The Let's Play Archive

Battletech

by PoptartsNinja

Part 114: Outfoxed - Turn 5

Outfoxed: Tactical Update 5

Combat Phase
F1 Kit Fox
- Fires ER Large Laser at V3 Phoenix Hawk (3 base + 0 range + 1 movement + 0 enemy movement + 1 light woods + 1 light woods - 1 targeting computer = 5): rolled 7, hit Center Torso (13/23 armor remains)!
- Fires Streak SRM-6 at V3 Phoenix Hawk (3 base + 2 range + 1 movement + 0 enemy movement + 1 light woods + 1 light woods = 8): rolled 4, Streak SRM-6 fails to achieve lock!
Gains 13 heat, sinks 20.

F2 Jenner IIC
- Fires Streak SRM-4 at V2 Javelin (3 base + 0 range + 3 movement + 0 enemy movement + 2 heavy woods = 8): rolled 6, Streak SRM-4 fails to achieve lock!
- Fires SRM 6 at V2 Javelin (3 base + 0 range + 3 movement + 0 enemy movement + 2 heavy woods = 8): rolled 6, miss!
- Fires SRM 6 at V2 Javelin (3 base + 0 range + 3 movement + 0 enemy movement + 2 heavy woods = 8): rolled 10, 4 missiles hit Right Arm (4/6 armor remains), Left Arm (4/6 armor remains), Rear Left Torso (0/2 armor remains), Rear Right Torso (0/2 armor remains (through-armor critical chance)!
Gains 18 heat, sinks 20.

F3 Jackrabbit IIC
- Fires ER Large Laser at V1 Panther (3 base + 0 range + 1 movement + 0 enemy movement + 2 heavy woods = 6): rolled 4, miss!
- Fires Streak SRM-4 at V1 Panther (3 base + 2 range + 1 movement + 0 enemy movement + 2 heavy woods = 8): rolled 9, 4 missiles hit Left Leg (10/12 armor remains), Right Arm (8/10 armor remains), Right Leg (10/12 armor remains), Center Torso (12/14 armor remains)!
Gains 14 heat, sinks 20.

F4 Piranha 1
- Fires ER Medium Laser at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 7, hit Right Torso (11/18 armor remains)!
- Fires ER Medium Laser at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 7, hit Right Leg (11/18 armor remains)!
- Fires ER Small Laser at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 7, hit Center Torso (8/23 armor remains)!
- Fires Machine Gun at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 5, miss!
- Fires Machine Gun at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 6, miss!
- Fires Machine Gun at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 10, hit Right Leg (9/18 armor remains)! Through-Armor Critical Chance!
- Fires Machine Gun at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 8, hit Right Leg (7/18 armor remains)!
- Fires Machine Gun at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 7, hit Head (6/8 armor remains)! Through-Armor Critical Chance! Pilot Hit!
- Fires Machine Gun at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 6, miss!
- Fires Machine Gun at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 2, miss!
- Fires Machine Gun at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 9, hit Left Torso (16/18 armor remains)!
- Fires Machine Gun at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 9, hit Left Arm (8/10 armor remains)!
- Fires Machine Gun at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 5, miss!
- Fires Machine Gun at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 7, hit Right Arm (8/10 armor remains)!
- Fires Machine Gun at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 7, hit Right Leg (5/18 armor remains)!

F5 Piranha 2
- Fires ER Medium Laser at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 10, hit Left Leg (11/18 armor remains)!
- Fires ER Medium Laser at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 8, hit Rear Left Torso (0/4 armor, 8/11 structure remains)! Critical Chance!
- Fires ER Small Laser at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 4, miss!
- Fires Machine Gun at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 8, hit Left Leg (9/18 armor remains)!
- Fires Machine Gun at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 9, hit Right Leg (3/18 armor remains)!
- Fires Machine Gun at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 4, miss!
- Fires Machine Gun at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 9, hit Rear Left Torso (6/11 structure remains)! Critical Chance!
- Fires Machine Gun at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 8, hit Head (4/8 armor remains)! Pilot Hit!
- Fires Machine Gun at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 7, hit Right Arm (6/10 armor remains)!
- Fires Machine Gun at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 7, hit Right Arm (4/10 armor remains)!
- Fires Machine Gun at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 8, hit Rear Center Torso (3/5 armor remains)!
- Fires Machine Gun at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 8, hit Rear Right Torso (2/4 armor remains)!
- Fires Machine Gun at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 2, miss!
- Fires Machine Gun at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 5, miss!
- Fires Machine Gun at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 9, hit Right Arm (2/10 armor remains)!

V1 Panther
- Fires PPC at F1 Kit Fox (2 base + 2 range + 1 movement + 0 enemy movement + 1 light woods + 1 light woods + 1 partial cover = 7): rolled 8, hit Right Leg (damage blocked by cover)!
- Fires SRM-4 at F4 Piranha 1 (2 base + 0 range + 1 movement + 2 enemy movement + 2 heavy woods + 2 heavy woods + 1 secondary target = 10): rolled 11, 3 missiles hit Right Torso (6/8 armor remains), Head (6/8 armor remains (Pilot Hit!), Left Leg (4/6 armor remains)!

V2 Javelin
- Fires SRM-6 at F3 Jackrabbit IIC (3 base + 2 range + 0 movement + 0 enemy movement + 1 light woods + 1 light woods = 7): rolled 4, miss!
- Fires SRM-6 at F3 Jackrabbit IIC (3 base + 2 range + 0 movement + 0 enemy movement + 1 light woods + 1 light woods = 7): rolled 6, miss!

V3 Phoenix Hawk
- Torso Twists to face hex 0909
- Fires Large Laser at F4 Piranha 1 (4 base + 0 range + 1 movement + 2 enemy movement + 2 heavy woods = 9): rolled 7, miss!
- Fires Medium Laser at F4 Piranha 1 (4 base + 0 range + 1 movement + 2 enemy movement + 2 heavy woods = 9): rolled 11, hit Left Arm (1/6 armor remains)!
- Fires Medium Laser at F4 Piranha 1 (4 base + 0 range + 1 movement + 2 enemy movement + 2 heavy woods = 9): rolled 5, miss!
- Overheating!



End Phase:
V2 Javelin
- Through-Armor Critical Chance in Right Torso! critical hits sustained!

V3 Phoenix Hawk
- Through-Armor Critical Chance in Right Leg! No critical hits sustained!
- Through-Armor Critical Chance in Head! 1 critical hit sustained!
-- Sensors Hit!
- Critical Chance in Left Torso! 1 critical hit sustained!
-- Jump Jet Destroyed!
- Critical Chance in Left Torso! No critical hits sustained!
- Must pass a 7+ consciousness test: rolled 8, succeeds!
- Must pass a piloting test or fall (4 base + 1 massive damage + 0 movement = 5): rolled 12, succeeds!



Physical Combat Phase:



End Phase:



Turn End Phase:
V1 Panther
- Garber Vost suffers from delusions (3+): rolled 4, remains stable!

V2 Javelin
- Kendall Pesht suffers from delusions (3+): rolled 7, remains stable!

V3 Phoenix Hawk
- Brian Seagroves suffers from delusions (7+): rolled 5, attacks random target next turn!



Inari’s large laser burned armor from the Phoenix Hawk’s breast. Normally, she would be thrilled to be dueling—and defeating a medium-weight battlemech; but even through the trees she could see the Phoenix Hawk was running hot. That could not be, could it? Were Inner Sphere heat sinks really so bad?

“Star Commander, you are timid for a trueborn, Quineg?” Elfrede taunted quietly as her Piranha darted forward, hot on the heels of Nioclas’ ‘Mech.

Inari scowled, “It is not dishonorable to utilize my superior range—”

“Star Commander,” Salah interrupted quietly, “Elfrede is not mocking you. Our last Star Commander got himself killed in battle with the Jade Falcons when he allowed himself to be goaded into a foolish charge rather than ‘utilizing his superior range.’ If anything, we are pleased to discover our leader is no fool. We will kill many Jade Falcons together, once we cut down these Inner Sphere bandits, Quiaff?”

“Hah. Aff, Salah,” she replied quietly. “And yet, that Phoenix Hawk was to be my victory.”

“There is no honor in killing scum,” Salah chuckled. “There is always honor in success.”



Enemy Forces / Next Turn’s Movement:
V1 Panther jumped 4 to hex 0708!
V2 Javelin walked 3 to hex 1508!
V3 Phoenix Hawk holds position in hex 0908!
D1 DEST Squad 1 holds position in hex ???!
D2 DEST Squad 2 moved 1 to hex ???!
D3 DEST Squad 3 moved 2 to hex ???!



Mission Objectives
Defeat all enemy units (2/8 completed!)







F1 Kit Fox (Prime)
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 11/11 (7/7)
LT R A(S): 3/3
CT A(S): 15/15 (10/10)
CT R A(S): 5/5
RT A(S): 11/11 (7/7)
RT R A(S): 3/3
LA A(S): 10/10 (5/5)
RA A(S): 10/10 (5/5)
LL A(S): 14/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Star Commander Inari
Mechwarrior Player: Mary Annette
Mechwarrior Status: OK!
Armament:
ER Large Laser – LA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
Small Pulse Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Small Pulse Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Streak SRM-6 – RA (Heat: 4, Ammo: 15, Range: (L:12 M:8 S:4), Status: OK!)
A-Pod – RL (Ammo: 1, Status: OK!)
A-Pod – LL (Ammo: 1, Status: OK!)
Active Probe – RT (Status: OK!)
ER Small Laser (Rear) – LT(Rear) (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Targeting Computer – LT (Status: OK!)
Critical Damage: None!
Notes: 1 hand (right)

F2 Jenner IIC
Weight: 35 tons (Light)
HD A(S): 7/7 (3/3)
LT A(S): 6/6 (8/8)
LT R A(S): 3/3
CT A(S): 13/13 (11/11)
CT R A(S): 7/7
RT A(S): 6/6 (8/8)
RT R A(S): 3/3
LA A(S): 3/3 (6/6)
RA A(S): 3/3 (6/6)
LL A(S): 8/8 (8/8)
RL A(S): 8/8 (8/8)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 9/14/7
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Salah
Mechwarrior Player: A good poster
Mechwarrior Status: OK!
Armament:
SRM 6 – RA (Heat: 4, Ammo: 24, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 – LA (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-4 – CT (Heat: 3, Ammo: 22, Range: (L:12 M:8 S:4), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

F3 Jackrabbit IIC
Weight: 25 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 9/9 (6/6)
LT R A(S): 3/3
CT A(S): 12/12 (8/8)
CT R A(S): 4/4
RT A(S): 9/9 (6/6)
RT R A(S): 3/3
LA A(S): 8/8 (4/4)
RA A(S): 8/8 (4/4)
LL A(S): 12/12 (6/6)
RL A(S): 12/12 (6/6)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Elias
Mechwarrior Player: Octatonic
Mechwarrior Status: OK!
Armament:
ER Large Laser – RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
Streak SRM-4 – LA (Heat: 3, Ammo: 23, Range: (L:12 M:8 S:4), Status: OK!)
Critical Damage: None!
Notes: no hands

F4 Piranha 1
Weight: 20 tons (Light)
HD A(S): 6/8 (3/3)
LT A(S): 8/8 (5/5)
LT R A(S): 2/2
CT A(S): 9/9 (6/6)
CT R A(S): 3/3
RT A(S): 6/8 (5/5)
RT R A(S): 2/2
LA A(S): 1/6 (3/3)
RA A(S): 6/6 (3/3)
LL A(S): 4/6 (4/4)
RL A(S): 6/6 (4/4)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 9/14/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Elfrede
Mechwarrior Player: Hauki
Mechwarrior Status: OK!
Armament:
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – LA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: 176, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
ER Small Laser – CT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Critical Damage: None!
Notes: 2 hands

F5 Piranha 2
Weight: 20 tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 6/8 (5/5)
LT R A(S): 2/2
CT A(S): 5/9 (6/6)
CT R A(S): 3/3
RT A(S): 6/8 (5/5)
RT R A(S): 2/2
LA A(S): 2/6 (3/3)
RA A(S): 4/6 (3/3)
LL A(S): 6/6 (4/4)
RL A(S): 6/6 (4/4)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 9/14/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Nioclas
Mechwarrior Player: Dolash
Mechwarrior Status: Infected!
Armament:
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – LA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: 176, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
ER Small Laser – CT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Enemy Status

V1 Panther PNT-9R
Weight: 35 tons (Light)
Mechwarrior: Pilot 4, Gunnery 2
Mechwarrior Name: Garber Vost
Mechwarrior Status: Delusional (3+)!
Armament: PPC, SRM-4
Critical Damage: None!
Notes:

V2 Javelin JVN-10N
Weight: 30 tons (Light)
Mechwarrior: Pilot 5, Gunnery 3
Mechwarrior Name: Kendall Pesht
Mechwarrior Status: Delusional (3+)!
Armament: 2 SRM 6
Critical Damage: None!
Notes:

V3 Phoenix Hawk PXH-2
Weight: 45 tons (Medium)
Overheat Penalty: None
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Brian Seagroves
Mechwarrior Status: Delusional, Heavily Perforated (7+)!
Armament: 1 Large Laser, 2 Medium Lasers, Guardian ECM Suite
Critical Damage: None!
Notes:

V4 Locust LCT-3V
Weight: 20 tons (Light)
Mechwarrior Name: Holly Goodall (really?)
Mechwarrior Status: Shrapnel Wound, Delusional (7+)!
Notes: Counts as rough terrain!

V5 Locust LCT-3V
Weight: 20 tons (Light)
Mechwarrior Name: Collis Brank
Mechwarrior Status: Killed!
Notes: Counts as rough terrain!

D1 DEST Team 6654
Platoon(??/??) Sho-sa Yubari Takuda
Type: Infantry
Notes: ‘Ninja Ambush’ special rule, unit is undetectable until it attacks. ‘Lone Ninja’ special rule: this squad’s minimum damage is always ‘2’ even if it would normally be lower.

D2 DEST Team 6654
Platoon(??/??)
Type: Infantry
Notes: ‘Ninja Ambush’ special rule, unit is undetectable until it attacks.

D3 DEST Team 6654
Platoon(??/??)
Type: Infantry
Notes: ‘Ninja Ambush’ special rule, unit is undetectable until it attacks.