Part 16: Episode 16 - Uncertain Future
Chapter Sixteen: Uncertain FutureMusic: Intermission

You guys know the drill by now.


Upgrades are becoming rather expensive. I spend all of it upgrading the Shell rating of the Justeen and Caliburnus. Newer, more valuable enemies will be showing up soon, but for now we must make do with what we have.
Music: Sadness



We start with Cage reminiscing about what Myona recently told him, unaware that shes currently in grave peril.


An explosion rocks BIS HQ, and alarms begin to sound in the background!
Music: Danger

The scene switches to the BIS main living area



Another detonation thunders through the facility.


The HQs communicator beeps and buzzes to life.



The troublemakers dont bother waiting for BISs response and continue to shell the area.







Yeah, sassing Warren right now isnt a good idea









Razma thumps Cage.








This should read Uncertain Future.
Music: Sortie


Cage will be piloting the Edge for this mission.




Armed civilians are packing cloaking devices? Now thats a suspicious detail right there. How did rioters get their hands on such advanced tech?





Yukito saves the day with his ridiculous foresight. You just know he watched Full Metal Panic, saw the stealth systems the Arm Slaves used and immediately began designing a countermeasure just in case.


Yukito moves down into the ruined city, and

these two jokers appear.








Player Phase Music: Sortie
Enemy Phase Music: Sudden Assault
Mission Map:
This maps gimmick has already been explained pretty well by Yukito. Aside from the three enemy LEVs you can see on the map all of the foes here are invisible until you get within a certain range. They wont attack you whilst cloaked and if you take out the LEV to the west all other enemies will retreat.
First lets see if we can find some more hidden foes by moving Semyl west.

Yep, four more enemies uncloak.



Despite their fancy new invisibility device these guys arent too hard to deal with.



In the end it makes sense since theyre nothing more than jumped up thugs who just happened to get their hands on some LEVs.



As for Yukito, he can pretty much handle the bottom two enemies by himself.

Aside from moving the Blade and the Edge over a bit thats all for this turn. Without Testament Cage wont be doing much, and Phil is Phil.


Better luck next time. His pal also misses, but thats not surprising when he has three seconds for targeting and a tiny crosshair.





All three remaining enemies shoot at Semyl, but at this point shes hardy enough to easily tank the hits.

Its our turn again, so lets get cracking.



Im probably not going to go out of my way to root out all the invisible enemies on the map. Its just too tedious so Im going to make a beeline for the boss and crush any enemies who jump out along the way.


One more down.

Semyl gets healed up before attacking.





The tried and true combo buries yet another foe.


Yukito rounds out the turn by taking out one of the two original ambushers.




On the AIs turn the last western enemy puts a dent in Semyls armour, but the southern one fails to get a lock on Yukito.




On our turn Warren oneshots his opponent and is rewarded with a level up.



Yukito does likewise.

After I finish moving everyone up Semyl gets close enough to detect three more enemies. Their leader is offscreen to the south west but it shouldnt take long to get to him.


Predictably the lead enemy goes straight for Semyl with his Laser Blade. Phil healed her up off-screen, but even if he hadnt this guy still wouldnt be a threat.


Thats all the AI can do on this turn aside from moving its other units.






The rocket barrage takes this guy down to less than half health, which lets Mebius swing around and finish him off.





Come to think of it its been ages since weve used the Edge for anything.


Doomtank, its like you never left.



It also leads to all the undiscovered enemies decloaking, so you can feed Cage a kill at the start of the mission if you cant be bothered to play hide and seek with these guys.


Eh, they wont be too much trouble, finishing the mission will just take a little longer. Lets-





Its Nadia! And shes on our side!





Ninja Twede also shows up out of nowhere in a stolen grunt mech.


Twede and Nadia join us to help kick ass and take names. Lets have a look at em.

Nadia is good at both melee and ranged attacks, and the Vjayas natural nimbleness offsets her relatively low Avoid. Shes a pretty great pilot wholl be shooting down a lot of enemies in the future.

Twede is not nearly as good, though hes better than Phil at least. Being in a grunt mech doesnt help, but then again hes one more ally so Im not complaining.
Since we didnt kill Nadia way back in episode nine she joins us here as a permanent member of BIS. If we had opted to blow her up back then she wouldnt have joined us, presumably choosing to stay on the run with Frazer since she wouldnt be in our debt. In that case Twede shows up in the Vjaya in her stead and pilots the OF from this mission onwards. Since we did save Nadia he appears in a Beam Gun LEV and wont participate in any further battles after this one.
Unfortunately its pretty clear that the option to have Nadia join you was thrown in at the last minute. Though she sticks around for the rest of the game she has very little dialogue and her presence in cutscenes is very limited. Nevertheless its worth getting her since shes a much better pilot than Twede.




Nadia can start earning her keep immediately, but Twede isnt in range of anything.



Luckily Phil is able to get rid of the damaged foe.

These six units in the south are the only ones left apart from the leader. None of them are close enough to attack so the AI spends its turn moving them all upwards.

Its at this point that I decide to kill all the enemies after all and pull some of my units back a bit to take advantage of the AIs movement.

Theyve lined themselves up for me rather nicely.




Twede manages to score a critical hit and deal a fair amount of damage.



Five left



Four left





Three left



Two left


Sadly we cant finish off everyone this turn, but the final two enemies still get wrecked pretty badly.



Twede has good evasion, at least.


Once again the enemy leader just sits there whilst his men flail around impotently.


Yukito with the Handgun execution.


All of the regular enemies are dead, so now its time to take out the leader.

In all honesty hes essentially the same as his buddies, only two levels higher. Taking him down will be a breeze. Oh, and even after you kill all his subordinates he still just waits for you to come to him.

Not that it matters when Warren can destroy him in one hit.





The armed civilian rants before exploding ignominiously, ending the mission.
Music: Sadness


















Yeah, its a pretty shitty thing to say particularly since Razma himself said everyone had to trust one another and stick together at the very start of the mission.







And on that rather depressing note the screen fades out.


Well, that was pretty heavy. Testament is gone, Myona is gone, Deckson is still unconscious and BIS is falling apart at the seams. Things have got a lot worse since our battle with Zephyrs at the TV Station, and now Cage has taken the radical step of leaving BIS altogether. Could this be the end? Well, we still have nine episodes left