Part 182: Factory Semi-Finals - Turn 5
Factory Semi-Finals: Tactical Update 5Combat Phase
A Axman
- Holds fire!
- Generates 1 heat, sinks 15!
B Guillotine
- Fires Large Laser at F Catapult (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 8, hit Right Arm (0/18 armor, 7/10 structure remains)! Critical chance!
- Fires Medium Laser at F Catapult (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 7, hit Left Leg (15/20 armor)!
- Fires Medium Laser at F Catapult (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 6, hit Center Torso (14/24 armor remains)!Through-Armor Critical!
- Fires Medium Laser at F Catapult (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 7, hit Right Torso (15/20 armor remains)!
- Fires Medium Laser at F Catapult (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 7, hit Right Leg (15/20 armor remains)!
- Fires SRM-6 at F Catapult (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 4, miss!
- Generates 26 heat, sinks 22! Overheating!
C Thunderbolt
- Holds fire!
- Generates 2 heat, sinks 21!
D Marauder
- Holds fire!
- Generates 16 heat, sinks 20!
F Catapult
- Fires PPC at B Guillotine (3 base + 0 range + 2 movement + 0 enemy movement + 2 minimum range = 7): rolled 7, hit Right Torso (12/22 armor remains)!
- Fires Medium Laser at B Guillotine (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 9, hit Right Torso (7/22 armor remains)!
- Fires Medium Laser at B Guillotine (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 8, hit Left Torso (17/22 armor remains)!
- Fires Machine Gun at B Guillotine (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 3, miss!
- Fires Machine Gun at B Guillotine (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 7, hit Head (7/9 armor remains)! Pilot hit!
- Generates 18 heat, sinks 20!
E Centurion (moved here because I fucked up)
- Holds fire!
- Generates 2 heat, sinks 16!
End Phase:
B Guillotine
- Must pass a 3+ consciousness test: rolled 6, succeeds!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 10, succeeds!
F Catapult
- Critical chance in Right Arm! No critical hits sustained!
- Through-Armor Critical chance in Center Torso! No critical hits sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 9, succeeds!
I tell you, Cal, Ive got to hand it to Ken Hachiman this match. Hes been in trouble since the word go and hes really dishing out a punishment. Colonel Alvarezs pride has got to be stinging with that cockpit hit. Heres hoping shes not too badly injured to continue.
You know how it is, Fisher, Cal growled. Except in rare exhibition matches, if a pilot is rendered unconscious hes out, and
Kens accuracy has certainly been a frightening thing tonight. Two opponents and two head hits; I think the other pilots on the field have to be rooting for his early removal. I just dont see how hes going to fight his way out of this, but if any `Mech can do it its the Kokuryuu. The Catapults a tough `Mech to crack, and the boys at Hollis Incorporated really know their stuff. They may not build much else; but since Hollis and Yori `Mech Works are on the same side that means the Catapult is now a `Mech the Draconis Suns can be proud to call their own: and speaking of `Mechs to call your own, Defiance Industries may produce the best and Quikscell may produce things cheap, but Earthwerks Incorporated builds `Mechs youll actually use: from the humble trainer the Stinger to the powerhouse Thunderbolt. Earthwerks, were everything youll ever need.
Mission Objectives
Be the Last Man Standing!
Enemy Movement Modifiers:
A AXM-1X Axman Copper - Odds: 1-1 - Gold Team
B GLT-4L Guillotine The Fighting 18th - Odds: 3-5 - Gold Team
C TDR-5SS Thunderbolt Warhawk - Odds: 3-2 Green Team
D MAD-3D Marauder Danh Khan Huu - Odds: 5-1 Gold Team
E CN9-AL Centurion Legionnaire - Odds: 1-1 Green Team
F CPLT-K2 Catapult Kokuryuu - Odds: 3-2 - Green Team
Overlord Stables (Steiner)
AXM-1X Axman Copper
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 21/21 (15/15)
LT R A(S): 6/6
CT A(S): 28/28 (21/21)
CT R A(S): 6/6
RT A(S): 21/21 (15/15)
RT R A(S): 6/6
LA A(S): 17/17 (10/10)
RA A(S): 7/17 (10/10)
LL A(S): 24/24 (15/15)
RL A(S): 19/24 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 15
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Serge Axey
Mechwarrior Player: magni
Mechwarrior Status: OK!
Armament:
Hatchet RA (Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Autocannon/20 CT (Heat: 7, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands
Bromley Stables (Marik)
GLT-4L Guillotine The Fighting 18th
Weight: 70 tons (Heavy)
HD A(S): 7/9 (3/3)
LT A(S): 17/22 (15/15)
LT R A(S): 8/8
CT A(S): 27/27 (22/22)
CT R A(S): 12/12
RT A(S): 7/22 (15/15)
RT R A(S): 8/8
LA A(S): 20/20 (11/11)
RA A(S): 20/20 (11/11)
LL A(S): 22/22 (15/15)
RL A(S): 22/22 (15/15)
Heat: 8/30
Overheat Penalty: Movement reduced to 3/5/4, +1 modifier to fire!
Heat Sinks: 22
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Colonel Isadora Alvarez
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: Shrapnel Wound (3+)
Armament:
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Large Laser LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
SRM-6 CT (Heat: 4, Ammo: 12, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands, no left arm actuator
Skye Tigers Stables (Skye)
TDR-5SS Thunderbolt Warhawk
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 24/24 (15/15)
LT R A(S): 6/6
CT A(S): 30/30 (21/21)
CT R A(S): 11/11
RT A(S): 24/24 (15/15)
RT R A(S): 6/6
LA A(S): 20/20 (10/10)
RA A(S): 20/20 (10/10)
LL A(S): 29/29 (15/15)
RL A(S): 29/29 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 21
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Charles Boyington
Mechwarrior Player:Longinus00
Mechwarrior Status: OK!
Armament:
PPC RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Flamer RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM-6 LT (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands
Gemini Stables (Duchy of New Syrtis)
MAD-3D Marauder Danh Khan Huu
Weight: 75 tons (Heavy)
HD A(S): 0/9 (2/3)
LT A(S): 12/17 (16/16)
LT R A(S): 8/8
CT A(S): 34/35 (23/23)
CT R A(S): 10/10
RT A(S): 7/17 (16/16)
RT R A(S): 8/8
LA A(S): 3/22 (12/12)
RA A(S): 17/22 (12/12)
LL A(S): 18/18 (16/16)
RL A(S): 13/18 (16/16)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Ngoc Binh
Mechwarrior Player: Cafel
Mechwarrior Status: Caught in a mist of transplex vapor (3+)!
Armament:
PPC RA (Heat: 10, Range: (L:9 M:6 S:3), Status: OK!)
PPC LA (Heat: 10, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Large Laser RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Critical Damage: None!
Notes: no hands
Tandrek Stables (Liao)
CN9-AL Centurion Legionnaire
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 17/17 (12/12)
LT R A(S): 7/7
CT A(S): 23/23 (16/16)
CT R A(S): 9/9
RT A(S): 17/17 (12/12)
RT R A(S): 7/7
LA A(S): 16/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 24/24 (12/12)
RL A(S): 24/24 (12/12)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 16
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Antonin Césaire
Mechwarrior Player: Felime
Mechwarrior Status: OK!
Armament:
Large Laser RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Small Laser RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 LT (Heat: 4, Ammo: 14, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand
Silver Dragon Stables (Kurita)
CPLT-K2 Catapult Kokuryuu
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 5/20 (15/15)
LT R A(S): 8/8
CT A(S): 14/24 (21/21)
CT R A(S): 11/11
RT A(S): 15/20 (15/15)
RT R A(S): 8/8
LA A(S): 0/18 (7/10)
RA A(S): 0/18 (7/10)
LL A(S): 15/20 (15/15)
RL A(S): 15/20 (15/15)
Heat: 3/30
Overheat Penalty:
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Ken Hachiman
Mechwarrior Player: anakha
Mechwarrior Status: OK!
Armament:
PPC RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: DESTROYED!)
Medium Laser RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: 6, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators