The Let's Play Archive

Battletech

by PoptartsNinja

Part 146: Saving Janos Marik - Turn 8

Saving Janos Marik: Tactical Update 8

Combat Phase
A Awesome
- Fires PPC at 8 Urbanmech (2 base + 4 range + 2 movement + 1 enemy movement + 1 light woods + 1 weather = 11): rolled 7, miss!
- Fires PPC at 8 Urbanmech (2 base + 4 range + 2 movement + 1 enemy movement + 1 light woods + 1 weather = 11): rolled 5, miss!
- Gains 22 heat, sinks 27!

S Ostroc
- Fires Large Laser at 5 Whitworth (2 base + 2 range + 2 movement + 1 enemy movement + 1 weather = 8): rolled 5, miss!
- Fires Large Laser at 5 Whitworth (2 base + 2 range + 2 movement + 1 enemy movement + 1 weather = 8): rolled 5, miss!
Gains 18 heat, sinks 15!

G Gladiator
- Fires PPC at 5 Whitworth (2 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 1 light woods + 1 weather = 7): rolled 8, hit Left Leg (3/18 armor remains)!
Gains 15 heat, sinks 13!

1 Bombardier
- Fires LRM-20 at S Ostroc (2 base + 2 range + 1 movement + 3 enemy movement + 2 weather - 1 LK Missile = 9): rolled 12, 16 missiles hit Left Leg (15/20 armor remains), Right Arm (3/10 structure remains (Critical Chance!)), Right Torso (17/22 armor remains), Left Torso (21/22 armor remains)!
- Fires LRM-20 at S Ostroc (2 base + 2 range + 1 movement + 3 enemy movement + 2 weather - 1 LK Missile = 9): rolled 7, miss!

3 Urbanmech
- Holds fire!

5 Whitworth
- Fires Medium Laser at S Ostroc (3 base + 4 range + 1 movement + 3 enemy movement + 1 weather = 12): rolled 3, miss!
- Fires Medium Laser at S Ostroc (3 base + 4 range + 1 movement + 3 enemy movement + 1 weather = 12): rolled 6, miss!
- Fires Medium Laser at S Ostroc (3 base + 4 range + 1 movement + 3 enemy movement + 1 weather = 12): rolled 5, miss!

8 Urbanmech
- Holds fire!



End Phase
S Ostroc
- Critical Chance in Right Arm! No critical hits sustained!



Turn End Phase:
Lightning strikes two hexes at maximum power this turn!
- Lightning strikes hex 0322 and damages surrounding hexes as well!
- Lightning strikes hex 0721 and damages surrounding hexes as well!



“First Regulan!” Joshua Davion called, a hint of anger in his cheerful voice. Josh smashed the foot-pedals to the floor, past the locking bar that would prevent such an action in a `Mech not equipped with jump jets. His Gladiator leapt into the air, coming hard about as he gave the joysticks a hard tug. “I think it’s time we stopped fucking around, and brought the hammer down on these Capellans.”

“Sir,” Janos’ voice replied, “Yes, Sir! Time to teach these Cossacks how to fight.”

“For Paul,” Rebecca replied darkly, “and the League.”

“It looks like the Capellans are finally reacting to us,” Janos added. “A Cappie assault just popped up on my sensors. Looks like a stalker.”

“Clear out its assistants, by any means necessary—then kill that Stalker up close,” he decided after a moment’s deliberation.

“Easier said than done. Sir.” Rebecca growled.

“We’ll pull it off, we’re the Rolling Thunder!”



Mission Objectives
Destroy All Enemy Forces (4/9)
OR
Destroy the Janos Marik (0/1)

Secondary Objective
Don’t Destroy the Janos Marik (1/1)



Enemy Movement Modifiers:
1) BMB-10D Bombardier Stationary (+0)
3) UM-R60G Urbanmech Stationary (+0)
5) WTH-1 Whitworth Jumped (+2)
8) UM-R60 Urbanmech Walked (+0)
9) STK-3F Stalker Ran (+2)








AWS-8Q Awesome
Weight: 80 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 14/24 (17/17)
LT R A(S): 10/10
CT A(S): 11/30 (25/25)
CT R A(S): 19/19
RT A(S): 0/24 (11/17)
RT R A(S): 4/10
LA A(S): 7/24 (13/13)
RA A(S): 21/24 (13/13)
LL A(S): 17/33 (17/17)
RL A(S): 18/33 (17/17)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 27
Movement: 3/5/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Sergeant Major Rebecca Cage
Mechwarrior Player: Canopus250
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: Destroyed!)
PPC – LT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Small Laser – HD (Heat: 1, Range (L:3 M:2 S:1), Status, OK!
Critical Damage: None!
Notes: 1 hand

ON1-K Orion
Weight: 75 tons (Heavy)
Mechwarrior Name: Captain Paul Masters
Mechwarrior Player: Defiance Industries
Mechwarrior Status: MIA!

OSR-2C Ostroc
Weight: 60 tons (Heavy)
HD A(S): 8/8 (3/3)
LT A(S): 21/22 (3/14)
LT R A(S): 0/4
CT A(S): 6/22 (20/20)
CT R A(S): 6/6
RT A(S): 17/22 (14/14)
RT R A(S): 4/4
LA A(S): 8/8 (10/10)
RA A(S): 0/8 (3/10)
LL A(S): 15/20 (14/14)
RL A(S): 20/20 (14/14)
Heat: 3/30
Overheat Penalty:
Heat Sinks: 15
Movement: 5/8/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Corporal Janos Valens
Mechwarrior Player: ActionZero
Mechwarrior Status: OK!
Armament:
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM-4 – RT (Heat: 3, Ammo: 24, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Right Upper Arm Actuator Destroyed!
Notes: 2 hands

GLD-4R Gladiator
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 19/19 (13/13)
LT R A(S): 3/3
CT A(S): 26/26 (18/18)
CT R A(S): 5/5
RT A(S): 19/19 (13/13)
RT R A(S): 3/3
LA A(S): 10/15 (9/9)
RA A(S): 10/15 (9/9)
LL A(S): 19/19 (13/13)
RL A(S): 19/19 (13/13)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 13
Movement: 5/8/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Lieutenant Joshua Davion
Mechwarrior Player: Guitar_Hero
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
SRM-6 – RA (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Enemy Status

1) BMB-10D Bombardier
Weight:
65 tons (Heavy)
Movement: 4/6/0
Overheat Penalty: None
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Status: OK!
Armament:
LRM-20, LRM-20, SRM-4, Machine Gun
Critical Damage: None!
Notes:

2) RVN-1X Raven
Weight:
35 tons (Light)
Notes: Ejected!

3) UM-R60G Urbanmech
Weight:
30 tons (Light)
Overheat Penalty: None
Movement: 2/3/2
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Status: OK!
Armament:
Gauss Rifle, Small Laser
Critical Damage: None!
Notes:

4) UM-R60G Urbanmech
Weight:
30 tons (Light)
Mechwarrior Status: Ejected!



5) WTH-1 Whitworth
Weight:
40 tons (Medium)
Overheat Penalty: None
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Status: OK!
Armament:
LRM-10, LRM-10, Medium Laser, Medium Laser, Medium Laser
Critical Damage: OK!
Notes:

6) MON-67 Mongoose
Notes: Killed!

7) HER-1A Hermes
Notes: Ejected!

8) UM-R60 Urbanmech
Weight:
30 tons (Light)
Overheat Penalty: None
Movement: 2/3/2
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Autocannon/10, Small Laser
Critical Damage: None!
Notes:

9) STK-3F Stalker
Weight:
85 tons (Assault)
Overheat Penalty: None
Movement: 3/5/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Status: OK!
Armament:
4x Medium Laser, 2x Large Laser, 2x LRM-10, 2x SRM-6
Critical Damage: None!
Notes: