Part 24: Hostage Situation - Turn 1
Hostage Situation: Tactical Update 1Vindicator ahead, Clueless said coolly, all business now that things had gotten serious.
Annie frowned, the Capellans were patrolling. That wasnt good. Lets light em up, bunny bear, she whispered, giving her faded pink teddy a hug for good luck. If theyve hurt any of the kids, well make them pay.
Engine Joe coughed into the mic. Someone want to bait em? Draw that fucking potbellied Vindicator into a fuckin trap maybe? How bout you, Bobby?
The Navajo Wolf growled into his microphone by way of response. Annie couldnt tell if it was assent or if he was off to do something else.
Just keep em clear of us, ese, Cortez called over the radio. Hed rounded up about half the astechs, Mechwarriors waiting for repairs, and really anyone standing around with a Caballero unit patch. Most of them hed set to defend the repair baythe Capellans would love to hit a bunch of broken down Mechs, but the rest hed organized into a makeshift infantry squad. For all his confidence that the astechs hated him, they were still La Familia. Theyd follow him into hell for those kids.
Enemy Forces
D1 WHM-6L Warhammer
D2 VND-1R Vindicator
D3 CTF-1X Cataphract
D4 BJ-1 Blackjack
I1 Capellan Militia
I2 Capellan Militia
I3 Death Commando Infantry
I4 Capellan Militia
V1 Heavy Wheeled APC (MG Variant)
V2 Zhukov Heavy Tank
V3 Goblin Medium Tank
V4 SRM Carrier
Turn 1 OpForce Movement:
D1 Remained Stationary
D2 Walked
D3 Remained Stationary
D4 Walked
I1 Remained Stationary
I2 Remained Stationary
I3 Boarded Vehicle
I4 Remained Stationary
V1 Remained Stationary
V2 Cruised
V3 Remained Stationary
V4 Remained Stationary
Mission Objectives
Rescue the Hostages Not All Hostages Die, All Capellan Infantry Surrenders or Destroyed! (Total Victory)
Bury the Hostages All Hostages Die but All Capellan Forces Destroyed (Partial Victory)
Player Status
SS Lil Sure Shot RFL-3N Rifleman
Weight: 60 tons (Heavy)
HD A(S): 6/6 (3/3)
LT A(S): 15/15 (14/14)
LT R A(S): 2/2
CT A(S): 22/22 (20/20)
CT R A(S): 4/4
RT A(S): 15/15 (14/14)
RT R A(S): 2/2
LA A(S): 15/15 (10/10)
RA A(S): 15/15 (10/10)
LL A(S): 12/12 (14/14)
RL A(S): 12/12 (14/14)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Annie Sue Hurd
Mechwarrior Player: Tempest_56
Mechwarrior Status: OK!
Armament:
Large Laser RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
AC5 RA (Heat: 0, Ammo: 0, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
AC5 LA (Heat: 0, Ammo: 0, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Medium Laser RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: no hands or lower arm actuatorsmay not punch, may fire arm-mounted weapons into rear arc.
S2 Scout Snipers
Platoon(4/4)
Type: Sniper
Weapon: Sniper Rifle
Player: Tempest_56
Movement MP: 1
Range: 6 hexes
Notes: May snipe or double-tap at infantry or vehicles. Arrives in 4 turns via unspecified transport.
St Stubby HBK-4G Hunchback
Weight: 50 tons (Medium Class)
HD A(S): 9/9 (3/3)
LT A(S): 20/20 (12/12)
LT R A(S): 4/4
CT A(S): 26/26 (16/16)
CT R A(S): 5/5
RT A(S): 20/20 (12/12)
RT R A(S): 4/4
LA A(S): 16/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 20/20 (12/12)
RL A(S): 20/20 (12/12)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 13
Movement: 4/6/0
Mechwarrior: Pilot 3, Gunnery 5
Mechwarrior Name: Andre Clueless Norris
Mechwarrior Player: Polaron
Mechwarrior Status: OK!
Armament:
AC20 RT (Heat: 7, Ammo: 10, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Notes: 2 handsmay punch with either arm (may not punch with right arm if WEP is fired)
La Dama Muerta
Player: Polaron
May either use a Distracting Tirade or Mock and Berate the Capellans once per turn.
FY Sir Fuck You LNC25-01 Lancelot
Weight: 60 tons (Heavy)
HD A(S): 7/7 (3/3)
LT A(S): 16/16 (14/14)
LT R A(S): 10/10
CT A(S): 21/21 (20/20)
CT R A(S): 16/16
RT A(S): 16/16 (14/14)
RT R A(S): 10/10
LA A(S): 14/14 (10/10)
RA A(S): 14/14 (10/10)
LL A(S): 14/14 (14/14)
RL A(S): 14/14 (14/14)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 13 (double capacity)
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Rebecca Divot Moss
Mechwarrior Player: Mahoshonen
Mechwarrior Status: OK!
Armament:
PPC RT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Large Laser RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: No hands or lower arm actuatorsmay not punch, may fire arm-weapons into rear arc
S1 Scout Sapper
Player: Mahoshonen
May use either a booby traps on enemy infantry within 4 hexes, or pyrotechnics on an enemy Mech within 6. Has 2 MP.
F Firewalker CPLT-C1 Catapult
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 19/19 (15/15)
LT R A(S): 8/8
CT A(S): 24/24 (21/21)
CT R A(S): 11/11
RT A(S): 19/19 (15/15)
RT R A(S): 8/8
LA A(S): 13/13 (10/10)
RA A(S): 13/13 (10/10)
LL A(S): 18/18 (15/15)
RL A(S): 18/18 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 15
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Engine Joe Running Wild
Mechwarrior Player: Red_Mage
Mechwarrior Status: OK!
Armament:
LRM 15 RA (Heat: 5, Ammo: 16, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM 15 LA (Heat: 5, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: No hands or lower arm actuatorsmay not punch, may fire arm-weapons into rear arc
TA Tech Platoon APC
Weight: 10 tons (Light)
Front A(S): 10/10 (1/1)
Left A(S): 8/8 (1/1)
Right A(S): 8/8 (1/1)
Turret A(S): 4/4 (1/1)
Rear A(S): 10/10 (1/1)
Movement: 6/9
Driver: Pilot 4, Gunnery 6
Player: Red_Mage
Tank Status: Ok!
Armament:
Machine Gun Turret (Ammo: 200, Range: (L:3 M:2 S:1), Status: OK!)
Notes: Currently Carrying Tech Platoon
TP Tech Platoon (30/30)
Type: SRM Infantry
Weapon: SRM
Gunnery: 5
Anti-Mech: 3
Player: Red_Mage
Movement MP: 2
Range: To-hit modifier: 0: -1, 1-2: 0, 3-4: +2, 5-6 +4
Notes: 1 round of Inferno ammo, currently carried by TA APC
Sw Skinwalker WVR-6M Wolverine
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 20/20 (13/13)
LT R A(S): 6/6
CT A(S): 25/25 (18/18)
CT R A(S): 8/8
RT A(S): 20/20 (13/13)
RT R A(S): 6/6
LA A(S): 18/18 (9/9)
RA A(S): 18/18 (9/9)
LL A(S): 19/19 (13/13)
RL A(S):19/19 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 14
Movement: 5/8/5
Mechwarrior: Pilot 2, Gunnery 3
Mechwarrior Name: Navajo Wolf Bobby Begay
Mechwarrior Player: Bobbin Threadbare
Mechwarrior Status: OK!
Armament:
Large Laser RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 LT (Heat: 3, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Notes: 2 handsmay punch with either arm (may not punch with right arm if WEP is fired)
Special Ability: Eights to Aces (2/2)
S3 Scout Company(30/30)
Type: Caballeros Scouts
Weapon: Submachine Guns and Grenades
Gunnery: 3
Anti-Mech: 4
Player: Bobbin Threadbare
Movement MP: 3
Range: To-hit modifier: 0: -2, 1: 0, 2: +3
Notes: Double damage to all targets at range 0, deals an extra d6 to all targets at range 1, Arrives in 5 turns
T1 Unspecified Transport (Arrives in 3 turns)
Enemy Status
D1 WHM-6L Warhammer
Moved: 0
Damage: None
Status: Fine / Overheating (penalty) / Confused / Lost Target
Armament: Unknown
Notes:
D2 VND-1R Vindicator
Moved: 3
Damage: None
Status: Fine / Overheating (penalty) / Confused / Lost Target
Armament: Unknown
Notes:
D3 CTF-1X Cataphract
Moved: 0
Damage: None
Status: Fine / Overheating (penalty) / Confused / Lost
Armament: Unknown
Notes:
D4 BJ-1 Blackjack
Moved: 4
Damage: None
Status: Fine / Overheating (penalty) / Confused / Lost
Armament: Unknown
Notes:
I1 Capellan Militia (30/30)
Moved: 0
Damage: None
Status: Fine
Armament: Ballistic Rifle
Notes:
I2 Capellan Militia (30/30)
Moved: 0
Damage: None
Status: Fine
Armament: Ballistic Rifle
Notes:
I3 Death Commando Infantry (21/21)
Moved:0
Damage: None
Status: Fine
Armament: SRM
Notes: Being Transported By Goblin Medium Tank
I4 Capellan Militia (30/30)
Moved: 0
Damage: None
Status: Fine
Armament: Flamer
Notes:
V1 Heavy Wheeled APC (MG Variant)
Moved: 0
Damage: None
Status: Fine
Armament: 6 Machine Guns
Notes:
V2 Zhukov Heavy Tank
Moved: 2
Damage: None
Status: Fine
Armament: AC 10, AC 10, SRM 6
Notes:
V3 Goblin Medium Tank
Moved: 0
Damage: None
Status: Fine
Armament: Large Laser, Machine Gun
Notes: Transporting I3
V4 SRM Carrier
Moved: 0
Damage: None
Status: Fine
Armament: SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6
Notes:
Mechwarriors, you will be getting a PM / E-Mail in a few minutes
Alert! Bobbin Threadbare, I don't have an e-mail and you don't have PMs. I'ma need an E-Mail asap.