The Let's Play Archive

Battletech

by PoptartsNinja

Part 394: Ultimatum - Turn 20

Ultimatum: Tactical Update 20

Star Captain Bekker’s Kodiak didn’t rush towards the Rim Worlder attack. His hundred-ton machine didn’t approach the battle like an aggressor. Instead it sauntered towards the fight like a callow youth trying to impress a young lover with its virility: a casual swagger that spoke volumes about the pilot’s proclivities.

Bekker courted battle the way a lesser warrior may have courted a night with a member of the opposite sex. He craved battle, and loved it, and often lingered to watch his opponents burn alive with his Kodiak’s massive battle fist curled around their cockpit to stop the ejection mechanisms from firing. Bekker wasn’t satisfied with mere victory: what he loved were the screams of the suffering and he wasn’t particular about whose. That his allies’ ruination brought a smile to his thin, scarred lips bothered Bekker not at all. Theoretically, the Clan didn’t even care as long as he fought well. His propensities would even have been seen as positive traits amongst the members of a more aggressive Clan like the Smoke Jaguars.

He moistened his bottom lip with his tongue as though trying to trace the pathways a set of real Ghost Bear claws had worn into his moderately-handsome face. He wore those same claws around his neck—he’d killed the bear with his spear. And its cubs. Its mate. And, still unsatisfied, the rest of his five-man Clawing group. And another group he’d encountered on the slow, lonely trek back to the staging area. Most Clawing groups never survived and the Clawing was a fast-track to success and a bloodname.

Bekker didn’t tolerate competition. The slaughter was his alone to enjoy.



Combat Phase
Warhawk B
- Torso-twists to threaten hex 1717!
- Fires Gauss Rifle at Crab (3 base + 0 range + 2 movement + 3 enemy movement + 0 Void Signature System + 2 minimum range - 1 targeting computer = 9): rolled 8, miss!
- Fires ER Medium Laser at Chameleon (3 base + 2 range + 2 movement + 2 enemy movement + 0 Void Signature System + 1 secondary target - 1 targeting computer = 9): rolled 8, miss!
- Fires ER Medium Laser at Chameleon (3 base + 2 range + 2 movement + 2 enemy movement + 0 Void Signature System + 1 secondary target - 1 targeting computer = 9): rolled 5, miss!
- Fires ER Medium Laser at Chameleon (3 base + 2 range + 2 movement + 2 enemy movement + 0 Void Signature System + 1 secondary target - 1 targeting computer = 9): rolled 8, miss!
- Fires ER Medium Laser at Chameleon (3 base + 2 range + 2 movement + 2 enemy movement + 0 Void Signature System + 1 secondary target - 1 targeting computer = 9): rolled 5, miss!
- Fires ER Medium Laser at Chameleon (3 base + 2 range + 2 movement + 2 enemy movement + 0 Void Signature System + 1 secondary target - 1 targeting computer = 9): rolled 6, miss!
- Fires ER Medium Laser at Chameleon (3 base + 2 range + 2 movement + 2 enemy movement + 0 Void Signature System + 1 secondary target - 1 targeting computer = 9): rolled 4, miss!
- Gains 33 heat, sinks 40!

Kraken 3
- Torso-twists to threaten hex 2126!
- Fires LRM-15 at Coyote (2 base + 0 range + 0 movement + 2 enemy movement = 4): rolled 8, 6 missiles hit Left Torso (17/22 armor remains), Left Torso (16/22 armor remains)!
- Fires LRM-15 at Coyote (2 base + 0 range + 0 movement + 2 enemy movement = 4): rolled 10, 9 missiles hit Left Torso (11/22 armor remains), Center Torso (29/33 armor remains)!
- Fires LRM-15 at Coyote (2 base + 0 range + 0 movement + 2 enemy movement = 4): rolled 5, 6 missiles hit Center Torso (24/33 armor remains), Right Arm (19/20 armor remains)!
- Fires LRM-15 at Coyote (2 base + 0 range + 0 movement + 2 enemy movement = 4): rolled 3, miss!
- Fires LRM-15 at Coyote (2 base + 0 range + 0 movement + 2 enemy movement = 4): rolled 4, 9 missiles hit Right Arm (14/20 armor remains), Left Arm (16/20 armor remains)!
- Fires LRM-15 at Coyote (2 base + 0 range + 0 movement + 2 enemy movement = 4): rolled 7, 15 missiles hit Left Torso (6/22 armor remains), Right Torso (17/22 armor remains), Right Torso (12/22 structure remains)!
- Fires LRM-15 at Coyote (2 base + 0 range + 0 movement + 2 enemy movement = 4): rolled 5, 9 missiles hit Center Torso (19/33 armor remains), Center Torso (15/33 armor remains)!
- Fires LRM-15 at Coyote (2 base + 0 range + 0 movement + 2 enemy movement = 4): rolled 8, 6 missiles hit Right Torso (7/22 armor remains), Left Torso (5/22 armor remains)!
- Gains 40 heat, sinks 38! Overheating!

Dire Wolf H
- Holds fire!
- Gains 2 heat, sinks 40!

Ebon Jaguar
- Torso-twists to threaten hex 1510!
- Fires ER PPC at Chameleon (3 base + 0 range + 2 movement + 2 enemy movement + 2 smoke = 9): rolled 7, miss!
- Fires ER PPC at Chameleon (3 base + 0 range + 2 movement + 2 enemy movement + 2 smoke = 9): rolled 7, miss!
- Fires ER Medium Laser at Chameleon (3 base + 0 range + 2 movement + 2 enemy movement + 2 smoke = 9): rolled 8, hit Head (2/9 armor remains)! Pilot hit!
- Fires ER Medium Laser at Chameleon (3 base + 0 range + 2 movement + 2 enemy movement + 2 smoke = 9): rolled 7, miss!
- Fires TAG at Chameleon (3 base + 2 range + 2 movement + 2 enemy movement + 2 smoke = 11): rolled 6, miss!
- Gains 42 heat, sinks 40!

Huntsman A
- Fires Large Pulse Laser at Excalibur (2 base + 0 range + 3 movement + 0 enemy movement + 3 Void Signature System - 2 Pulse Laser = 6): rolled 3, miss!
- Fires Large Pulse Laser at Excalibur (2 base + 0 range + 3 movement + 0 enemy movement + 3 Void Signature System - 2 Pulse Laser = 6): rolled 7, hit Right Arm (1/13 armor remains)!
- Fires LRM-10 at Excalibur (2 base + 0 range + 3 movement + 0 enemy movement + 3 Void Signature System = 8): rolled 4, miss!
- Gains 15 heat, sinks 24! Overheating!

Crab
- Torso-twists to threaten hex 1214!
- Fires ER Large Laser at Warhawk B (2 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 1 Void Signature System = 6): rolled 8, hit Rear Left Torso (2/10 armor remains)!
- Fires ER Medium Laser at Warhawk B (2 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 1 Void Signature System = 6): rolled 11, hit Right Leg (8/18 structure remains)! Crit!
- Fires Medium Pulse Laser at Warhawk B (2 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 1 Void Signature System - 2 pulse laser = 4): rolled 9, hit Right Arm (8/14 structure remains)! Crit!
- Fires ER Small Laser at Warhawk B (2 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 1 Void Signature System = 6): rolled 4, miss!
- Gains 35 heat sinks 36! Overheating! ACE!

Longbow
- Fires Large Laser at Huntsman A (2 base + 2 range + 0 movement + 2 enemy movement = 6): rolled 9, hit Head (0/9 armor, 0/3 structure remains)! `Mech destroyed!
- Fires TAG at Huntsman A (2 base + 2 range + 0 movement + 2 enemy movement = 6): rolled 9, hit!
- Gains 2 heat, sinks 26!

Longbow
- Holds fire!
- Gains 16 heat, sinks 26!

Black Knight
- Holds fire!
- Gains 17 heat, sinks 36!

Excalibur
- Holds fire!
- Gains 11 heat, sinks 22!

Coyote
- Fires Snub-Nose PPC w/ PPC Capacitor (charged) at Kraken 3 (2 base + 0 range + 2 movement + 0 enemy movement + 1 Void Signature System = 5): rolled 7, hit Left Torso (17/32 armor remains)!
- Fires ER Large Laser at Kraken 3 (2 base + 0 range + 2 movement + 0 enemy movement + 1 Void Signature System = 5): rolled 10, hit Left Leg (34/42 armor remains)!
- Fires Streak SRM-6 at Kraken 3 (2 base + 0 range + 2 movement + 0 enemy movement + 1 Void Signature System = 5): rolled 7, 6 missiles hit Left Leg (32/42 armor remains), Right Leg (40/42 armor remains), Center Torso (44/46 armor remains), Right Torso (30/32 armor remains), Left Leg (30/42 armor remains), Right Torso (28/32 armor remains)!
- Gains 41 heat, sinks 28! Overheating! Ace!

Hunchback
- Holds fire!
- Gains 2 heat, sinks 22!

Hunchback
- Fires ER Medium Laser at Warhawk B (2 base + 4 range + 2 movement + 0 enemy movement + 1 light woods + 2 smoke = 11): rolled 8, miss!
- Fires ER Medium Laser at Warhawk B (2 base + 4 range + 2 movement + 0 enemy movement + 1 light woods + 2 smoke = 11): rolled 7, miss!
- Gains 12 heat, sinks 22!

Chameleon
- Fires Large Laser at Warhawk B (2 base + 2 range + 2 movement + 0 enemy movement + 1 light woods = 7): rolled 7, hit Right Leg (0/8 structure remains)! Leg blown off! `Mech destroyed!
- Fires Large Laser at Warhawk B (2 base + 2 range + 2 movement + 0 enemy movement + 1 light woods = 7): rolled 7, hit Center Torso (26/42 armor remains)!
- Fires TAG at Warhawk B (2 base + 2 range + 2 movement + 0 enemy movement + 1 light woods = 7): rolled 5, miss!
- Gains 28 heat sinks 32!

Chameleon
- Holds fire!
- Gains 2 heat sinks 32!

Phoenix
- Holds fire!
- Gains 5 heat, sinks 30!

Bobcat
- Charges Snub-Nose PPC!
- Gains 21 heat, sinks 24!

Locust
- Torso-twists to threaten hex 2023!
- Fires ER Medium Laser at Kraken 3 (2 base + 0 range + 2 movement + 0 enemy movement + 1 light woods = 5): rolled 2, miss!
- Fires Inferno SRM-2 at Kraken 3 (2 base + 2 range + 2 movement + 0 enemy movement + 1 light woods = 7): rolled 4, miss!
- Fires Inferno SRM-2 at Kraken 3 (2 base + 2 range + 2 movement + 0 enemy movement + 1 light woods = 7): rolled 4, miss!
- Fires Inferno SRM-2 at Kraken 3 (2 base + 2 range + 2 movement + 0 enemy movement + 1 light woods = 7): rolled 6, miss!
- Gains 13 heat, sinks 20!

Arrow IV Salvo
- Must roll a 4+ to strike the map: rolled 5, succeeds!
- Must roll a 4+ to strike the map: rolled 4, succeeds!
- Missile explodes harmlessly!
- Missile explodes harmlessly!



End Phase:
Chameleon
- Must pass a 3+ consciousness test: rolled 5, succeeds!



Physical Combat Phase:
Coyote
- Attacks Kraken 3 with Lance (3 base + 2 movement + 0 target movement + 1 opposed piloting = 6): rolled 5, miss!



Next Turn’s Movement Phase
Crab
- TSM Activated!
- Gains ACE Status!

Coyote
- TSM Activated!
- Gains ACE Status!



Arrow IV Counter: 2 Turn









Special Rules
Overheat Ace: The Rim World Blackguard gain Ace status when they overheat by 10 points or more!

Blind: Enemy units are only visible in direct Line of Sight

Hidden Units: Some enemy units remain hidden until they attack. Additionally, units equipped with Void Signature Systems may expend a turn’s movement to hide themselves if they are not in direct line of sight.

Expect Surprises: When the players lose their Phase 1 units, they will gain control of a powerful Phase 2 unit. When the players lose their Phase 2 unit, they will still have a chance to influence the outcome of the battle with a Phase 3 unit. Some of these units start on the map, others will enter from elsewhere.



Player Status:


Glorious Deaths




Phase 2 / Phase 3 Objectives:
- Defeat as many enemy `Mechs as possible (9/39 defeated)
- Defend Clan HQ Vehicles (2/3 remaining)
- Defend Clan Personnel (I lost count again, thanks smoke! )
- Defend Clan Equipment (22/36 units remaining)



Enemy Status:
Everything is a hair’s breadth from exploding. Probably.

Enemy Movement Mods:
- Longbow +1
- Longbow +0
- Black Knight +1
- Excalibur +0
- Coyote +ACE
- Crab +ACE
- Chameleon +1
- Chameleon +1
- Hunchback +2
- Hunchback +1
- Phoenix +??
- Bobcat +??



Orders Due: Saturday Night!