Part 337: Steel Will - Turn 13
Steel Will: Tactical Update 13Last Turn Correction
- The Drillson was unable to fire its Large Laser, damage to the Blackjacks cockpit and the pilot hit taken have been reverted!
Initiative Phase
- Delta Battle Lance, Sirdar DNS Militia: Rolled 3!
- 2nd Lance, 3rd Chesterton Voltigeurs: Rolled 6!
Capellan Forces win initiative!
Movement Phase
Combat Phase
Impact Point Zero
2) Griffin
- Fires ER PPC at Huron Warrior (4 base + 0 range + 3 movement + 1 enemy movement + 1 EM Radiation = 9): rolled 10, hit Right Arm (1/16 armor remains)!
- Gains 20 heat, sinks 22!
3) Enfield
- Fires LB-10X (CLUSTER) at Wolverine (4 base + 2 range + 1 movement + 1 enemy movement + 1 EM Interference - 1 cluster = 8): rolled 8, 4 submunitions hit Right Arm (12/18 armor remains), Left Torso (10/20 armor remains), Head (6/9 armor remains (Pilot Hit!)), Left Torso (9/20 armor remains)!
- Fires Large Pulse Laser at Wolverine (4 base + 4 range + 1 movement + 1 enemy movement + 1 EM Interference - 2 Pulse Laser = 9): rolled 8, miss!
- Gains 13 heat, sinks 22!
7) Huron Warrior
- Fires Gauss Rifle at Hunter (4 base + 2 range + 1 movement + 0 enemy movement + 1 EM Interference = 8): rolled 4, miss!
- Gains 2 heat, sinks 17!
4) Wolverine
- Holds fire!
- Gains 5 heat, sinks 26!
Cronus
- Holds fire!
- Gains 0 weapon heat!
Hunter Light Support Tank
- Fires LRM-20 at Griffin (4 base + 0 range + 0 movement + 3 enemy movement + 1 EM Interference + 1 minimum range = 9): Rolled 6, miss!
Yantai Reservation
9) Watchman
- Fires Medium Laser at Cicada (4 base + 0 range + 3 movement + 4 enemy movement = 11): rolled 7, miss!
- Fires Medium Laser at Cicada (4 base + 0 range + 3 movement + 4 enemy movement = 11): rolled 6, miss!
- Fires Machine Gun at Cicada (4 base + 0 range + 3 movement + 4 enemy movement = 11): rolled 7, miss!
- Fires Machine Gun at Cicada (4 base + 0 range + 3 movement + 4 enemy movement = 11): rolled 6, miss!
- Gains 12 heat, sinks 12!
10) Blackjack
- Reverses Right Arm!
- Fires PPC at Plainsman (4 base + 2 range + 3 movement + 2 enemy movement = 11): rolled 4, miss!
- Gains 15 heat, sinks 20!
11) Raven
- Gains 1 heat, sinks 12!
Cicada
- Fires Medium Laser at Watchman (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 7, miss!
- Fires Medium Laser at Watchman (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 12, hit Left Arm (2/12 armor remains)!
- Gains 6 weapon heat!
Phoenix
- Fires PPC at Watchman (4 base + 2 range + 1 movement + 3 enemy movement = 10): rolled 6, miss!
- Gains 10 weapon heat!
Plainsman Hovertank
- Holds fire!
End Phase:
Wolverine
- Must pass a 5+ consciousness test! Rolled 12, succeeds!
Do you think its safe to go up now?
Not on your life, kid, Chief Technician Calliope Granger flicked her half-finished cigarette into a parabolic descent into the nearly pitch-black Mechbay. She watched its slow fall from her position atop Bunker 5s loading gantry. The orange glow intensified as it fell as tobacco and paper burned more intensely, then dashed itself out in an explosion of orange sparks against the ferrocrete floor nearly two stories below.
You let that uranium dust in here and we all die.
Thats what the back bunkers for, Procyon Cy Tryne grumbled. The kid was lanky and lean, and the bulky cooling vest he wore made him look gaunt. His eyes were sunken, his narrow face lit only by the six red emergency lights scattered at key points throughout the bay. Theyd gone low-power when The Bunkers seismic sensors detected the stomping of `Mech feet and everyone not near one of those lights had frozen in place rather than bumble around in the darkness tripping over barrels of toxic coolant or the stores of live ammunition. Cy frowned, his expression grim but determined. Calliope didnt think much of his intelligence but she could respect his resolve.
Look, kid, she grunted. A little lie wouldnt hurt, to keep the kid from doing something stupid. Were all worried about the Colonel; but hes tough. He can take care of himself.
Hes dead, Cy said with absolute certainty. The seismics were showing probable weapons-fire
How the hell did
Cy stuck his thumb at the dome-shaped `Mech at his back. I tapped in. Anyway, whoevers up there is fighting. That means its a rescue party.
Or Capellan party-crashers chasing them off, Calliope countered. Friendlies wouldve radioed, kid.
Main hallways flooded. What if the communications centers toast?
Weve got power, that were not using, she added mentally. The comm. centers fine. Thosere Capellans up there.
Cy shook his head, Shooting at themselves? Sergeant Major, that doesnt make any sense and you know it. Thats a lance of our people, fighting a lance of Capellans. I can turn the tide, save our people; and get you and your Technicians out of this pit. Let me launch.
The aging technician stared at Cy in silence as she considered her options. He made some good points but as far as she knew hed never been through any real pilot training. Chances are, if she let him launch hed get himself killed. Then again, the Colonel had entrusted the kid with the command codes for his `Mech; and the mechbay wasnt exactly provisioned for an extended stay like the other bunkers were. Plus, the Capellans werent likely to actually kill technicians when they could be captured, interrogated, and made to reform into good citizens. Or whatever it was they called their peasants.
Calliope took one last glance at Cys thin-lipped frown and made her decision. Leaning carefully over the railing, she shouted to her second in command, Max! Bring us up to full power and get everyone in the rear bunker! Were cracking the dome so the kid can launch!
She turned back, cutting off his thank you with a piercing glare. Before you go, slide some armor boxes and hide the door to the central corridor. If you get taken out, I dont want those Capellan assholes finding our staff officers families.
She slapped him on the shoulder, And bring this goddamned `Mech back in one piece! I havent spent six months working on it just to watch you get blown the hell up.
Delta Battle Lance The Avenging Angels Primary Objectives:
- Survive (incomplete)
- Destroy the Capellan Survivors (incomplete)
Delta Battle Lance The Avenging Angels Secondary Objectives:
- Rescue Capellan Survivors (failed)
- Defeat Taurian Forces (failed)
2nd Lance, 1st Company, 3rd Chesterton Voltigeurs Primary Objectives:
- Survive (incomplete)
- Destroy the New Syrtis Rescue Party (incomplete)
2nd Lance, 1st Company, 3rd Chesterton Voltigeurs Secondary Objectives:
- Link up with the New Syrtis Rescue Party (failed)
- Defeat Taurian Forces (failed)
India Recon Lance The Last Report Primary Objectives:
- Retreat?
- Defeat Taurian Forces (incomplete)
India Recon Lance The Last Report Secondary Objectives:
- Defend the Fallout Bunker Entrance (failed)
- Use the Ravens equipment to confirm the condition of the six bunkers and the number (if any) of the survivors (failed)
Point Zero Enemy Movement Mods:
- Cronus Jumped +3
- Hunter Stationary +0
Yantai Reservation Enemy Movement Mods:
- Cicada Ran +3
- Phoenix Ran +2
- Plainsman Flanked +3
Player Status:
Enemy Status: