The Let's Play Archive

Battletech

by PoptartsNinja

Part 372: Hastilude - Turn 18

Hastilude: Tactical Update 18



“Are you running away, little scientist?” The Clanner in the Wraith asked mockingly as his machine leapt into the air to follow Dr. Sequord’s strategic retreat. “Your plan was quite good, it’s just a pity it relied so heavily on a crippled machine. Come and face me. The others won’t interfere in my victory!”

Dr. Sequord paid the speaker no mind. Whatever assurances the Clanner gave were meaningless—better to string them out, get a little distance, and then force a one-on-one confrontation. The enemy could still be isolated, contained, and then dissected. They were good fighters but their strategies were basic. Then again: it was hard to screw up a simple strategy.

She was looking forward to analyzing this battle later. She just had to win it first!







Combat Phase
Knights Wraith
- Holds fire!
- Gains 7 heat, sinks 20!

Clan Wraith
- No Line of Sight to target!
- Gains 7 heat, sinks 20!

Clan Orion
- Holds fire!
- Gains 2 heat, sinks 22!

Clan Grizzly
- Holds fire!
- Gains 4 heat, sinks 22!



Unit Status:


Knights of the Inner Sphere Mission Objectives:
- Win (incomplete)

Hastilude Enemy Movement Mods:
- Wraith – Jumped +4
- Orion – Stationary +0
- Grizzly – Jumped +2



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