The Let's Play Archive

Battletech

by PoptartsNinja

Part 307: Hogarth's Heroes - Turn 6

Hogarth’s Heroes: Tactical Update 6

Movement Phase
Blue 2) Steiner’s Awesome
- Attempts to enter hex 1721, but does not have enough MP!



Combat Phase
Blue 1) Hogarth’s Atlas II
- Fires Rotary Autocannon/5 (Hex) at Battlemaster Red 1, but the Rotary Autocannon jams dramatically!
- Fires Rotary Autocannon/5 (Hex) at Battlemaster Red, but the Rotary Autocannon jams dramatically!
- Fires Medium Pulse Laser at Battlemaster Red 1 (4 base + 4 range + 2 movement + 1 enemy movement - 2 medium pulse laser = 9): rolled 5, miss!
- Fires Medium Pulse Laser at Battlemaster Red 1 (4 base + 4 range + 2 movement + 1 enemy movement - 2 medium pulse laser = 9): rolled 12, hit Right Arm (0/24 armor, 10/14 structure remains)! Cine-Crit!
- Fires Medium Pulse Laser at Battlemaster Red 1 (4 base + 4 range + 2 movement + 1 enemy movement - 2 medium pulse laser = 9): rolled 10, hit Center Torso (34/40 armor remains)!
- Fires Medium Pulse Laser at Battlemaster Red 1 (4 base + 4 range + 2 movement + 1 enemy movement - 2 medium pulse laser = 9): rolled 6, miss!
- Fires Medium Pulse Laser at Battlemaster Red 1 (4 base + 4 range + 2 movement + 1 enemy movement - 2 medium pulse laser = 9): rolled 8, miss!

Blue 2) Steiner’s Awesome
- Torso twists to threaten hex 1621!
- Fires PPC at Grand Dragon Red 2 (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 7, miss!
- Fires PPC at Grand Dragon Red 2 (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 8, hit Right Torso (6/16 armorremains)!
- Fires PPC at Dragon Red 2 (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 8, hit Right Arm (4/14 armor remains)!
- Fires PPC at Dragon Red 2 (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 5, miss!
- Fires Medium Laser (Rear) at Javelin Red 6, but the target is not in the rear arc!
- Fires Medium Laser (Rear) at Javelin Red 6, but the target is not in the rear arc!

Blue 3) Vasquez’s Banshee
- Fires PPC at Kintaro Red 3 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 4, miss!
- Fires PPC at Kintaro Red 3 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 2, miss!
- Fires Autocannon/10 at Kintaro Red 3 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 7, miss!
- Fires Medium Laser at Kintaro Red 3 (4 base + 2 range + 2 movement + 2 enemy movement + 1 light woods = 11): rolled 5, miss!
- Fires Medium Laser at Kintaro Red 3 (4 base + 2 range + 2 movement + 2 enemy movement + 1 light woods = 11): rolled 6, miss!
- Fires Medium Laser at Kintaro Red 3 (4 base + 2 range + 2 movement + 2 enemy movement + 1 light woods = 11): rolled 7, miss!
- Fires Medium Laser at Kintaro Red 3 (4 base + 2 range + 2 movement + 2 enemy movement + 1 light woods = 11): rolled 6, miss!
- Fires SRM-6 at Kintaro Red 3 (4 base + 2 range + 2 movement + 2 enemy movement + 1 light woods = 11): rolled 7, miss!
- Fires Small Laser at Kintaro Red 3 but the target is out of range!

Blue 4) Schultz’s Zeus
- Fires Large Laser at Dragon Red 2 (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 10, hit Left Arm (6/14 armor remains)!
- Fires Large Laser at Dragon Red 2 (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 6, miss!
- Fires Medium Laser at Dragon Red 2 (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 10, hit Left Arm! TAC!
- Fires Medium Laser at Dragon Red 2 (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 3, miss!
- Fires PPC at Dragon Red 2 (4 base + 0 range + 2 movement + 2 enemy movement + 1 minimum range = 9): rolled 7, miss!
- Fires LRM-15 at Panther Red 8 (4 base + 0 range + 2 movement + 2 enemy movement + 2 minimum range + 1 secondary target = 11): rolled 6, miss!

Red 1) Battlemaster
- Torso twists to threaten hex 1024!
- Fires PPC at Atlas II Blue 1 (4 base + 0 range + 2 movement + 1 enemy movement + 1 partial cover = 8): rolled 11, hit Right Torso (20/32 armor remains)!

Red 2) Grand Dragon
- Torso Twists to threaten hex 1218!
- Fires PPC at Awesome Blue 2 (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 5, miss!
- Fires Medium Laser at Awesome Blue 2 (4 base + 2 range + 2 movement + 0 enemymovement = 8): rolled 6, miss!
- Fires Medium Laser at Awesome Blue 2 (4 base + 2 range + 2 movement + 0 enemymovement = 8): rolled 5, miss!

Red 3) Kintaro
- Fires SRM-6 at Banshee Blue 3 (4 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 10): rolled 8, miss!

Red 4) Black Knight
- Fires PPC at Atlas II Blue 1 (3 base + 2 range + 0 movement + 1 enemy movement + 1 partial cover = 7): rolled 4, miss!
- Fires Large Laser at Atlas II Blue 1 (3 base + 2 range + 0 movement + 1 enemy movement + 1 partial cover = 7): rolled 8, hit Right Arm (19/34 armor remains)!
- Fires Large Laser at Atlas II Blue 1 (3 base + 2 range + 0 movement + 1 enemy movement + 1 partial cover = 7): rolled 10, hit Left Arm (14/34 armor remains)!

Red 6) Javelin
- Torso twists to threaten hex 1523!
- Fires SRM-6 at Awesome Red 2 (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 11, 2 missiles hit Left Leg (31/33 armor remains), Left Arm (20/24 armor remains)!
- Fires SRM-6 at Awesome Red 2 (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 10, 6 missiles hit Right Arm (21/24 armor remains), Left Leg (29/33 armor remains), Right Leg (29/33 armor remains), Left Leg (27/33 armor remains), Center Torso (21/30 armor remains), Left Arm (18/24 armor remains)!

Red 7) Wolf Trap
- Torso Twists to threaten hex 0224!
- Fires Medium Laser at Banshee Blue 3 (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 8, miss!
- Fires Medium Laser at Banshee Blue 3 (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 6, miss!
- Fires LB-10X AC (Cluster) at Banshee Blue 3 (4 base + 0 range + 2 movement + 1 enemy movement - 1 cluster rounds = 6): rolled 6, 8 submunitions hit Left Torso (29/30 armor remains), Left Leg (23/26 armor remains), Left Arm (16/21 armor remains), Right Torso (13/30 armor remains), Right Arm (16/21 armor remains), Right Leg (23/26 armor remains), Center Torso (26/40 armor remains), Left Leg (22/26 armor remains)!

Red 8) Panther 2
- Fires PPC at Zeus Blue 4 (4 base + 0 range + 2 movement + 0 enemy movement + 1 light woods = 7): rolled 4, miss!
- Fires SRM-4 at Zeus Blue 4 (4 base + 2 range + 2 movement + 0 enemy movement + 1 light woods = 9): rolled 6, miss!



End Phase:
Battlemaster Red 1
- Discards her PPC!
- Cinematic Critical Chance! No cine-crits sustained!

Dragon Red 2
- Through-Armor Critical Chance in Left Arm! 1 critical hit sustained!
- - Hand actuator destroyed!

Atlas II Blue 1
- Must pass a piloting test or fall (5 base + 1 massive damage - 1 HOGARTH!!! = 5): rolled 7, succeeds!

Awesome Blue 2
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 4, fails!
- Suffers damage to Right Torso (8/30 armor remains), Left Torso (26/30 armor remains) in the fall!

Banshee Blue 3
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 12, succeeds!



“You should leave while you have the chance,” the Red Corsair’s voice was full of derision, her mocking tones filling the airways even as Hogarth’s pulse lasers chewed more armor from her eighty-five ton Battlemaster.

“Too late, our feet are already on the ground,” Hogarth retorted. “I must say I’ve been looking forward to this a lot. A lot! But I’m done playing around,” he roared, bringing his rotary autocannons up to speed. “It’s time to take things up to maximum! OUYAH!”

“Sir, your autocannons have never been tested at that rate of fire—!” Vasquez warned, but it was already too late. Already red hot from the friction, Thomas Hogarth’s Rotary Autocannons ground to a sudden and telling stop.

The Red Corsair laughed as her PPC scoured armor from the Atlas’s broad torso. “Oh, Thomas, you always did love trying experimental weapons! But you should know by now that tried-and-true armaments trump fancy toys every time!”

“Do I—do I know you?” Thomas’s confidence seemed to waver in the face of the Red Corsair’s declaration.

“Not that you’d remember,” With a sudden motion, the Red Corsair tossed aside her Battlemaster’s PPC and strode confidently towards Hogarth’s Atlas with her fists raised like a heavyweight boxer. “Come on, Thomas—we both know what this duel is going to come down to. Let’s get right to it, shall we?”

“I’d be glad to—” Hogarth’s Atlas rocked as the distant Black Knight fired at his exposed back. Its thick, menacing armor glowed with strange runic symbols and a sickly green mist emanated from its joints. It was difficult to tell if the `Mech had a pilot, so heavy was the obscene fog. Unlike the Panther before, it moved with a fluid grace as it shook its massive fist at Hogarth’s distant form.

Thomas toggled over to his Lance’s comms. “Someone put some shots on that damned ghost—try to pin him down before he kills us or escapes!”

“I’m a little busy, sir!” Andrew replied, worry creeping into his own voice. “But don’t worry, I’ve got a plan! These guys’ve been out here for hours in the—hot Summer daylight! If we keep pressing them as hard as we have, they’re sure to overheat!

“Alright Andrew,” Thomas replied after a few moments of silence. “I believe in you. Do it, and then put down that ghost while I keep the Red Corsair occupied!”

“On it, sir,” Andrew replied, “and thank you for believing!”



Primary Objectives
Rescue Melissa Steiner and Clovis Holstein (0/2)
Defeat Richard Cameron (0/1)

Secondary Objectives
Thomas Hogarth duels the Red Corsair (0/1)
One of Hogarth’s Heroes “dies” dramatically, but no more than one (0/1)
Hogarth kills the ghost with his Ghost-Killer PPC (0/1)
Believe in Andrew Steiner (0/1)
Cross the Streams (0/4) (everyone has to hit with a PPC for it to count)

Hidden Objectives
Piles of Cardboard Boxes Destroyed: 1
Fruit Carts Destroyed: 1
Wilhelm Screams: 1
Flubbed Lines: 1
[Unknown]





Key:
Blue1) Atlas II
Blue2) Awesome
Blue3) Banshee
Blue4) Zeus

Enemy `Mech Key
Red1) Battlemaster – Ran, 0
Red2) Dragon – Ran, 2
Red3) Kintaro – Ran, 2
Red4) Black Knight – Stationary, 0
Red6) Javelin – Jumped, 2
Red7) Wolf Trap – Ran, 3
Red8) Panther 2 – Ran, 2

Player `Mech Status


Enemy `Mech Status



Cinematic Crit Table
2 – Railing Kill / Protagonist Injured!
3 – Stunned Enemy / Protagonist Flesh Wound!
4 – Huge Random Explosion!
5 – Fruit Vendor Demolished / Chickens Escape / Outhouse Detonates!
6 – Cardboard Boxes Destroyed!
7 – Wilhelm Scream / Flubbed Line!
8 – Cardboard Boxes Destroyed!
9 – Explosive Barrels Explode Unexpectedly!
10 – Something Catches Fire!
11 – Delayed Casualty / Protagonist Flesh Wound!
12 – Kneecapped / Protagonist Injured!