Part 157: Counting Coup - Turn 4
Counting Coup: Tactical Update 4Movement Phase
P5 Kingfisher B
- Must pass a piloting test or skid (3 base + 0 movement = 3): rolled 7, succeeds!
End Phase
Combat Phase
P5 Kingfisher B
- Torso Twists to threaten hex 2066!
- Fires ER Large Laser at S2 Jenner (2 base + 2 movement + 3 enemy movement + 0 range = 7): rolled 8, hit Right Arm (0/4 armor, 0/6 structure remains)! Limb blown off!
- Fires Medium Pulse Laser at S2 Jenner (2 base + 2 movement + 3 enemy movement + 2 range - 2 Pulse Laser = 7): rolled 9, hit Left Arm (0/4 armor, 3/6 structure remains)! Critical chance!
- Fires Medium Pulse Laser at S2 Jenner (2 base + 2 movement + 3 enemy movement + 2 range - 2 Pulse Laser = 7): rolled 7, hit Center Torso (3/10 armor remains)!
Generates 22 heat, sinks 32!
P4 Gargoyle Prime
- Fires ER PPC at S8 Panther (2 base + 3 movement + 2 enemy movement + 0 range = 7): rolled 5, miss!
- Fires ER PPC at S8 Panther (2 base + 3 movement + 2 enemy movement + 0 range = 7): rolled 5, miss!
Generates 35 heat, sinks 32!
P3 Gargoyle D
- Fires ER Large Laser at S2 Jenner (2 base + 3 movement + 3 enemy movement + 0 range - 1 Targeting Computer = 7): rolled 9, hit Left Arm (0/6 structure remains)! Limb blown off!
- - Damage transfers to Left Torso (1/8 armor remains)!
- Fires ER Small Laser at S2 Jenner (2 base + 3 movement + 3 enemy movement + 0 range - 1 Targeting Computer = 7): rolled 3, miss!
- Fires ER Small Laser at S2 Jenner (2 base + 3 movement + 3 enemy movement + 0 range - 1 Targeting Computer = 7): rolled 6, miss!
- Fires ER Small Laser at S2 Jenner (2 base + 3 movement + 3 enemy movement + 0 range - 1 Targeting Computer = 7): rolled 5, miss!
- Fires Streak SRM-6 at S2 Jenner (2 base + 3 movement + 3 enemy movement + 0 range = 8): rolled 7, Streak SRM-6 fails to achieve lock and does not fire!
- Generates heat 27, sinks 32!
P2 Hellbringer C
- Attempts to fire at S2 Jenner, no line of sight to target!
- Generates 2 heat, sinks 26!
P1 Stormcrow B
- Holds fire
- Generates 1 heat, sinks 26!
A Grand Dragon
- Holds fire!
B Warhammer
- Holds fire!
C Thug
- Holds fire!
O1 Atlas
- Holds fire!
O2 Mauler Daboku 1
- Holds fire!
O3 Mauler Daboku 2
- Holds fire!
O4 Hatamoto Hankou
- Holds fire!
S1 Phoenix Hawk
- Holds fire!
S2 Jenner 1
- Fires Medium Laser at P3 Gargoyle D (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 4, miss!
- Fires Medium Laser at P3 Gargoyle D (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 6, miss!
- Fires Medium Laser at P3 Gargoyle D (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 8, hit Right Torso (17/26 armor remains)!
- Fires Medium Laser at P3 Gargoyle D (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 6, miss!
- Fires SRM-4 at P3 Gargoyle D (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 6, miss!
Overheating!
S3 Jenner 2
- Holds fire!
S4 Spider
- Holds fire!
S5 Panther 1
- Holds fire!
S6 Panther 2
- Holds fire!
S7 Panther 3
- Holds fire!
S8 Panther 4
- Holds fire!
End Phase:
S2 Jenner
- Must make a piloting test or fall (5 base + 1 massive damage = 6): rolled 5, fails!
- - Suffers damage to Right Torso (5/8 armor remains)!
- Attempts to avoid pilot damage (5 base + 1 massive damage + 1 avoiding pilot damage = 7): rolled 8, succeeds!
As the de-facto leader of Alpha Keshik, the most powerful Cluster in Clan Hells Horses, Star Colonel Kelso Cooper was considered perhaps the best warrior in the Clan short of the Khans themselves. A head wound suffered early in the invasion had also rendered him, according to the Scientist Caste, certifiably insane. A one-time Loremaster of the Hells Horses, Kelsos skill as a `Mechwarrior had precluded his early retirement, and none would trust him training the next generation of warriors. Not anymore. He obeyed the ilKhan and a few others, but the truth was he made the other Hells Horses nervous. When the Khan had ordered him to join this raid, he hadnt thought twice about it.
It was entirely possible he didnt even remember the Khans order.
Muttering the Rememberance under his breath, Kelso seemed an almost instinctive `Mechwarrior. He couldnt have said why a certain action was correct, but in his insanity he was still prone to actions that shocked the `Mechwarriors of the Inner Sphere in their audacity. Twice since his near-fatal wounding had he saved at least a Trinary of the Clans warriors from being cut off or killed. Hed claimed afterwards that hed had a vision of the future, and had known his actions would succeed, but if you asked him now?
He wouldnt have remembered any of it.
Mission Objectives
Kill Takashi Kurita
Secondary Objective
At least 1 Clan `Mech escapes via any of the river hexes
Enemy Movement Modifiers:
A Grand Dragon: S+0
B Warhammer: W+1
C Thug: W+1
O1 Atlas: S+0
O2 Mauler Daboku 1: S+0
O3 Mauler Daboku 2: S+0
O4 Hatamoto Hankou: S+0
S1 Phoenix Hawk: S+0
S2 Jenner 1: W(R)+2
S3 Jenner 2: S+0
S4 Spider: W+1
S5 Panther 1: S+0
S6 Panther 2: R+2
S7 Panther 3: W+0
S8 Panther 4: R+2
P5 Kingfisher B
Weight: 90 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 28/28 (19/19)
LT R A(S): 10/10
CT A(S): 45/45 (29/29)
CT R A(S): 12/12
RT A(S): 28/28 (19/19)
RT R A(S): 10/10
LA A(S): 20/30 (15/15)
RA A(S): 30/30 (15/15)
LL A(S): 38/38 (19/19)
RL A(S): 38/38 (19/19)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 16(32)
Movement: 4/6/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Star Captain Nasrullah
Mechwarrior Player: Keru
Mechwarrior Status: OK!
Armament:
Ultra-AC/20 RA (Heat: 7, Ammo: 40, Range: (L:12 M:8 S:4), Status: OK!)
Ultra-AC/20 RA (Heat: 7, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!)
ER Large Laser LT (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
Medium Pulse Laser RT (Heat: 4, Range: (L:12 M:8 S:4), Status: OK!)
Medium Pulse Laser RT (Heat: 4, Range: (L:12 M:8 S:4), Status: OK!)
Anti-Missile System HD (Heat: 1, Ammo: 24, Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators
P4 Gargoyle 1 Prime
Weight: 80 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 26/26 (17/17)
LT R A(S): 8/8
CT A(S): 38/38 (25/25)
CT R A(S): 12/12
RT A(S): 26/26 (17/17)
RT R A(S): 8/8
LA A(S): 26/26 (13/13)
RA A(S): 26/26 (13/13)
LL A(S): 34/34 (17/17)
RL A(S): 34/34 (17/17)
Heat: 3/30
Overheat Penalty: None
Heat Sinks: 16(32)
Movement: 5/8[10]/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Mechwarrior Zenyatta DeLarel
Mechwarrior Player: GenericOverusedName
Mechwarrior Status: OK!
Armament:
ER PPC RA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
ER PPC LA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
Small Pulse Laser RA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Small Pulse Laser LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser RT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser LT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators
P3 Gargoyle 2 D
Weight: 80 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 26/26 (17/17)
LT R A(S): 8/8
CT A(S): 38/38 (25/25)
CT R A(S): 12/12
RT A(S): 17/26 (17/17)
RT R A(S): 8/8
LA A(S): 26/26 (13/13)
RA A(S): 26/26 (13/13)
LL A(S): 34/34 (17/17)
RL A(S): 34/34 (17/17)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 16(32)
Movement: 5/8[10]/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Star Captain Matsukaze Ravenwater
Mechwarrior Player: Der Waffle Maus
Mechwarrior Status: OK!
Armament:
ER Large Laser RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
ER Large Laser RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
Streak SRM-6 LA (Heat: 4, Ammo: 15, Range: (L:12 M:8 S:4), Status: OK!)
ER Small Laser LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Targeting Computer RT (Status: OK!)
Critical Damage: None!
Notes: 2 hands
P2 Hellbringer C
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 23/23 (15/15)
LT R A(S): 7/7
CT A(S): 32/32 (21/21)
CT R A(S): 10/10
RT A(S): 23/23 (15/15)
RT R A(S): 7/7
LA A(S): 20/20 (10/10)
RA A(S): 20/20 (10/10)
LL A(S): 30/30 (15/15)
RL A(S): 30/30 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 13(26)
Movement: 5/8/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Star Colonel Kelso Cooper
Mechwarrior Player: Serril
Mechwarrior Status: OK!
Armament:
ER Large Laser LT (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
ER Small Laser HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Streak SRM-6 RA (Heat: 4, Ammo: 90, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 RA (Heat: 4, Ammo: 90, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 RT (Heat: 4, Ammo: 90, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 RT (Heat: 4, Ammo: 90, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 LA (Heat: 4, Ammo: 90, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 LA (Heat: 4, Ammo: 90, Range: (L:12 M:8 S:4), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators
P1 Stormcrow B
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 17/17 (13/13)
LT R A(S): 9/9
CT A(S): 25/25 (18/18)
CT R A(S): 10/10
RT A(S): 17/17 (13/13)
RT R A(S): 9/9
LA A(S): 18/18 (9/9)
RA A(S): 18/18 (9/9)
LL A(S): 25/25 (13/13)
RL A(S): 25/25 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 13(26)
Movement: 6/9/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: ilKhan Lair Seidman
Mechwarrior Player: ShadowDragon8685
Mechwarrior Status: OK!
Armament:
Ultra AC/20 LA (Heat: 7, Ammo: 10, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
Critical Damage: None!
Notes: 1 hand
Enemy Status
A) GRD-1T Grand Dragon
Weight: 60 tons (Heavy)
Overheat Penalty: None
Mechwarrior: Pilot 4, Gunnery 2
Mechwarrior Name: Coordinator Takashi Kurita
Mechwarrior Status: OK!
Armament:
PPC, 2x Medium Laser, SRM-6
Critical Damage: None!
Notes:
B) WHM-6Y Warhammer
Weight: 70 tons (Heavy)
Overheat Penalty: None
Mechwarrior: Pilot 0, Gunnery 0
Mechwarrior Name: Sho-sa Yorinaga Kurita
Mechwarrior Status: OK!
Armament:
2x ER PPC, 3x Medium Laser, 2x Small Laser, Null Signature System
Critical Damage: None!
Notes:
C) THG-11E Thug
Weight: 80 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Tai-i Akira Kurita
Mechwarrior Status: OK!
Armament:
2x PPC, 2x SRM-6
Critical Damage: None!
Notes:
O1 AS7-D Atlas
Weight: 100 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Sho-Sho Oda Hideyoshi
Mechwarrior Status: OK!
Armament:
Autocannon/20, 4x Medium Laser, LRM-20, SRM-6
Critical Damage: None!
Notes:
O2 MDB-1X Mauler Daboku 1
Weight: 90 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
2x Gauss Rifle, 3x Medium Laser
Critical Damage: None!
Notes:
O3 MDB-1X Mauler Daboku 2
Weight: 90 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
2x Gauss Rifle, 3x Medium Laser
Critical Damage: None!
Notes:
O4 HTM-25T Hatamoto Hankou
Weight: 80 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Gauss Rifle, 2x SRM-6, Medium Laser, Small Laser
Critical Damage: None!
Notes:
S1 PHX-1D Phoenix Hawk
Weight: 45 tons (Medium)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Large Laser, 2x Medium Laser
Critical Damage: None!
Notes:
S2 JR7-D Jenner 1
Weight: 35 tons (Light)
Overheat Penalty: Movement reduced!
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
SRM-4
Critical Damage: None!
Notes:
S3 JR7-D Jenner 2
Weight: 35 tons (Light)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
4x Medium Laser, SRM-4
Critical Damage: None!
Notes:
S4 SDR-5V Spider
Weight: 30 tons (Light)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
2x Medium Laser
Critical Damage: None!
Notes:
S5 PNT-8Z Panther 1
Weight: 35 tons (Light)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Large Laser, SRM-4
Critical Damage: None!
Notes:
S6 PNT-9R Panther 2
Weight: 35 tons (Light)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
SRM-4
Critical Damage: None!
Notes:
S7 PNT-9R Panther 3
Weight: 35 tons (Light)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
PPC, SRM-4
Critical Damage: None!
Notes:
S8 PNT-9R Panther 4
Weight: 35 tons (Light)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
SRM-4
Critical Damage: None!
Notes: