The Let's Play Archive

Battletech

by PoptartsNinja

Part 28: Hostage Situation - Turn 5

Hostage Situation: Tactical Update 5

Movement Phase
La Dama Muerta uses Distracting Tirade (needs 6, rolls 5)
Hostage Killed
D3 Cataphract reverses to 1113 (4 hexes) (Green D3)



Combat Phase:
St Hunchback attempts to fire at D3 Cataphract (5 base + 2 movement + 1 enemy movement + 4 range + 1 light woods + 1 partial cover = 14): DM PoptartsNinja forces St Hunchback to hold fire because he can’t possibly hit.
“Easier” Target Selected: D2 Vindicator
St Hunchback fires medium laser at D2 Vindicator (5 base + 2 movement + 1 enemy movement + 2 range + 1 light woods + 1 partial cover = 12): rolled 9, miss!
St Hunchback fires medium laser at D2 Vindicator (5 base + 2 movement + 1 enemy movement + 2 range + 1 light woods + 1 partial cover = 12): rolled 7, miss!
St Gains 8 heat, sinks 13.

F Catapult fires LRM 15 at D3 Cataphract (3 base + 2 movement + 1 enemy movement + 2 range + 1 light woods = 9): rolled 3, miss!
F Catapult fires LRM 15 at D3 Cataphract (3 base + 2 movement + 1 enemy movement + 2 range + 1 light woods = 9): rolled 9, hit with 9 missiles! Hit right leg (missiles impact on hill, no damage sustained), hit left leg (missiles impact on hill, no damage sustained)!
F Catapult gains 11 heat, sinks 15!

SS Rifleman fires large laser at D2 Vindicator (4 base + 2 movement + 2 enemy movement + 0 range + 1 light woods = 9): Rolled 7, miss!
SS Rifleman fires AC5 at D2 Vindicator (4 base + 2 movement + 2 enemy movement + 0 range + 1 light woods = 9): Rolled 10, hit right leg (8/18 armor remains)!
SS Rifleman fires AC5 at D2 Vindicator (4 base + 2 movement + 2 enemy movement + 0 range + 1 light woods = 9): Rolled 9, hit right arm (7/14 armor remains)!
SS Rifleman gains 11 heat, sinks 10! Now at Overheat 1

Sw Wolverine fires large laser at D3 Cataphract (3 base + 1 movement + 1 enemy movement + 4 range + 1 light woods + 1 partial cover = 11): rolled 6, miss!
Sw Wolverine gains 9 heat, sinks 14! Now at Overheat 0!

FY Lancelot fires PPC at D2 Vindicator (4 base + 1 movement + 1 enemy movement + 0range + 1 light woods = 7): rolled 11, hit center torso (8/18 armor remains)!
FY Lancelot fires Large Laser at D2 Vindicator (4 base + 1 movement + 1 enemy movement + 2 range + 1 light woods = 9): rolled 8, miss!
FY Lancelot fires Large Laser at D2 Vindicator (4 base + 1 movement + 1 enemy movement + 2 range + 1 light woods = 9): rolled 9, hit left arm (6/14 armor remains)!
FY Lancelot fires Medium Laser at D2 Vindicator (4 base + 1 movement + 1 enemy movement + 2 range + 1 light woods = 9): rolled 3, miss!
FY Lancelot gains 31 heat, sinks 26! Now at Overheat 7 (movement reduced to 5/8/0, +1 overheat penalty to hit)!

D2 Vindicator fires PPC at St Hunchback (3 base + 2 movement + 2 enemy movement + 0 range + 2 light woods (x2) = 9): rolled 8, miss!
D2 Vindicator fires medium laser at St Hunchback (3 base + 2 movement + 2 enemy movement + 2 range + 2 light woods (x2) = 11): rolled 10, miss!
D2 Vindicator gains 15 heat, sinks 16

D3 Cataphract fires AC 10 at St Hunchback (3 base + 1 movement + 2 enemy movement + 2 range +1 light woods + 1 partial cover = 10): rolled 6, miss!
D3 Cataphract fires PPC at Sw Wolverine (3 base + 1 movement + 2 enemy movement + 2 range +1 light woods + 1 partial cover = 10): rolled 10, hit left leg (PPC strikes hill, no damage sustained)!
D3 Cataphract gains 1 heat, sinks 16

D4 Blackjack fires AC 2 at SS Rifleman (3 base + 0 movement + 1 enemy movement + 0 range + 1 light woods + 2 heavy woods = 7): rolled 6, miss!
D4 Blackjack fires medium laser at SS Rifleman (3 base + 0 movement + 1 enemy movement + 4 range + 1 light woods + 2 heavy woods = 11): rolled 6, miss!
D4 Blackjack fires medium laser at SS Rifleman (3 base + 0 movement + 1 enemy movement + 4 range + 1 light woods + 2 heavy woods = 11): rolled 10, miss!
D4 Blackjack fires medium laser at SS Rifleman (3 base + 0 movement + 1 enemy movement + 4 range + 1 light woods + 2 heavy woods = 11): rolled 8, miss!
D4 Blackjack gains 10 heat, sinks 11!

End Phase
D2 Vindicator must make piloting test or fall (4 base + 1 massive damage = 5 ): rolled 7, succeeds!

Physical Combat Phase:
No physical combat takes place

End Phase:
Shaped Charge detonates!
K1 Karnov suffers motive system damage (immobilized), crashes into hex 1207
Satchel Charge detonates!
K2 Karnov cargo bay destroyed!
K2 Karnov flight crew killed!
K2 Karnov spirals out of control, crashes into hex 0704
K3 Stolen Karnov deploys Scout Snipers into hex 0709



The loud drone of the Karnov’s engines filled Trooper Li’s ears, drowning out all noise except his own imagined heartbeat. Li was terrified, as a criminal conscript of the Capellan Militia, he’d been issued a simple bolt-action rifle and herded into the transport to go face off against Mercenary battlemechs. He was sixteen, it was his first time in combat and, as a convicted criminal, he expected it’d be his last.

In short, he was terrified.

Nonetheless, Li was remarkably calm when the engines of the Karnov in which his conscript platoon was flying exploded. The craft shuddered beneath him as, without thrust, the blocky design lost nearly all lift. He closed his eyes and felt a profound feeling of weightlessness even as the other members of his platoon broke into a terrified panic.

*****

“Yeee-oooow!” A man shouted over—both the Capellans and the Caballeros could hear the wide-band broadcast. “You are now enjoying fireworks courtesy of the Supreme Radio Station: KATN,” Several other voices raised in the background, “Kick-ass, and take names!” The other voices died down, “Get ready to pay the piper you Capellan pigs, 'cause payback's a-comin' courtesy of the 17th Recon Regement!”



Enemy Forces
D1 WHM-6L Warhammer
D2 VND-1R Vindicator
D3 CTF-1X Cataphract
D4 BJ-1 Blackjack
I1 Capellan Militia
I2 Capellan Militia
I3 Death Commando Infantry
I4 Capellan Militia
V1 Heavy Wheeled APC (MG Variant)
V2 Zhukov Heavy Tank
V3 Goblin Medium Tank
V4 SRM Carrier

Turn 6 OpForce Movement:
D1 Ran to 0906 (5 hexes)
D2 Jumped to to 0714 (4 hexes)
D4 Remained stationary (0 hexes)
I1 Remained Stationary
I2 Rides V1
I3 Rides marched to 1211 (1 hex)
I4 Rides V1
V1 Flanked to 1106 (1 hex (movement costs doubled, not on pavement))
V2 Cruised to 1111 (2 hexes)
V3 Flanked to 1110 (5 hexes)
V4 Remained Stationary
D3 Ran to 0815 (4 hexes) (Black D3)

Mission Objectives
18/20 hostages remain!
Rescue the Hostages or Bury them




Note: The green D3 is Turn 5’s movement, the black D3 is the Cataphract’s current position



SS “Lil’ Sure Shot” RFL-3N Rifleman
Weight: 60 tons (Heavy)
HD A(S): 6/6 (3/3)
LT A(S): 15/15 (14/14)
LT R A(S): 2/2
CT A(S): 22/22 (20/20)
CT R A(S): 4/4
RT A(S): 15/15 (14/14)
RT R A(S): 2/2
LA A(S): 15/15 (10/10)
RA A(S): 15/15 (10/10)
LL A(S): 12/12 (14/14)
RL A(S): 12/12 (14/14)
Heat: 1/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Annie Sue Hurd
Mechwarrior Player: Tempest_56
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
AC5 – RA (Heat: 1, Ammo: 16, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
AC5 – LA (Heat: 1, Ammo: -, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: no hands or lower arm actuators—may not punch, may fire arm-mounted weapons into rear arc.

S2 Scout Snipers
Platoon(4/4)
Type: Sniper
Weapon: Sniper Rifle
Player: Tempest_56
Movement MP: 1
Range: 6 hexes
Notes: May snipe or double-tap at infantry or vehicles.



St “Stubby” HBK-4G Hunchback
Weight: 50 tons (Medium Class)
HD A(S): 9/9 (3/3)
LT A(S): 20/20 (12/12)
LT R A(S): 4/4
CT A(S): 26/26 (16/16)
CT R A(S): 5/5
RT A(S): 20/20 (12/12)
RT R A(S): 4/4
LA A(S): 16/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 20/20 (12/12)
RL A(S): 20/20 (12/12)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 13
Movement: 4/6/0
Mechwarrior: Pilot 3, Gunnery 5
Mechwarrior Name: Andre “Clueless” Norris
Mechwarrior Player: Polaron
Mechwarrior Status: OK!
Armament:
AC20 – RT (Heat: 7, Ammo: 10, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Notes: 2 hands—may punch with either arm (may not punch with right arm if WEP is fired)

La Dama Muerta
Player: Polaron
May either use a Distracting Tirade or Mock and Berate the Capellans once per turn.



FY “Sir Fuck You” LNC25-01 Lancelot
Weight: 60 tons (Heavy)
HD A(S): 7/7 (3/3)
LT A(S): 16/16 (14/14)
LT R A(S): 10/10
CT A(S): 21/21 (20/20)
CT R A(S): 16/16
RT A(S): 16/16 (14/14)
RT R A(S): 10/10
LA A(S): 14/14 (10/10)
RA A(S): 14/14 (10/10)
LL A(S): 14/14 (14/14)
RL A(S): 14/14 (14/14)
Heat: 7/30
Overheat Penalty: Movement Reduced to 5/8/0, +1 overheat penalty to hit!
Heat Sinks: 13 (double capacity)
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Rebecca “Divot” Moss
Mechwarrior Player: bunnyofdoom
Mechwarrior Status: OK!
Armament:
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: No hands or lower arm actuators—may not punch, may fire arm-weapons into rear arc

S1 Scout Sapper
Player: bunnyofdoom
May use either a booby traps on enemy infantry within 4 hexes, or pyrotechnics on an enemy ‘Mech within 6. Has 2 MP.
May use either ability this turn!



F “Firewalker” CPLT-C1 Catapult
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 17/19 (15/15)
LT R A(S): 8/8
CT A(S): 24/24 (21/21)
CT R A(S): 11/11
RT A(S): 19/19 (15/15)
RT R A(S): 8/8
LA A(S): 13/13 (10/10)
RA A(S): 13/13 (10/10)
LL A(S): 18/18 (15/15)
RL A(S): 18/18 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 15
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: “Engine Joe” Running Wild
Mechwarrior Player: Red_Mage
Mechwarrior Status: OK!
Armament:
LRM 15 – RA (Heat: 5, Ammo: 10, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM 15 – LA (Heat: 5, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: No hands or lower arm actuators—may not punch, may fire arm-weapons into rear arc

TA Tech Platoon APC
Weight: 10 tons (Light)
Front A(S): 10/10 (1/1)
Left A(S): 8/8 (1/1)
Right A(S): 8/8 (1/1)
Turret A(S): 4/4 (1/1)
Rear A(S): 10/10 (1/1)
Movement: 6/9
Driver: Pilot 4, Gunnery 6
Player: Red_Mage
Tank Status: Ok!
Armament:
Machine Gun – Turret (Ammo: 200, Range: (L:3 M:2 S:1), Status: OK!)
Notes: Currently Carrying Tech Platoon

TP Tech Platoon (30/30)
Type: SRM Infantry
Weapon: SRM
Gunnery: 5
Anti-Mech: 3
Player: Red_Mage
Movement MP: 2
Range: To-hit modifier: 0: -1, 1-2: 0, 3-4: +2, 5-6 +4
Notes: 1 round of Inferno ammo, currently carried by TA APC



SW “Skinwalker” WVR-6M Wolverine
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 20/20 (13/13)
LT R A(S): 6/6
CT A(S): 13/25 (18/18)
CT R A(S): 8/8
RT A(S): 10/20 (13/13)
RT R A(S): 6/6
LA A(S): 18/18 (9/9)
RA A(S): 18/18 (9/9)
LL A(S): 12/19 (13/13)
RL A(S):19/19 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 14
Movement: 5/8/5
Mechwarrior: Pilot 2, Gunnery 3
Mechwarrior Name: “Navajo Wolf” Bobby Begay
Mechwarrior Player: Bobbin Threadbare
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 – LT (Heat: 3, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Notes: 2 hands—may punch with either arm (may not punch with right arm if WEP is fired)
Special Ability: Eights to Aces (2/2)

S3 Scout Company(30/30)
Type: Caballeros Scouts
Weapon: Submachine Guns and Grenades
Gunnery: 3
Anti-Mech: 4
Player: Bobbin Threadbare
Movement MP: 3
Range: To-hit modifier: 0: -2, 1: 0, 2: +3
Notes: Double damage to all targets at range 0, deals an extra d6 to all targets at range 1, Arrives in 1 turn


K3 Stolen Karnov UR Transport Helicopter
Weight: 30 tons
Front A(S): 6/6 (3/3)
Left A(S): 5/5 (3/3)
Right A(S): 5/5 (3/3)
Rotor A(S): 2/2 (3/3)
Rear A(S): 6/6 (3/3)
Movement: 11/17
Driver: Pilot 6
Player: None
VTOL Status: Height 3
Armament:
Notes: Carries S3 Scout Platoon



Enemy Status
D1 WHM-6L Warhammer
Damage: None
Status:
Armament: Unknown
Notes:

D2 VND-1R Vindicator
Damage: None
Status:
Armament: Unknown
Notes:

D3 CTF-1X Cataphract
Damage: None
Status:
Armament: Unknown
Notes: Ace Pilot

D4 BJ-1 Blackjack
Damage: AC2 destroyed, Left Shoulder Destroyed
Status: Pilot injured!
Armament: Unknown
Notes:

I1 Capellan Militia (30/30)
Damage: None
Status:
Armament: Ballistic Rifle
Notes:

I2 Capellan Militia (30/30)
Damage: None
Status:
Armament: Ballistic Rifle
Notes: Being Transported by Heavy APC

I3 Death Commando Infantry (21/21)
Damage: None
Status:
Armament: SRM
Notes: Being Transported By Goblin Medium Tank

I4 Capellan Militia (30/30)
Damage: None
Status: Fine
Armament: Flamer
Notes: Being Transported by Heavy APC

[b]V1[/b] Heavy Wheeled APC (MG Variant)
[b]Damage:[/b] None
[b]Status:[/b]
[b]Armament:[/b] 6 Machine Guns
[b]Notes:[/b]

[b]V2[/b] Zhukov Heavy Tank
[b]Damage:[/b] None
[b]Status:[/b]
[b]Armament:[/b] AC 10, AC 10, SRM 6
[b]Notes:[/b]

[b]V3[/b] Goblin Medium Tank
[b]Damage:[/b] None
[b]Status:[/b]
[b]Armament:[/b] Large Laser, Machine Gun
[b]Notes:[/b] Transporting [b]I3[/b]

[b]V4[/b] SRM Carrier
[b]Damage:[/b] None
[b]Status:[/b]
[b]Armament:[/b] SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6
[b]Notes:[/b]

[b]K1[/b] Karnov UR VTOL
[b]Status:[/b] Crashed, counts as rough terrain

[b]K2[/b] Karnov UR VTOL
[b]Status:[/b] Crashed, counts as rough terrain

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