The Let's Play Archive

Battletech

by PoptartsNinja

Part 217: Caldera - Turn 12

Caldera: Tactical Update 12

Combat Phase
A5 Bobcat
- Torso twists to threaten hex 1611!
- Fires Snub-Nose PPC at M6 Valkyrie (4 base + 0 range + 3 movement + 0 enemy movement + 1 light woods = 8): rolled 6, miss!
- Gains 16 heat, sinks ???!

M1 Shadow Hawk
- Fires Medium Laser at A5 Bobcat (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 8, miss!
- Fires SRM-2 at A5 Bobcat (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 10, 2 missiles hit Left Leg (16/18 armor remains), Left Torso (16/18 armor remains)!
- Gains 7 heat, sinks 12!

M2 Hermes II
- Fires Autocannon/5 at S1 Coyote (4 base + 0 range + 0 movement + 1 enemy movement = 5): rolled 8, hit Rear Center Torso (0/8 armor, 19/21 structure remains)! Critical chance!
- Fires Medium Laser at S1 Coyote (4 base + 2 range + 0 movement + 1 enemy movement = 7): rolled 6, miss!
- Gains 5 heat, sinks 10!

M4 Cicada
- Torso Twists to threaten hex 1513!
- Fires PPC at A5 Bobcat (4 base + 0 range + 2 movement + 3 enemy movement + 1 minimum range = 10): rolled 7, miss!
- Fires Medium Laser at A5 Bobcat (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 6, miss!
- Fires Small Laser at A5 Bobcat (4 base + 4 range + 2 movement + 3 enemy movement = 13): Automatic Miss!
- Fires Small Laser at A5 Bobcat (4 base + 4 range + 2 movement + 3 enemy movement = 13): Automatic Miss!
- Gains 17 heat, sinks 11!

M6 Valkyrie
- Torso twists to threaten hex 1609!
- Fires Medium Laser at A5 Bobcat (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 9, hit Left Torso (11/18 armor remains)!
- Gains 8 heat, sinks 11!

Mj Locust 1
- Torso Twists to threaten hex 1811!
- Fires LRM-5 at A5 Bobcat (4 base + 0 range + 2 movement + 3 enemy movement + 2 minimum range = 11): rolled 8, miss!
- Fires LRM-5 at A5 Bobcat (4 base + 0 range + 2 movement + 3 enemy movement + 2 minimum range = 11): rolled 9, miss!
- Fires Medium Laser at A5 Bobcat (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 11, hit Right Torso (3/8 armor remains)!
- Gains 9 heat, sinks 10!

Mk Locust 2
- Fires LRM-5 at A5 Bobcat (4 base + 0 range + 2 movement + 3 enemy movement + 2 minimum range = 11): rolled 6, miss!
- Fires LRM-5 at A5 Bobcat (4 base + 0 range + 2 movement + 3 enemy movement + 2 minimum range = 11): rolled 9, miss!
- Fires Medium Laser at A5 Bobcat (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 2, miss!
- Gains 9 heat, sinks 10!

S1 Coyote
- Fires Snub-Nose PPC at Mk Locust 2 (4 base + 2 range + 2 movement + 2 enemy movement = 20): rolled 8, miss!
- Gains 12 heat, sinks ???!



End Phase:
S1 Coyote
- Critical chance in Center Torso! 3 critical hits sustained!
- - Gyro hit!
- - Engine hit!
- - Gyro destroyed! `Mech destroyed!



Physical Combat Phase:
A5 Bobcat
- Attacks M1 Shadow Hawk with Retractable Blade (4 base + 3 movement + 2 enemy movement - 2 retractable blade = 7): rolled 7, hit Right Torso (0/18 armor, 10/13 structure remains)! Critical chance!

M1 Shadow Hawk
- Kicks A5 Bobcat (4 base + 3 movement + 3 enemy movement - 2 kick = 8): rolled 5, miss!



End Phase:
M1 Shadow Hawk
- Critical chance in Right Torso! 1 critical hit sustained!
- - LRM-5 destroyed!
- Must pass a piloting test or fall (4 base + 0 missed kick = 4): rolled 6, succeeds!





Sergeant Damaris Golde couldn’t have told you his own name past the haze of nausea and pain that shrouded his senses. He couldn’t have brought his Hermes’ fusion engine up to power; nor even delivered the code-phrase to unlock his `Mech’s computer. Vague forms moving beyond the edges of his vision like hungry sharks waiting to swallow him home. He knew more than simply pain, however.

Damaris Golde knew that his lancemates needed him. Wobbling wildly on its single leg, the Hermes’ gyro skipped again and again as her pilot’s head swam. Its weapons tracked wildly, seeking arms flailing to maintain balance.

The sharp tone of a lock-on filled Damaris’ ears for a few eternal seconds before his thumb speared the firing stud on his right joystick and triggered the Hermes’ primary interlock circuit. The bark of his autocannon filled his ears, each shell beginning with the metallic clang of a hammer on casing as the autocannon fired; the rush of air as the propellant burned; and the whistling as the now-empty five-sided rotary shell spat out of the back of the `Mech and spun through the air like an inattentive jogger throwing an empty water bottle over his shoulder.

The Coyote staggered as a slug caught it square in the back, then fell head first into the acidic waters of the lake as its gyro disintegrated.




Mission Objective:
Drive Off the 17th Arcturan Guards (5/6)

Secondary Objective:
Destroy or Disable the 17th Arcturan Guards (Failed!)
Evade the enemy Heavy `Mech (Succeeded!)





Enemy Movement Modifiers:
A5) B0C-13T Bobcat (ACE) – [+3 jumped]








M1) SHD-2H Shadow Hawk
Weight: 55 tons (Medium)
HD A(S): 4/9 (3/3)
LT A(S): 0/18 (10/13)
LT R A(S): 1/6
CT A(S): 17/23 (18/18)
CT R A(S): 8/8
RT A(S): 2/18 (13/13)
RT R A(S): 6/6
LA A(S): 0/16 (9/9)
RA A(S): 16/16 (9/9)
LL A(S): 1/16 (13/13)
RL A(S): 14/16 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/3
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Lieutenant S.G. Erasmus Chatzi
Mechwarrior Player: Sair
Mechwarrior Status: OK!
Armament:
Autocannon/5 – LT (Heat: 1, Ammo: 11, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
LRM-5 – RT (Heat: 2, Ammo: 20, Range: (L:21 M:14 S:7 Min:6), Status: Destroyed!)
SRM-2 – HD (Heat: 2, Ammo: 42, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

M2) HER-2S Hermes II
Weight: 40 tons (Medium)
HD A(S): 5/9 (3/3)
LT A(S): 7/14 (10/10)
LT R A(S): 5/5
CT A(S): 8/17 (12/12)
CT R A(S): 6/6
RT A(S): 0/14 (10/10)
RT R A(S): 5/5
LA A(S): 0/11 (2/6)
RA A(S): 1/11 (6/6)
LL A(S): 12/14 (10/10)
RL A(S): 0/14 (0/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 0/0/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Sergeant Damaris Golde
Mechwarrior Player: Pinguliten
Mechwarrior Status: Broken back, Broken skull (7+)!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – LA (Heat: 2, Range: (L:3 M:2 S:1), Status: OK!)
Autocannon/5 – RT (Heat: 1, Ammo: 14, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Critical Damage: Left Upper Arm Actuator destroyed, Right Leg Blown Off!
Notes: 1 hand

M3) HMR-2M Hammer 1
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 0/10 (0/7)
LT R A(S): 4/4
CT A(S): 0/15 (6/10)
CT R A(S): 4/4
RT A(S): 0/10 (7/7)
RT R A(S): 4/4
LA A(S): 0/10 (0/5)
RA A(S): 10/10 (5/5)
LL A(S): 9/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 4/30
Overheat Penalty: Movement reduced to 4/6/0!
Heat Sinks: 12
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Karan Stephanopoulos
Mechwarrior Player: BatteredFeltFedora
Mechwarrior Status: OK!
Armament:
LRM-5 – RT (Heat: 2, Ammo: 19, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Engine hit! Gyro hit! Destroyed!
Notes: 2 hands

M4) CDA-3C (field refit) Cicada
Weight: 40 tons (Class)
HD A(S): 4/9 (3/3)
LT A(S): 6/6 (10/10)
LT R A(S): 3/3
CT A(S): 11/11 (12/12)
CT R A(S): 6/6
RT A(S): 6/6 (10/10)
RT R A(S): 3/3
LA A(S): 4/4 (6/6)
RA A(S): 4/4 (6/6)
LL A(S): 6/6 (10/10)
RL A(S): 6/6 (10/10)
Heat: 6/30
Overheat Penalty: Movement reduced to 6/9/0!
Heat Sinks: 11
Movement: 7/11/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: PFC Stavros Andreou
Mechwarrior Player: Rhobot Mk. II
Mechwarrior Status: Caught in a cloud of transplex vapor (3+)!
Armament:
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 M:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – RL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Small Laser – LL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no arm actuators

M5) HER-1S Hermes
Weight: 30 tons (Light)
Mechwarrior Name: Lieutenant J.G. Lycoris Asker
Mechwarrior Player: LeschNyhan
Mechwarrior Status: Flash burns (3+), Killed in Action!
Notes: Destroyed!

M6) VAL-QA Valkyrie
Weight: 30 tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 7/12 (7/7)
LT R A(S): 2/2
CT A(S): 14/14 (10/10)
CT R A(S): 4/4
RT A(S): 2/12 (7/7)
RT R A(S): 2/2
LA A(S): 9/9 (5/5)
RA A(S): 4/9 (5/5)
LL A(S): 3/12 (7/7)
RL A(S): 12/12 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11
Movement: 5/8/5
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Corporal Hector Halas
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: OK!
Armament:
Medium Laser –RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 – LT (Heat: 4, Ammo: 3, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand

M7) SDR-5V Spider
Weight: 30 tons (Light)
Mechwarrior Name: PFC Flavian Gryphon
Mechwarrior Player: cafel
Mechwarrior Status: 2nd degree burns (3+), Killed!
Notes: Destroyed!

M8) HMR-2M Hammer 2
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 0/10 (0/7)
LT R A(S): 4/4
CT A(S): 0/15 (0/10)
CT R A(S): 0/4
RT A(S): 2/10 (7/7)
RT R A(S): 4/4
LA A(S): 10/10 (5/5)
RA A(S): 10/10 (5/5)
LL A(S): 14/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 3/30
Overheat Penalty:
Heat Sinks: 12 11
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Vernados Zane
Mechwarrior Player: Slaan
Mechwarrior Status: OK!
Armament:
LRM-5 – RT (Heat: 2, Ammo: 20, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: Destroyed!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Gyro hit! Left arm blown off! Destroyed!
Notes: 2 hands

M9) Catapult
Status: Unknown

M10) Stalker
Status: Unknown

Mj) LCT-1M Locust 1
Weight: 20 tons (Light)
HD A(S): 3/3 (3/3)
LT A(S): 2/2 (5/5)
LT R A(S): 1/1
CT A(S): 2/2 (6/6)
CT R A(S): 1/1
RT A(S): 2/2 (5/5)
RT R A(S): 1/1
LA A(S): 1/1 (3/3)
RA A(S): 1/1 (3/3)
LL A(S): 1/1 (4/4)
RL A(S): 1/1 (4/4)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 8/12/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Patil Jackson
Mechwarrior Player: LeschNyhan
Mechwarrior Status: OK!
Armament:
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-5 – RA (Heat: 1, Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – RA (Heat: 1, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

Mk) LCT-1M Locust 2
Weight: 20 tons (Light)
HD A(S): 3/3 (3/3)
LT A(S): 2/2 (5/5)
LT R A(S): 1/1
CT A(S): 2/2 (6/6)
CT R A(S): 1/1
RT A(S): 2/2 (5/5)
RT R A(S): 1/1
LA A(S): 1/1 (3/3)
RA A(S): 1/1 (3/3)
LL A(S): 1/1 (4/4)
RL A(S): 1/1 (4/4)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 8/12/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Norman King
Mechwarrior Player: Cafel
Mechwarrior Status: OK!
Armament:
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-5 – RA (Heat: 1, Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – RA (Heat: 1, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators





17th Arcturan Guards
A1) WLF-1 Wolfhound
Weight: 35 tons (Light)
Notes: Fled!

A2) COM-2D Commando
Weight: 25 tons (Light)
Notes: Fled!

A3) CLNT-2-3T Clint
Weight: 40 tons (Medium)
Notes: Fled!

A4) BZK-F2 Hollander
Weight: 35 tons (Light)
Mechwarrior Status: KIA!
Notes: 2 hands

A5) B0C-13T Bobcat
Weight: 45 tons (Medium)
Overheat Penalty: None
Movement: 6/9/6
Mechwarrior Status: OK!
Armament:
PPC, 2x Medium Laser, Retractable Blade
Critical Damage: None!
Notes: 1 hand, ACE

A6) GRF-1S Griffin
Weight: 55 tons (Medium)
Mechwarrior Status: KIA!
Notes: 2 hands

S1) WIL-3C Coyote
Weight: 65 tons (Heavy)
Mechwarrior Status: KIA!
Notes: 1 hand

S2) JKR-10R Jackrabbit
Weight: 25 tons (Light)
Mechwarrior Status: KIA!
Notes: 1 hand