Part 117: Outfoxed - Turn 8
Outfoxed: Tactical Update 8Movement Phase
F3 Jackrabbit IIC
- Attempts to stand (4 base + 0 movement = 4): rolled 7, succeeds!
V1 Panther
- Death From Above attack aborted, target moved!
- Lands normally in hex 1204!
End Phase
Combat Phase
F1 Kit Fox
- Torso Twists to threaten hex 1110
- Fires ER Large Laser at V3 Phoenix Hawk (3 base + 0 range + 0 movement + 1 enemy movement + 1 light woods + 2 heavy woods - 1 targeting computer = 6): rolled 6, hit Right Torso (0/18 armor, 3/11 structure remains)! Critical chance!
- Fires Streak SRM-6 at V3 Phoenix Hawk (3 base + 0 range + 0 movement + 1 enemy movement + 1 light woods + 2 heavy woods = 7): rolled 11, 6 missiles hit Center Torso (11/14 structure remains (critical chance!)), Center Torso (9/14 structure remains (critical chance!)), Left Torso (11/18 armor remains), Center Torso (7/14 structure remains (critical chance!)), Center Torso (5/14 structure remains (critical chance!)), Center Torso (3/14 structure remains (critical chance!))!
- Fires Small Pulse Laser at V3 Phoenix Hawk (3 base + 0 range + 0 movement + 1 enemy movement + 1 light woods + 2 heavy woods - 1 targeting computer = 4): rolled 12, hit Right Arm (4/7 structure remains (critical chance!))!
- Fires Small Pulse Laser at V3 Phoenix Hawk (3 base + 0 range + 0 movement + 1 enemy movement + 1 light woods + 2 heavy woods - 1 targeting computer = 4): rolled 10, hit Left Torso (10/18 armor remains)!
- Gains 20 heat, sinks 20.
F2 Jenner IIC
- Gains 0 heat, sinks 20.
F3 Jackrabbit IIC
- Fires Streak SRM-4 at V1 Panther (3 base + 0 range + 2 movement + 2 enemy movement + 1 light woods + 1 light woods = 9): rolled 4, Streak SRM-4 fails to achieve lock!
- Gains 13 heat, sinks 20.
F4 Piranha 1
- Fires Machine Gun at D1 DEST Squad (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 1 DEST Armor = 7): rolled 8, 7 troopers killed!
- Fires Machine Gun at D1 DEST Squad (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 1 DEST Armor = 7): rolled 6, miss!
- Fires Machine Gun at D1 DEST Squad (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 1 DEST Armor = 7): rolled 8, 6 troopers killed!
- Fires Machine Gun at D1 DEST Squad (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 1 DEST Armor = 7): rolled 3, miss!
- Fires Machine Gun at D1 DEST Squad (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 1 DEST Armor = 7): rolled 6, miss!
- Fires Machine Gun at D1 DEST Squad (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 1 DEST Armor = 7): rolled 9, 11 troopers killed!
- Fires Machine Gun at D1 DEST Squad (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 1 DEST Armor = 7): rolled 7, 5 troopers killed!
- Fires Machine Gun at D1 DEST Squad (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 1 DEST Armor = 7): rolled 8, 1 trooper killed!
- Fires Machine Gun at D1 DEST Squad (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 1 DEST Armor = 7): rolled 6, miss!
- Fires Machine Gun at D1 DEST Squad (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 1 DEST Armor = 7): rolled 4, miss!
- Fires Machine Gun at D1 DEST Squad (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 1 DEST Armor = 7): rolled 7, hit!
- Fires Machine Gun at D1 DEST Squad (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 1 DEST Armor = 7): rolled 7, hit!
- Fires ER Medium Laser at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods + 1 secondary target = 8): rolled 7, miss!
- Fires ER Medium Laser at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods + 1 secondary target = 8): rolled 4, miss!
- Fires ER Small Laser at V3 Phoenix Hawk (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods + 1 secondary target = 8): rolled 5, miss!
- Gains 17 heat, sinks 20.
F5 Piranha 2
- Fires ER Medium Laser at V1 Panther (3 base + 0 range + 0 movement + 2 enemy movement + 1 light woods = 6): rolled 7, hit Right Arm (0/6 structure remains)! Right arm blown off! Damage transfers to Right Torso (7/10 armor remains)!
- Fires ER Medium Laser at V1 Panther (3 base + 0 range + 0 movement + 2 enemy movement + 1 light woods = 6): rolled 6, hit Left Torso (1/8 structure remains (critical chance!))!
- Fires ER Small Laser at V1 Panther (3 base + 0 range + 0 movement + 2 enemy movement + 1 light woods = 6): rolled 8, hit Left Leg (5/12 armor remains)!
- Fires Machine Gun at V1 Panther (3 base + 2 range + 0 movement + 2 enemy movement + 1 light woods = 8): rolled 9, hit Right Leg (8/12 armor remains)!
- Fires Machine Gun at V1 Panther (3 base + 2 range + 0 movement + 2 enemy movement + 1 light woods = 8): rolled 8, hit
- Fires Machine Gun at V1 Panther (3 base + 2 range + 0 movement + 2 enemy movement + 1 light woods = 8): rolled 8, hit Left Arm (8/10 armor remains)!
- Fires Machine Gun at V1 Panther (3 base + 2 range + 0 movement + 2 enemy movement + 1 light woods = 8): rolled 7, miss!
- Fires Machine Gun at V1 Panther (3 base + 2 range + 0 movement + 2 enemy movement + 1 light woods = 8): rolled 10, hit Left Arm (6/10 armor remains)!
- Fires Machine Gun at V1 Panther (3 base + 2 range + 0 movement + 2 enemy movement + 1 light woods = 8): rolled 12, hit Right Leg (6/12 armor remains)!
- Fires Machine Gun at V1 Panther (3 base + 2 range + 0 movement + 2 enemy movement + 1 light woods = 8): rolled 10, hit Left Leg (3/12 armor remains)!
- Fires Machine Gun at V1 Panther (3 base + 2 range + 0 movement + 2 enemy movement + 1 light woods = 8): rolled 8, hit
- Fires Machine Gun at V1 Panther (3 base + 2 range + 0 movement + 2 enemy movement + 1 light woods = 8): rolled 6, miss!
- Fires Machine Gun at V1 Panther (3 base + 2 range + 0 movement + 2 enemy movement + 1 light woods = 8): rolled 10, hit Right Leg (4/12 armor remains)!
- Fires Machine Gun at V1 Panther (3 base + 2 range + 0 movement + 2 enemy movement + 1 light woods = 8): rolled 5, miss!
- Fires Machine Gun at V1 Panther (3 base + 2 range + 0 movement + 2 enemy movement + 1 light woods = 8): rolled 4, miss!
- Gains 15 heat, sinks 20.
V1 Panther
- Fires SRM-4 at F5 Piranha (2 base + 0 range + 3 movement + 0 enemy movement + 1 light woods = 6): rolled 9, 3 missiles hit left Arm (0/6 armor remains), Right Arm (2/6 armor remains), Left Torso (4/8 armor remains)!
V3 Phoenix Hawk
- Fires Large Laser at F2 Jenner IIC (4 base + 0 range + 1 movement + 0 enemy movement + 2 sensor hit 1 target prone = 6): rolled 11, hit Head (0/4 armor, 0/3 structure remains)! Mech destroyed!
- Fires Medium Laser at F2 Jenner IIC (4 base + 0 range + 1 movement + 0 enemy movement + 2 sensor hit 1 target prone = 6): rolled 3, miss!
- Fires Medium Laser at F2 Jenner IIC (4 base + 0 range + 1 movement + 0 enemy movement + 2 sensor hit 1 target prone = 6): rolled 7, hit Center Torso (8/13 armor remains)!
D1 DEST Squad
- Fires Ballistic Rifles at F4 Piranha (2 base + 0 range + 2 enemy movement = 4): rolled 5, hit Left Torso (4/8 armor remains), Right Arm (4/6 armor remains), Left Torso (2/8 armor remains), Left Leg (2/6 armor remains), Head (4/8 armor remains (Pilot hit!)), Left Arm (0/6 armor, 3/4 structure remains (critical chance!)), Center Torso (5/9 armor remains), Right Arm (2/6 armor remains)!
End Phase:
F2 Jenner IIC
- destroyed by damage!
F4 Piranha
- Critical chance in Left Arm! 1 critical hit sustained!
- - Lower Arm Actuator hit!
- Pilot Hit! Must pass a 5+ consciousness test: rolled 7, succeeds!
V1 Panther
- Critical chance in Left Torso! No critical hits sustained!
V3 Phoenix Hawk
- Critical chance in Right Torso! 1 critical hit sustained! Critical hit transfers to Center Torso!
- - Gyro hit!
- Critical chance in Center Torso! No critical hits sustained!
- Critical chance in Center Torso! No critical hits sustained!
- Critical chance in Center Torso! No critical hits sustained!
- Critical chance in Center Torso! No critical hits sustained!
- Critical chance in Center Torso! 2 critical hits sustained!
- - Guardian ECM suite hit!
- - Engine hit!
- Overheating!
- Must pass a piloting test (4 base + 1 movement + 1 massive damage + 3 gyro hit = 9): rolled 7, fails!
- Attempts to avoid pilot damage (4 base + 1 movement + 1 massive damage + 3 gyro hit + 1 attempting to avoid pilot damage = 10): rolled 3, fails! Pilot hit!
- Falls in hex 1010! Suffers damage to Center Torso (0/14 structure remains)! Mech destroyed!
Physical Combat Phase:
End Phase:
Turn End Phase:
V1 Panther
- Garber Vost suffers from delusions (3+): rolled 5, remains stable!
Salah! Elfredes shriek probably wouldve been headache-inducing if Inari hadnt shared her warriors anger. A warrior under her command had been killed by these
Face twisted into a mask of inhuman fury, Inaris crosshairs fell over the enemy Phoenix Hawk even as Elfredes snap shots missed wide. Inari took a breath, sharpening her fury with intense concentration. Her own shots were far more successful, coring the Phoenix Hawks torso with her large laser. Her missiles shattered structural supports, filling her targets chest with burning shrapnel.
It staggered as its gyro was knocked out of phase by detritus, and collapsed. The force of the impact drove the Phoenix Hawks skeleton through its engine, and the Mech died with a whimper and a glut of thick black smoke.
For good measure, Elfrede kicked it in the head.
Enemy Forces / Next Turns Movement:
V1 Panther initiates Death From Above attack on F3 Jackrabbit IIC, jumps 4 to hex 1507!
Mission Objectives
Defeat all enemy units (7/8 completed!)
F1 Kit Fox (Prime)
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 11/11 (7/7)
LT R A(S): 3/3
CT A(S): 5/15 (10/10)
CT R A(S): 5/5
RT A(S): 11/11 (7/7)
RT R A(S): 3/3
LA A(S): 10/10 (5/5)
RA A(S): 10/10 (5/5)
LL A(S): 14/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Star Commander Inari
Mechwarrior Player: Mary Annette
Mechwarrior Status: OK!
Armament:
ER Large Laser LA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
Small Pulse Laser LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Small Pulse Laser LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Streak SRM-6 RA (Heat: 4, Ammo: 13, Range: (L:12 M:8 S:4), Status: OK!)
A-Pod RL (Ammo: 1, Status: OK!)
A-Pod LL (Ammo: 1, Status: OK!)
Active Probe RT (Status: OK!)
ER Small Laser (Rear) LT(Rear) (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Targeting Computer LT (Status: OK!)
Critical Damage: None!
Notes: 1 hand (right)
F2 Jenner IIC
Weight: 35 tons (Light)
HD A(S): 0/7 (0/3)
LT A(S): 2/6 (8/8)
LT R A(S): 3/3
CT A(S): 8/13 (11/11)
CT R A(S): 7/7
RT A(S): 4/6 (8/8)
RT R A(S): 3/3
LA A(S): 0/3 (6/6)
RA A(S): 0/3 (5/6)
LL A(S): 6/8 (8/8)
RL A(S): 4/8 (8/8)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 9/14/7
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Salah
Mechwarrior Player: A good poster
Mechwarrior Status: Killed in Action!
Armament:
SRM 6 RA (Heat: 4, Ammo: 20, Range: (L:9 M:6 S:3), Status: Blown off!)
SRM 6 LA (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-4 CT (Heat: 3, Ammo: 21, Range: (L:12 M:8 S:4), Status: OK!)
Critical Damage: Right Arm Blown Off! Head destroyed!
Notes: counts as rough terrain!
F3 Jackrabbit IIC
Weight: 25 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 9/9 (6/6)
LT R A(S): 3/3
CT A(S): 9/12 (7/8)
CT R A(S): 0/4
RT A(S): 9/9 (0/6)
RT R A(S): 0/3
LA A(S): 8/8 (4/4)
RA A(S): 6/8 (4/4)
LL A(S): 10/12 (6/6)
RL A(S): 8/12 (6/6)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Elias
Mechwarrior Player: Octatonic
Mechwarrior Status: Sprained back (3+)!
Armament:
ER Large Laser RA (Heat: 12, Range: (L:25 M:15 S:8), Status: Blown Off!)
Streak SRM-4 LA (Heat: 3, Ammo: 23, Range: (L:12 M:8 S:4), Status: OK!)
Critical Damage: Right Torso Destroyed! Right Arm Blown Off!
Notes: no hands
F4 Piranha 1
Weight: 20 tons (Light)
HD A(S): 4/8 (3/3)
LT A(S): 2/8 (5/5)
LT R A(S): 2/2
CT A(S): 7/9 (6/6)
CT R A(S): 3/3
RT A(S): 6/8 (5/5)
RT R A(S): 2/2
LA A(S): 1/6 (3/3)
RA A(S): 2/6 (3/3)
LL A(S): 2/6 (3/4)
RL A(S): 4/6 (4/4)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 9/14/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Elfrede
Mechwarrior Player: Hauki
Mechwarrior Status: Shrapnel wounds (5+)!
Armament:
ER Medium Laser RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser LA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: 141, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
ER Small Laser CT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Critical Damage: None!
Notes: 2 hands
F5 Piranha 2
Weight: 20 tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 4/8 (5/5)
LT R A(S): 2/2
CT A(S): 5/9 (6/6)
CT R A(S): 3/3
RT A(S): 6/8 (5/5)
RT R A(S): 2/2
LA A(S): 0/6 (3/3)
RA A(S): 2/6 (3/3)
LL A(S): 6/6 (4/4)
RL A(S): 6/6 (4/4)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 9/14/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Nioclas
Mechwarrior Player: Dolash
Mechwarrior Status: Infected!
Armament:
ER Medium Laser RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser LA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: 141, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
ER Small Laser CT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Critical Damage: None!
Notes: 2 hands
Enemy Status
V1 Panther PNT-9R
Weight: 35 tons (Light)
Mechwarrior: Pilot 4, Gunnery 2
Mechwarrior Name: Garber Vost
Mechwarrior Status: Delusional (3+)!
Armament: SRM-4
Critical Damage: PPC Destroyed!
Notes:
V2 Javelin JVN-10N
Weight: 30 tons (Light)
Mechwarrior Name: Kendall Pesht
Mechwarrior Status: Killed!
Notes: Counts as rough terrain!
V3 Phoenix Hawk PXH-2
Weight: 45 tons (Medium)
Mechwarrior Name: Brian Seagroves
Mechwarrior Status: Killed!
Notes: Counts as rough terrain!
V4 Locust LCT-3V
Weight: 20 tons (Light)
Mechwarrior Name: Holly Goodall (really?)
Mechwarrior Status: Shrapnel Wound, Delusional (7+)!
Notes: Counts as rough terrain!
V5 Locust LCT-3V
Weight: 20 tons (Light)
Mechwarrior Name: Collis Brank
Mechwarrior Status: Killed!
Notes: Counts as rough terrain!
D1 DEST Team 6654
Platoon(0/30) Sho-sa Yubari Takuda
Type: Infantry
Notes: KIA
D2 DEST Team 6654
Platoon(0/15)
Type: Infantry
Notes: KIA
D3 DEST Team 6654
Platoon(0/15)
Type: Infantry
Notes: KIA