The Let's Play Archive

Battletech

by PoptartsNinja

Part 327: Steel Will - Turn 3

Steel Will: Tactical Update 3

Combat Phase
Impact Point Zero
2) Griffin
- Fires ER PPC at Bobcat (4 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover + 1 EM Interference = 10): Rolled 7, miss!
- Fires SRM-6 at Bobcat (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Interference = 10): rolled 9, 6 missiles hit Left Torso (15/17 armor remains), Right Torso (15/17 armor remains), Left Arm (10/12 armor remains), Right Torso (13/17 armor remains), Right Leg (13/15 armor remains), Left Leg (13/15 armor remains)!
- Fires SRM-6 at Bobcat (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Interference = 10): rolled 6, miss!
- Gains 25 heat, sinks 22

3) Enfield
- Fires LB-10X (slug) at Bobcat (4 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover + 1 EM Interference = 10): rolled 8, miss!
- Fires Large Pulse Laser at Bobcat (4 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover + 1 EM Interference - 2 Pulse Laser = 8): rolled 10, hit Left Torso (5/17 armor remains)!
- Fires Medium Laser at Bobcat (4 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover + 1 EM Interference = 10): rolled 6, miss!
- Fires Medium Laser at Bobcat (4 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover + 1 EM Interference = 10): rolled 4, miss!
- Fires Small Laser at Bobcat (4 base + 4 range + 2 movement + 2 enemy movement + 1 partial cover + 1 EM Interference = 14): automatic miss!
- Gains 21 heat, sinks 22

7) Huron Warrior
- Fires ER Large Laser at Rifleman (4 base + 0 range + 2 movement + 1 enemy movement + 1 partial cover + 1 EM Interference = 9): rolled 10, hit Right Torso (5/15 armor remains)!
- Fires Gauss Rifle at Rifleman (4 base + 0 range + 2 movement + 1 enemy movement + 1 partial cover + 1 EM Interference = 9): rolled 4, miss!
- Fires Medium Laser at Rifleman (4 base + 0 range + 2 movement + 1 enemy movement + 1 partial cover + 1 EM Interference = 9): rolled 3, miss!
- Gains 18 heat, sinks 17

4) Wolverine
- Fires Large Pulse Laser at Rifleman (4 base + 0 range + 2 movement + 1 enemy movement + 1 EM Interference - 2 Pulse Laser = 6): rolled 7, hit Center Torso (2/22 armor remains)!
- Fires Medium Pulse Laser at Rifleman (4 base + 0 range + 2 movement + 1 enemy movement + 1 EM Interference - 2 Pulse Laser = 6): rolled 5, miss!
- Fires Small Pulse Laser at Rifleman (4 base + 0 range + 2 movement + 1 enemy movement + 1 EM Interference - 2 Pulse Laser = 6): rolled 2, miss!
- Fires SRM-6 at Rifleman (4 base + 0 range + 2 movement + 1 enemy movement + 1 EM Interference = 8): rolled 11, 4 missiles hit Center Torso (0/22 armor remains), Center Torso (18/20 structure remains (crit!)), Center Torso (16/20 structure remains (crit!)), Right Torso (3/15 armor remains)!
- Fires SRM-6 at Rifleman (4 base + 0 range + 2 movement + 1 enemy movement + 1 EM Interference = 8): rolled 9, 4 missiles hit Left Arm (13/15 armor remains), Right Leg (13/15 armor remains), Left Torso (13/15 armor remains), Center Torso (14/20 structure remains (crit!))!
- Gains 12 heat, sinks 26

Talos II
- Torso Twists to threaten hex 0422!
- Fires Large Laser at Enfield (4 base + 2 range + 1 movement + 3 enemy movement + 1 EM Interference = 11): rolled 5, miss!
- Fires LRM-5 at Enfield (4 base + 0 range + 1 movement + 3 enemy movement + 1 EM Interference = 9): rolled 2, miss!
- Fires LRM-5 at Enfield (4 base + 0 range + 1 movement + 3 enemy movement + 1 EM Interference = 9): rolled 7, miss!
- Fires LRM-5 at Enfield (4 base + 0 range + 1 movement + 3 enemy movement + 1 EM Interference = 9): rolled 11, 4 missiles hit Center Torso (22/26 armor remains)!
- Gains 14 weapon heat

Bobcat
- Fires Medium Laser at Enfield (4 base + 0 range + 2 movement + 3 enemy movement + 1 EM Interference = 10): rolled 8, miss!
- Fires Medium Laser at Enfield (4 base + 0 range + 2 movement + 3 enemy movement + 1 EM Interference = 10): rolled 10, hit Center Torso (17/26 armor remains)!
- Gains 6 weapon heat

Cronus
- Fires Medium Laser at Huron Warrior (4 base + 0 range + 1 movement + 1 enemy movement + 1 EM Interference = 7): rolled 8, hit Right Arm (11/16 armor remains)!
- Fires Medium Laser at Huron Warrior (4 base + 0 range + 1 movement + 1 enemy movement + 1 EM Interference = 7): rolled 10, hit Right Torso (16/21 armor remains)!
- Fires Medium Laser at Huron Warrior (4 base + 0 range + 1 movement + 1 enemy movement + 1 EM Interference = 7): rolled 7, hit Right Leg (15/20 armor remains)!
- Fires SRM-4 at Huron Warrior (4 base + 0 range + 1 movement + 1 enemy movement + 1 EM Interference = 7): rolled 7, 2 missiles hit Right Torso (14/21 armor remains), Center Torso (26/28 armor remains)!
- Gains 12 weapon heat

Rifleman
- Fires Autocannon/10 at Wolverine (4 base + 0 range + 1 movement + 2 enemy movement + 1 EM Interference = 8): rolled 10, hit Right Leg (16/26 armor remains)!
- Fires Autocannon/10 at Wolverine (4 base + 0 range + 1 movement + 2 enemy movement + 1 EM Interference = 8): rolled 9, hit Right Leg (6/26 armor remains)!
- Fires Medium Laser at Wolverine (4 base + 0 range + 1 movement + 2 enemy movement + 1 EM Interference = 8): rolled 5, miss!
- Fires Medium Laser at Wolverine (4 base + 0 range + 1 movement + 2 enemy movement + 1 EM Interference = 8): rolled 6, miss!
- Gains 12 weapon heat

Patton Rommel Heavy Tank!
- Fires Autocannon/20 at Huron Warrior (4 base + 2 range + 2 movement + 1 enemy movement + 1 EM Interference = 10): rolled 9, miss!
LRM-5 at Huron Warrior (4 base + 0 range + 2 movement + 1 enemy movement + 1 EM Interference + 2 minimum range = 10): rolled 8, miss!

Hunter Light Support Tank
- Target not in arc!

Yantai Reservation
9 Watchman
- Holds Fire!
- Gains 3 heat, sinks 12

10) Blackjack
- Holds Fire!
- Gains 4 heat, sinks 20

11) Raven
- Holds Fire!
- Gains 2 heat, sinks 12

12) Firebee
- Holds Fire!
- Gains 3 heat, sinks 10

Cicada
- Holds Fire!
- Gains 0 weapon heat

Phoenix
- Holds Fire!
- Gains 0 weapon heat

Toro
- Holds Fire!
- Gains 0 weapon heat

Quasit
- Holds Fire!
- Gains 0 weapon heat

Drillson Heavy Hovertank
- Holds Fire!

Plainsman Hovertank
- Holds Fire!



End Phase:
4) Wolverine
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 9, succeeds!

Bobcat
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 8, succeeds!

Rifleman
- Critical Chance in Center Torso! No critical hits sustained!
- Critical Chance in Center Torso! No critical hits sustained!
- Critical Chance in Center Torso! No critical hits sustained!
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 5, fails!
- - Must pass a piloting test to avoid pilot damage (5 base + 1 massive damage + 1 avoiding pilot damage = 7): rolled 8, succeeds!
- - Suffers damage to Right Torso (0/15 armor, 12/14 structure remains (Crit!)), Right Arm (14/15 armor remains) in the fall!
- Critical Chance in Right Torso! No critical hits sustained!



Physical Combat Phase:
Huron Warrior
- Kicks Cronus (5 base + 2 movement + 1 enemy movement - 2 kick = 6): rolled 6, hit Center Torso (16/28 armor remains)!

Wolverine
- Target too low to kick!

Cronus
- Punches Huron Warrior with Left Arm (5 base + 2 movement + 1 enemy movement = 8): rolled 9, hit Left Leg (15/20 armor remains)!



End Phase:
Cronus
- Must pass a piloting test (5 base + 0 kicked = 5): rolled 7, succeeds!


“This is the best the Taurians have? I’m not impressed. No wonder they nuked us first.”

“God damn it, Fynn,” Reliance grumbled. Of course her lance’s only other survivor had been Fynn Weber, the man who’d cracked jokes at his own mother’s funeral. She wasn’t sure if he did it to relieve stress or if he was just crazy. Right now, she didn’t much care.

“They killed Max. They killed Jamie. They killed the Major,” An angular Taurian `Mech design she’d never seen before froze for an instant as she transfixed it with her Large Pulse Laser. It’s strange head turned to regard her for a few moments before discharging a beam of coherent light that set angry orange gobbets of molten armor flowing down the center of her `Mech’s chest. “They killed thousands of dumb civvies, and now they’re trying to kill us; and you’re cracking fucking jokes! Why can’t you just get angry like normal people?!”

“You don’t understand me at all, Rel,” A bout of static interrupted Fynn’s reply with a high-pitched metallic shriek as his Griffin launched a full flight of SRMs, “—pissed. Believe me, I am. We should be over there, fighting that new Capellan `Mech; instead we’re fucking saving it! It’s like the whole universe is making jokes at our expense. Well, the only thing to do when you’re the butt of a joke is to joke back. And maybe after, the universe’ll be kind enough to let me shoot some damned Capellans.”



************************************************************************



“Troy, it looks like we’ve got a fight on our hands after all,” Dorian Bellard paused for a brief moment, then made a command decision. “The scans can wait, come join us—but be careful about the muck.” Although his words of caution were probably unnecessary, he felt compelled to elaborate. “It doesn’t look bad but I’d bet on it being shin deep. The last thing we need is for anyone to get bogged down in the lakebed.”

“Move fast or die,” Peter Sommers confirmed, a touch of irony in his voice. The man had been a Locust pilot until just recently; but as across-the-board useful as the Duke’s free refit offer had been; there hadn’t been a lighter `Mech available. To hear Sommers talk about it, his new Blackjack was a fat, lumbering pig less graceful than an Archer and slower than an Atlas. Dorian thought it was a good, solid design. Just a touch slow for a scout lance.

“Bogged down in a bog. That was an awful pun,” his wife teased over their private channel as her little Firebee flew through the air on jets of plasma. It touched down gracefully on the far bank; its pistol-like Large Laser up and threatening. He shook his head, and leapt into the plume of smoke that still lingered over what had once been—and would eventually again be—the island in the center of Yantai Lake. It’d been scoured of life, scorched to bare, glassy earth. The human cost of the Taurian nuclear strike had been high enough already but Dorian knew water from the lake fed into one of the continent’s main tributaries. Would Horsham’s main population centers be impacted by tainted water?

Did radiation even work that way?

He filed those thoughts away, intending to ask Doc Chang later. For now? He had a fight to win.



India Recon Lance “The Last Report” Primary Objectives:
- Survive (incomplete)
- Defeat Taurian Forces (incomplete)

India Recon Lance “The Last Report” Secondary Objectives:
- Defend the Fallout Bunker Entrance (incomplete)
- Use the Raven’s equipment to confirm the condition of the six bunkers and the number (if any) of the survivors (1/6)

Delta Battle Lance “The Avenging Angels” Primary Objectives:
- Survive (incomplete)
- Rescue Capellan Survivors (incomplete)

Delta Battle Lance “The Avenging Angels” Secondary Objectives:
- Destroy the Capellan Survivors* (incomplete)
- Defeat Taurian Forces (incomplete)

2nd Lance, 1st Company, 3rd Chesterton Voltigeurs Primary Objectives:
- Survive (incomplete)
- Link up with the New Syrtis Rescue Party (incomplete)

2nd Lance, 1st Company, 3rd Chesterton Voltigeurs Primary Objectives:
- Destroy the New Syrtis Rescue Party* (incomplete)
- Defeat Taurian Forces (incomplete)







Point Zero Enemy Movement Mods:
- Talos II – Ran +2
- Bobcat – Jumped +3
- Cronus – Walked +1
- Rifleman – Walked +1
- Hunter – Cruised +1
- Patton – Flanked +1

Yantai Reservation Enemy Movement Mods:
- Cicada – Jumped +4
- Phoenix – Jumped +3
- Toro – Ran +2
- Quasit II – Ran +2
- Drillson – Cruised +3
- Plainsman – Cruised +3

Player Status:


Enemy Status: