Part 112: Outfoxed - Turn 3
Outfoxed: Tactical Update 3(To avoid clutter, from now on I'll be leaving out any phase where nothing happens)
Combat Phase
F1 Kit Fox
- Fires ER Large Laser at V3 Phoenix Hawk (3 base + 2 range + 2 movement + 1 enemy movement + 1 light woods + 1 partial cover = 10): rolled 4, miss!
Gains 14 heat, sinks 20.
F2 Jenner IIC
- Fires Streak SRM-4 at V5 Locust (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 8, 4 missiles hit Center Torso (8/10 armor remains), Center Torso (6/10 armor remains), Left Leg (4/6 armor remains), Left Arm (2/4 armor remains)!
- Fires SRM 6 at V5 Locust (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 9, 4 missiles hit Right Arm (2/4 armor remains), Right Arm (0/4 armor remains), Left Leg (2/6 armor remains), Right Torso (4/6 armor remains)!
- Fires SRM 6 at V5 Locust (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 7, miss!
Gains 18 heat, sinks 20.
F3 Jackrabbit IIC
- Torso Twists to face hex 1407.
- Fires ER Large Laser at V1 Panther (3 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover = 8): rolled 10, hit Left Torso (0/10 armor remains)!
- Fires Streak SRM-4 at V1 Panther (3 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover = 10): rolled 6, missiles fail to achieve lock!
Gains 14 heat, sinks 20.
F4 Piranha 1
- Holds fire.
Gains 2 heat, sinks 20.
F5 Piranha 2
- Fires ER Medium Laser at V5 Locust (3 base + 0 range + 1 movement + 2 enemy movement + 1 light woods = 7): rolled 9, hit Right Torso (0/6 armor, 2/5 structure remains)!
- Fires ER Medium Laser at V5 Locust (3 base + 0 range + 1 movement + 2 enemy movement + 1 light woods = 7) : rolled 10, hit Right Leg (0/6 armor, 3/4 structure remains)!
Gains 12 heat, sinks 20.
V1 Panther
- Fires PPC at F3 Jackrabbit IIC (2 base + 2 range + 3 movement + 2 enemy movement + 1 light woods = 9): rolled 8, miss!
- Fires SRM-4 at F3 Jackrabbit IIC (2 base + 4 range + 3 movement + 2 enemy movement + 1 light woods = 11): rolled 8, miss!
V2 Javelin
- Fires SRM-6 at F3 Jackrabbit IIC (3 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 9): rolled 4, miss!
- Fires SRM-6 at F3 Jackrabbit IIC (3 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 9): rolled 5, miss!
V3 Phoenix Hawk
- Fires Large Laser at F3 Jackrabbit IIC (4 base + 4 range + 2 movement + 1 enemy movement + 1 light woods = 12): rolled 11, miss!
V4 Locust
- Fires Medium Laser at F2 Jenner IIC (4 base + 4 range + 2 movement + 4 enemy movement + 1 light woods = 15): automatic miss!
V5 Locust
- Fires Medium Laser at F2 Jenner IIC (1 base + 0 range + 2 movement + 4 enemy movement + 1 light woods = 8): rolled 6, miss!
- Fires Medium Laser at F2 Jenner IIC (1 base + 0 range + 2 movement + 4 enemy movement + 1 light woods = 8): rolled 3, miss!
- Fires Machine Gun at F2 Jenner IIC (1 base + 4 range + 2 movement + 4 enemy movement + 1 light woods = 12): rolled 4, miss!
- Fires Machine Gun at F2 Jenner IIC (1 base + 4 range + 2 movement + 4 enemy movement + 1 light woods = 12): rolled 8, miss!
End Phase:
V5 Locust
- Critical chance in Right Torso! One critical hit sustained!
-- Machine Gun Ammo hit (Marauder Flaw)!
- V5 Locust suffers damage to Right Torso (0/5 structure remains), damage transfers to Center Torso (0/10 armor remains, 0/6 structure remains), 182 damage left unspent! Mech destroyed!
- Critical chance in Right Leg! No critical hits sustained!
Locust, Salah called, identifying enemy Mechs as his own sailed through the air. A full flight of missiles screamed from their tubes at a target Inari couldnt see. Phoenix Hawk, Panther, Locust.
Javelin, Inari added, taking a potshot at the distant Phoenix Hawk. Her shot narrowly missed the barrel of the Phoenix Hawks large laser when the Hawks pilot shifted and took a shot of his own at Elias Jackrabbit. Maintain TarDis
Locust down, Nioclas interrupted, his tones cold as a Locusts modest supply of highly-reactive machine gun ammo blew it apart from the inside.
MyTar! Salah growled, You
Salah, Inari interrupted, trying not to let exasperation creep into her voice. Her freeborn troops were problematicthey played harder and faster with the rules than she was accustomed, yet each took his or her honor extremely seriously, since none would have much opportunity to gain any. In the few short weeks shed known them, shed found her Star to be extremely touchy about killseven in the simulator. Your codex is to be commended for your excellent scouting
Zell is already broken, Elias calm voice interrupted, They focus me.
Sea Foxes, Inari cut in, Let us show these chalcas bandits what we can do!
Enemy Forces / Next Turns Movement:
V1 Panther ran 2 to hex 1006!
V2 Javelin ran 3 to hex 1206!
V3 Phoenix Hawk ran 4 to hex 0808!
V4 Locust 1 ran 7 to hex 1310!
D1 DEST Squad 1 moved 2 to hex ???!
D2 DEST Squad 2 moved 1 to hex ???!
D3 DEST Squad 3 moved 1 to hex ???!
Mission Objectives
Defeat all enemy Mechs (1/5 completed!)
F1 Kit Fox (Prime)
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 11/11 (7/7)
LT R A(S): 3/3
CT A(S): 15/15 (10/10)
CT R A(S): 5/5
RT A(S): 11/11 (7/7)
RT R A(S): 3/3
LA A(S): 10/10 (5/5)
RA A(S): 10/10 (5/5)
LL A(S): 14/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Star Commander Inari
Mechwarrior Player: Mary Annette
Mechwarrior Status: OK!
Armament:
ER Large Laser LA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
Small Pulse Laser LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Small Pulse Laser LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Streak SRM-6 RA (Heat: 4, Ammo: 15, Range: (L:12 M:8 S:4), Status: OK!)
A-Pod RL (Ammo: 1, Status: OK!)
A-Pod LL (Ammo: 1, Status: OK!)
Active Probe RT (Status: OK!)
ER Small Laser (Rear) LT(Rear) (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Targeting Computer LT (Status: OK!)
Critical Damage: None!
Notes: 1 hand (right)
F2 Jenner IIC
Weight: 35 tons (Light)
HD A(S): 7/7 (3/3)
LT A(S): 6/6 (8/8)
LT R A(S): 3/3
CT A(S): 13/13 (11/11)
CT R A(S): 7/7
RT A(S): 6/6 (8/8)
RT R A(S): 3/3
LA A(S): 3/3 (6/6)
RA A(S): 3/3 (6/6)
LL A(S): 8/8 (8/8)
RL A(S): 8/8 (8/8)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 9/14/7
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Salah
Mechwarrior Player: A good poster
Mechwarrior Status: OK!
Armament:
SRM 6 RA (Heat: 4, Ammo: 28, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 LA (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-4 CT (Heat: 3, Ammo: 24, Range: (L:12 M:8 S:4), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators
F3 Jackrabbit IIC
Weight: 25 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 9/9 (6/6)
LT R A(S): 3/3
CT A(S): 12/12 (8/8)
CT R A(S): 4/4
RT A(S): 9/9 (6/6)
RT R A(S): 3/3
LA A(S): 8/8 (4/4)
RA A(S): 8/8 (4/4)
LL A(S): 12/12 (6/6)
RL A(S): 12/12 (6/6)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Elias
Mechwarrior Player: Octatonic
Mechwarrior Status: OK!
Armament:
ER Large Laser RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
Streak SRM-4 LA (Heat: 3, Ammo: 25, Range: (L:12 M:8 S:4), Status: OK!)
Critical Damage: None!
Notes: no hands
F4 Piranha 1
Weight: 20 tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 8/8 (5/5)
LT R A(S): 2/2
CT A(S): 9/9 (6/6)
CT R A(S): 3/3
RT A(S): 8/8 (5/5)
RT R A(S): 2/2
LA A(S): 6/6 (3/3)
RA A(S): 6/6 (3/3)
LL A(S): 6/6 (4/4)
RL A(S): 6/6 (4/4)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 9/14/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Elfrede
Mechwarrior Player: Hauki
Mechwarrior Status: OK!
Armament:
ER Medium Laser RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser LA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: 200, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
ER Small Laser CT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Critical Damage: None!
Notes: 2 hands
F5 Piranha 2
Weight: 20 tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 8/8 (5/5)
LT R A(S): 2/2
CT A(S): 9/9 (6/6)
CT R A(S): 3/3
RT A(S): 8/8 (5/5)
RT R A(S): 2/2
LA A(S): 6/6 (3/3)
RA A(S): 6/6 (3/3)
LL A(S): 6/6 (4/4)
RL A(S): 6/6 (4/4)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 9/14/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Nioclas
Mechwarrior Player: Dolash
Mechwarrior Status: OK!
Armament:
ER Medium Laser RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser LA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: 200, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
ER Small Laser CT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Critical Damage: None!
Notes: 2 hands
Enemy Status
V1 Panther PNT-9R
Weight: 35 tons (Light)
Mechwarrior: Pilot 4, Gunnery 2
Mechwarrior Name: Garber Vost
Mechwarrior Status: OK!
Armament: PPC, SRM-4
Critical Damage: None!
Notes:
V2 Javelin JVN-10N
Weight: 30 tons (Light)
Mechwarrior: Pilot 5, Gunnery 3
Mechwarrior Name: Kendall Pesht
Mechwarrior Status: OK!
Armament: 2 SRM 6
Critical Damage: None!
Notes:
V3 Phoenix Hawk PXH-2
Weight: 45 tons (Medium)
Overheat Penalty: None
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Brian Seagroves
Mechwarrior Status: OK!
Armament: 1 Large Laser, 2 Medium Lasers, Guardian ECM Suite
Critical Damage: None!
Notes:
V4 Locust LCT-3V
Weight: 20 tons (Light)
Overheat Penalty: None
Movement: 8/12/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Holly Goodall (really?)
Mechwarrior Status: OK!
Armament: 2 Medium Lasers, 2 Machine Guns
Critical Damage: None!
Notes:
V5 Locust LCT-3V
Weight: 20 tons (Light)
Mechwarrior Name: Collis Brank
Mechwarrior Status: Killed!
Critical Damage: None!
Notes: Counts as rough terrain!
D1 DEST Team 6654
Platoon(??/??) Sho-sa Yubari Takuda
Type: Infantry
Notes: Ninja Ambush special rule, unit is undetectable until it attacks. Lone Ninja special rule: this squads minimum damage is always 2 even if it would normally be lower.
D2 DEST Team 6654
Platoon(??/??)
Type: Infantry
Notes: Ninja Ambush special rule, unit is undetectable until it attacks.
D3 DEST Team 6654
Platoon(??/??)
Type: Infantry
Notes: Ninja Ambush special rule, unit is undetectable until it attacks.