Part 178: Factory Semi-Finals - Turn 1
Factory Semi-Finals: Tactical Update 1Combat Phase
A Axman
- Holds fire!
- Generates 2 heat, sinks 15!
B Guillotine
- Holds fire!
- Generates 1 heat, sinks 22!
C Thunderbolt
- Holds fire!
- Generates 0 heat, sinks 21!
D Marauder
- Holds fire!
- Generates 2 heat, sinks 20!
E Centurion
- Holds fire!
- Generates 1 heat, sinks 16!
F Catapult
- Holds fire!
- Generates 2 heat, sinks 20!
And thats the buzzer, Cal began in steady tones. The `Mechs on the field have all gotten the green light and already it looks like Ngoc Binh is out for blood; hes really hoping Danh Khan Huu will earn its name here. I must say Im a bit surprised hes the only one on an aggressive start. Im wondering if Charles Boyington even got the starter signal. Is he asleep in his cockpit down there?
Its these first few minutes of a fight that really let you know who the pilots to watch in a match like this, Cal, Duncan agreed. I cant blame the pilots for their caution, but caution only gets you so far. The Factory really lends itself to cat-and-mouse, and with a mouse like the Axman waiting in ambush, I dont blame his closest opponents from keeping an eye out. In a match like this, that `Mechs no hunter. In a one-on-one fight, Id say Serges opponent would want to draw him into the open and pick him apart; but in a match like this holding tight is just waiting for a surprise visit from Binh and his Marauder, and believe methats one surprise visit you dont want to be on the receiving end of.
Still, Duncan continued unabated, the only pilot on the field not fighting to keep a corporate sponsorship is Colonel Alvarez. You have to wonder how the sponsors will view a pilot who lingers in the back hoping to make a clean sweep.
Speaking of sponsors, Cal cut in with a hologenic grin, Ammunition for this match was paid for by a generous donation by Defiance Industries: because if you werent willing to buy the best, youd be buying from Quikscell.
Mission Objectives
Be the Last Man Standing!
Enemy Movement Modifiers:
A AXM-1X Axman Copper - Odds: 3-5 - Green Team
B GLT-4L Guillotine The Fighting 18th - Odds: 6-5 - Green Team
C TDR-5SS Thunderbolt Warhawk - Odds: 6-5 Gold Team
D MAD-3D Marauder Danh Khan Huu - Odds: 1-1 Gold Team
E CN9-AL Centurion Legionnaire - Odds: 3-2 Gold Team
F CPLT-K2 Catapult Kokuryuu - Odds: 9-5 - Green Team
Overlord Stables (Steiner)
AXM-1X Axman Copper
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 21/21 (15/15)
LT R A(S): 6/6
CT A(S): 28/28 (21/21)
CT R A(S): 6/6
RT A(S): 21/21 (15/15)
RT R A(S): 6/6
LA A(S): 17/17 (10/10)
RA A(S): 17/17 (10/10)
LL A(S): 24/24 (15/15)
RL A(S): 24/24 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 15
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Serge Axey
Mechwarrior Player: magni
Mechwarrior Status: OK!
Armament:
Hatchet RA (Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Autocannon/20 CT (Heat: 7, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands
Bromley Stables (Marik)
GLT-4L Guillotine The Fighting 18th
Weight: 70 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 22/22 (15/15)
LT R A(S): 8/8
CT A(S): 27/27 (22/22)
CT R A(S): 12/12
RT A(S): 22/22 (15/15)
RT R A(S): 8/8
LA A(S): 20/20 (11/11)
RA A(S): 20/20 (11/11)
LL A(S): 22/22 (15/15)
RL A(S): 22/22 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 22
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Colonel Isadora Alvarez
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: OK!
Armament:
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Large Laser LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
SRM-6 CT (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands, no left arm actuator
Skye Tigers Stables (Skye)
TDR-5SS Thunderbolt Warhawk
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 24/24 (15/15)
LT R A(S): 6/6
CT A(S): 30/30 (21/21)
CT R A(S): 11/11
RT A(S): 24/24 (15/15)
RT R A(S): 6/6
LA A(S): 20/20 (10/10)
RA A(S): 20/20 (10/10)
LL A(S): 29/29 (15/15)
RL A(S): 29/29 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 21
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Charles Boyington
Mechwarrior Player:Longinus00
Mechwarrior Status: OK!
Armament:
PPC RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Flamer RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM-6 LT (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands
Gemini Stables (Duchy of New Syrtis)
MAD-3D Marauder Danh Khan Huu
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 17/17 (16/16)
LT R A(S): 8/8
CT A(S): 35/35 (23/23)
CT R A(S): 10/10
RT A(S): 17/17 (16/16)
RT R A(S): 8/8
LA A(S): 22/22 (12/12)
RA A(S): 22/22 (12/12)
LL A(S): 18/18 (16/16)
RL A(S): 18/18 (16/16)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Ngoc Binh
Mechwarrior Player: Cafel
Mechwarrior Status: OK!
Armament:
PPC RA (Heat: 10, Range: (L:9 M:6 S:3), Status: OK!)
PPC LA (Heat: 10, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Large Laser RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Critical Damage: None!
Notes: no hands
Tandrek Stables (Liao)
CN9-AL Centurion Legionnaire
Weight: tons (Class)
HD A(S): 9/9 (3/3)
LT A(S): 17/17 (12/12)
LT R A(S): 7/7
CT A(S): 23/23 (16/16)
CT R A(S): 9/9
RT A(S): 17/17 (12/12)
RT R A(S): 7/7
LA A(S): 16/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 24/24 (12/12)
RL A(S): 24/24 (12/12)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 16
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Antonin Césaire
Mechwarrior Player: Felime
Mechwarrior Status: OK!
Armament:
Large Laser RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Small Laser RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 LT (Heat: 4, Ammo: 15, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand
Silver Dragon Stables (Kurita)
CPLT-K2 Catapult Kokuryuu
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 20/20 (15/15)
LT R A(S): 8/8
CT A(S): 24/24 (21/21)
CT R A(S): 11/11
RT A(S): 20/20 (15/15)
RT R A(S): 8/8
LA A(S): 18/18 (10/10)
RA A(S): 18/18 (10/10)
LL A(S): 20/20 (15/15)
RL A(S): 20/20 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Ken Hachiman
Mechwarrior Player: anakha
Mechwarrior Status: OK!
Armament:
PPC RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Medium Laser RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: 10, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators