Part 447: King of the Pirates - Turn 17
King of the Pirates: Tactical Update 17Wait, Arroca rumbled as his Awesome withered under the firepower of a full enemy lance. His machine was brutally tough and stable, and stayed on its broad, flat feet as though the lasers and missiles were so much hail. Smoke oozed from every breach in the Assault `Mechs armor, rolling up and away where the carcinogenic ash would be lost to Tortugas already noxious skies.
Wait, he grumbled again. I surrender. You can have my `Mech! Anything you want!
Ryans Rebels fell silent, their machines almost waiting as Jag pushed his Centurion to its feet. Redjack Ryan had given Jag permission to respond to Arrocas entreaties. Permission the taciturn Ryan hadnt rescinded. Jag studied the battered machinethe Awesome would be a step upward from his own Centurion, but a machine could nearly always be repaired.
Your `Mech? Jags voice dripped with pain and scorn. Arroca, I want something far less valuable than your `Mech.
The SRM ports on the Centurions torso irised open in a heartbeat, vomiting a swarm of missiles at the Assault `Mech like so many angry Tortugan Acid Bees. Already torn open by lucky hits, one missile filled the chasm thatd once been the Awesomes head with a gout of flame and shrapnel. The Awesome tottered and fell, lying still in the street.
I want your life.
Failed to save this in time, sorry!
Indirect-Fire Artillery Targeting Phase
Marauder
- Fires Arrow IV missile at hex 0817! Flight time is 1 turns (target within 17 hexes)!
Movement Phase
Centurion
- Stands carefully in hex 0818 (3 base - 2 careful stand = 1): automatic success!
Indirect-Fire Artillery Phase
Marauder
- Fires Arrow IV missile at hex 0721 (3 base + 0 movement + 7 indirect fire artillery = 10): rolled 4, missile lands in scatter radius 6!
- - Rolled 4, 5, 5, 5, 4, 4 missile lands in hex 0522!
- Building hex 0522 suffers 20 damage! Building collapses!
- Building hex 0421 suffers 10 damage! Building collapses!
- Building hex 0422 suffers 10 damage! Building collapses!
- Building hex 0521 suffers 10 damage! Building collapses!
- Building hex 0621 suffers 10 damage! Building collapses!
Combat Phase
Charger (Player)
- Holds fire!
- Gains 5 heat, sinks 10!
Catapult (Player)
- Holds fire!
- Gains 4 heat, sinks 28!
Hunchback (Player)
- Torso-twists to threaten hex 0617! (I still do these for you automatically)
- Fires Medium Laser at Awesome (4 base + 0 range + 1 movement + 0 enemy movement = 5): rolled 11, hit Left Leg (0/27 armor, 14/17 structure remaining)! Crit!
- Fires Medium Laser at Awesome (4 base + 0 range + 1 movement + 0 enemy movement = 5): rolled 5, hit Right Leg (1/17 armor remaining)!
- Gains 20 heat, sinks 13! Overheating!
Warhammer (Player)
- Fires ER PPC at King Crab (3 base + 4 range + 3 movement + 1 enemy movement = 11): rolled 8, miss!
- Fires ER PPC at King Crab (3 base + 4 range + 3 movement + 1 enemy movement = 11): rolled 10, miss!
- Gains 34 heat, sinks 34!
Centurion (Player)
- Fires SRM-6 at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 5, 6 missiles hit Right
- Fires SRM-6 at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 5, 5 missiles hit Right
- Fires SRM-6 at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 8, 4 missiles hit Left Torso (9/24 armor remaining), Left Torso (7/24 armor remaining), Right
- Gains 13 heat, sinks 12!
Blackjack (Player)
- Primary target already destroyed!
- Gains 0 heat, sinks 13!
Assassin (Player)
- Holds fire!
- Gains 7 heat, sinks 22!
Battle Cobra (Player)
- Holds fire!
- Gains 1 heat, sinks 28!
Clint (Player)
- Fires ER PPC at King Crab (2 base + 4 range + 2 movement + 1 enemy movement = 9): rolled 7, miss!
- Gains 17 heat, sinks 14!
Griffin
- Fires PPC at Building Hex 0610 (3 base + 2 range + 3 movement - 4 enemy movement = 4): rolled 7, hit! building destroyed!
- Fires PPC at Building Hex 0611 (3 base + 2 range + 3 movement - 4 enemy movement + 1 secondary target = 5): rolled 8, hit! building destroyed!
- Gains 25 heat, sinks 22!
King Crab
- Fires Large Laser at Charger (3 base + 0 range + 2 movement + 2 target movement = 7): rolled 4, miss!
- Fires Large Laser at Charger (3 base + 0 range + 2 movement + 2 target movement = 7): rolled 6, miss!
- Fires Large Laser at Charger (3 base + 0 range + 2 movement + 2 target movement = 7): rolled 12, hit Right Arm (44/52 armor remaining)!
- Fires Large Laser at Charger (3 base + 0 range + 2 movement + 2 target movement = 7): rolled 6, miss!
- Fires Medium Laser at Charger (3 base + 2 range + 2 movement + 2 target movement = 9): rolled 7, miss!
- Fires Medium Laser at Charger (3 base + 2 range + 2 movement + 2 target movement = 9): rolled 4, miss!
- Gains 40 heat, sinks 44!
Marauder
- Holds fire!
- Gains 12 heat, sinks 17!
End Phase:
Player Status:
Opposing Force Status:
Mission Objective:
Defeat all enemies!
Secondary Objectives:
Individual Sub-Objectives Completed (2/11)
Orders Due: Tuesday Night! (We're back on our normal schedule, hooray!)