The Let's Play Archive

Battletech

by PoptartsNinja

Part 396: Ultimatum - Turn 22

Ultimatum: Tactical Update 22

Star Captain Ferris Bekker didn’t even flinch as a six-centimeter shard of transplex ricocheted from his helmet and imbedded itself in his muscular thigh. He was too engrossed in the fiery explosions outside his canopy to care that blood instantly welled up to fill that deep gash. He didn’t even care enough to pull the shard out to apply one of the pressure bandages kept just for such an occasion, an injury so minor wasn’t enough to faze him. The scent of fresh blood was simply a motivator, Bekker had never been able to bring himself to care that it was his own.

“An enemy artillery machine is near me,” Bekker gloated as soon as his damage diagram updated. He licked his lower lip as he stared at the vague figure of an enemy Chameleon upgraded for combat rather than the foolishly heat-intensive version he was accustomed to. They were dangerous machines, but not outstanding: simply an efficient mix of old technology and new on an ubiquitous frame.

He switched to an open broadcast and said, “Clever, artillery machine. I wonder: if I kill your spotters will you come out and play with me?”



Movement Phase
Coyote (Ace)
- Retreats from the battlefield!


Combat Phase
Kodiak
- Fires Ultra AC/20 (single) at Chameleon (2 base + 0 range + 1 movement + 0 enemy movement + 3 Void Signature System = 6): rolled 10, hit Left Leg (4/24 armor remains)!
- Fires ER Medium Laser at Chameleon (2 base + 0 range + 1 movement + 0 enemy movement + 3 Void Signature System = 6): rolled 5, miss!
- Fires ER Medium Laser at Chameleon (2 base + 0 range + 1 movement + 0 enemy movement + 3 Void Signature System = 6): rolled 3, miss!
- Fires ER Medium Laser at Chameleon (2 base + 0 range + 1 movement + 0 enemy movement + 3 Void Signature System = 6): rolled 9, hit Right Arm (0/3 structure remains)! Arm blown off!
- - Damage transfers to Right Torso (5/16 armor remains)
- Fires ER Medium Laser at Chameleon (2 base + 0 range + 1 movement + 0 enemy movement + 3 Void Signature System = 6): rolled 9, hit Center Torso (8/22 armor remains)!
- Fires Streak SRM-6 at Chameleon (2 base + 0 range + 1 movement + 0 enemy movement + 3 Void Signature System = 6): rolled 8, 6 missiles hit Right Torso (3/16 armor remains), Right Leg (15/24 armor remains), Center Torso (6/22 armor remains), Center Torso (4/22 armor remains), Right Torso (1/16 armor remains), Left Torso (14/16 armor remains)!
- Fires Streak SRM-6 at Chameleon (2 base + 0 range + 1 movement + 0 enemy movement + 3 Void Signature System = 6): rolled 5, fails to lock-on!
- Gains 42 heat, sinks 40!

Kraken 3
- No line-of-sight to target!
- Gains 2 heat, sinks 38!

Dire Wolf H
- Torso-twists to threaten hex 1608!
- Fires Heavy Large Laser at Hunchback (2 base + 0 range + 2 movement + 1 enemy movement + 1 light woods - 1 targeting computer = 5): rolled 11, hit Center Torso (10/26 armor remains)!
- Fires Heavy Large Laser at Hunchback (2 base + 0 range + 2 movement + 1 enemy movement + 1 light woods - 1 targeting computer = 5): rolled 3, miss!
- Fires Gauss Rifle at Hunchback (2 base + 0 range + 2 movement + 1 enemy movement + 1 light woods + 1 minimum range - 1 targeting computer = 6): rolled 7, hit Left Torso (5/20 armor remains)!
- Fires Gauss Rifle at Hunchback (2 base + 0 range + 2 movement + 1 enemy movement + 1 light woods + 1 minimum range - 1 targeting computer = 6): rolled 8, hit Center Torso (0/26 armor, 11/16 structure remains)! Crit!
- Gains 40 heat, sinks 40!

Ebon Jaguar
- Torso-twists to threaten hex 1916!
- Fires ER PPC at Crab (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods + 1 Void Signature System = 8): rolled 7, miss!
- Fires ER PPC at Crab (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods + 1 Void Signature System = 8): rolled 7, miss!
- Fires ER Medium Laser at Crab (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods + 1 Void Signature System = 8): rolled 6, miss!
- Fires ER Medium Laser at Crab (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods + 1 Void Signature System = 8): rolled 6, miss!
- Fires Streak SRM-6 at Crab (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods + 1 Void Signature System = 8): rolled 10, 2 missiles hit Right Leg (13/22 armor remains), Left Arm (10/14 armor remains)!
- Fires Streak SRM-6 at Crab (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods + 1 Void Signature System = 8): rolled 4, miss!
- Fires TAG at Crab (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods + 1 Void Signature System = 8): rolled 4, miss!
- Gains 46 heat, sinks 40!

Dire Wolf B
- Fires Large Pulse Laser at Hunchback (2 base + 0 range + 1 movement + 2 enemy movement + 1 partial cover - 2 Pulse Laser = 4): rolled 6, hit Left Leg (0/20 armor, 7/12 structure remains)! Crit!
- Fires LRM-20 w/ Artemis IV at Hunchback (2 base + 0 range + 1 movement + 2 enemy movement + 1 partial cover = 6): rolled 5, miss!
- Fires LRM-20 w/ Artemis IV at Hunchback (2 base + 0 range + 1 movement + 2 enemy movement + 1 partial cover = 6): rolled 3, miss!
- Fires Gauss Rifle at Hunchback (2 base + 0 range + 1 movement + 2 enemy movement + 1 partial cover = 6): rolled 11, hit Left Leg (0/12 structure remains)! Leg blown off!
- - Damage transfers to Left Torso (12/20 armor remains)!
- Gains 48 heat, sinks 36! Overheating!

Coyote (Ace)
- Holds fire!
- Gains ?? heat, sinks 28!

Crab (Ace)
- Torso-twists to threaten hex 2116!
- Fires ER Large Laser at Ebon Jaguar “R” (2 base + 0 range + 2 movement + 1 enemy movement + 1 Void Signature System + 1 heat = 7): rolled 7, hit Right Leg (6/19 armor remains)!
- Fires ER Large Laser at Ebon Jaguar “R” (2 base + 0 range + 2 movement + 1 enemy movement + 1 Void Signature System + 1 heat = 7): rolled 7, hit Left Leg (11/19 armor remains)!
- Gains 36 heat sinks 36! Overheating! ACE!

Hunchback (ACE)
- Fires ER Medium Laser at Dire Wolf H (2 base + 0 range + 2 movement + 1 enemy movement = 5): rolled 11, hit Left Leg (36/41 armor remains)!
- Fires Ultra AC/20 (Ultra) at Dire Wolf H (2 base + 0 range + 2 movement + 1 enemy movement = 5): rolled 2, miss!
- Gains 26 heat, sinks 22! Overheating! ACE!

Longbow
- Holds fire!
- Gains 16 heat, sinks 26!

Black Knight
- Holds fire!
- Gains 17 heat, sinks 36!

Excalibur
- Holds fire!
- Gains 11 heat, sinks 22!

Coyote
- Fires ER Large Laser at Commando IIC (2 base + 2 range + 2 movement - 4 target movement + 1 Void Signature System + 1 partial cover = 4): rolled 5, hit Center Torso (2/10 armor remains)!
- Gains 24 heat, sinks 28!

Coyote
- Fires ER Large Laser at Commando IIC (2 base + 2 range + 2 movement - 4 target movement + 1 Void Signature System + 1 partial cover = 4): rolled 9, hit Right Leg (damage blocked by terrain)!
- Gains 24 heat, sinks 28!

Coyote
- Fires ER Large Laser at Commando IIC (2 base + 2 range + 2 movement - 4 target movement + 1 Void Signature System + 1 partial cover = 4): rolled 6, hit Center Torso (0/10 armor, 2/8 structure structure remains)! Crit!
- Gains 24 heat, sinks 28!

Coyote
- Fires ER Large Laser at Commando IIC (2 base + 2 range + 2 movement - 4 target movement + 1 Void Signature System + 1 partial cover = 4): rolled 9, hit Center Torso (0/8 structure remains)! `Mech destroyed!
- Gains 24 heat, sinks 28!

Hunchback
- Fires Ultra AC/20 (Ultra) at Dire Wolf B (2 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 7): rolled 12, 1 shell hit Right Torso (12/32 armor remains)!
- Fires ER Medium Laser at Dire Wolf B (2 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 7): rolled 6, miss!
- Fires ER Medium Laser at Dire Wolf B (2 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 7): rolled 3, miss!
- Gains 28 heat, sinks 22! Overheating!

Chameleon
- Fires Large Laser at Kodiak (2 base + 0 range + 0 movement + 1 enemy movement + 1 smoke + 1 Void Signature System = 5): rolled 6, hit Left Torso (24/32 armor remains)!
- Fires Large Laser at Kodiak (2 base + 0 range + 0 movement + 1 enemy movement + 1 smoke + 1 Void Signature System = 5): rolled 6, hit Right Torso (24/32 armor remains)!
- Fires TAG at Kodiak (2 base + 0 range + 0 movement + 1 enemy movement + 1 smoke + 1 Void Signature System = 5): rolled 11, hit!
- Gains 26 heat sinks 32!

Chameleon
- Fires Large Laser at Kodiak (2 base + 0 range + 1 movement + 1 enemy movement + 2 smoke + 1 Void Signature System = 7): rolled 4, missed!
- Fires Large Laser at Kodiak (2 base + 0 range + 1 movement + 1 enemy movement + 2 smoke + 1 Void Signature System = 7): rolled 6, missed!
- Gains 31 heat sinks 32!

???
- Fires LRM-20 w/ Artemis IV (Semi-Guided) at Kodiak (2 base + 0 range + 0 movement + enemy movement ignored + 1 smoke + 1 Void Signature System + indirect fire penalty ignored + spotter movement ignored = 4): rolled 6, 6 missiles hit Head (4/9 armor remains), Left Arm (31/32 armor remains)!
- Fires LRM-20 w/ Artemis IV (Semi-Guided) at Kodiak (2 base + 0 range + 0 movement + enemy movement ignored + 1 smoke + 1 Void Signature System + indirect fire penalty ignored + spotter movement ignored = 4): rolled 6, 12 missiles hit Rear Left Torso (5/10 armor remains), Right Arm (27/32 armor remains), Rear Center Torso (13/15 armor remains)!
- Gains 22 heat, sinks 26!

???
- Fires LRM-20 w/ Artemis IV (Semi-Guided) at Kodiak (2 base + 4 range + 0 movement + enemy movement ignored + 1 smoke + 1 Void Signature System + indirect fire penalty ignored + spotter movement ignored = 8): rolled 5, miss!
- Fires LRM-20 w/ Artemis IV (Semi-Guided) at Kodiak (2 base + 4 range + 0 movement + enemy movement ignored + 1 smoke + 1 Void Signature System + indirect fire penalty ignored + spotter movement ignored = 8): rolled 6, miss!
- Gains 22 heat, sinks 26!

Arrow IV Salvo
- Must roll a 4+ to strike the map: rolled 5, succeeds!
- Must roll a 4+ to strike the map: rolled 4, succeeds!
- Missile explodes harmlessly!
- Missile explodes harmlessly!



End Phase:
Hunchback
- Critical chance in Center Torso! 1 critical hit sustained!
- - Engine hit!



Next Turn’s Movement Phase
Crab
- TSM Activated!
- Gains ACE Status!

Hunchback
- TSM Activated!
- Gains ACE Status!



Arrow IV Counter: 2 Turn









Special Rules
Overheat Ace: The Rim World Blackguard gain Ace status when they overheat by 10 points or more!

Blind: Enemy units are only visible in direct Line of Sight

Hidden Units: Some enemy units remain hidden until they attack. Additionally, units equipped with Void Signature Systems may expend a turn’s movement to hide themselves if they are not in direct line of sight.

Expect Surprises: When the players lose their Phase 1 units, they will gain control of a powerful Phase 2 unit. When the players lose their Phase 2 unit, they will still have a chance to influence the outcome of the battle with a Phase 3 unit. Some of these units start on the map, others will enter from elsewhere.



Player Status:


Glorious Deaths




Phase 2 / Phase 3 Objectives:
- Defeat as many enemy `Mechs as possible (9/39 defeated)
- Defend Clan HQ Vehicles (2/3 remaining)
- Defend Clan Personnel (I lost count again, thanks smoke! )
- Defend Clan Equipment (22/36 units remaining)



Enemy Status:
Everything is a hair’s breadth from exploding. Probably.

Enemy Movement Mods:
- Longbow +0
- Black Knight +0
- Excalibur +1
- Coyote +2
- Coyote +2
- Coyote +2
- Coyote +2
- Crab +ACE
- Chameleon +2
- Chameleon +2
- Hunchback +ACE
- Hunchback +2
- Phoenix +3
- Bobcat +3



Orders Due: Tuesday Night!