Part 31: .hack Outbreak - //Update 07 - Cubia, Round 2
//Update 07Greetings everyone. Because there's currently a small coating of snow and ice outside and I have literally nothing better to do at 7:45 AM, here's another update. Also, y'know, because this update is short as hell. It's "only" 70 images, not counting talking heads.
Today we're gonna tackle the Anti-Existence. The Enemy. We're gonna tackle the other recurring boss in these games that aren't the phases. Let's get started, eh?
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So, hey, a level 62 area means we're finally gonna face new enemies!
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I've always had a soft spot for the "horde of insect" enemies. Even as far back as those flies in Diablo 2's desert levels. I just like the concept!
Also these guys are fucking stacked HP-wise. They have more health than the past two data drained phases, and have more health than the upcoming boss.
They're also only level 60 enemies. It's a subtle indication that the gloves are starting to come off - we're just about 2/3 done with leveling and we're facing enemies that are halfway to the HP cap!
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Speaking of levels, here's the latest from the party. I'm fairly certain that Balmung is forced into your party for this bit. Not that it matters - he's more than capable of holding his own in a fight! Going by the stat numbers, he's more magically inclined than Blackrose, with a couple more points of defense.
She's whipping his ass on defensive stats, however - at a three level disadvantage, no less. Her equipment is also less up-to-date than his is. Basically, Blackrose is much, much better than Balmung in nearly every way. He's no slouch, but she's simply better.
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Now, I was celebrating about new enemies. But the game is also a master of trolling. Look at the map layout for the floor. Very few enemies in general, and only one between us and the way down.
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It's not even that exciting an enemy. Kite's blades cut it to size and that's that.
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Now, when I was streaming this, what, 6 months ago? I was freaking out in this dungeon. I knew what was coming and I was dreading fighting it. So I may have overcompensated a bit and filled up on consumables.
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Second floor is no more exciting than the first. The big room was empty, and the only monster portal contained another of those dark dragons we just fought.
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Finally the third floor, which was completely devoid of all life whatsoever. There's something really
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Video:
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What are you up to, Lios?
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An earthquake happens before anyone can talk to Aura.
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Also Kite gets attacked by suspiciously familiar purple-blue roots.
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This fucking amazing track starts playing for the Cubia boss fight. It's totally worth a listen. Come to think of it, the track that plays from the start of the cutscene until Cubia appears is also pretty awesome.
For all that I will bitch about the gameplay, .hack had some really great music on its soundtrack.
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So, Cubia. ...Again. Nothing about this boss has changed. It has the same patterns it had back in Mutation.
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First the core comes out, and it's resistant to a type of damage - in this case, physical.
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Then the core starts spawning Gomoras. Kill the Gomoras and the core will retreat.
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Also thanks to the marvel of screenshots and frame-advancing, you can peer at what's inside the core!
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Then Cubia will attack with one of its super skills.
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Eventually we'll kill the core. That's where the fight ended last time. We're... not as lucky this time.
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No. See, Cubia's gimmick is that each successive time you fight it, it gets another core. Also take a very good close look at that core. What's inside it? It looks familiar...
Anyway, skipping ahead 20 minutes...
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Cubia starts dying when we kill the second core. The next time we fight it, in Quarantine, we'll have to kill three cores.
I did a pretty in-depth coverage of Cubia back in Mutation. So if you need a refresher, you'll want to re-read that. It's Mutation's 5th update!
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Hm. Looks like Lios was watching us fight Cubia. I wonder what he's up to.
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Anyway, the party gates back to an empty Carmina Gadelica.
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I love this scene. It's so small, so easy to overlook and yet it's so important. They recognized a problem, realized they needed a solution and hashed out a workable solution to that problem. It's the party's first steps of moving to being an active force instead of a reactive one!
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Future Bay 21, hm? Movie theater and shopping area, hm?
.hack//Liminality Vol. 2 - In the Case of Yuki Aihara posted:
It's been 11 months ago that I did Liminality 2 and I still really fucking hate Yuki. This also means that I was really wrong about the timing of those events, because the news story is obviously referring to them.
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Yeah, the party really needs to get Lios on their side quickly. The simple act of fighting Cubia caused those blackouts. Not data draining, just fighting.
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But not as food right? I love Kite's responses so much!
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That was short and relatively painless!
NEXT TIME: we'll see just what Blackrose's scheme to get Lios and Helba together was, and we'll also do some of those sidequests. See y'all then!