The Let's Play Archive

Battletech

by PoptartsNinja

Part 287: Jeronimo: Breakout - Turn 19

Breakout: Tactical Update 19

Combat Phase
H1 Rifleman IIC
- Torso twists to threaten hex 2310!
- Fires Large Pulse Laser at G10 Shadow Hawk (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser = 6): rolled 9, hit Left Leg (0/19 armor, 7/13 structure remains)! Crit!
- Fires Large Pulse Laser at G10 Shadow Hawk (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser = 6): rolled 5, miss!
- Fires ER Small Laser at G10 Shadow Hawk (3 base + 2 range + 3 movement + 2 enemy movement = 10): rolled 12, hit Left Torso (2/19 armor remains)! TAC!
- Gains 33 heat, sinks 42!

H2 Cougar D
- Fires Large Pulse Laser at S4 Sunfire (3 base + 4 range + 3 movement + 2 enemy movement + 1 heat - 2 pulse laser = 11): rolled 4, miss!
- Gains 21 heat, sinks 25!

X1 Banshee IIC
- Torso twists to threaten hex 2208!
- Fires ER PPC at G10 Shadow Hawk (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 7, hit Left Torso (0/19 armor, 0/13 structure remains)! Torso destroyed!
- Gains 16 heat, sinks 22!

H3 Wolf Spider A
- Fires ER Medium Laser at G11 Shadow Hawk (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 8, hit Left Arm (7/14 armor remains)!
- Fires ER Medium Laser at G11 Shadow Hawk (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 3, miss!
- Fires ER Medium Laser at G11 Shadow Hawk (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 7, hit Right Arm (2/14 armor remains)!
- Fires ER Medium Laser at G11 Shadow Hawk (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 12, hit Left Torso (12/19 armor remains)!
- Fires ER Medium Laser at G11 Shadow Hawk (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 10, hit Right Torso (12/19 armor remains)!
- Fires ER Medium Laser at G11 Shadow Hawk (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 7, hit Right Leg (12/19 armor remains)!
- Gains 32 heat, sinks 38!

X2 Exterminator
- Fires Medium Pulse Laser at G11 Shadow Hawk (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 2 blindside = 4): rolled 6, hit Right Torso (5/19 armor remains)!
- Fires Medium Pulse Laser at G11 Shadow Hawk (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 2 blindside = 4): rolled 6, hit Right Torso (0/19 armor, 11/13 structure remains)! Crit!
- Fires Medium Pulse Laser at G11 Shadow Hawk (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 2 blindside = 4): rolled 9, hit Right Torso (4/13 structure remains)! Crit!
- Fires Medium Pulse Laser at G11 Shadow Hawk (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 2 blindside = 4): rolled 9, hit Left Leg (12/19 structure remains)!
- Gains 22 heat, sinks 26!

X7 Vindicator
- Fires LRM-5 at G11 Shadow Hawk (1 base + 2 range + 3 movement + 2 enemy movement - 1 iLK = 7): rolled 5, miss!
- Fires Medium Laser at G11 Shadow Hawk (1 base + 4 range + 3 movement + 2 enemy movement = 10): rolled 11, Center Torso (13/23 armor remains)!
- Gains 16 heat, sinks 24!

X9 Cyclops IIC
- Holds fire!
- Gains 2 heat, sinks 30!

X11 Merlin
- Fires PPC at G10 Shadow Hawk (0 base + 0 range + 3 movement + 2 enemy movement = 5): rolled 4, miss!
- Fires Medium Laser at G10 Shadow Hawk (0 base + 2 range + 3 movement + 2 enemy movement = 7): rolled 11, hit Right Torso (4/19 armor remains)!
- Fires Medium Laser at G10 Shadow Hawk (0 base + 2 range + 3 movement + 2 enemy movement = 7): rolled 5, miss!
- Fires LRM-5 at G10 Shadow Hawk (0 base + 0 range + 3 movement + 2 enemy movement + 1 minimum range - 1 iLK = 5): rolled 8, 4 missiles hit Center Torso (0/23 armor, 16/18 structure remains)! Crit!
- Gains 24 heat, sinks 27!

H6 Gargoyle Tjris
- Activates EI Implants
- Fires Heavy Large Laser at S2 Battlemaster (1 base + 2 range + 3 movement + 0 enemy movement + 1 heavy laser - 1 targeting computer - 1 EI Implants = 5): rolled 8, hit Right Torso (12/28 armor remains)!
- Gains 15 heat, sinks 42!

G1 Phoenix Hawk
- Fires Large Laser at H2 Cougar (2 base + 2 range + 3 movement + 3 enemy movement + 2 smoke = 12): rolled 3, miss!

G9 Shadow Hawk
- Fires HVAC-10 (Guided) at X1 Banshee IIC (2 base + 0 range + 3 movement + 1 enemy movement = 6): rolled 2, miss!
- Fires Medium Laser at X1 Banshee IIC (2 base + 0 range + 3 movement + 1 enemy movement = 6): rolled 8, hit Center Torso (6/47 armor remains)!

G10 Shadow Hawk
- Fires HVAC-10 (Guided) at X1 Banshee IIC (2 base + 0 range + 3 movement + 1 enemy movement = 6): rolled 7, hit Left Torso (0/30 armor, 8/20 structure remains)! Crit!
- Fires Medium Laser at X1 Banshee IIC (2 base + 2 range + 3 movement + 1 enemy movement = 8): rolled 6, miss!

G11 Shadow Hawk
- Fires HVAC-10 (Acid) at X2 Exterminator IIC (2 base + 0 range + 3 movement + 3 enemy movement + 1 partial cover = 9): rolled 11, Left Leg (damage blocked by terrain)!
- Fires Medium Laser at X2 Exterminator IIC (2 base + 2 range + 3 movement + 3 enemy movement + 1 partial cover = 11): rolled 8, miss!

S1 Mackie
- Fires Heavy PPC at H6 Gargoyle (2 base + 4 range + 0 movement + 3 enemy movement + 1 Heavy PPC = 10): rolled 5, miss!
- Fires HVAC/10 (Acid) at H6 Gargoyle (2 base + 4 range + 0 movement + 3 enemy movement = 9): rolled 3, miss!

S2 Battlemaster
- Fires Heavy PPC at H6 Gargoyle (2 base + 2 range + 0 movement + 3 enemy movement + 1 Heavy PPC = 8): rolled 9, hit Right Torso (11/26 armor remains)!

S3 Awesome
- Torso twists to threaten hex 1304!
- Fires PPC at H1 Rifleman IIC (2 base + 4 range + 0 movement + 2 enemy movement + 1 partial cover = 11): rolled 10, miss!
- Fires PPC at H1 Rifleman IIC (2 base + 4 range + 0 movement + 2 enemy movement + 1 partial cover = 11): rolled 4, miss!
- Fires PPC at H1 Rifleman IIC (2 base + 4 range + 0 movement + 2 enemy movement + 1 partial cover = 11): rolled 8, miss!

S4 Sunfire
- Fires Heavy PPC at X1 Banshee IIC (2 base + 2 range + 0 movement + 1 enemy movement + 1 Heavy PPC = 6): rolled 5, miss!
- Fires Heavy PPC at X1 Banshee IIC (2 base + 2 range + 0 movement + 1 enemy movement + 1 Heavy PPC = 6): rolled 7, hit Left Arm (0/31 armor, 14/16 structure remains)! Crit!



End Phase:
G10 Shadow Hawk
- Critical chance in Left Leg! No critical hit sustained!
- Critical chance in Center Torso! No critical hit sustained!

G11 Shadow Hawk
- Critical chance in Right Torso! No critical hit sustained!
- Critical chance in Right Torso! 2 critical hits sustained!
- - LRM-5 hit!
- - Jump Jet hit!

X1 Banshee IIC
- Critical chance in Left Torso! No critical hit sustained!
- Critical chance in Left Arm! No critical hit sustained!





Talyn coughed as acrid smoke from her Omni’s damaged fusion plant filled her cockpit with thin, wispy plumes. They hung around her like undulating serpents and water streamed from both eyes as the air circulators simply pushed the smoke around. She batted at the rank cloud and her `Mech mirrored the motion, its arms flailing like a man trying to fend off one of Arcadia’s gigantic swamp mosquitoes. In theory the clouds were simply a mild irritant, just trace amounts of a variety of chemicals and ozone, but her last major engine overhaul had been made with local materials. Even so, they should have been completely harmless.

Provided she wasn’t allergic, she conceded after another paroxysm of coughing.

The urge to stand, to pull the quick-release and crack open her cockpit canopy was almost too much to bear—but the air outside was even worse: the fast-growing local trees released hydrogen sulfide as they burned, and had to be treated with extreme care. Her adopted Clan had taken to bulldozing them away from any truly important areas though even that never seemed to prevent their rapid regrowth. The locals had always maintained that the trees had a tendency to spontaneously combust once they grew large enough. Talyn had never cared enough to learn whether or not that was true.

She stared downfield, her targeting reticule blurred by the salty tears that filled her stinging eyes. Her target was indistinct, a wobbling blob of color. The flickering blast of her pulse laser missed cleanly, a greater threat to some low-flying local fauna than her chosen target. She couldn’t stand it any longer. She had to get to some clean air and flush the smoke from her already cramped cockpit.

For the first time since the Hell’s Horses had installed her neural implants, Talyn found herself wishing she still wore a neurohelmet.




Mission Objectives:
Secure the Dropships (incomplete)
Hold off the 1st Kestrel Grenadiers (incomplete)

Optional
Defeat the 1st Kestrel Grenadiers’ 2nd Battalion (31/40)
Death Commandos: Defeat more Kestrel Grenadiers than the Hell’s Horses (15)
Hell’s Horses: Defeat more Kestrel Grenadiers than the Death Commandos (16)







Key:
H1 Rifleman IIC, H2 Cougar D, X1 Banshee IIC
H3 Wolf Spider A, X2 Exterminator IIC, X7 Vindicator,
X9 Cyclops IIC, X11 Merlin, H6 Gargoyle Tjris

Enemy Movement Mods:
S1 Mackie +1
S2 Battlemaster +0
S3 Awesome +0
S4 Sunfire +1
S16 JagerMech +1
G1 Phoenix Hawk +3 Jumped
G9 Shadow Hawk +0
G10 Shadow Hawk +2 Jumped
G11 Shadow Hawk +0

Player `Mech Status




Enemy `Mech Status