Part 111: Outfoxed - Turn 2
Outfoxed: Tactical Update 2TarSi, Inari announced as her Kit Fox crested a low ridge. The squat, blocky form of a Javelin peered over the woods to the northwest. She frowned quietlythe Javelin was a Spheroid Mech, but they were so far from the front lines that a true counterattack shouldve been impossible. She let her crosshairs float over the distant target for a moment, searching for a unit patch or other identifier until it slipped below the treeline, bearing towards her exposed position.
NumNegConf, she continued quietly. DraCom, NegMis. MulTar, RecForQuiaff.
WorldMinVal, quiaff? Elias asked, concern edging into his voice.
TesDef? DeProbe? Salah asked, trying to make sense of the situation.
QuesLat, Inari snapped, ComNow.
Enemy Forces / Next Turns Movement:
V1 Panther jumped 4 to hex 0805!
V2 Javelin ran 5 to hex 0905!
V3 Phoenix Hawk ran 4 to hex 0406!
V4 Locust 1 ran 5 to hex 0606!
V5 Locust 2 ran 5 to hex 0610!
D1 DEST Squad 1 moved 1 to hex ???!
D2 DEST Squad 2 moved 1 to hex ???!
D3 DEST Squad 3 moved 1 to hex ???!
Mission Objectives
Defeat all enemy units (0/8 completed!)
F1 Kit Fox (Prime)
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 11/11 (7/7)
LT R A(S): 3/3
CT A(S): 15/15 (10/10)
CT R A(S): 5/5
RT A(S): 11/11 (7/7)
RT R A(S): 3/3
LA A(S): 10/10 (5/5)
RA A(S): 10/10 (5/5)
LL A(S): 14/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Star Commander Inari
Mechwarrior Player: Mary Annette
Mechwarrior Status: OK!
Armament:
ER Large Laser LA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
Small Pulse Laser LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Small Pulse Laser LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Streak SRM-6 RA (Heat: 4, Ammo: 15, Range: (L:12 M:8 S:4), Status: OK!)
A-Pod RL (Ammo: 1, Status: OK!)
A-Pod LL (Ammo: 1, Status: OK!)
Active Probe RT (Status: OK!)
ER Small Laser (Rear) LT(Rear) (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Targeting Computer LT (Status: OK!)
Critical Damage: None!
Notes: 1 hand (right)
F2 Jenner IIC
Weight: 35 tons (Light)
HD A(S): 7/7 (3/3)
LT A(S): 6/6 (8/8)
LT R A(S): 3/3
CT A(S): 13/13 (11/11)
CT R A(S): 7/7
RT A(S): 6/6 (8/8)
RT R A(S): 3/3
LA A(S): 3/3 (6/6)
RA A(S): 3/3 (6/6)
LL A(S): 8/8 (8/8)
RL A(S): 8/8 (8/8)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 9/14/7
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Salah
Mechwarrior Player: A good poster
Mechwarrior Status: OK!
Armament:
SRM 6 RA (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 LA (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-4 CT (Heat: 3, Ammo: 25, Range: (L:12 M:8 S:4), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators
F3 Jackrabbit IIC
Weight: 25 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 9/9 (6/6)
LT R A(S): 3/3
CT A(S): 12/12 (8/8)
CT R A(S): 4/4
RT A(S): 9/9 (6/6)
RT R A(S): 3/3
LA A(S): 8/8 (4/4)
RA A(S): 8/8 (4/4)
LL A(S): 12/12 (6/6)
RL A(S): 12/12 (6/6)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Elias
Mechwarrior Player: Octatonic
Mechwarrior Status: OK!
Armament:
ER Large Laser RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
Streak SRM-4 LA (Heat: 3, Ammo: 25, Range: (L:12 M:8 S:4), Status: OK!)
Critical Damage: None!
Notes: no hands
F4 Piranha 1
Weight: 20 tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 8/8 (5/5)
LT R A(S): 2/2
CT A(S): 9/9 (6/6)
CT R A(S): 3/3
RT A(S): 8/8 (5/5)
RT R A(S): 2/2
LA A(S): 6/6 (3/3)
RA A(S): 6/6 (3/3)
LL A(S): 6/6 (4/4)
RL A(S): 6/6 (4/4)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 9/14/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Elfrede
Mechwarrior Player: Hauki
Mechwarrior Status: OK!
Armament:
ER Medium Laser RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser LA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: 200, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
ER Small Laser CT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Critical Damage: None!
Notes: 2 hands
F5 Piranha 2
Weight: 20 tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 8/8 (5/5)
LT R A(S): 2/2
CT A(S): 9/9 (6/6)
CT R A(S): 3/3
RT A(S): 8/8 (5/5)
RT R A(S): 2/2
LA A(S): 6/6 (3/3)
RA A(S): 6/6 (3/3)
LL A(S): 6/6 (4/4)
RL A(S): 6/6 (4/4)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 9/14/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Nioclas
Mechwarrior Player: Dolash
Mechwarrior Status: OK!
Armament:
ER Medium Laser RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser LA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: 200, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
ER Small Laser CT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Critical Damage: None!
Notes: 2 hands
Enemy Status
V1 Panther PNT-9R
Weight: 35 tons (Light)
Mechwarrior: Pilot 4, Gunnery 2
Mechwarrior Name: Garber Vost
Mechwarrior Status: OK!
Armament: PPC, SRM-4
Critical Damage: None!
Notes:
V2 Javelin JVN-10N
Weight: 30 tons (Light)
Mechwarrior: Pilot 5, Gunnery 3
Mechwarrior Name: Kendall Pesht
Mechwarrior Status: OK!
Armament: 2 SRM 6
Critical Damage: None!
Notes:
V3 Phoenix Hawk PXH-2
Weight: 45 tons (Medium)
Overheat Penalty: None
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Brian Seagroves
Mechwarrior Status: OK!
Armament: 1 Large Laser, 2 Medium Lasers, Guardian ECM Suite
Critical Damage: None!
Notes:
V4 Locust LCT-3V
Weight: 20 tons (Light)
Overheat Penalty: None
Movement: 8/12/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Holly Goodall (really?)
Mechwarrior Status: OK!
Armament: 2 Medium Lasers, 2 Machine Guns
Critical Damage: None!
Notes:
V5 Locust LCT-3V
Weight: 20 tons (Light)
Overheat Penalty: None
Movement: 8/12/0
Mechwarrior: Pilot 7, Gunnery 1
Mechwarrior Name: Collis Brank
Mechwarrior Status: OK!
Armament: 2 Medium Lasers, 2 Machine Guns
Critical Damage: None!
Notes:
D1 DEST Team 6654
Platoon(??/??) Sho-sa Yubari Takuda
Type: Infantry
Notes: Ninja Ambush special rule, unit is undetectable until it attacks. Lone Ninja special rule: this squads minimum damage is always 2 even if it would normally be lower.
D2 DEST Team 6654
Platoon(??/??)
Type: Infantry
Notes: Ninja Ambush special rule, unit is undetectable until it attacks.
D3 DEST Team 6654
Platoon(??/??)
Type: Infantry
Notes: Ninja Ambush special rule, unit is undetectable until it attacks.