Part 3: Episode 03 - A Hopeless Hope
Chapter Three: A Hopeless HopeMusic: Intermission

After the previous mission we find ourselves once again looking at the Intermission menu. This time the Garage option has been added to the list, so lets check it out.

Selecting it brings up this menu. FortLEV brings you to a new screen where you can spend money to upgrade an LEVs HP or Armour. FortWeap is the same but with your mechs weaponry, which can be upgraded to do more damage. FortPart lets you equip things like spare ammo packs and repair kits, such as the one we received at the end of the previous mission.

This is the FortLEV screen. You will immediately notice that Cages LEV isnt here. Theres a reason for this which will be explained later on. Still, we have the option of enhancing the Dreizehn, Caliburnus or Blade before the next mission. Actually, no, thats not right. Due to certain reasons, there is absolutely no point in upgrading the Blade. Dont bother doing so youll just be wasting valuable money.

The FortWeap screen is similar but youll need to select a mech in order to properly begin.

Once you do youll get to choose which attack you want upgraded. Its usually a good idea to start with the standard attacks youll be using most often, like the Dreizehns Long Rifle and the Caliburnuss W Beam Cannon.

FortPart is the same you need to select a mech first.

Now we can choose what parts to equip. Right now we only have a repair kit, but that will change in the future.
With the funds I currently have I can only afford two upgrades each initial upgrade costs $1,000. Since its still early in the game theres little danger of my units dying from one attack, so I upgrade weaponry instead, enhancing both the Dreizehns Long Rifle and the Caliburnuss W Beam Cannon.
Without further ado, lets proceed to the next stage.
Music: Day In, Day Out









Our protagonist, ladies and gentlemen.
A door hisses open in the background.







Semyl calls upon the power of her anime character archetype and punches Razma.


Razma doesnt take kindly to this.


Theres a joke in here somewhere about MRAs and crappy tumblr blogs.






Prettyboy Ares has no time for your pitiful advances.





Before Deckson can proceed, however, the door opens yet again



Music: Tension




Phil - Lucius before Lucius existed.





Ned Noachim? The news anchor last update mentioned that the Bonapartes crash site was investigated by a Lieutenant Noachim. Hmm



This screen should read Scene 03: A Hopeless Hope.

Player Phase Music: Sortie
Enemy Phase Music: Sudden Assault
The scenario opens with four hostile LEVs spawning around the hospital, as well as

this guy. Oh boy.




Ned starts beating the doctor.



So yeah, thats Ned. As you can probably tell, he occupies the Irredeemable Shitheel villain niche. Hes your typical early game villain a petty thug with no charisma, no real vision, and no motivations beyond being a colossal pissbag. Hes a less classy Skeletor.
After the scene with Ned, the screen fades out and refocuses on a new area to the south east of the hospital.

Music: Onward to Victory









The BIS units spawn in seconds later.
















And with that, the player is given control.

Mission Map :
Cages LEV, the Caliburnus and the Blade all return, and two new units join the fray as well. First up is Yukitos LEV, the Justeen.

Not too shabby. Its armour is a little thin, but aside from that its fairly average in terms of survivability.

The Justeen is primarily a melee unit. Its main method of attack is to run up to an enemy unit and kick it in the head repeatedly until the pilot stops thinking conscious thoughts. Its not that great at range the Handgun will never, ever be able to oneshot a unit like it did in the cutscene and the ZZ Grenade, whilst very powerful, only has one shot before running out of ammo.

Yukito himself has high stats, primarily because hes 3 4 levels higher than everyone else currently. Naturally his melee skills are high. Overall hes a great addition to the team and will be using his Justice Foot to stave in a lot of armour over the course of the game.
Thats not all, though; Deckson also joins us to kick ass and take names.



Deckson doesnt really care for these newfangled LEVs, instead rolling up in a good old fashioned doomtank. Like the Blade, the Edge is a utility vehicle that can resupply adjacent units with ammunition and energy. Unlike the Blade, the Edge is a reasonably capable combat unit on its own and might be worth an upgrade or two if you have cash to spare.

Back to the mission. Our goal is either to reach the flashing area around the hospital or destroy all the enemy LEVs. Both mean travelling through a fairly large city.

This is roughly the middle of the place. Our units are offscreen to the south east, and the hospital is to the north west. It is possible to move through the buildings but youll incur a movement penalty. On the other hand they provide a 10% Defence bonus and a 5% Evasion bonus, so its useful to take cover there once the shooting begins.

Looking at our units, we can see that the Justeen is on the other side of the river and thus has a head start on everyone else. This is one of those stages that will be irritating due to the Caliburnuss small movement range.

I end my turn after moving everyone to the best of my ability.

The AI responds by moving forwards to engage me, but they still have a fair way to go. For the record, heres what they all look like:



Reg. LEV Model As are somewhat more threatening than the Security LEVs we faced last episode, but not by much. The game is still going easy on us right now.

I make my moves and end my turn. As you can see, our two forces are still out of range.

Turn three, and the enemy has moved up again. The Justeen is in range of the lead enemy, but none of them are in range to shoot at me, so Im just going to move all my forces together and unload on them with everything next turn. Stringing the enemy out is an important tactic in Fist of Mars, especially when you go into the later stages and have a dozen or so enemy units coming after you.
As an aside, just look how far away the Caliburnus is. Short movement range + building movement penalties = late to the party.

Next turn and this is everyones positions. Its time to hammer some foes.

Deckson opens up the hostilities by firing at the closest LEV.

Bullseye.



Since Deckson is twice his opponents level he doesnt get a lot of experience.

Phil comes in with another attack to get some exp. He levels up to level 4.

And Cage finishes him off.


Cage also gains a level, along with 300 cash. These Reg. LEVs give triple the money of the Security LEVs, which is nice.

Just to finish off I give the left-hand LEV a good old dose of the Justice Foot.


This is what happens when you pit a level 8 unit against a level 3 unit. Its not pretty.
With all of my units moved I end my turn.

The LEV Yukito savaged decides to attack the Caliburnus.

He winds up missing.

The second undamaged LEV also decides to attack Semyl.

This time he manages to land a hit.

Its my turn again, and all of the enemies are in range of my guns.



Phil finishes off the weakened LEV, gaining a level for his troubles.


Semyl takes a chunk out of the other LEV with her laser blade


Deckson brings it to critical with his doomtank

And Cage finishes up with a Rusty Lancer.

Theres only one enemy unit left now.


Yukito promptly savages him and I end my turn.

The AI has absolutely no sense of self-preservation. Come on, man, youre never going to hit me in a million years.


Naturally he ends up hitting me.


Honestly, though, theres not much left except the clean-up.

Cage gets the honours this time.

Boom. Okay, the last enemy is down, so now huh? Whats that over by the hospital?



Just to reiterate Ned definitely knows something about the Bonaparte. Hes the one who investigated the wreckage. If there was a coverup as Myona theorizes, its likely that Ned is in on it.


A series of flashes from a group of buildings catches Cages eye






Suddenly, Razma appears and shoots Ned!






The game gives us back control at this point. Lets have a look at Ned for a minute.



Okay, Ned is not screwing around. His LEV has good movement, is more heavily armoured than the Caliburnus and has more HP than any of our units. He also has a number of powerful attacks and a Burst Attack of his own, Death Rave. Ned is also a pretty good pilot and unlike Frazer from the last mission he has a superior LEV that complements his abilities.

Case in point. Razma normally has 80 100% accuracy in his attacks.


Although if you do hit he gives out a ridiculous amount of experience since hes level 10.

On Neds turn he decides to target Yukito. Seriously, just look at that damage. Even though Yukito is only two levels behind Ned his attacks are ridiculously accurate and hurt like hell.

He also has rapid-fire crosshairs and manages to legitimately catch me out.


Holy crap, one more hit like that and Yukito is history.

I quickly get him out of there and use this opportunity to show off the Blades repair function.

There we go. The Justeen isnt totally fixed, but its not in danger of going down after one more hit anymore.

I move my units into a rough diagonal line. Ned cant hit anyone so hell have to advance, at which point I can hopefully dogpile him.

Ned moves down towards Razma, so I pull everyone back until he can only hit Razma himself with his laser blade. After that all my other units can smash him to pieces.

Ned takes the bait as expected. The AI suffers from the same flaw as many other SRPGs if it can attack something, it will, regardless of whether or not doing so means moving into a disadvantageous position.

Oh Jesus Christ look at all those massive crosshairs


So yeah, Ned can take you apart if youre not ready for him.

Too bad hes now in range of every single one of my units.

Now, time to farm some experience off this guy.






And now for the finishing blow



Superb.





Ned withdraws and the mission ends. Oh, and since we didnt get to see it in the mission proper, heres Neds Death Rave attack for your viewing pleasure:

Music: Every Day








I like this part. Resistance movements in video games are too often portrayed as whiter than white with the full support of the oppressed populations they claim to represent. I think this is a more realistic view of things Deckson and BIS are fighting against a corrupt and oppressive power, but in the end most people are apathetic and just want to get on with their lives as best they can. BIS bring the heat down on them despite their noble intentions and innocent people wind up being harmed as a result.





Even Deckson realises Cage is a bit slow.


Nah, hes just Japanese.


Thats a lot of words, but they really do sum up Decksons beliefs and will continue to be relevant for most of the story.




Music: Mystery





Myona collapses!









And thats it for this update. Weve got some new units to play with, have met our first recurring villain and are getting to know exactly what makes BIS tick. Next time well be getting our hands on our first Orbital Frame and hopefully kicking Neds shit in once more.