The Let's Play Archive

Battletech

by PoptartsNinja

Part 233: Jeronimo: Hard Landing - Turn 4-1

Hard Landing: Tactical Update 4

Movement Phase
Y1 Stalker
- Must pass skidding test (2 base - 1 distance = 1): automatic success!

Y2 Battlemaster
- Must pass skidding test (2 base - 1 distance = 1): automatic success!

Y4 Atlas
- Must pass a piloting test or fall (1 base + 3 gyro hit + 0 ran with a gyro hit = 4): rolled 8, succeeds!

Y9 Raven
- Must pass skidding test (2 base = 2): automatic success!



Combat Phase
Y1 Stalker
- Fires Large Laser at T5 Hephaestus (A) (1 base + 4 range + 2 movement + 4 enemy movement = 11): rolled 6, miss!
- Fires Large Laser at T5 Hephaestus (A) (1 base + 4 range + 2 movement + 4 enemy movement = 11): rolled 5, miss!
- Fires LRM-10 at T5 Hephaestus (A) (1 base + 2 range + 2 movement + 4 enemy movement - 0 iLK blocked by ECM = 9): rolled 8, miss!
- Fires LRM-10 at T5 Hephaestus (A) (1 base + 2 range + 2 movement + 4 enemy movement - 0 iLK blocked by ECM = 9): rolled 7, miss!
- Gains 30 heat, sinks 30!

Y2 Battlemaster
- Torso twists to threaten hex 0624
- Attempts to fire on V3 Donar 3 (Line of Sight is 50/50, target chooses not to engage): no Line of Sight to target!
- Fires PPC at H5 Warhammer IIC (1 base + 4 range + 2 movement + 1 enemy movement + 1 secondary target = 9): rolled 5, miss!
- Gains 12 heat, sinks 27!

Y3 Crockett
- Fires Autocannon/10 at V3 Donar 3 (1 base + 2 range + 3 movement + 4 enemy movement = 10): rolled 8, miss!
- Fires Large Laser at V3 Donar 3 (1 base + 2 range + 3 movement + 4 enemy movement = 10): rolled 6, miss!
- Fires Large Laser at V3 Donar 3 (1 base + 2 range + 3 movement + 4 enemy movement = 10): rolled 6, miss!
- Gains 22 heat, sinks 22!

Y4 Atlas
- Fires Gauss Rifle at H4 Incubus 2 (0 base + 4 range + 2 movement + 4 enemy movement = 10): rolled 5, miss!
- Gains 3 heat, sinks 30!

Y5 Cataphract
- Fires PPC at V3 Donar 3 (1 base + 0 range + 0 movement + 4 enemy movement = 5): rolled 4, miss!
- Fires Autocannon/10 at V3 Donar 3 (1 base + 0 range + 0 movement + 4 enemy movement = 5): rolled 11, hit Front (6/16 armor remains)!
- Fires Medium Laser at V3 Donar 3 (1 base + 2 range + 0 movement + 4 enemy movement = 7): rolled 9, hit Right Side (9/14 armor remains)!
- Fires Medium Laser at V3 Donar 3 (1 base + 2 range + 0 movement + 4 enemy movement = 7): rolled 6, miss!
- Gains 21 heat, sinks 24!

Y6 Archer
- Fires LRM-20 at H4 Incubus 2 (1 base + 2 range + 1 movement + 4 enemy movement + 1 partial cover – 1 iLK missiles = 8): rolled 5, miss!
- Fires LRM-20 at H4 Incubus 2 (1 base + 2 range + 1 movement + 4 enemy movement + 1 partial cover – 1 iLK missiles = 8): rolled 7, miss!
- Fires Medium Laser at V3 Donar 3 (1 base + 4 range + 1 movement + 4 enemy movement + 1 secondary target = 11): rolled 3, miss!
- Gains 16 heat, sinks 15!

Y7 Charger
- Fires Autocannon/20 at V3 Donar 3 (1 base + 0 range + 2 movement + 4 enemy movement = 7): rolled 6, miss!
- Fires Medium Laser at V3 Donar 3 (1 base + 0 range + 2 movement + 4 enemy movement = 7) : rolled 8, hit Front (1/16 armor remains)!
- Fires SRM-6 at V3 Donar 3 (1 base + 0 range + 2 movement + 4 enemy movement - 1 iLK Missiles = 6) : rolled 6, 5 missiles hit Left Side (12/14 armor remains), Front (0/16 armor, 2/3 structure remains (Critical chance!)), Rotors (1/2 armor remains), Front (0/3 structure remains (vehicle destroye!)), vehicle destroyed!
- Fires SRM-6 at V3 Donar 3 (1 base + 0 range + 2 movement + 4 enemy movement - 1 iLK Missiles = 6) : rolled 6, 3 missiles hit vehicle destroyed, vehicle destroyed, vehicle destroyed!
- Fires Small Laser at V3 Donar 3 (1 base + 4 range + 2 movement + 4 enemy movement = 11): rolled 7, miss!
- Gains 21 heat, sinks 19!

Y8 Flashman
- Fires at V3 Donar, target already destroyed!
- Gains 1 heat, sinks 30!

Y9 Raven
- Fires Medium Laser at H4 Incubus 2 (1 base + 4 range + 2 movement + 4 enemy movement = 11): rolled 9, miss!
- Fires Medium Laser at H4 Incubus 2 (1 base + 4 range + 2 movement + 4 enemy movement = 11): rolled 10, miss!
- Fires MRM-10 at H4 Incubus 2 (1 base + 4 range + 2 movement + 4 enemy movement - 1 iLK Missiles = 10): rolled 8, miss!
- Fires MRM-10 at H4 Incubus 2 (1 base + 4 range + 2 movement + 4 enemy movement - 1 iLK Missiles = 10): rolled 6, miss!
- Gains 16 heat, sinks 18!

Y10 Po 1
- Fires MRM-10 at H4 Incubus 2 (1 base + 2 range + 1 movement + 4 enemy movement + 1 partial cover - 1 iLK Missiles = 8): rolled 5, miss!
- Fires MRM-10 at H4 Incubus 2 (1 base + 2 range + 1 movement + 4 enemy movement + 1 partial cover - 1 iLK Missiles = 8): rolled 11, 10 missiles hit Center Torso (10/15 armor remains), Center Torso(5/15 armor remains)!
- Fires MRM-10 at H4 Incubus 2 (1 base + 2 range + 1 movement + 4 enemy movement + 1 partial cover - 1 iLK Missiles = 8): rolled 8, 8 missiles hit Left Leg (damage blocked by terrain), Right Leg (damage blocked by terrain)!
- Gains 13 heat, sinks 18!

Y11 Po 2
- Fires MRM-10 at H4 Incubus 2 (1 base + 2 range + 2 movement + 4 enemy movement - 1 iLK Missiles = 8): rolled 8, 6 missiles hit Right Leg (9/14 armor remains), Right Arm (9/10 armor remains)!
- Fires MRM-10 at H4 Incubus 2 (1 base + 2 range + 2 movement + 4 enemy movement - 1 iLK Missiles = 8): rolled 5, miss!
- Fires MRM-10 at H4 Incubus 2 (1 base + 2 range + 2 movement + 4 enemy movement - 1 iLK Missiles = 8): rolled 9, 10 missiles hit Center Torso (0/15 armor remains), Left Torso Leg (5/10 armor remains)!
- Gains 2 heat, sinks 18!

Y12 Phoenix Hawk
- Fires Large Laser at H4 Incubus 2 (1 base + 0 range + 2 movement + 4 enemy movement = 7): rolled 4, miss!
- Fires Medium Laser at H4 Incubus 2 (1 base + 0 range + 2 movement + 4 enemy movement = 7): rolled 8, hit Right Arm (4/10 armor remains)!
- Fires Medium Laser at H4 Incubus 2 (1 base + 0 range + 2 movement + 4 enemy movement = 7): rolled 7, hit Right Torso (5/10 armor remains)!
- Fires Machine Gun at H4 Incubus 2 (1 base + 0 range + 2 movement + 4 enemy movement = 7): rolled 3, miss!
- Fires Machine Gun at H4 Incubus 2 (1 base + 0 range + 2 movement + 4 enemy movement = 7): rolled 12, hit Left Leg (12/14 armor remains)!
- Gains 16 heat, sinks 15!

H1 Thresher
- Fires Ultra AC/10 (Ultra) at Y12 Phoenix Hawk (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 10, 2 rounds hit Center Torso (13/23 armor remains), Center Torso (3/23 armor remains)!
- Fires ER Medium Laser at Y12 Phoenix Hawk (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 6, miss!
- Fires Medium Pulse Laser at Y12 Phoenix Hawk (3 base + 2 range + 2 movement + 3 enemy movement - 2 pulse laser = 8): rolled 7, miss!
- Fires Medium Pulse Laser at Y12 Phoenix Hawk (3 base + 2 range + 2 movement + 3 enemy movement - 2 pulse laser = 8): rolled 9, hit Right Torso (11/18 armor remains)!
- Fires SRM-6 (Inferno) at Y12 Phoenix Hawk (3 base + 2 range + 2 movement + 3 enemy movement = 10): rolled 4, miss!
- Fires SRM-6 (Inferno) at Y12 Phoenix Hawk (3 base + 2 range + 2 movement + 3 enemy movement = 10): rolled 4, miss!

H3 Incubus
- Fires Large Pulse Laser at Y9 Raven (3 base + 2 range + 2 movement + 2 enemy movement - 2 Pulse Laser = 7): rolled 7, hit Left Torso (2/12 armor remains)!
- Fires ER Medium Laser at Y9 Raven (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 11, hit Right Leg (5/12 armor remains)!
- Fires ER Medium Laser at Y9 Raven (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 7, miss!

H4 Incubus 2
- Fires ER PPC at Y11 Po (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 10, hit Right Leg (0/14 armor, 9/10 structure remains (Critical chance!))!
- Fires ER Medium Laser at Y11 Po (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 10, hit Left Torso (8/15 armor remains)!

H5 Warhammer IIC
- Fires ER PPC at Y7 Charger (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 5, miss!
- Fires ER PPC at Y7 Charger (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 2, miss!

T5 Hephaestus Scout Tank (A)
- Fires LRM-15 w/ Artemis IV at Y1 Stalker (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 7, miss!

T6 Hephaestus Scout Tank (B)
- Fires ER Medium Laser at H8 Flashman (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 9, hit Left Leg (5/27 armor remains)!
- Fires ER Medium Laser at H8 Flashman (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 7, miss!

T1 Mars Assault Vehicle
- Holds fire!

T2 Athena Combat Vehicle
- Fires Gauss Rifle at Y1 Stalker (3 base + 4 range + 2 movement + 1 enemy movement - 1 targeting computer = 9): rolled 8, miss!
- Fires Gauss Rifle at Y1 Stalker (3 base + 4 range + 2 movement + 1 enemy movement - 1 targeting computer = 9): rolled 5, miss!
- Fires LRM-10 at Y1 Stalker (3 base + 4 range + 2 movement + 1 enemy movement = 10): rolled 7, miss!

V1 Donar 1
- Fires ER Large Laser at Y5 Cataphract (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 8): rolled 9, hit Right Arm (12/22 armor remains)!

V3 Donar 3
- Fires ER Large Laser at Y5 Cataphract (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 9, hit Right Arm (2/22 armor remains)!
- Fires Streak SRM-2 at Y5 Cataphract (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 2, miss!
- Fires Streak SRM-2 at Y5 Cataphract (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 8, 2 missiles hit Right Torso (14/16 armor remains), Left Torso (14/16 armor remains)!

V4 Anhur Gunship
- Fires Gauss Rifle at Y8 Flashman (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 11, hit Right Arm (9/24 armor remains)!



End Phase:
H4 Incubus 2
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 6, succeeds!

Y5 Cataphract
- Must pass a piloting test or fall (2 base + 1 massive damage = 3): rolled 9, succeeds!

Y8 Flashman
- Must pass a piloting test or fall (2 base + 1 massive damage = 3): rolled 7, succeeds!

Y11 Po
- Critical chance in Right Leg! No critical hits sustained!

Y12 Phoenix Hawk
- Must pass a piloting test or fall (1 base + 1 massive damage = 2): automatic success!



Physical Combat Phase:
Y12 Phoenix Hawk
- Kicks H4 Incubus (2 base + 2 movement + 4 enemy movement - 2 kick = 6): rolled 8, hit Right Arm (0/10 armor, 0/5 structure remains)! Limb blown off!
- - Damage transfers to right Torso (4/10 armor remains)



End Phase:
H4 Incubus 2
- Must pass a piloting test or fall (4 base + 0 kicked = 4): rolled 11, succeeds!





“Armor’s gone,” Zdenko Horvat reported in cheerful tones that belied the gravity of his announcement. He delivered the line with the same profound unconcern as a man on Sian discussing the weather on Terra. “They don’t look like much, but they hit damn hard. I can see why the snakes had so much trouble with them.”

“We’ll just have to kill them before they kill us,” Reece Collier replied. Her deep, masculine voice was never distinct over normal radio; but was perfectly clear now that the company had switched to laser-comms. Only really viable at close-range due to the slowness of the tracking systems, the Death Commandos’ laser-based communications net was a huge asset in a fight like this. It let them operate even amid the electronic interference the Clans seemed to generate almost as some sort of mid-battle ritual.

The heavy roaring of four massive jet engines overwhelmed Reece’s voice for a few moment as her microphones struggled to filter it out. The massive Clan jet VTOL screamed towards her position, banking as it came. The Gauss Rifle poking from the nose skewered her cockpit for a brief instant before the VTOL slewed out of position.

“Knock out the birds,” Terrance Williams ordered. “Then the beetles. After that, we’ll have a clear advantage over the `Mech forces on the field.”





Mission Objective:

Destroy All Clan Forces (5/15)
OR
Destroy All Tyre Aerospace Fighters (0/6)





Key:
Y1 Stalker, Y2 Battlemaster, Y3 Crockett, Y4 Atlas
Y5 Cataphract, Y6 Archer, Y7 Charger, Y8 Flashman
Y9 Raven, Y10 Po 1, Y11 Po 2, Y12 Phoenix Hawk

Enemy Movement Modifiers:
H1 Thresher: +1 Ran
H3 Incubus: +4 Ran
H4 Incubus 2: +4 Ran
H5 Warhammer IIC: +1 Walked
T1 Mars Assault Vehicle: +0 Flanked
T2 Athena Combat Vehicle: +2 Flanked
T5 Hephaestus Scout Tank (A): +4 Flanked
T6 Hephaestus Scout Tank (B): +4 Flanked
V1 Donar 3: +4 Flanked (Height 3)
V4 Anhur Assault Helicopter: +4 Flanked (Height 3)