Now, I realise that Deckson said we should get the hell out of dodge ASAP, but were not going to do that. Running away means leaving the enemy LEVs behind, and that means less exp and cash for us. Its always a good idea to destroy as many enemies as possible during any given mission.

So lets start by testing out the Caliburnuss missles.

Bullseye.


With less than 400 HP left, the hapless LEV can now be finished off with Razmas Long Rifle. Just look at that delicious hit rating.


Needless to say, the enemy does not survive.

My final act on this turn is to move the Blade away from Frazer and his goons. The plan is to consolidate our forces here by crushing the remaining LEVs and then returning to take the fight to Frazer.

Nothing interesting happens on the enemy phase the three LEVs on the left side of the map attack Cage and Semyl with their Laser Blades, but none manage to score a hit. Frazers group also starts moving west to intercept us.

Cage retaliates by stabbing his attacker with Rusty Lancer



and Phil finishes him off, netting two consecutive level-ups.

Up north the situation is more complicated. Semyls Caliburnus is mostly boxed in by the two enemy LEVs, and whilst she could move away she wouldnt be able to use her weapons until next turn. The only choice is to attack with her Laser Blade. The designated victim this time is the LEV directly below her.

A lucky critical hit brings the opponent down to low HP. Once again Razma is now free to go for the kill but wait a minute

Razmas kill last turn was enough to give him the necessary Spirit to use his Burst Attack, Calamity Kiss. We could use this to take down the damaged LEV

or we could use it to one-shot the other LEV from full health.



The enemy takes its turn, but again, nothing interesting happens.

The remaining LEV over here is a non-threat, so I use my next turn to group all of my forces together to meet Frazers push.


The enemy tries to attack Semyl with a machinegun, but misses.

I decide to Grenade him for his impudence.


The rest of the turn is spent getting everyone into position just outside Frazers movement range.

Now we can go to town. Frazer is piloting the LEV at the very back of the column. Hes the only real threat on this map everyone else is more or less a scrub.

The Caliburnus fires the opening shot, targeting the nearest LEV.


Razma then finishes him with his Long Rifle.


Cage targets the next in line with a Tear Bullet, bringing it down to half HP.

Phil then finishes it with the Blade. This map is now essentially won only one of the remaining LEVs can get close enough to hit us, and Frazer wont be able to hit us at all.

The enemy chooses to attack Phil. I dont even bother dodging, with damage that low.

Our turn rolls around again. Phil and Razma put an end to the final generic LEV, leaving Frazer to face us alone.

Frazer is a pretty good pilot, but hes crippled by being in the same weak Security LEV his subordinates were using.

Cage manages to nail him with Tear Bullet. Not sure what happened with the screenshot, it should be showing the damage he did.



Then Semyl cripples him completely, gaining a titanic amount of experience in the process. Bosses give out a lot of exp, so its always useful to try and hit one if you can, even if its just a cherry-tap.

Frazer ejects as his LEV goes up in flames.




Everyone retreats and the screen fades to black.
Music: Black Ops



Nadia walks away.

The screen and music fade out.

We receive a report about all the spoils we received from the last battle.
Music: Intermission

And thats this chapter over with. Next time Ill go into the upgrade system and explain how the Garage works. Until then