The Let's Play Archive

Battletech

by PoptartsNinja

Part 306: Hogarth's Heroes - Turn 5

Hogarth’s Heroes: Tactical Update 5

Movement Phase
Blue 4) Schultz’s Zeus
- Turns to face hex 1521, but does not have enough MP!



Combat Phase
Blue 1) Hogarth’s Atlas II
- Fires Ghost Hunter PPC at Battlemaster Red 1 (4 base + 0 range + 2 movement + 1 enemy movement + 2 minimum range = 9): rolled 9, hit Left Arm (but the target is not a ghost)!
- Fires Rotary Autocannon/5 (Quint) at Battlemaster Red 1 (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 7, 2 shells hit Left Leg (21/26 armor remains), Right Leg (21/26 armor remains)!
- Fires Rotary Autocannon/5 (Quint) at Battlemaster Red 1 (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 4, miss!
- Fires Medium Pulse Laser at Battlemaster Red 1 (4 base + 0 range + 2 movement + 1 enemy movement - 2 medium pulse laser = 5): rolled 9, hit Left Arm (5/24 armor remains)!
- Fires Medium Pulse Laser at Battlemaster Red 1 (4 base + 0 range + 2 movement + 1 enemy movement - 2 medium pulse laser = 5): rolled 6, hit Left Torso (22/28 armor remains)!
- Fires Medium Pulse Laser at Battlemaster Red 1 (4 base + 0 range + 2 movement + 1 enemy movement - 2 medium pulse laser = 5): rolled 8, hit Right Arm (8/24 armor remains)!
- Fires Medium Pulse Laser at Battlemaster Red 1 (4 base + 0 range + 2 movement + 1 enemy movement - 2 medium pulse laser = 5): rolled 6, hit Left Torso (16/28 armor remains)!
- Fires Medium Pulse Laser at Battlemaster Red 1 (4 base + 0 range + 2 movement + 1 enemy movement - 2 medium pulse laser = 5): rolled 6, hit Right Arm (2/24 armor remains)!

Blue 2) Steiner’s Awesome
- Fires PPC at Panther Ghost Red 5 (4 base + 0 range + 2 movement + 0 enemy movement + 3 minimum range = 9): rolled 5, miss!
- Fires PPC at Panther Ghost Red 5 (4 base + 0 range + 2 movement + 0 enemy movement + 3 minimum range = 9): rolled 9, hit Right Leg (2/12 armor remains)!
- Fires Small Laser at Panther Ghost Red 5 (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 7, hit Left Torso (7/10 armor remains)!
- Fires PPC at Panther Red 8 (4 base + 0 range + 2 movement + 1 enemy movement + 2 minimum range + 1 secondary target = 10): rolled 7, miss!
- Fires PPC at Javelin Red 6 (4 base + 0 range + 2 movement + 2 enemy movement + 2 minimum range + 2 secondary target = 12): rolled 3, miss!

Blue 3) Vasquez’s Banshee
- Fires PPC at Kintaro Red 3 (4 base + 0 range + 2 movement + 2 enemy movement + 1 minimum range = 9): rolled 7, miss!
- Fires PPC at Kintaro Red 3 (4 base + 0 range + 2 movement + 2 enemy movement + 1 minimum range = 9): rolled 7, miss!
- Fires Autocannon/10 at Kintaro Red 3 (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 8, hit Center Torso (16/26 armor remains)!
- Fires Medium Laser at Kintaro Red 3 (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 7, miss!
- Fires Medium Laser at Kintaro Red 3 (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 6, miss!
- Fires Medium Laser at Kintaro Red 3 (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 4, miss!
- Fires Medium Laser at Kintaro Red 3 (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 7, miss!
- Fires SRM-6 at Kintaro Red 3 (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 6, miss!
- Fires Small Laser at Kintaro Red 3 (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 7, miss!

Blue 4) Schultz’s Zeus
- Fires Large Laser at Panther Red 8 (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 5, miss!
- Fires Large Laser at Panther Red 8 (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 7, hit Right Torso (2/10 armor remains)!
- Fires Medium Laser at Panther Red 8 (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 9, hit Center Torso (9/14 armor remains)!
- Fires Medium Laser at Panther Red 8 (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 6, miss!
- Fires PPC at Panther Red 5 (4 base + 0 range + 2 movement + 0 enemy movement + 1 secondary target + 1 minimum range = 8): rolled 7, miss!
- Fires LRM-15 at Javelin Red 6 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods + 2 minimum range + 2 secondary target = 13): automatic miss!

Red 1) Battlemaster
- Fires PPC at Atlas II Blue 1 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods + 1 minimum range = 9): rolled 9, hit Head (0/9 armor, 2/3 structure remains)! Cine-Crit!
- Fires Medium Laser at Atlas II Blue 1 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 4, miss!
- Fires Medium Laser at Atlas II Blue 1 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 6, miss!
- Fires Medium Laser at Atlas II Blue 1 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 6, miss!
- Fires Medium Laser at Atlas II Blue 1 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 11, hit Right Arm (29/34 armor remains)!
- Fires SRM-6 at Atlas II Blue 1 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 8, 5 missiles hit Left Leg (39/41 armor remains), Left Arm (32/34 armor remains), Center Torso (35/47 armor remains), Right Torso (30/32 armor remains), Right Arm (27/34 armor remains)!

Red 2) Grand Dragon
- The Inherent Moral Superiority of the Lyran Spirit prevents Red 2 from taking a rear-arc shot!
- Torso Twists to threaten hex 1218!
- Fires PPC at Awesome Blue 2 (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 5, miss!
- Fires LRM-10 at Awesome Blue 2 (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 9, 6 missiles hit Left Torso (19/24 armor remains), Right Arm (23/24 armor remains)!

Red 3) Kintaro
- Fires Medium Laser at Banshee Blue 3 (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods = 6): rolled 5, miss!
- Fires Medium Laser at Banshee Blue 3 (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods = 6): rolled 4, miss!
- Fires SRM-6 at Banshee Blue 3 (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods = 6): rolled 7, 5 missiles hit Center Torso (33/40 armor remains), Right Arm (19/21 armor remains), Center Torso (31/40 armor remains), Right Leg (24/26 armor remains), Left Arm (19/21 armor remains)!
- Fires SRM-6 at Banshee Blue 3 (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods = 6): rolled 7, 4 missiles hit Right Torso (23/30 armor remains), Left Arm (17/21 armor remains), Center Torso (29/40 armor remains), Left Leg (24/26 armor remains)!
- Fires SRM-6 at Banshee Blue 3 (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods = 6): rolled 8, 4 missiles hit Center Torso (27/40 armor remains), Right Torso (21/30 armor remains), Right Arm (17/21 armor remains), Right Torso (19/30 armor remains)!

Red 4) Black Knight
- Holds fire!

Red 5) Panther 1
- Ghosts are Immoral
- Fires PPC at Atlas II Red 1 (4 base + 0 range + 1 movement + 1 enemy movement = 6): rolled 11, hit Left Arm (22/34 armor remains)!
- Fires SRM-4 at Atlas II Red 1 (4 base + 0 range + 1 movement + 1 enemy movement = 6): rolled 6, 4 missiles hit Rear Right Torso (8/10 armor remains), Rear Left Torso (8/10 armor remains), Rear Right Torso (6/10 armor remains), Left Leg (37/41 armor remains)!

Red 6) Javelin
- Fires SRM-6 at Awesome Red 2 (4 base + 0 range + 3 movement + 1 enemy movement = 8): rolled 10, 6 missiles hit Head (7/9 armor remains), Left Torso (17/24 armor remains), Right Torso (20/24 armor remains), Center Torso (28/30 armor remains), Right Leg (31/33 armor remains (TAC!), Center Torso (26/30 armor remains)!
- Fires SRM-6 at Awesome Red 2 (4 base + 0 range + 3 movement + 1 enemy movement = 8): rolled 3, miss!

Red 7) Wolf Trap
- Fires Medium Laser at Banshee Blue 3 (4 base + 2 range + 2 movement + 0 enemy movement + 1 light woods = 9): rolled 5, miss!
- Fires Medium Laser at Banshee Blue 3 (4 base + 2 range + 2 movement + 0 enemy movement + 1 light woods = 9): rolled 9, hit Right Torso (14/30 armor remains)!
- Fires LB-10X AC (Cluster) at Banshee Blue 3 (4 base + 0 range + 2 movement + 0 enemy movement + 1 light woods - 1 cluster rounds = 6): rolled 5, miss!

Red 8) Panther 2
- Torso Twists to threaten hex 1420!
- Fires PPC at Zeus Blue 4 (4 base + 0 range + 2 movement + 1 enemy movement + 3 minimum range = 10): rolled 6, miss!
- Fires SRM-4 at Zeus Blue 4 (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 4, miss!



End Phase:
Battlemaster Red 1
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 7, succeeds!

Atlas II Blue 1
- Must pass a piloting test or fall (5 base + 1 massive damage - 1 HOGARTH!!! = 5): rolled 11, succeeds!
- Critical Chance in Head! 1 Cinematic Critical Hit sustained!
- - Flubbed Line!

Awesome Blue 2
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 8, succeeds!
- Through-Armor Critical in Right Leg! No critical hits sustained!

Banshee Blue 3
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 12, succeeds!



Physical Combat Phase:
Awesome Blue 2
- Kicks Panther Ghost Red 5 (5 base + 2 movement + 1 enemy movement - 2 kick = 6): rolled 7, hit Left Leg (0/12 armor, 0/8 structure remains)! Pilot Ejects!
- - Damage transfers to Left Torso (1/10 armor remains)!

Panther Ghost Red 5
- Punches Awesome Blue 2 with Left Arm (5 base + 2 movement + 1 enemy movement = 8): rolled 8, hit Center Torso (23/30 armor remains)!



“Look out, General!” Andrew exclaimed as he broke his Awesome into a dead sprint. His PPCs discharged wildly as his sudden burst of speed threw his carefully-aimed shots off target as he charged towards the newly re-risen Panther. Its body moving in unnatural jerks, the little ghost-possessed `Mech barely had to move to draw a bead on the General’s vulnerable rear armor. Its right-arm PPC rose in an instant, filling the air with charged particles before Andrew could close the gap. The manmade lightning scoured armor from the Atlas’s arm. Missiles roared from the quad-rack on the little Panther’s chest, and the wildly corkscrewing warheads detonating with a flash of pyrotechnic smoke and sparks as they struck the Atlas’s thin rear armor.

Andrew struck with the force of a battering ram—at least he would have, had the fight been real. Instead, the young `Mechwarrior brought his Awesome to an abrupt halt and let fly with his chest-mounted PPCs. At such close range, and fired against such a small target, only one beam hit successfully, blasting armor from the Panther’s vulnerable legs. The Panther’s metal fist glanced from the Awesome’s heavily-armored chest, and Andrew lashed out in an instant splintering the little `Mech’s leg with a reflexive, full-power kick.

“Fuck me, whoops! Sorry!” he called out apologetically even as the Panther’s pilot ejected to avoid taking a nasty tumble. It was probably for the best as the little `Mech’s head rebounded from the hard ice a moment later. The enemy `Mechwarrior’s suicidally-crimson ‘chute opened a moment later, its surface adorned with the fleurs-de-lis of Skye. For a few moments Andrew’s Awesome mirrored his sheepish uncertainty, its left arm rose to mimic scratching the back of the metal man’s head. “Sorry about that, whoever you are! I, uh--I had to stop the ghost!”



Primary Objectives
Rescue Melissa Steiner and Clovis Holstein (0/2)
Defeat Richard Cameron (0/1)

Secondary Objectives
Thomas Hogarth duels the Red Corsair (0/1)
One of Hogarth’s Heroes“dies” dramatically, but no more than one (0/1)
Hogarth kills the ghost with his Ghost-Killer PPC (0/1)
Cross the Streams (0/4) (everyone has to hit with a PPC for it to count)

Hidden Objectives
Piles of Cardboard Boxes Destroyed: 1
Fruit Carts Destroyed: 1
Wilhelm Screams: 1
Flubbed Lines: 1
[Unknown]





Key:
Blue1) Atlas II
Blue2) Awesome
Blue3) Banshee
Blue4) Zeus

Enemy `Mech Key
Red1) Battlemaster – Ran, 1
Red2) Dragon – Ran, 2
Red3) Kintaro – Ran, 2
Red4) Black Knight – Stationary, 0
Red6) Javelin – Ran, 1
Red7) Wolf Trap – Ran, 2
Red8) Panther 2 – Ran, 1

Player `Mech Status


Enemy `Mech Status