The Let's Play Archive

Battletech

by PoptartsNinja

Part 37: Hostage Situation - Turn 14

Hostage Situation: Tactical Update 14

Movement Phase
La Dama Muerta uses Mock and Berate (needs 3+, rolls 1)
La Dama Muerta Killed!
No Hostages Remain in hex 0804!



Combat Phase:

TP Tech Platoon clears minefield!

SS Rifleman fires large laser at D4 Blackjack (4 base + 2 movement + 2 enemy movement + 0 range + 2 light woods + 1 overheat = 11): Rolled 6, miss!
SS Rifleman fires large laser at D4 Blackjack (4 base + 2 movement + 2 enemy movement + 0 range + 2 light woods + 1 overheat = 11): Rolled 10, miss!
SS Rifleman fires AC5 at D4 Blackjack (4 base + 2 movement + 2 enemy movement + 0 range + 2 light woods + 1 overheat = 11): Rolled 5, miss!
SS Rifleman fires AC5 at D4 Blackjack (4 base + 2 movement + 2 enemy movement + 0 range + 2 light woods + 1 overheat = 11): Rolled 3, hit miss!
SS Rifleman gains 19 heat, sinks 10! Now at Overheat 19! +3 penalty to hit, movement reduced to 1/2/0! Chance to Shut Down! Chance for Ammo Explosion (no ammo remains)!

Sw Wolverine gains 0 heat, sinks 14! Now at Overheat 9! Movement reduced to 4/6/3, +1 penalty to hit!
Sw Wolverine engine restarts! May act on next turn!

S3 Scout Platoon holds fire!

FY Lancelot fires PPC at D4 Blackjack (4 base + 1 movement + 2 enemy movement + 0 range + 2 light woods = 9): rolled 7, miss!
FY Lancelot fires Large Laser at D4 Blackjack (4 base + 1 movement + 0 enemy movement + 0 range + 2 light woods = 9): rolled 10, hit right torso (7/15 armor remains)!
FY Lancelot fires Large Laser at D4 Blackjack (4 base + 1 movement + 0 enemy movement + 0 range + 2 light woods = 9): rolled 3, miss!
FY Lancelot fires Medium Laser at D4 Blackjack (4 base + 1 movement + 0 enemy movement + 2 range + 2 light woods = 11): rolled 10, miss!
FY Lancelot gains 30 heat, sinks 26! Now at Overheat 4!

D4 Blackjack fires medium laser at SS Rifleman (3 base + 3 movement + 1 enemy movement + 0 range + 1 light woods = 8): rolled 10, hit left arm (10/15 armor remains)!
D4 Blackjack fires medium laser at SS Rifleman (3 base + 3 movement + 1 enemy movement + 0 range + 1 light woods = 8): rolled 9, hit right leg (7/12 armor remains)!
D4 Blackjack gains 10 heat, sinks 11!

I1 militia platoon holds fire!



End Phase
Tech Platoon clears mines in hex 1309!

H1 Death Commando Snipers snipe Scout Company, 5 troopers killed!

SS Rifleman must roll an 6+ to avoid shutdown: rolls 9, succeeds!




Physical Combat Phase:



End Phase:



Annie cursed as the airborne Blackjack dipped unexpectedly, her lasers and last rounds of autocannon ammunition flying wide of their mark. They mingled with Divot’s shots, although she thought maybe the other woman had scored a hit. The Blackjack’s return fire was hardly spectacular, medium lasers scoring the armor of her ‘Mech’s arm and leg—but if she kept missing like this, it wouldn’t really matter, would it?

She bit her lip as the heat in her ‘Mech soared. She was used to it, Lil’ Sure Shot was a Rifleman through and through, and Annie had never piloted anything else; nor did she ever intend to. She gritted her teeth as the Blackjack touched down for a moment then sprang forward on his ‘jets like an angry bullfrog.



Enemy Forces
D4 BJ-1 Blackjack
I1 Capellan Militia
H1 Death Commando Snipers

Turn 15 OpForce Movement:
D4 Jumped to 0804
I1 Moved to 0905
H1 Remained Stationary

Mission Objectives
10/20 hostages remain!
Rescue the Hostages or Bury them
Capellans will Kill Them All next turn!







SS “Lil’ Sure Shot” RFL-3N Rifleman
Weight: 60 tons (Heavy)
HD A(S): 6/6 (3/3)
LT A(S): 12/15 (14/14)
LT R A(S): 2/2
CT A(S): 10/22 (20/20)
CT R A(S): 4/4
RT A(S): 15/15 (14/14)
RT R A(S): 2/2
LA A(S): 10/15 (10/10)
RA A(S): 15/15 (10/10)
LL A(S): 12/12 (14/14)
RL A(S): 7/12 (14/14)
Heat: 19/30
Overheat Penalty: Movement reduced to 1/2/0, +3 penalty to hit!
Heat Sinks: 10
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Annie Sue Hurd
Mechwarrior Player: Tempest_56
Mechwarrior Status: 1 hit, light shrapnel wounds
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
AC5 – RA (Heat: 1, Ammo: 0, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
AC5 – LA (Heat: 1, Ammo: -, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: no hands or lower arm actuators—may not punch, may fire arm-mounted weapons into rear arc.

S2 Scout Snipers
Platoon(0/3)



St “Stubby” HBK-4G Hunchback
Notes: ‘Mech destroyed!

La Dama Muerta
Player: Polaron
Killed!



FY “Sir Fuck You” LNC25-01 Lancelot
Weight: 60 tons (Heavy)
HD A(S): 7/7 (3/3)
LT A(S): 9/16 (14/14)
LT R A(S): 10/10
CT A(S): 6/21 (20/20)
CT R A(S): 16/16
RT A(S): 16/16 (14/14)
RT R A(S): 10/10
LA A(S): 1/14 (10/10)
RA A(S): 4/14 (10/10)
LL A(S): 6/14 (14/14)
RL A(S): 0/14 (7/14)
Heat: 4/30
Overheat Penalty: None
Heat Sinks: 13 (double capacity)
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Rebecca “Divot” Moss
Mechwarrior Player: bunnyofdoom
Mechwarrior Status: OK!
Armament:
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: No hands or lower arm actuators—may not punch, may fire arm-weapons into rear arc

S1 Scout Sapper
Player: bunnyofdoom
May use either a booby traps on enemy infantry within 4 hexes, pyrotechnics on an enemy ‘Mech within 6, Earthshaker on any hex within 6. Automatically Marks all minefields within 1 hex of himself. Has 2 MP.
May use any ability this turn!



F “Firewalker” CPLT-C1 Catapult
’Mech Status: Destroyed

TA Tech Platoon APC
Tank Status: Destroyed!

TP Tech Platoon (30/30)
Type: SRM Infantry
Weapon: SRM
Gunnery: 5
Anti-Mech: 3
Player: Red_Mage
Movement MP: 2
Range: To-hit modifier: 0: -1, 1-2: 0, 3-4: +2, 5-6 +4
Notes: 0 rounds of Inferno ammo, may Detonate enemy minefields



SW “Skinwalker” WVR-6M Wolverine
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 18/20 (13/13)
LT R A(S): 6/6
CT A(S): 0/25 (10/18)
CT R A(S): 8/8
RT A(S): 0/20 (3/13)
RT R A(S): 6/6
LA A(S): 16/18 (9/9)
RA A(S): 8/18 (9/9)
LL A(S): 12/19 (13/13)
RL A(S): 14/19 (13/13)
Heat: 9/30
Overheat Penalty: Movement reduced to 1/2/3, +3 modifier to hit!
Heat Sinks: 14
Movement: 5/8/3
Mechwarrior: Pilot 2, Gunnery 3
Mechwarrior Name: “Navajo Wolf” Bobby Begay
Mechwarrior Player: Bobbin Threadbare
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 – LT (Heat: 3, Ammo: 11, Range: (L:9 M:6 S:3), Status: OK!)
Notes: 2 hands—may punch with either arm (may not punch with right arm if WEP is fired), Gyro Hit, 2 Engine Hits
Special Ability: Eights to Aces (1/2)

S3 Scout Company(25/30)
Type: Caballeros Scouts
Weapon: Submachine Guns and Grenades
Gunnery: 3
Anti-Mech: 4
Player: Bobbin Threadbare
Movement MP: 2
Range: To-hit modifier: 0: -2, 1: 0, 2: +3
Notes: Double damage to all targets at range 0, deals an extra d6 to all targets at range 1




Enemy Status
D1 WHM-6L Warhammer
Status: Destroyed, counts as rough terrain

D2 VND-1R Vindicator
Damage: None
Status: Destroyed, counts as rough terrain

D3 CTF-1X Cataphract
Status: Disabled, counts as rough terrain

D4 BJ-1 Blackjack
Damage: Left Shoulder Destroyed
Status: Pilot injured!
Armament: medium laser, medium laser, medium laser
Notes:

I1 Capellan Militia (18/30)
Damage: None
Status:
Armament: Ballistic Rifle
Notes:

H1 Death Commando Snipers (5/5)
Damage: None
Status:
Armament: Zeus Anti-Material Sniper Rifles
Notes:

V1 Heavy Wheeled APC (MG Variant)
Status: Disabled, counts as rough terrain

V2 Zhukov Heavy Tank
Status: Disabled, counts as rough terrain

V3 Goblin Medium Tank
Damage: None
Status: Immobilized
Armament: Large Laser, Machine Gun
Notes:

V4 SRM Carrier
Status: Destroyed, counts as rough terrain

K1 Karnov UR VTOL
Status: Crashed, counts as rough terrain

K2 Karnov UR VTOL
Status: Crashed, counts as rough terrain

K3 Karnov UR VTOL
Status: Crashed, counts as rough terrain