The Let's Play Archive

Battletech

by PoptartsNinja

Part 13: Kell Hounds: Cylene - Turn 3

Kell Hounds: Cylene Tactical Update 3

Combat Results:
K5 J. Edgar Hover Tank struck by A Griffin’s PPC: 20/30 front armor remaining
A Griffin’s LRM 10 misses K5!
A Griffin builds 15 heat, sinks 12. 3 residual heat carries into next turn

K5 J. Edgar Hover Tank struck by B Blackjack Large Laser: 16/24 turret armor remaining. Boxcars Critical. Ammunition hit.
B Blackjack’s Large Laser misses K5!
B Blackjack’s Medium Laser misses K5!
B Blackjack builds 20 heat, sinks 17. 3 residual heat carries into next turn

C Vulcan’s Medium Laser misses K6!
C Vulcan’s Medium Laser misses K6!
C Vulcan’s Medium Laser misses K6!
C Vulcan’s Medium Laser misses K6!
C Vulcan’s Machine Gun is out of range, automatic miss!
C Vulcan builds 13 heat, sinks 12. 1 residual heat carries into next turn

D Jenner’s Medium Laser misses K6!
D Jenner’s Medium Laser misses K6!
D Jenner’s Medium Laser misses K6!
D Jenner’s Medium Laser misses K6!
D Jenner’s SRM 4 misses K6!
D Jenner builds 17 heat, sinks 10. 7 residual heat carries into next turn. D Jenner's movement reduced to 6/9/5.

K5 J. Edgar Hover Tank’s Medium Laser misses A Griffin!
A Griffin struck by K5 J. Edgar Hover Tank SRM 2 (1 missile hits): 18/20 center torso armor remaining.
K5 J. Edgar Hover Tank’s SRM 2 misses A Griffin!
K5 J. Edgar Hover Tank suffers 192 internal structure damage due to SRM Ammo Explosion to turret. 0/3 internal structure remaining.
K5 J. Edgar Hover Tank destroyed.

K6 J. Edgar Hover Tank spots for K4 Dragon

C Vulcan struck by Indirect Fire from K4 Dragon’s LRM 10 (6 missiles hit): 7:/12 right torso armor remaining, 14/15 center torso armor remaining.
K4 Dragon builds 6 heat, sinks 10. 0 residual heat carries into next turn



“Take that you stupid son of a bitch!” Desmond crowed as his target disintegrated under a lucky Large Laser hit; then cringed away, his Blackjack attempting to follow the same motion, as a stray missile went sailing around him in the bizarre corkscrew he’d learned was typical of SRMs. There was a soft ‘wump’ behind him as the lone missile exploded against Lieutenant Barnes’ Griffin.

“Huh. You’re better than I thought,” Barnes began. He may have said more, but St. Croix’s voice cut into the commline.

“Hey, LT, this little bastard over here is spotting for that damned Dragon!”

“Shoot it!” Barnes suggested helpfully.



Turn 3 OpForce Movement:
K1 Unknown Light walks to 1718
K2 SDR-5K Spider jumps to 1616
K3 JR7-D Jenner runs to 2014
K4 DRG-1G Grand Dragon runs to 2414
K5 J. Edgar exploded
K6 J. Edgar light hover tank moves at flank speed to 2006

Enemy Forces
K1 Unknown Light
K2 SDR-5K Spider
K3 JR7-D Jenner
K4 DRG-1G Grand Dragon
K6 J. Edgar light hover tank

Victory Condition: Disable or Destroy both J. Edgar hovertanks (1/2)
Optional Secondary Condition: Disable or Destroy all House Kurita forces




I think arrows would look a bit cluttered, so I opted for 'after-images'. If people prefer arrows, I can do them next time.



Kell Hounds ’Mech Status
A GRF-1N Griffin (Tempest_56)
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 20/20 (13/13)
LT R A(S): 6/6
CT A(S): 18/20 (18/18)
CT R A(S): 7/7
RT A(S): 20/20 (13/13)
RT R A(S): 6/6
LA A(S): 14/14 (9/9)
RA A(S): 14/14 (9/9)
LL A(S): 18/18 (13/13)
RL A(S): 18/18 (13/13)
Heat: 3/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/5
Mechwarrior: Pilot 6, Gunnery 3
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Ammo: 0, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
LRM 10 – RT (Heat: 4, Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Notes: 2 hands—may punch with either arm (may not punch with right arm if PPC is fired)

B BJ-1DB Blackjack (Axe-man)
Weight: 45 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 14/14 (11/11)
LT R A(S): 5/5
CT A(S): 16/16 (14/14)
CT R A(S): 7/7
RT A(S): 14/14 (11/11)
RT R A(S): 5/5
LA A(S): 11/11 (7/7)
RA A(S): 11/11 (7/7)
LL A(S): 14/14 (11/11)
RL A(S): 14/14 (11/11)
Heat: 3/30
Overheat Penalty: None
Heat Sinks: 17
Movement: 4/6/4
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Ammo: 0, Range: (L:15 M:10 S:5 Min:0), Status: OK!)
Medium Laser – RA (Heat: 8, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Large Laser – LA (Heat: 3, Ammo: 0, Range: (L:15 M:10 S:5 Min:), Status: OK!)
Medium Laser – LA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Notes: No hands or actuators —may not punch with either arm (may fire arm-mounted weapons into the rear arc)

C VLT-5T Vulcan (Pladdicus)
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 12/12 (10/10)
LT R A(S): 4/4
CT A(S): 14/15 (12/12)
CT R A(S): 6/6
RT A(S): 7/12 (10/10)
RT R A(S): 4/4
LA A(S): 11/11 (6/6)
RA A(S): 11/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 14/14 (10/10)
Heat: 1/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 6/9/6
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Medium Laser – LT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: OK!)
Medium Laser – RT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: OK!)
Medium Laser – RT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: OK!)
Medium Laser – RT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: OK!)
Flamer – RA (Heat: 3, Ammo: 0, Range: (L:3 M:2 S:1 Min:0), Status: OK!)
Machine Gun – LA (Heat: 0, Ammo: 200, Range: (L:3 M:2 S:1 Min:0), Status: OK!)
Notes: no hands—may punch with either arm at increased risk of self-damage

D JR7-D Jenner (Cthulhu Dreams)
Weight: 35 tons (Light)
HD A(S): 7/7 (3/3)
LT A(S): 8/8 (8/8)
LT R A(S): 4/4
CT A(S): 10/10 (11/11)
CT R A(S): 3/3
RT A(S): 8/8 (8/8)
RT R A(S): 4/4
LA A(S): 4/4 (6/6)
RA A(S): 4/4 (6/6)
LL A(S): 6/6 (8/8)
RL A(S): 6/6 (8/8)
Heat: 7/30
Overheat Penalty: Movement reduced to 6/9/5
Heat Sinks: 10
Movement: 7/11/5
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Status: OK!
Armament:
Medium Laser – LA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Medium Laser – LA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Medium Laser – RA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Medium Laser – RA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
SRM 4 – CT (Heat: 3, Ammo: 25, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Notes: No hands or actuators —may not punch with either arm (may fire arm-mounted weapons into the rear arc)



Enemy ‘Mech Status
K1 Unknown Light
Walked: 5
Damage: None
Status: Fine
Armament: Unknown

K2 SDR-5K Spider
Jumps: 3
Damage: None
Status: Fine
Armament: Unknown

K3 JR7-D Jenner
Ran: 5
Damage: None
Status: Fine
Armament: Unknown

K4 DRG-1N Dragon
Ran: 4
Damage: None
Status: Fine
Armament: Unknown

K5 J. Edgar light hover tank
Status: Destroyed, counts as rough terrain

K6 J. Edgar light hover tank
Cruised: 10
Damage: None
Status: Fine
Armament: Medium Laser, 2 SRM 2