Part 190: Factory Semi-Finals - Turn 13
Factory Semi-Finals: Tactical Update 13Combat Phase
C Thunderbolt
- Fires Medium Laser at E Centurion (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 8, hit Right Torso (12/17 armor remains)!
- Fires Medium Laser at E Centurion (3 3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 4, miss!
- Fires Medium Laser at E Centurion (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 6, miss!
- Fires SRM-6 at E Centurion (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 6, miss!
- Generates 14 heat, sinks
E Centurion
- Fires Large Laser at C Thunderbolt (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 12, hit Right Leg (21/29 armor remains)!
- Fires Medium Laser at C Thunderbolt (base + 2 range + 2 movement + 1 enemy movement = 8): rolled 9, hit Left Torso (13/24 armor remains)!
- Fires LRM-10 at C Thunderbolt (3 base + 0 range + 2 movement + 1 enemy movement + 0 minimum range - 1 LK Missiles = 5): rolled 8, 6 missiles Left Leg (27/29 armor remains), Right Torso (7/15 structure remains)! Critical chance!
- Generates 16 heat, sinks 16!
F Catapult
- Torso Twists to threaten hex 0807!
- Fires PPC at C Thunderbolt (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 6, hit Right Torso (0/15 structure remains)! Torso destroyed!
- - Damage transfers to Center Torso (0/30 armor, 20/21 structure remains!) Critical chance!
- Generates 12 heat, sinks 20!
End Phase:
C Thunderbolt
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 9, succeeds!
- Critical chance in Center Torso! 1 critical hit sustained!
- - Engine hit! +5 heat/turn!
- Generates 19 heat, sinks
You hear a lot of questions after a match like this; and a lot of times the biggest one is: Duncan, is it fair for two pilots to work together to improve their odds?. To which I say: yes! It really shows the measure of a `Mechwarrior to face long odds; and its only natural to hold a grudge against someone keeping themselves fresh for the end-game. Its rare to see a pilot give up a back-shot like that, but
I wouldnt count Boyington out yet. His armors a memory; but some pilots fight best when the chips are down and the Thunderbolts one tough `Mech; and still has most of its armament intact. He may have lost his biggest gun, but he hasnt lost his fighting spirit.
And that, Ladies and Gentlemen, is what the Solaris Games are all about! Celebrating Humanitys will to fight on against impossible odds. They may not walk away from this arena as winners tonight; but Colonel Alvarez; Serge Axey; and the late Ngoc Binh are all winners in my book! And speaking of winners: Independence Weaponry: Fuck you TharHes, we make Atlases! Now under new management. Again.
Primary Objective:
- Have Fun (3/6)!
- - Die gloriously!
Secondary Objectives:
- First One to Die (Marauder (Cafel))
- - Fighting hard is its own reward
- Achievement Hunter (Guillotine (GreyjoyBastard))
- - Eliminate the First One to Die
- Look-Out Below ()
- - Step or fall on someone from a hole on a higher level
- Most Hated (Thunderbolt (Longinus00))
- - Take fire from at least three opponents on a single turn
- Most Headshots (Catapult (anakha) (2))
- - Dislikes anyone else having cockpit glass
- Dwarf Fortressd ()
- - Lose every internal in all torso locations, suffer no damage to arm or leg internals
- Sock Blocker (Guillotine (GreyjoyBastard))
- - Die, leaving rough terrain in a chokepoint or ramp hex
- Didnt Walk on the Duckboards (Thunderbolt (Longinus00))
- - Fail a 5+ piloting test or worse
- Out but Still In ()
- - Fail a consciousness test
- Legitimate Strategy ()
- - Shoot an unconscious target
- Most Honorable ()
- - Dont shoot an unconscious target
- Flesh Wound (Axman (magni))
- - Eliminated via leg destruction
- Cheating Legger (Centurion (Felime))
- - Eliminated someone via blowing off a leg
- Louis XVI (Marauder (Cafel))
- - Eliminated via headshot!
- Revolutionary (Guillotine (GreyjoyBastard))
- - Eliminated someone via headshot
- Boom (Guillotine (GreyjoyBastard))
- - Eliminated via Ammo Explosion
- Fratricidal (Centurion (Felime))
- - Eliminated someone via Ammo Explosion
- Aiden Pryde (Axman (magni))
- - Eliminated in a FFA turn!
- Marthe Pryde (Centurion (Felime))
- - Eliminated Aiden Pryde in an FFA turn!
- Cursed (Axman (magni))
- - Nuffle hates this player
- Statuesque ()
- - Hold position for three or more turns in a row
- Mary Sue ()
- - Scored the most kills
- Mutually Assured Destruction (Guillotine (GreyjoyBastard) and Marauder (Cafel))
- - Two players kill (or score a kill assist on) the other, on the same turn
- Best Archaeologist ()
- - Found the Secret Hex
- Capellan Deal (someone did this but you wont learn who until they die)
- - Formed an alliance with someone on the opposing team
- Most Entertained the GM (Thunderbolt (Longinus00))
- - Did something
- Last Man Standing ()
- - Someone survived!
- Draw (0/1)
- - Nobody survived!
Enemy Movement Modifiers:
C TDR-5SS Thunderbolt Warhawk
E CN9-AL Centurion Legionnaire
F CPLT-K2 Catapult Kokuryuu
Overlord Stables (Steiner)
AXM-1X Axman Copper
Mechwarrior Name: Serge Axey
Mechwarrior Player: magni
Mechwarrior Status: Concussion (5+)!
Bromley Stables (Marik)
GLT-4L Guillotine The Fighting 18th
Weight: 70 tons (Heavy)
Mechwarrior Name: Colonel Isadora Alvarez
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: Shrapnel Wound, Flash Burns, Neural Shock (9+)
Skye Tigers Stables (Skye)
TDR-5SS Thunderbolt Warhawk
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 13/24 (15/15)
LT R A(S): 6/6
CT A(S): 0/30 (20/21)
CT R A(S): 11/11
RT A(S): 0/24 (0/15)
RT R A(S): 6/6
LA A(S): 15/20 (10/10)
RA A(S): 0/20 (0/10)
LL A(S): 27/29 (15/15)
RL A(S): 21/29 (15/15)
Heat: 3/30
Overheat Penalty: None
Heat Sinks:
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Charles Boyington
Mechwarrior Player:Longinus00
Mechwarrior Status: Broken wrist, concussion (5+)!
Armament:
PPC RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: Blown Off!)
Flamer RT (Heat: 3, Range: (L:3 M:2 S:1), Status: Blown Off!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM-6 LT (Heat: 4, Ammo: 14, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Engine Hit!
Notes: 2 hands
Gemini Stables (Duchy of New Syrtis)
MAD-3D Marauder Danh Khan Huu
Weight: 75 tons (Heavy)
Mechwarrior Name: Ngoc Binh
Mechwarrior Player: Cafel
Mechwarrior Status: Vaporized!
Tandrek Stables (Liao)
CN9-AL Centurion Legionnaire
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 0/17 (11/12)
LT R A(S): 7/7
CT A(S): 0/23 (16/16)
CT R A(S): 9/9
RT A(S): 12/17 (12/12)
RT R A(S): 7/7
LA A(S): 11/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 6/24 (12/12)
RL A(S): 19/24 (12/12)
Heat: 1/30
Overheat Penalty: None
Heat Sinks: 16
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Antonin Césaire
Mechwarrior Player: Felime
Mechwarrior Status: OK!
Armament:
Large Laser RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Small Laser RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 LT (Heat: 4, Ammo: 12, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand
Silver Dragon Stables (Kurita)
CPLT-K2 Catapult Kokuryuu
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 0/20 (12/15)
LT R A(S): 8/8
CT A(S): 7/24 (21/21)
CT R A(S): 11/11
RT A(S): 8/20 (15/15)
RT R A(S): 8/8
LA A(S): 0/18 (3/10)
RA A(S): 0/18 (7/10)
LL A(S): 15/20 (15/15)
RL A(S): 15/20 (15/15)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Ken Hachiman
Mechwarrior Player: anakha
Mechwarrior Status: OK!
Armament:
PPC RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: DESTROYED!)
Medium Laser RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: 6, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators