Part 15: Episode 15 - The Darkness That Came From Light
Chapter Fifteen: The Darkness That Came From LightMusic: Intermission

Welcome back. A lot of pretty heavy stuff went down last mission, and we fought through a veritable army of enemies. The end result is that we have boatloads of cash to spend.

The Dreizehn gets a twofold upgrade to its HP, bringing it up from 2,900 to 4,200.



I then upgrade all of the new attacks our LEVs have acquired. After that I go back and upgrade everyones Shell rating by one rank so that everyone has three points in Shell and four points in HP. This leaves us with 2,700 spare cash we cant spend.
Music: Sadness



Man, we didnt even put Space Mengele down.




The door opens and Robin walks in.


The scene abruptly shifts to Myona knocking on Cages door.

She enters Cages room anyway.





Remember when I said that Cages dependence on Ares was going to be problematic? This is where it comes into play. Cage really has three pillars of support throughout the game Ares, Myona and Deckson. Losing the first and most important is a terrible blow that leaves him barely able to function.



Music: Promise of Reunion



Cage defined himself through Ares to the point where all of his motivations revolve around him. At the beginning of the game its clear that Cage relies on Ares to get himself out of trouble. Every time he runs into difficulty he considers what Ares would do in that situation. Ares joining up with BIS was what convinced Cage to do likewise. When that pillar of support vanishes it takes the majority of Cage himself with it.

Even so, it doesnt stop him from missing the bleeding obvious.










Myona falls over in her attempt to grab the button.
Music: Pulse




Of course it wouldnt be a true anime without a scene where the heroine falls on top of the protagonist and they wind up in a compromising position.


And of course someone has to walk in on them and get the wrong impression. Gotta tick all the boxes, yknow.



Music: Tension













Robin offers the pragmatic choice, but naturally it doesnt go down too well.













Everyone leaves, leaving only Robin and Twede behind.

That explains the mysterious phone call Zephyrs received earlier on. Honestly though it should have been fairly obvious since he was the only one who knew the plan beforehand whose motives were suspect.






Twede knocks Robin out.

The screen fades out, denying us an explanation for Twedes behaviour.

This should read Scene 15: The Darkness that Came From Light.
Music: Uncontrollable Fear

















The rioters yuk it up after crushing the Security Forces, but then Task Force Acemos shows up.





BIS come rushing in to save whats left of the day.













The game gives us control here.
Player Phase Music: Sortie
Enemy Phase Music: Sudden Assault
Mission Map:
Theres no other way to describe it this mission is a clusterfuck. Obviously we have to clear out Acemos since theyre Evil Space Imperialists but we also have to take out all the green rioters too. Both will try to kill one another as well, and if left alone Acemos will always win because they are more numerous and their LEVs are more powerful. We also have to get to the Local Server, which is in the middle of the Acemos formation. Oh, and both Acemos and the rioters will happily attack the unarmed yellow Construction LEVs, and if they die its an instant game over for us. Thankfully the last one isnt too hard neither Acemos nor the rioters will go that far east unless they have nothing left to target.

I start out by moving everyone forward to form a broad screen. From here Ill split my units off to either side to deal with both enemy factions individually.


The nearest Acemos unit attacks with his Beam Gun but misses.

Another initiates combat with one of the rioters by charging into melee range.

Unfortunately for Acemos the rioter manages to escape unscathed.


So does the next rioter, who manages to evade a Beam Gun shot. All of the remaining Acemos units advance forwards and then its time for the rioters to take their turn.

The lure of Phil to too great to resist even for the rioters.


Half of Phils HP is gone in one attack.

Meanwhile another rioter decides to take revenge on Acemos by melee attacking the same unit that melee attacked his pal last turn.


However the string of evasions continues and he doesnt deal any damage.

Another enemy attacks Phil, but he also misses.

The final rioter manages to land a hit on one of Acemoss Missile LEVs before the AIs turn ends.

Now that were within striking distance of several enemy LEVs things should begin to speed up a bit.



Razma tosses a grenade at the nearest rioter, gaining miniscule experience from it.




Warren finishes him off and gains significantly more.


Phil heals himself.



Semyl showers the flanked Acemos LEV with missiles.



Aaaand justice foot.



Mebius moves to interpose herself between Acemos and the rioters. She also gains a level and is now level 20.



Finally Cage goes for the server, skewering a nearby enemy at the same time before our turn ends.


Acemos misses yet again


Oh, that one actually did some damage. Nice going, nameless NPC who I will probably kill in the next turn or so.


Of course after that the next shot misses again.


Ouch, beam weapons can still do a lot of damage even to OFs.


Im amazed by all these misses. Every other time Ive played this mission its been a one-sided slaughter in Acemoss favour.


Mebius manages to evade this time.


The final Acemos unit manages to land a hit on one of the rioters. By this point its too little, too late. Afterwards the rioters have their crack.









The dance of incompetence ends and our turn begins.

It kicks off with Mebius regenerating some of her HP. The previous Servers upgrade means that she can now slowly heal herself as the turns roll by. Speaking of Servers, lets grab this one now.




Mebius hammers one of the nearby enemies and gets a level even though she didnt kill him.


Meanwhile Semyl acts as a missile boat again.



Yukito comes in with the cherry tap



And Phil slips in a finishing blow. There are only two more rioters left now, and one isnt going to last long because hes in range of Warren.



Boom! Just one more rioter left, but sadly we cant get him this turn.



Another Acemos LEV bites the dust.


On the enemy turn Mebius comes under attack again, but manages to evade in time.


One Acemos LEV gets its act together and gives the final rioter a good thumping.


Mebius evades two more hits from the enemies up north




And the southern rioter manages to hang in there for another turn.


Said rioter immediately goes for some payback.

Razma and Phil are offscreen to the north. Its just one rioter and six Acemos units left to go before the end.

First lets take care of the last rioter.

Boom! No more green units.


Mebius destroys one of the northern enemies and gets 352 experience points out of it. These Acemos LEVs are experience piñatas.


Cage also gets in on the action with a spot of stabbing before our turn ends.


Mebius and Phil both take hits. Neither is in much danger though since both enemies will likely be dead next turn.


My bad luck continues as Warren takes a glancing blow from an enemys laser blade.


The follow up Beam Gun misses, though.

Then his pal runs into melee range and gives him a good thumping. Too bad thats brought him into range of my other units.

This battle shouldnt last much longer.






Cage and Mebius finish off the northern enemies. Mebius gains an additional two levels from her kill.



Semyl melts one of the three final enemies down south.



Razma does what he does best.



Yukito goes for the overkill on the penultimate foe.

Finally, Warren gets to show off his new ranged attack, Slashboom.


And thats the end of that!


The Construction LEVs retreat.






Cages self-pitying rant peters out just as the scene ends.
Music: Every Day









The scene transitions over to said hanger.






The hangar door hisses open as Cage leaves.


Music: Mystery






An odd keening tone rings out, the same sound Myona has heard before earlier on in the game.


The chapter ends with the unknown abductor taking Myona and Pharsti away. It looks like theres more to Testaments onboard AI than meets the eye

Our prizes for this mission are a new attack for the Vjaya, which is sadly still out of action, and another Semyl Enhancing Device.

And thats all for this mission. Sorry it took so long to get out, but real life intervened. Its likely to intervene again for the rest of this month, too, so itll probably be a while before the next update.