The Let's Play Archive

Battletech

by PoptartsNinja

Part 213: Caldera - Turn 8

Caldera: Tactical Update 8

Combat Phase
A5 Bobcat
- Holds fire!
- Gains 5 heat, sinks ???!

M1 Shadow Hawk
- Fires Autocannon/5 at S1 Coyote (4 base + 0 range + 3 movement + 0 enemy movement + 1 minimum range = 8): rolled 10, hit Rear Center Torso (3/8 armor remains)!
- Fires Medium Laser at S1 Coyote (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 7, hit Right Arm (15/20 armor remains)!
- Fires SRM-2 at S1 Coyote (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 7, 1 missile hit Right Arm (13/20 armor remains)!
- Gains 10 heat, sinks 12!

M2 Hermes II
- Fires Medium Laser at A6 Griffin (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 6, hit Right Torso (5/20 armor remains)!
- Fires Flamer at A6 Griffin (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 8, hit Right Torso (3/20 armor remains)!
- Gains 9 heat, sinks 10!

M3 Hammer 1
- Fires Medium Laser at A6 Griffin (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 9, hit Rear Right Torso (1/6 armor remains)!
- Fires Medium Laser at A6 Griffin (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 11, hit Rear Left Torso (1/6 armor remains)!
- Fires Medium Laser at A6 Griffin (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 7, hit Right Arm (1/14 armor remains)! Critical chance!
- Gains 16 heat, sinks 12! Overheating!

M4 Cicada
- Torso twists to threaten hex 1203!
- Fires PPC at S1 Coyote (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 6, hit Left Arm (10/20 armor remains)!
- Gains 12 heat, sinks 11!

M6 Valkyrie
- Fires LRM-10 at A5 Bobcat (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 8, 6 missiles hit Right Torso (13/18 armor remains), Right Torso (12/18 armor remains)!
- Gains 9 heat, sinks 11!

M7 Spider
- Fires Medium Laser at A6 Griffin (4 base + 0 range + 1 movement + 0 enemy movement = 5): rolled 8, hit Right Torso (0/20 armor, 11/13 structure remains)! Critical chance!
- Fires Medium Laser at A6 Griffin (4 base + 0 range + 1 movement + 0 enemy movement = 5): rolled 5, hit Right Arm (0/14 armor, 5/9 structure remains)! Critical chance!
- Gains 8 heat, sinks 10!

M8 Hammer 2
- Torso twists to threaten hex 0405!
- Fires Medium Laser at A6 Griffin (4 base + 0 range + 1 movement + 0 enemy movement = 5): rolled 6, hit Right Torso (6/13 structure remains)! Critical chance!
- Fires Medium Laser at A6 Griffin (4 base + 0 range + 1 movement + 0 enemy movement = 5): rolled 6, hit Head (4/9 armor remains)! Pilot hit!
- Fires Medium Laser at A6 Griffin (4 base + 0 range + 1 movement + 0 enemy movement = 5): rolled 11, hit Right Leg (8/18 armor remains)!
- Gains 11 heat, sinks 12!

A1 Wolfhound
- Holds fire!
- Gains 2 heat, sinks 10!

A2 Commando
- Holds fire!
- Gains 2 heat, sinks 10!

A3 Clint
- Holds fire!
- Gains 12 heat, sinks 10!

A6 Griffin
- Torso Twists to threaten hex 0903!
- Fires Large Laser at M7 Spider (4 base + 0 range + 0 movement + 1 enemy movement + 2 heat = 7): rolled 10, hit Head (0/6 armor, 0/3 structure remains)! `Mech destroyed!
- Fires Medium Laser at M7 Spider (4 base + 0 range + 0 movement + 1 enemy movement + 2 heat = 7): rolled 3, miss! (PTN’s notes: this was also a cockpit hit)
- Fires Medium Laser at M7 Spider (4 base + 0 range + 0 movement + 1 enemy movement + 2 heat = 7): rolled 5, miss! (PTN’s notes: as was this. Dice! )
- Gains 19 heat, sinks 16! Overheating!

S1 Coyote
- Fires Snub-Nose PPC at M4 Cicada (4 base + 0 range + 1 movement + 2 enemy movement + 2 heavy woods = 9): rolled 4, miss!
- Fires ER Medium Laser at M4 Cicada (4 base + 0 range + 1 movement + 2 enemy movement + 2 heavy woods = 9): rolled 9, hit Head (4/9 armor remains)! Pilot hit!
- Fires ER Medium Laser at M4 Cicada (4 base + 0 range + 1 movement + 2 enemy movement + 2 heavy woods = 9): rolled 5, miss!
- Fires Streak SRM-6 at M4 Cicada (4 base + 0 range + 1 movement + 2 enemy movement + 2 heavy woods = 9): rolled 6, does not fire!
- Gains 22 heat, sinks ???!

S2 Jackrabbit
- Fires ER Large Laser at M1 Shadow Hawk (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 9, hit Left Torso (0/18 armor, 10/13 structure remains)! Critical chance!
- Fires Streak SRM-4 at M1 Shadow Hawk (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 10, hit Center Torso (19/23 armor remains), Center Torso (17/23 armor remains), Right Torso (14/18 armor remains), Right Leg (14/16 armor remains)!
- Gains 12 heat, sinks ???!



End Phase:
M1 Shadow Hawk
- Critical chance in Left Torso! No critical hits sustained!

M4 Cicada
- Must pass a 3+ consciousness test: rolled 4, succeeds!

A6 Griffin
- Critical chance in Right Arm! 2 critical hits sustained!
- - Hand destroyed!
- - Medium laser destroyed!
- Critical chance in Right Torso! 2 critical hits sustained!
- - Jump Jet hit!
- - Jump Jet hit!
- Critical chance in Right Arm! No critical hits sustained!
- Critical chance in Right Torso! 2 critical hits sustained!
- - LRM-5 ammo hit!
- - - Suffers 120 damage to Left Torso (0/13 structure remains)! Torso destroyed!
- - - - 117 Damage transfers to Center Torso (0/20 armor, 0/18 structure remains)! `Mech destroyed!
- - - - 84 Damage vented harmlessly!
- - Critical hit transfers to Center Torso! Jump jet hit!



Physical Combat Phase:
A5 Bobcat
- Initiates a Death From Above attack on M1 Shadow Hawk (4 base + 3 movement + 2 enemy movement = 9): rolled 9, hit!
- - Deals 14 damage to M1 Shadow Hawk’s Right Torso (9/18 armor remains), Head (4/9 armor remains) Pilot hit!, and Right Torso (5/18 armor remains)!
- - Suffers 9 damage to Right Leg (13/18 armor remains), Right Leg (9/18 armor remains)!
- - M1 Shadow Hawk displaced into hex 0910!



End Phase:
M1 Shadow Hawk
- Must pass a 3+ consciousness test: rolled 7, succeeds!
- Must pass a piloting test or fall (5 base + 2 Death From Above Victim = 7): rolled 7, succeeds!

A5 Bobcat
- Must pass a piloting test or fall (4 base + 4 Death From Above Initiator = 8): rolled 8, succeeds!





“We got this guy,” Private Flavian Gryphon crowed triumphantly as he brought his Spider around in a lazy turn and speared the battered remains of the enemy Griffin with his medium lasers. Titanium and steel flashed to vapor as his medium lasers speared the machine like some ancient hunter prodding a wounded lion. There was an actinic flash as the `Mech’s jump jets exploded under the lasers’ scarlet beams, and the Griffin bled smoke from a dozen breaches.

Like a beast at bay, it came about—the Lion was dying, but the eagle still had eyes and a vicious beak. Flavian felt a moment of supreme triumph as the Griffin erupted—taking out a much larger `Mech was every scout pilot’s dream. Everything in his Spider’s cockpit seemed suffused in a warm glow.

An amber flash filled Flavian’s eyes.





Mission Objective:
Drive Off the 17th Arcturan Guards (3/6)

Secondary Objective:
Destroy or Disable the 17th Arcturan Guards (1/6)
Destroy or Disable the Unknown `Mechs (0/2)





Enemy Movement Modifiers:
A1) WLF-1 Wolfhound – +3 ran
A2) COM-2D Commando – +3 ran
A5) B0C-13T Bobcat (ACE) – [+3 jumped]
S1) W1L-3C Coyote – +2 Ran
S2)JKR-10R Jackrabbit – +0 Stationary








Protectorate Iron GuardM1) SHD-2H Shadow Hawk
Weight: 55 tons (Medium)
HD A(S): 4/9 (3/3)
LT A(S): 0/18 (10/13)
LT R A(S): 1/6
CT A(S): 17/23 (18/18)
CT R A(S): 8/8
RT A(S): 5/18 (13/13)
RT R A(S): 6/6
LA A(S): 0/16 (9/9)
RA A(S): 16/16 (9/9)
LL A(S): 1/16 (13/13)
RL A(S): 14/16 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/3
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Lieutenant S.G. Erasmus Chatzi
Mechwarrior Player: Sair
Mechwarrior Status: OK!
Armament:
Autocannon/5 – LT (Heat: 1, Ammo: 14, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
LRM-5 – RT (Heat: 2, Ammo: 20, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM-2 – HD (Heat: 2, Ammo: 45, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

M2) HER-2S Hermes II
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 14/14 (10/10)
LT R A(S): 5/5
CT A(S): 17/17 (12/12)
CT R A(S): 6/6
RT A(S): 14/14 (10/10)
RT R A(S): 5/5
LA A(S): 0/11 (2/6)
RA A(S): 11/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 14/14 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Sergeant Damaris Golde
Mechwarrior Player: Pinguliten
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – LA (Heat: 2, Range: (L:3 M:2 S:1), Status: OK!)
Autocannon/5 – RT (Heat: 1, Ammo: 15, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Critical Damage: Left Upper Arm Actuator destroyed!
Notes: 1 hand

M3) HMR-2M Hammer 1
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 2/10 (7/7)
LT R A(S): 4/4
CT A(S): 2/15 (10/10)
CT R A(S): 4/4
RT A(S): 0/10 (7/7)
RT R A(S): 4/4
LA A(S): 0/10 (0/5)
RA A(S): 10/10 (5/5)
LL A(S): 9/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 7/30
Overheat Penalty: Movement reduced to 4/6/0!
Heat Sinks: 12
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Karan Stephanopoulos
Mechwarrior Player: BatteredFeltFedora
Mechwarrior Status: OK!
Armament:
LRM-5 – RT (Heat: 2, Ammo: 23, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Engine hit!
Notes: 2 hands

M4) CDA-3C (field refit) Cicada
Weight: 40 tons (Class)
HD A(S): 4/9 (3/3)
LT A(S): 6/6 (10/10)
LT R A(S): 3/3
CT A(S): 11/11 (12/12)
CT R A(S): 6/6
RT A(S): 6/6 (10/10)
RT R A(S): 3/3
LA A(S): 4/4 (6/6)
RA A(S): 4/4 (6/6)
LL A(S): 6/6 (10/10)
RL A(S): 6/6 (10/10)
Heat: 4/30
Overheat Penalty: None
Heat Sinks: 11
Movement: 7/11/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: PFC Stavros Andreou
Mechwarrior Player: Rhobot Mk. II
Mechwarrior Status: Caught in a cloud of transplex vapor (3+)!
Armament:
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 M:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – RL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Small Laser – LL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no arm actuators

M5) HER-1S Hermes
Weight: 30 tons (Light)
Mechwarrior Name: Lieutenant J.G. Lycoris Asker
Mechwarrior Player: LeschNyhan
Mechwarrior Status: Flash burns (3+), Killed in Action!
Notes: Destroyed!

M6) VAL-QA Valkyrie
Weight: 30 tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 7/12 (7/7)
LT R A(S): 2/2
CT A(S): 14/14 (10/10)
CT R A(S): 4/4
RT A(S): 7/12 (7/7)
RT R A(S): 2/2
LA A(S): 9/9 (5/5)
RA A(S): 9/9 (5/5)
LL A(S): 3/12 (7/7)
RL A(S): 12/12 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11
Movement: 5/8/5
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Corporal Hector Halas
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: OK!
Armament:
Medium Laser –RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 – LT (Heat: 4, Ammo: 4, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand

M7) SDR-5V Spider
Weight: 30 tons (Light)
HD A(S): 1/6 (3/3)
LT A(S): 1/6 (7/7)
LT R A(S): 2/2
CT A(S): 8/8 (10/10)
CT R A(S): 4/4
RT A(S): 6/6 (7/7)
RT R A(S): 2/2
LA A(S): 0/5 (0/5)
RA A(S): 0/5 (5/5)
LL A(S): 6/6 (7/7)
RL A(S): 6/6 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 8/12/8
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: PFC Flavian Gryphon
Mechwarrior Player: cafel
Mechwarrior Status: 2nd degree burns (3+)
Armament:
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Left Arm Blown Off!
Notes: 2 hands

M8) HMR-2M Hammer 2
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 0/10 (0/7)
LT R A(S): 4/4
CT A(S): 0/15 (7/10)
CT R A(S): 4/4
RT A(S): 10/10 (7/7)
RT R A(S): 4/4
LA A(S): 10/10 (5/5)
RA A(S): 10/10 (5/5)
LL A(S): 14/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 3/30
Overheat Penalty:
Heat Sinks: 12 11
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Vernados Zane
Mechwarrior Player: Slaan
Mechwarrior Status: OK!
Armament:
LRM-5 – RT (Heat: 2, Ammo: 21, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: Destroyed!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Gyro hit! Left arm blown off!
Notes: 2 hands





17th Arcturan Guards
A1) WLF-1 Wolfhound
Weight: 35 tons (Light)
Overheat Penalty: None
Movement: 6/9/0
Mechwarrior Status: OK!
Armament:
Large Laser, 4x Medium Laser
Critical Damage: None!
Notes: 1 hand, Fleeing!

A2) COM-2D Commando
Weight: 25 tons (Light)
Overheat Penalty: None
Movement: 6/9/0
Mechwarrior Status: OK!
Armament:
SRM-4, Medium Laser, SRM-6
Critical Damage: Left Upper Leg Actuator hit!
Notes: 2 hands, Fleeing!

A3) CLNT-2-3T Clint
Weight: 40 tons (Medium)
Notes: Fled!

A4) BZK-F2 Hollander
Weight: 35 tons (Light)
Mechwarrior Status: KIA!
Notes: 2 hands

A5) B0C-13T Bobcat
Weight: 45 tons (Medium)
Overheat Penalty: None
Movement: 6/9/6
Mechwarrior Status: OK!
Armament:
PPC, 2x Medium Laser, ???
Critical Damage: None!
Notes: 1 hand, ACE

A6) GRF-1S Griffin
Weight: 55 tons (Medium)
Mechwarrior Status: KIA!
Notes: 2 hands

S1) WIL-3C Coyote
Weight: 65 tons (Heavy)
Overheat Penalty: None
Movement: 5/8/0
Mechwarrior Status: OK!
Armament:
PPC, Medium Laser, Medium Laser, SRM-6, ???
Critical Damage: None!
Notes: 1 hand

S2) JKR-10R Jackrabbit
Weight: 25 tons (Light)
Overheat Penalty: None
Movement: 6/9/0
Mechwarrior Status: OK!
Armament:
Large laser, ???
Critical Damage: None!
Notes: 1 hand