Part 293: Jeronimo: Breakout - Turn 25
Breakout: Tactical Update 25Combat Phase
H1 Rifleman IIC
- Fires Large Pulse Laser at G9 Shadow Hawk (3 base + 0 range + 3 movement + 0 enemy movement - 2 pulse laser + 1 partial cover = 5): rolled 11, hit Left Arm (0/14 armor, 3/9 structure remains)! Crit!
- Fires Large Pulse Laser at G9 Shadow Hawk (3 base + 0 range + 3 movement + 0 enemy movement - 2 pulse laser+ 1 partial cover = 5): rolled 7, hit Left Arm (0/9 structure remains)! Limb blown off!
- - Damage transfers to Left Torso (2/19 armor remains)!
- Gains 23 heat, sinks 42!
H2 Cougar D
- Fires Large Pulse Laser at G9 Shadow Hawk (3 base + 2 range + 3 movement + 0 enemy movement + 2 light woods + 1 partial cover - 2 pulse = 9): rolled 7, miss!
- Fires Large Pulse Laser at G9 Shadow Hawk (3 base + 2 range + 3 movement + 0 enemy movement + 2 light woods + 1 partial cover - 2 pulse = 9): rolled 7, miss!
- Gains 31 heat, sinks 25! Overheating!
H3 Wolf Spider A
- Unconscious!
X2 Exterminator
- Fires Medium Pulse Laser at S4 Sunfire (3 base + 4 range + 3 movement + 1 enemy movement - 2 pulse laser = 9): rolled 10, hit Right Torso (3/24 armor remains)!
- Fires Medium Pulse Laser at S4 Sunfire (3 base + 4 range + 3 movement + 1 enemy movement - 2 pulse laser = 9): rolled 9, hit Left Leg (0/25 armor, 15/16 structure remains)! Crit!
- Fires Medium Pulse Laser at S4 Sunfire (3 base + 4 range + 3 movement + 1 enemy movement - 2 pulse laser = 9): rolled 6, miss!
- Fires Medium Pulse Laser at S4 Sunfire (3 base + 4 range + 3 movement + 1 enemy movement - 2 pulse laser = 9): rolled 9, hit Center Torso (11/23 structure remains)! Crit!
- Fires Clan LRM-10 at S4 Sunfire (3 base + 2 range + 3 movement + 1 enemy movement = 9): rolled 7, miss!
- Gains 26 heat, sinks 26!
X7 Vindicator
- Fires LRM-5 at S4 Sunfire (1 base + 0 range + 2 movement + 1 enemy movement + 1 minimum range - 1 iLK missiles = 4): rolled 5, 4 missiles hit Left Arm (6/12 structure remains)! Crit!
- Fires Medium Laser at S4 Sunfire (1 base + 2 range + 1 movement + 1 enemy movement = 5): rolled 4, miss!
- Fires Small Laser at S4 Sunfire (out of range): out of range!
- Gains 8 heat, sinks 24!
X9 Cyclops IIC
- Fires Ultra AC/20 (Ultra) at S4 Sunfire (1 base + 0 range + 2 movement + 1 enemy movement = 4): rolled 5, 1 shell hit Right Torso (0/24 armor, 0/16 structure remains)! Torso destroyed! `Mech destroyed!
- - Damage transfers to Center Torso (but who cares?)
- Gains 15 heat, sinks 30!
X11 Merlin
- Fires PPC at G9 Shadow Hawk (0 base + 2 range + 3 movement + 0 enemy movement + 1 partial cover = 6): rolled 4, miss!
- Fires Medium Laser at G9 Shadow Hawk (0 base + 4 range + 3 movement + 0 enemy movement + 1 partial cover = 8): rolled 7, miss!
- Fires Medium Laser at G9 Shadow Hawk (0 base + 4 range + 3 movement + 0 enemy movement + 1 partial cover = 8): rolled 5, miss!
- Fires LRM-5 at G9 Shadow Hawk (0 base + 2 range + 3 movement + 0 enemy movement + 1 partial cover - 1 iLK missiles = 5): rolled 6, 5 missiles hit Right Arm (4/9 structure remains)! Crit!
- Gains 23 heat, sinks 27!
H6 Gargoyle Tjris
- Holds fire!
- Gains 2 heat, sinks 36!
G9 Shadow Hawk
- Torso twists to threaten hex 3108!
- Fires HVAC-10 (Acid) at H1 Rifleman IIC (2 base + 0 range + 0 movement + 2 enemy movement + 1 partial cover = 5): rolled 7, hit Left Arm (damage to structure halved, 0/10 structure remains)! Left arm blown off!
- Fires Medium Laser at H1 Rifleman IIC (2 base + 0 range + 0 movement + 2 enemy movement + 1 partial cover = 5): rolled 6, hit Left Leg (damage blocked by terrain)!
S1 Mackie
- Fires Heavy PPC at X7 Vindicator (2 base + 4 range + 1 movement + 0 enemy movement + 1 smoke + 1 heavy = 9): rolled 9, hit Left Leg (0/18 armor, 9/11 structure remains)! TAC!
- Fires HVAC/10 (HE) at X7 Vindicator (2 base + 4 range + 1 movement + 0 enemy movement + 1 smoke = 8): rolled 7, miss!
S2 Battlemaster
- Torso twists to threaten hex 1316!
- Fires Heavy PPC at X7 Vindicator (2 base + 2 range + 2 movement + 0 enemy movement + 1 heavy + 1 smoke = 8): rolled 7, miss!
- Fires Medium Laser at X7 Vindicator (2 base + 4 range + 2 movement + 0 enemy movement + 1 smoke = 9): rolled 5, miss!
- Fires Medium Laser at X7 Vindicator (2 base + 4 range + 2 movement + 0 enemy movement + 1 smoke = 9): rolled 7, miss!
- Fires Medium Laser at X7 Vindicator (2 base + 4 range + 2 movement + 0 enemy movement + 1 smoke = 9): rolled 7, miss!
- Fires Medium Laser at X7 Vindicator (2 base + 4 range + 2 movement + 0 enemy movement + 1 smoke = 9): rolled 10, hit Left Torso (0/16 armor, 7/11 structure remains)! Crit!
- Fires Medium Laser at X7 Vindicator (2 base + 4 range + 2 movement + 0 enemy movement + 1 smoke = 9): rolled 4, miss!
- Fires SRM-6 at X7 Vindicator (2 base + 4 range + 2 movement + 0 enemy movement + 1 smoke = 9): rolled 10, 3 missiles hit Left Arm (7/14 armor remains), Right Arm (0/7 structure remains), damage transfers to Right Torso (8/16 armor remains), Right Torso (6/16 armor remains)!
S3 Awesome
- Torso Twists to threaten hex 2112!
- Fires PPC at X11 Merlin (2 base + 2 range + 1 movement + 2 enemy movement + 2 light woods = 9): rolled 10, hit Right Torso (3/18 armor remains)!
- Fires PPC at X11 Merlin (2 base + 2 range + 1 movement + 2 enemy movement + 2 light woods = 9): rolled 6, miss!
- Fires PPC at X11 Merlin (2 base + 2 range + 1 movement + 2 enemy movement + 2 light woods = 9): rolled 10, hit Right Torso (0/18 armor, 7/14 structure remains)! Crit!
S4 Sunfire
-Torso twists to threaten hex 1116!
- Fires Heavy PPC at X9 Cyclops IIC (2 base + 0 range + 2 movement + 2 enemy movement = 6): rolled 8, hit Center Torso (4/34 armor remains)!
- Fires Small Laser at H3 Wolf Spider (2 base + 0 range + 2 movement - 4 immobile target + 1 secondary target + 1 partial cover = 2): automatic hit to Right Torso (6/24 armor remains)!
- Fires Small Laser at H3 Wolf Spider (2 base + 0 range + 2 movement - 4 immobile target + 1 secondary target + 1 partial cover = 2): automatic hit to Left Torso (3/16 structure remains)! Crit!
- Fires Small Laser at H3 Wolf Spider (2 base + 0 range + 2 movement - 4 immobile target + 1 secondary target + 1 partial cover = 2): automatic hit to Right Torso (3/24 armor remains)! TAC!
- Fires Small Laser at H3 Wolf Spider (2 base + 0 range + 2 movement - 4 immobile target + 1 secondary target + 1 partial cover = 2): automatic hit to Left Arm (3/12 structure remains)! Crit!
- Fires Small Laser at H3 Wolf Spider (2 base + 0 range + 2 movement - 4 immobile target + 1 secondary target + 1 partial cover = 2): automatic hit to Head (1/9 armor remains)! Pilot killed!
End Phase:
G9 Shadow Hawk
- Critical chance in Right Arm! No critical hit sustained!
X7 Vindicator
- Through-Armor critical chance in Left Leg! No critical hit sustained!
- Critical chance in Left Torso! 1 critical hit sustained!
- - Heat sink destroyed!
X11 Merlin
- Critical chance in Right Torso! No critical hit sustained!
Alimah Hayaam Attias computer screamed an unheeded warning as she twisted the controls. Her `Mech staggered, its body lurching about as a hit from the Mackies Heavy PPC stripped away what little armor remained from the `Mechs left leg. Myomer vanished layer by layer like flesh under a flensing knife and instinctively Alimah leaned to the right to take pressure off the weakened limb. She stood upright in spite of the dire hit that threatened to spin her little Vindicator around on its ankles. As the distant attack subsided and she put tentative pressure back on her injured leg, her Vindicator leaned forward to lower its center of gravity in case the limb gave way.
A gout of smoke erupted from the Mackies back and a shell the diameter of a clenched fist trailing a line of white hot gaslike a comet plunging into the systems primaryflashed less than a meter over Alimahs head.
Mission Objectives:
Secure the Dropships (incomplete)
Hold off the 1st Kestrel Grenadiers (incomplete)
Optional
Defeat the 1st Kestrel Grenadiers 2nd Battalion (36/40)
Death Commandos: Defeat more Kestrel Grenadiers than the Hells Horses (17)
Hells Horses: Defeat more Kestrel Grenadiers than the Death Commandos (19)
Key:
H1 Rifleman IIC, X2 Exterminator IIC, X7 Vindicator,
X9 Cyclops IIC, X11 Merlin, H6 Gargoyle Tjris
Enemy Movement Mods:
S1 Mackie +0
S2 BattleMaster +1
S3 Awesome +1
G9 Shadow Hawk +3 Jumped
Player `Mech Status
Enemy `Mech Status