The Let's Play Archive

Battletech

by PoptartsNinja

Part 248: Jeronimo: Meltdown - Turn 4

Meltdown: Tactical Update 4

Movement Phase
- Truck MP reduced by heat!



Combat Phase
Y1 Stalker
- Fires Medium Laser at J3 Cyclops IIC (1 base + 2 range + 2 movement + 1 enemy movement = 6): rolled 5, miss!
- Fires Medium Laser at J3 Cyclops IIC (1 base + 2 range + 2 movement + 1 enemy movement = 6): rolled 7, hit Left Leg (24/29 armor remains)!
- Fires Medium Laser at J3 Cyclops IIC (1 base + 2 range + 2 movement + 1 enemy movement = 6): rolled 8, hit Right Torso (25/30 armor remains)!
- Fires Large Laser at J3 Cyclops IIC (1 base + 2 range + 2 movement + 1 enemy movement = 6): rolled 6, hit Right Arm (14/22 armor remains)!
- Fires SRM-6 at J3 Cyclops IIC (1 base + 2 range + 2 movement + 1 enemy movement - 1 iLK = 5): rolled 3, miss!
- Fires SRM-6 at J3 Cyclops IIC (1 base + 2 range + 2 movement + 1 enemy movement - 1 iLK = 5): rolled 7, 4 missiles hit Center Torso (32/34 armor remains), Center Torso (30/34 armor remains), Center Torso (28/34 armor remains), Right Torso (23/30 armor remains)!
- Gains 32 heat, sinks 30!

Y2 Banshee IIC
- Fires Clan ER PPC at hex 2218: No line of sight to target!
- Fires ER Small Laser at Y9 Po 2 (1 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover = 8): rolled 7, miss!
- Gains 9 heat, sinks 22!

Y3 Crockett
- Fires AC/10 at J4 Exterminator IIC (1 base + 2 range + 2 movement + 4 enemy movement = 9): rolled 9, hit Right Leg (11/21 armor remains)!
- Fires Large Laser at J4 Exterminator IIC (1 base + 2 range + 2 movement + 4 enemy movement = 9): rolled 7, miss!
- Fires SRM-6 at J4 Exterminator IIC (1 base + 2 range + 2 movement + 4 enemy movement - 0 iLK in ECM = 8): rolled 7, miss!
- Fires SRM-6 at J4 Exterminator IIC (1 base + 2 range + 2 movement + 4 enemy movement - 0 iLK in ECM = 8): rolled 7, miss!
- Gains 36 heat, sinks 22! Overheating!

Y4 Atlas
- Fires Gauss Rifle at J4 Exterminator IIC (0 base + 2 range + 2 movement + 4 enemy movement = 8): rolled 10, hit Right Torso (7/22 armor remains)!
- Fires MRM-40 at J4 Exterminator IIC (0 base + 2 range + 2 movement + 4 enemy movement - 0 iLK in ECM = 8): rolled 6, miss!
- Fires Medium Laser at J4 Exterminator IIC (0 base + 4 range + 2 movement + 4 enemy movement = 10): rolled 8, miss!
- Fires Medium Laser at J4 Exterminator IIC (0 base + 4 range + 2 movement + 4 enemy movement = 10): rolled 4, miss!
- Fires Medium Laser at J4 Exterminator IIC (0 base + 4 range + 2 movement + 4 enemy movement = 10): rolled 7, miss!
- Fires Medium Laser at J4 Exterminator IIC (0 base + 4 range + 2 movement + 4 enemy movement = 10): rolled 6, miss!
- Gains 36 heat, sinks 30! Overheating!

Y5 Archer
- Fires LRM-20 at J3 Cyclops IIC (1 base + 4 range + 0 movement + 1 spotter’s movement + 1 enemy movement + 1 indirect fire + 1 spotter fired this turn = 9): rolled 11, 20 missiles hit Left Torso (20/30 armor remains), Right Arm (9/22 armor remains), Left Leg (19/29 armor remains), Left Arm (4/22 armor remains)!
- Gains 9 heat, sinks 15!

Y6 Flashman
- Fires Large Laser at J4 Exterminator IIC (1 base + 0 range + 2 movement + 4 enemy movement = 7): rolled 7, hit Left Leg (13/21 armor remains)!
- Fires Large Laser at J4 Exterminator IIC (1 base + 0 range + 2 movement + 4 enemy movement = 7): rolled 8, hit Left Arm (11/16 armor remains)!
- Fires Medium Laser at J4 Exterminator IIC (1 base + 0 range + 2 movement + 4 enemy movement = 7): rolled 9, Right Arm (11/16 armor remains)!
- Fires Medium Laser at J4 Exterminator IIC (1 base + 0 range + 2 movement + 4 enemy movement = 7): rolled 8, hit Right Arm (6/16 armor remains)!
- Fires Medium Laser at J4 Exterminator IIC (1 base + 0 range + 2 movement + 4 enemy movement = 7): rolled 9, hit Right Arm (1/16 armor remains)!
- Gains 33 heat, sinks 30!

Y7 Raven
- Fires MRM-20 at J3 Cyclops IIC (1 base + 4 range + 2 movement + 1 enemy movement - 1 iLK = 7): rolled 9, 20 missiles hit Left Torso (25/30 armor remains), Left Arm (17/22 armor remains), Center Torso (23/34 armor remains), Left Arm (12/22 armor remains)!
- Fires MRM-20 at J3 Cyclops IIC (1 base + 4 range + 2 movement + 1 enemy movement - 1 iLK = 7): rolled 4, miss!
- Uses Recon Camera on J3 Cyclops IIC (1 base + 2 range + 2 movement + 1 enemy movement = 6): rolled 3, miss!
- - Spots Cyclops for Indirect Fire!
- Gains 13 heat, sinks 18!

Y8 Po 1
- Holds fire!
- Gains 5 heat, sinks 18!

Y9 Po 2
- Fires MRM-10 at J3 Cyclops IIC (1 base + 2 range + 2 movement + 1 enemy movement - 1 iLK = 5): rolled 12, 12 missiles hit Left Torso (15/30 armor remains), Right Torso (17/30 armor remains), Head (7/9 armor remains (Pilot hit!))!
- Fires MRM-10 at J3 Cyclops IIC (1 base + 2 range + 2 movement + 1 enemy movement - 1 iLK = 5): rolled 8, 12 missiles hit Left Arm (7/22 armor remains), Left Leg (2/22 armor remains), Right Torso (15/30 armor remains)!
- Gains 13 heat, sinks 18!

Y10 Phoenix Hawk
- Fires Large Laser ay J3 Cyclops IIC (1 base + 2 range + 3 movement + 1 enemy movement = 7): rolled 8, hit Right Torso (7/30 armor remains)!
- Gains 17 heat, sinks 15!

J1 Annihilator IIC
- Holds fire!

J2 Pillager IIC
- Fires Gauss Rifle at Y6 Flashman (3 base + 2 range + 1 movement + 2 enemy movement = 8): rolled 8, hit Left Torso (7/22 armor remains)!
- Fires Gauss Rifle at Y6 Flashman (3 base + 2 range + 1 movement + 2 enemy movement = 8): rolled 8, hit Center Torso (10/25 armor remains)!
- Fires ER Large Laser at Y6 Flashman (3 base + 2 range + 1 movement + 2 enemy movement = 8): rolled 8, hit Center Torso (0/25 armor remains)!
- Fires ER Large Laser at Y6 Flashman (3 base + 2 range + 1 movement + 2 enemy movement = 8): rolled 4, miss!
- Fires ER Large Laser at Y6 Flashman (3 base + 2 range + 1 movement + 2 enemy movement = 8): rolled 8, hit Right Arm (14/24 armor remains)!

J3 Cyclops IIC
- Fires Ultra AC/20 (Ultra) at Y1 Stalker (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 2, miss!
- Fires Streak SRM-6 at Y1 Stalker (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 5, fails to lock on!
- Fires Medium Pulse Laser at Y1 Stalker (3 base + 2 range + 2 movement + 2 enemy movement - 2 pulse laser = 7): rolled 8, hit Left Arm (16/23 armor remains)!
- Fires Medium Pulse Laser at Y1 Stalker (3 base + 2 range + 2 movement + 2 enemy movement - 2 pulse laser = 7): rolled 9, hit Left Torso (18/25 armor remains)!

J4 Exterminator IIC
- Fires TAG at Y4 Atlas (3 base + 2 range + 3 movement + 1 enemy movement = 9): rolled 11, TAGGED!
- Fires Medium Pulse Laser at Y3 Crockett (3 base + 2 range + 3 movement + 1 enemy movement + 1 secondary target - 2 pulse laser = 8): rolled 7, miss!
- Fires Medium Pulse Laser at Y3 Crockett (3 base + 2 range + 3 movement + 1 enemy movement + 1 secondary target - 2 pulse laser = 8): rolled 11, hit Left Torso (18/25 armor remains)!
- Fires Medium Pulse Laser at Y3 Crockett (3 base + 2 range + 3 movement + 1 enemy movement + 1 secondary target - 2 pulse laser = 8): rolled 9, hit Center Torso (18/25 armor remains)!
- Fires Medium Pulse Laser at Y3 Crockett (3 base + 2 range + 3 movement + 1 enemy movement + 1 secondary target - 2 pulse laser = 8): rolled 9, hit Center Torso (11/25 armor remains)!

J5 Unknown Heavy
- Fires Arrow IV Missile System (Homing) at Lower Left quadrant: rolled 6, hit!
- - Y4 Atlas is Tagged: rolled 8, hit directly! Missile hits Center Torso (17/47 armor remains)!

S1 Salamander
- Fires Inferno SRMs (OS) at Y3 Crockett (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 5, 3 missiles hit! Y3 Crockett gains 6 heat!
- Fires Flamer (Heat) at Y3 Crockett (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 11, 3 troopers hit! Y3 Crockett gains 6 heat!
- Fires Flamer (Damage) at Y3 Crockett (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 4, miss!

S2 Salamander
- Fires Inferno SRMs (OS) at Y4 Atlas (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 10, 2 missiles hit! Y4 Atlas gains 4 heat!
- Fires Flamer (Heat) at Y4 Atlas (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 8, 1 trooper hit! Y4 Atlas gains 2 heat!
- Fires Flamer (Damage) at Y4 Atlas (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 10, 2 troopers hit Right Leg (39/41 armor remains), Right Torso (30/32 armor remains)!

S3 Salamander

S4 Salamander
- Fires Inferno SRMs (OS) at Y1 Stalker (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 4, miss!
- Fires Flamer (Heat) at Y1 Stalker (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 6, 1 trooper hit! Y1 Stalker gains 2 heat!
- Fires Flamer (Damage) at Y1 Stalker (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 7, 3 troopers hit Right Torso (23/25 armor remains), Right Arm (21/23 armor remains), Right Torso (21/25 armor remains)!

S5 Salamander




End Phase:
J3 Cyclops IIC
- Must pass a 3+ consciousness test: rolled 9, succeeds!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 6, succeeds!

J4 Exterminator
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 7, succeeds!

Y6 Flashman
- Must pass a piloting test or fall (2 base + 1 massive damage + 2 incompatable cockpit = 5): rolled 6, succeeds!





Nkiruka Olisaemeka’s Active Probe let out a sharp, painful whine. “Wait!” She called loudly, “I have something! In the security bunkers, and—in the lava tubes?!”

“Just some of the geothermal equipment,” Cong Tsui replied casually. “Nobody could field infantry in this environment and even XTE suits would melt down in those steam vents. No, if they have infantry it’ll be inside the plant proper. Anything else would be suicidal.”

“As if the Clans have shown an intense-sense of self preservation before?” Nkiruka bit her lip, stifling the rest of her angry retort. The heat in her cockpit was oppressive already, so she understood Cong Tsui’s skepticism and yet her sensors painted a clear picture. “Negative, it’s not geothermal equipment. It’s moving around too much and—Cong! Whatever it is, it’s coming up! Look out!”




Mission Objective:

Secure the Geothermal Plant (0/5)

OR

Destroy Outflow Control Bunkers (0/2)





Key:
Y1 Stalker, Y2 Banshee IIC, Y3 Crockett, Y4 Atlas, Y5 Archer,
Y6 Flashman, Y7 Raven, Y8 Po 1, Y9 Po 2, Y10 Phoenix Hawk
T1 Nondescript Cargo Truck A, T2 Nondescript Cargo Truck B

Enemy Movement Mods
J1 Annihilator IIC: +1 Ran
J2 Pilliager IIC: +0 Walked
J3 Cyclops IIC: +1 Ran
J4 Exterminator IIC: +3 Jumped
J5 Unknown Heavy: +0 Walked
S1 Salamander: +0 Stationary
S2 Salamander: +0 Stationary
S3 Salamander: ???
S4 Salamander: +0 Stationary
S5 Salamander: ???


Y1 STLK-3F Stalker
Weight: 85 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 18/25 (18/18)
LT R A(S): 7/7
CT A(S): 36/36 (27/27)
CT R A(S): 11/11
RT A(S): 21/25 (18/18)
RT R A(S): 7/7
LA A(S): 16/23 (14/14)
RA A(S): 21/23 (14/14)
LL A(S): 25/25 (18/18)
RL A(S): 25/25 (18/18)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 20[30]
Movement: 3/5/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Cong Tsui
Mechwarrior Player: Olesh
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
iLK SRM-6 – RT (Heat: 4, Ammo: 22, Range: (L:9 M:6 S:3), Status: OK!)
iLK SRM-6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
iLK LRM-10 – RA (Heat: 6, Ammo: 12, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
iLK LRM-10 – LA (Heat: 6, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

Y2 Banshee IIC
Weight: 95 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 30/30 (20/20)
LT R A(S): 10/10
CT A(S): 47/47 (30/30)
CT R A(S): 12/12
RT A(S): 30/30 (20/20)
RT R A(S): 10/10
LA A(S): 31/31 (16/16)
RA A(S): 31/31 (16/16)
LL A(S): 39/39 (20/20)
RL A(S): 39/39 (20/20)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11[22]
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery1
Mechwarrior Name: Ho He
Mechwarrior Player: Chronojam
Mechwarrior Status: OK!
Armament:
Clan ER PPC – LT (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
Clan Ultra AC/10 – RT (Heat: 3/shot, Ammo: 20, Range: (L:18 M:12 S:6), Status: OK!)
Clan ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Critical Damage: None!
Notes: 2 hands

Y3 CRK-5003-0 Crockett
Weight: 85 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 18/25 (18/18)
LT R A(S): 11/11
CT A(S): 11/35 (27/27)
CT R A(S): 19/19
RT A(S): 25/25 (18/18)
RT R A(S): 11/11
LA A(S): 28/28 (14/14)
RA A(S): 28/28 (14/14)
LL A(S): 29/36 (18/18)
RL A(S): 29/36 (18/18)
Heat: 12/30
Overheat Penalty: Movement reduced to 1/2/3! +1 penalty to hit!
Heat Sinks: 15[22]
Movement: 3/5/3
Mechwarrior: Vox Nihili
Mechwarrior Name: Iskander Vassiliev
Mechwarrior Player:
Mechwarrior Status: Prior Injury (3+)!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Small Laser – LA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
iLK SRM-6 – RT (Heat: 4, Ammo: 24, Range: (L:9 M:6 S:3), Status: OK!)
iLK SRM-6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Autocannon/10 – LT (Heat: 3, Ammo: 15, Range: (L:15 M:10 S:5), Status: OK!)
Critical Damage: None!
Notes: no hands

Y4 AS7-DC Atlas
Weight: 100 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 32/32 (16/21)
LT R A(S): 10/10
CT A(S): 27/47 (31/31)
CT R A(S): 14/14
RT A(S): 32/32 (21/21)
RT R A(S): 10/10
LA A(S): 34/34 (17/17)
RA A(S): 34/34 (17/17)
LL A(S): 41/41 (21/21)
RL A(S): 39/41 (21/21)
Heat: 6/30
Overheat Penalty: Movement reduced to 2/4[5]/0!
Heat Sinks: 20[30]
Movement: 3/5[6]/0
Mechwarrior: Pilot 1, Gunnery 0
Mechwarrior Name: Terrace Williams
Mechwarrior Player: jng2058
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
iLK MRM-40 – LT (Heat: 12, Ammo: 8, Range: (L:15 M:8 S:3), Status: OK!)
Gauss Rifle – RT (Heat: 1, Ammo: 15, Range: (L:22 M:15 S:7 Min:2), Status: OK!)
Critical Damage: Gyro damaged!
Notes: 2 hands

Y5 ARC-2R Archer
Weight: 70 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 24/24 (15/15)
LT R A(S): 6/6
CT A(S): 33/33 (22/22)
CT R A(S): 10/10
RT A(S): 24/24 (10/15)
RT R A(S): 6/6
LA A(S): 0/22 (0/11)
RA A(S): 22/22 (11/11)
LL A(S): 26/26 (15/15)
RL A(S): 26/26 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10[15]
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Lukas Boehm
Mechwarrior Player: joneswt
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
iLK LRM-20 – RT (Heat: 6, Ammo: 19, Range: (L:21 M:14 S:7 Min:6), Status: Ok!)
Critical Damage: Left Arm Blown Off!
Notes: 2 hands

Y6 FLSH-8K Flashman
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 7/22 (16/16)
LT R A(S): 10/10
CT A(S): 0/25 (23/23)
CT R A(S): 16/16
RT A(S): 22/22 (16/16)
RT R A(S): 10/10
LA A(S): 24/24 (12/12)
RA A(S): 14/24 (12/12)
LL A(S): 27/27 (16/16)
RL A(S): 27/27 (16/16)
Heat: 5/30
Overheat Penalty: Ok!
Heat Sinks: 15(30)
Movement: 5/8/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Urjasz Sobczak
Mechwarrior Player: AJ_Impy
Mechwarrior Status: Prior Injury (3+)!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – CT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – HD (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Anti-Missile System – RT (Heat: 1, Ammo: 12, Range: (S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

Y7 RVN-1DC Raven
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 12/12 (8/8)
LT R A(S): 3/3
CT A(S): 13/13 (11/11)
CT R A(S): 4/4
RT A(S): 12/12 (8/8)
RT R A(S): 3/3
LA A(S): 8/8 (6/6)
RA A(S): 8/8 (6/6)
LL A(S): 12/12 (8/8)
RL A(S): 12/12 (8/8)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12[18]
Movement: 5/8/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Nkiruka Olisaemeka
Mechwarrior Player: Putin It In Mah ASS
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
iLK MRM-10 – RT (Heat: 4, Ammo: 32, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 – LA (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
Searchlight – LA (Status: OK!)
Recon Camera – LA (Range: (L:15 M:10 S:5), Status: OK!)
Beagle Active Probe – LT (Range: (S:6), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

Y8 PO-2L Po 1
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 15/15 (10/10)
LT R A(S): 4/4
CT A(S): 18/18 (12/12)
CT R A(S): 5/5
RT A(S): 15/15 (10/10)
RT R A(S): 4/4
LA A(S): 11/11 (6/6)
RA A(S): 11/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 14/14 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12[18]
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Louw Bouman
Mechwarrior Player: Taerkar
Mechwarrior Status: OK!
Armament:
iLK MRM-10 – RA (Heat: 4, Ammo: 34, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 – LA (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 – CT (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
Flamer – RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Flamer – LT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

Y9 PO-2L Po 2
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 15/15 (10/10)
LT R A(S): 4/4
CT A(S): 18/18 (12/12)
CT R A(S): 5/5
RT A(S): 15/15 (10/10)
RT R A(S): 4/4
LA A(S): 11/11 (6/6)
RA A(S): 11/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 14/14 (9/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12[18]
Movement: 5/8/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Ethan Parkinson
Mechwarrior Player: AtomikKrab
Mechwarrior Status: OK!
Armament:
iLK MRM-10 – RA (Heat: 4, Ammo: 32, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 – LA (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 – CT (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
Flamer – RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Flamer – LT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

Y10 PHX-1 Phoenix Hawk
Weight: 45 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 18/18 (11/11)
LT R A(S): 4/4
CT A(S): 23/23 (13/14)
CT R A(S): 5/5
RT A(S): 18/18 (11/11)
RT R A(S): 4/4
LA A(S): 10/10 (7/7)
RA A(S): 10/10 (7/7)
LL A(S): 15/15 (11/11)
RL A(S): 15/15 (11/11)
Heat: 2/30
Overheat Penalty:
Heat Sinks: 10[15]
Movement: 6/9/6
Mechwarrior: Pilot 1, Gunnery 1
Mechwarrior Name: Zdenko Horvat
Mechwarrior Player: Fuzzy Mammal
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Machine Gun – RA (Ammo: 98, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LA (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: 2 hands

T1) Nondescript Cargo Truck A
Weight: 10 tons (Support Vehicle)
Front A(S): 12/12 (1/1)
Left A(S): 10/10 (1/1)
Right A(S): 10/10 (1/1)
Rear A(S): 8/8 (1/1)
Movement: 3/4
Driver: Pilot 5
Driver Name: Piet
Support Vehicle Status: Ok!
Armament:
High Yield Explosives – Cargo Bay (Ammo: 1, Range: (L:0 M:0 S:0), Status: OK!)
Notes: Waiting for deployment orders!

T2) Nondescript Cargo Truck B
Weight: 10 tons (Support Vehicle)
Front A(S): 12/12 (1/1)
Left A(S): 10/10 (1/1)
Right A(S): 10/10 (1/1)
Rear A(S): 8/8 (1/1)
Movement: 2/3
Driver: Pilot 5
Driver Name: Mao Pan
Support Vehicle Status: Ok!
Armament:
High Yield Explosives – Cargo Bay (Ammo: 1, Range: (L:0 M:0 S:0), Status: OK!)
Notes: Waiting for deployment orders!



J1 Annihilator IIC
Weight: 100 tons (Assault)
Overheat Penalty: None
Movement: 3/5/0
Mechwarrior: Pilot 2, Gunnery 2
Mechwarrior Name: Star Captain Tithon Yeh
Mechwarrior Status: OK!
Armament:
4x Autocannon/10, 4x Medium Laser
Critical Damage: None!
Notes: no hands

J2 Pillager IIC
Weight: 100 tons (Assault)
Overheat Penalty: None
Movement: 3/5/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Renesme
Mechwarrior Status: OK!
Armament:
2x Gauss Rifles, 4x Large Lasers, ???
Critical Damage: None!
Notes: 2 hands

J3 Cyclops IIC
Weight: 90 tons (Assault)
Overheat Penalty: None
Movement: 4/6/0
[b]Mechwarrior:[/b] Pilot 4, Gunnery 3
[b]Mechwarrior Name:[/b] Tegrin
[b]Mechwarrior Status:[/b] OK!
[b]Armament:[/b]
Autocannon/20, LRM-10, SRM-6, 2x Medium Lasers
[b]Critical Damage:[/b] None!
[b]Notes:[/b] 2 hands

[b]J4 Exterminator IIC[/b]
[b]Weight:[/b] 65 tons (Heavy)
[b]Overheat Penalty:[/b] None
[b]Movement:[/b] 6/9/6
[b]Mechwarrior:[/b] Pilot 4, Gunnery 3
[b]Mechwarrior Name:[/b] Steve
[b]Mechwarrior Status:[/b] OK!
[b]Armament:[/b]
LRM-10, 4x Medium Laser, TAG, ECM
[b]Critical Damage:[/b] None!
[b]Notes:[/b] 2 hands

[b]J5 Unknown Heavy[/b]
[b]Weight:[/b] 70 tons (Class)
[b]Overheat Penalty:[/b] None
[b]Movement:[/b] 5/8/0
[b]Mechwarrior:[/b] Pilot 4, Gunnery 3
[b]Mechwarrior Name:[/b] Aias
[b]Mechwarrior Status:[/b] OK!
[b]Armament:[/b]
LRM-20, 3x Medium Laser, Arrow IV Artillery System, ???, ???, ???
[b]Critical Damage:[/b] None!
[b]Notes:[/b] 1 hand

[b]S1 Salamander[/b]
5 troopers active!

[b]S2 Salamander[/b]
5 troopers active!

[b]S3 Salamander[/b]
5 troopers active!

[b]S4 Salamander[/b]
5 troopers active!

[b]S5 Salamander[/b]
5 troopers active!