The Let's Play Archive

Battletech

by PoptartsNinja

Part 214: Caldera - Turn 9

Caldera: Tactical Update 9

Combat Phase
A5 Bobcat
- Fires ER Medium Laser at M6 Valkyrie (4 base + 0 range + 3 movement + 1 enemy movement = 8): rolled 9, hit Right Torso (2/12 armor remains)!
- Fires ER Medium Laser at M6 Valkyrie (4 base + 0 range + 3 movement + 1 enemy movement = 8): rolled 12, hit Right Arm (4/9 armor remains)!
- Gains 16 heat, sinks ???!

M1 Shadow Hawk
- Fires Autocannon/5 at S2 Jackrabbit (4 base + 0 range + 3 movement + 0 enemy movement + 3 minimum range + 2 heavy woods = 12): rolled 4, miss!
- Fires Medium Laser at S2 Jackrabbit (4 base + 0 range + 3 movement + 0 enemy movement + 2 heavy woods = 9): rolled 9, hit Head (3/8 armor remains)! Pilot hit!
- Fires SRM-2 at S2 Jackrabbit (4 base + 0 range + 3 movement + 0 enemy movement + 2 heavy woods = 9): rolled 3, miss!
- Gains 10 heat, sinks 12!

M2 Hermes II
- Fires Autocannon/5 at S1 Coyote (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 7, miss!
- Fires Medium Laser at S1 Coyote (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 3, miss!
- Gains 9 heat, sinks 10!

M3 Hammer 1
- LRM-5 at S2 Jackrabbit (4 base + 2 range + 2 movement + 0 enemy movement + 2 heavy woods = 8): Rolled 10, 2 missiles hit Center Torso (10/12 armor remains)!
- LRM-5 at S2 Jackrabbit (4 base + 2 range + 2 movement + 0 enemy movement + 2 heavy woods = 8): Rolled 9, 5 missiles hit Right Torso (2/7 armor remains)!
- Gains 11 heat, sinks 12! Overheating!

M4 Cicada
- Attempts to fire PPC at S2 Jackrabbit, no Line of Sight to target!
- Gains 2 heat, sinks 11!

M6 Valkyrie
- Fires LRM-10 at S2 Jackrabbit (4 base + 2 range + 1 movement + 0 enemy movement + 2 heavy woods = 9): rolled 6, miss!
- Fires Medium Laser at A5 Bobcat (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 10, hit Center Torso (17/22 armor remains)!
- Gains 9 heat, sinks 11!

M8 Hammer 2
- Fires Medium Laser at A5 Bobcat (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 8, miss!
- Fires Medium Laser at A5 Bobcat (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 7, miss!
- Fires Medium Laser at A5 Bobcat (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 10, miss!
- Gains 11 heat, sinks 12!

A1 Wolfhound
- Holds fire!
- Gains 2 heat, sinks 10!

A2 Commando
- Holds fire!
- Gains 2 heat, sinks 10!

S1 Coyote
- Fires Snub-Nose PPC at M2 Hermes II (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 9, hit Right Torso (4/14 armor remains)!
- Fires ER Medium Laser at M2 Hermes II (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 8, hit Right Leg (9/14 armor remains)!
- Fires ER Medium Laser at M2 Hermes II (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 9, hit Left Torso (9/14 armor remains)!
- Fires Streak SRM-6 at M2 Hermes II (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 9, hit Center Torso (15/17 armor remains), Head (7/9 armor remains (Pilot hit!)), Center Torso (13/17 armor remains), Left Torso (7/14 armor remains), Right Arm (9/11 armor remains), Head (5/9 armor remains (Pilot hit!))!
- Gains 26 heat, sinks ???!

S2 Jackrabbit
- Torso Twists to threaten hex 1111
- Fires ER Large Laser at M8 Hammer II (4 base + 2 range + 0 movement + 1 enemy movement = 7): rolled 3, miss!
- Fires Streak SRM-4 at M1 Shadow Hawk (4 base + 0 range + 0 movement + 2 enemy movement + 1 secondary target = 7): rolled 5, miss!
- Gains 12 heat, sinks ???!



End Phase:
M2 Hermes II
- Must pass a 5+ consciousness test: rolled 4, fails!
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): automatic failure!
- Must pass a piloting test to avoid pilot damage (5 base + 1 massive damage + 2 avoiding pilot damage = 8): automatic failure! Pilot hit!
- Suffers 4 damage to Right Arm (5/11 armor remains) in the fall!

S2 Jackrabbit
- Must pass a 3+ consciousness test: rolled 7, succeeds!



Physical Combat Phase:
A5 Bobcat
- Attacks M4 Cicada with Retractable Blade (4 base + 3 movement + 3 enemy movement - 2 retractable blade = 8): rolled 6, miss!

M1 Shadow Hawk
- Kicks S2 Jackrabbit (4 base + 3 movement + 0 enemy movement + 2 heavy woods - 2 kick = 7): rolled 7, hit Left Leg (0/7 armor, 2/6 structure remains)! Critical chance!

S2 Jackrabbit
- Attacks M1 Shadow Hawk with Retractable Blade (4 base + 0 movement + 2 enemy movement + 2 heavy woods - 2 retractable blade = 6): rolled 12, hit Right Torso (2/18 armor remains)!



End Phase:
S2 Jackrabbit
- Critical chance in Left Leg! 2 critical hits sustained!
- - Hip hit!
- - Upper Leg Actuator hit!
- Must pass a piloting test or fall (4 base + 0 kicked + 2 hip destroyed + 1 upper leg actuator destroyed = 7): rolled 8, succeeds!





“Engage the others,” Damaris’ voice crackled over the comms. “I’ve got the big guy—I’ll keep him occupied while you knock out his friends.”

“No heroics, Sarge,” came the Lieutenant’s reply. “Hold him while you can, then get out. You should have a speed advantage over a `Mech that big.”

Corporal Halas watched the enemy heavy’s blip on his circlevision strip, and frowned quietly. He wasn’t a skeptic by nature, but that heavy was fast. Fast enough to eat his Valkyrie alive if it got close. Still, the Sergeant’s plan was good enough for the time being, and Halas dropped his crosshairs over the distant Jackrabbit and loosed a flight of missiles. They vanished harmlessly into the woods, scattering tree branches that sizzled as they touched down in the acidic water of the lake and draping the Jackrabbit with smoke.

His Valkyrie rocked under an unexpected hammerblow, and Halas dropped it into a crouch to withstand the battering as the sharply angular enemy medium soared closer. It wouldn’t reach him then, on a hunch, swung his medium laser in line with Stavros’ Cicada. As if dancing to Halas’ tune, the enemy medium’s jump jets gimbaled and it slid sideways towards the closer target. His shot caught the enemy `Mech dead center, instantly heating the highly-ablative ceramet armor to vapor.

Halas grinned silently as the beam stripped layer after layer from the enemy `Mech. With such speed and firepower, its armor had to be tissue thin—yet his exultation changed to a thin-lipped frown as his laser’s capacitors ran dry and his secondary monitor showed no breaches. “Son of a bitch,” he growled. “What the hell is this asshole made of? Pure bullshit?!”





Mission Objective:
Drive Off the 17th Arcturan Guards (5/6)

Secondary Objective:
Destroy or Disable the 17th Arcturan Guards (Failed!)
Destroy or Disable the Unknown `Mechs (0/2)





Enemy Movement Modifiers:
A5) B0C-13T Bobcat (ACE) – [+3 jumped]
S1) W1L-3C Coyote – +2 Ran
S2)JKR-10R Jackrabbit – +0 Stationary








M1) SHD-2H Shadow Hawk
Weight: 55 tons (Medium)
HD A(S): 4/9 (3/3)
LT A(S): 0/18 (10/13)
LT R A(S): 1/6
CT A(S): 17/23 (18/18)
CT R A(S): 8/8
RT A(S): 2/18 (13/13)
RT R A(S): 6/6
LA A(S): 0/16 (9/9)
RA A(S): 16/16 (9/9)
LL A(S): 1/16 (13/13)
RL A(S): 14/16 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/3
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Lieutenant S.G. Erasmus Chatzi
Mechwarrior Player: Sair
Mechwarrior Status: OK!
Armament:
Autocannon/5 – LT (Heat: 1, Ammo: 13, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
LRM-5 – RT (Heat: 2, Ammo: 20, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM-2 – HD (Heat: 2, Ammo: 44, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

M2) HER-2S Hermes II
Weight: 40 tons (Medium)
HD A(S): 5/9 (3/3)
LT A(S): 7/14 (10/10)
LT R A(S): 5/5
CT A(S): 13/17 (12/12)
CT R A(S): 6/6
RT A(S): 4/14 (10/10)
RT R A(S): 5/5
LA A(S): 0/11 (2/6)
RA A(S): 5/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 9/14 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Sergeant Damaris Golde
Mechwarrior Player: Pinguliten
Mechwarrior Status: Whiplash, Broken skull (7+)!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – LA (Heat: 2, Range: (L:3 M:2 S:1), Status: OK!)
Autocannon/5 – RT (Heat: 1, Ammo: 15, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Critical Damage: Left Upper Arm Actuator destroyed!
Notes: 1 hand

M3) HMR-2M Hammer 1
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 2/10 (7/7)
LT R A(S): 4/4
CT A(S): 2/15 (10/10)
CT R A(S): 4/4
RT A(S): 0/10 (7/7)
RT R A(S): 4/4
LA A(S): 0/10 (0/5)
RA A(S): 10/10 (5/5)
LL A(S): 9/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 6/30
Overheat Penalty: Movement reduced to 4/6/0!
Heat Sinks: 12
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Karan Stephanopoulos
Mechwarrior Player: BatteredFeltFedora
Mechwarrior Status: OK!
Armament:
LRM-5 – RT (Heat: 2, Ammo: 21, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Engine hit!
Notes: 2 hands

M4) CDA-3C (field refit) Cicada
Weight: 40 tons (Class)
HD A(S): 4/9 (3/3)
LT A(S): 6/6 (10/10)
LT R A(S): 3/3
CT A(S): 11/11 (12/12)
CT R A(S): 6/6
RT A(S): 6/6 (10/10)
RT R A(S): 3/3
LA A(S): 4/4 (6/6)
RA A(S): 4/4 (6/6)
LL A(S): 6/6 (10/10)
RL A(S): 6/6 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11
Movement: 7/11/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: PFC Stavros Andreou
Mechwarrior Player: Rhobot Mk. II
Mechwarrior Status: Caught in a cloud of transplex vapor (3+)!
Armament:
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 M:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – RL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Small Laser – LL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no arm actuators

M5) HER-1S Hermes
Weight: 30 tons (Light)
Mechwarrior Name: Lieutenant J.G. Lycoris Asker
Mechwarrior Player: LeschNyhan
Mechwarrior Status: Flash burns (3+), Killed in Action!
Notes: Destroyed!

M6) VAL-QA Valkyrie
Weight: 30 tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 7/12 (7/7)
LT R A(S): 2/2
CT A(S): 14/14 (10/10)
CT R A(S): 4/4
RT A(S): 2/12 (7/7)
RT R A(S): 2/2
LA A(S): 9/9 (5/5)
RA A(S): 4/9 (5/5)
LL A(S): 3/12 (7/7)
RL A(S): 12/12 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11
Movement: 5/8/5
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Corporal Hector Halas
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: OK!
Armament:
Medium Laser –RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 – LT (Heat: 4, Ammo: 3, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand

M7) SDR-5V Spider
Weight: 30 tons (Light)
Mechwarrior Name: PFC Flavian Gryphon
Mechwarrior Player: cafel
Mechwarrior Status: 2nd degree burns (3+), Killed!
Notes: Destroyed!

M8) HMR-2M Hammer 2
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 0/10 (0/7)
LT R A(S): 4/4
CT A(S): 0/15 (7/10)
CT R A(S): 4/4
RT A(S): 10/10 (7/7)
RT R A(S): 4/4
LA A(S): 10/10 (5/5)
RA A(S): 10/10 (5/5)
LL A(S): 14/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 3/30
Overheat Penalty:
Heat Sinks: 12 11
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Vernados Zane
Mechwarrior Player: Slaan
Mechwarrior Status: OK!
Armament:
LRM-5 – RT (Heat: 2, Ammo: 21, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: Destroyed!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Gyro hit! Left arm blown off!
Notes: 2 hands






17th Arcturan Guards
A1) WLF-1 Wolfhound
Weight: 35 tons (Light)
Notes: Fled!

A2) COM-2D Commando
Weight: 25 tons (Light)
Notes: Fled!

A3) CLNT-2-3T Clint
Weight: 40 tons (Medium)
Notes: Fled!

A4) BZK-F2 Hollander
Weight: 35 tons (Light)
Mechwarrior Status: KIA!
Notes: 2 hands

A5) B0C-13T Bobcat
Weight: 45 tons (Medium)
Overheat Penalty: None
Movement: 6/9/6
Mechwarrior Status: OK!
Armament:
PPC, 2x Medium Laser, Retractable Blade
Critical Damage: None!
Notes: 1 hand, ACE

A6) GRF-1S Griffin
Weight: 55 tons (Medium)
Mechwarrior Status: KIA!
Notes: 2 hands

S1) WIL-3C Coyote
Weight: 65 tons (Heavy)
Overheat Penalty: None
Movement: 5/8/0
Mechwarrior Status: OK!
Armament:
PPC, Medium Laser, Medium Laser, SRM-6, ???
Critical Damage: None!
Notes: 1 hand

S2) JKR-10R Jackrabbit
Weight: 25 tons (Light)
Overheat Penalty: None
Movement: 6/9/0
Mechwarrior Status: OK!
Armament:
Large laser, SRM-4, Retractable Blade
Critical Damage: None!
Notes: 1 hand