Part 265: Jeronimo: Sally Forth - Turn 8
Sally Forth: Tactical Update 8Shooting Phase:
Shooting End Phase:
Close Combat Phase:
Close Combat End Phase:
Wilberforces autocannon roared, overpowering the whoosh of his LRMs and the muted pops of his pulse lasers. His target, the distant Kit Fox, crumpled like a marionette with cut strings. Its boxy body toppled onto its left side, crushing that arm to a pulp even as the medium lasers mounted there scored a lucky hit onWilberforce had to pause a half-second to remember the pilots nameReece Colliers Dervish.
Ergkt-tough little bastard, she hissed into the microphone.
I am afraid the easy part is now over, Wilberforce replied though the epithet bastard stung, even indirectly. As if to punctuate his declaration, the grimacing skull-like face of Tjris Amiraults Gargoyle crested the ridgeline. It is them or us, and we must offer no quarter.
Tactical analysis, someone called. In the din of battle, Wilberforce couldnt identify the voice.
He frowned, toggling through his secondary monitors. We are more heavily damaged than I would have preferred; and there are still too many of them standing. The Star Captains faster elements have pushed past to provide an anvil to smash our forces upon. It will be difficult to deal with one without turning our back to the other. He is hoping we will panic, and that our coordination will break down.
His line crackled. Would he accept our surrender?
Wilberforce replied without hesitation. He would accept our surrender. Your forces have fought with skill and finesse, I do not doubt that many of you would be made bondsmen or even permitted to join the Warrior caste after a time. I--
Would be lucky to be executed, Piets voice filled the comms. Wilberforce blinked, then his face contorted in horror as he realized hed been broadcasting on the company frequency rather than a private channel to Voronovs Atlas. Dead silence ruled the comms.
I would indeed, a powerful voice boomed, accept your surrender.
Mission Objective:
Defeat Clan Forces (1/10)
Or
Bypass Clan Forces (0/13)
Key:
X1 Banshee IIC, X2 Archer, X3 Po
X4 Merlin, X5 Marauder, X6 Hunchback
X7 Blackjack, X8 Dervish, X9 Vindicator
X10 Mongoose, X11 Hussar, X12 Cyclops IIC
X13 Exterminator IIC, X14 Atlas
Enemy Movement Mods:
Dont matter this turn.
E1 Sohei: +2
E2 Wolf Spider: +1
E3 Copperhead: +0
E4 Rifleman IIC: +1
E5 Swordbreaker: +2
F1 Swordbreaker: +1
F2 Cudgel: +2
F3 Unknown: +3 Jumped
F4 Seagull: +4 Jumped
Player `Mech Status
Enemy `Mech Status