Part 46: Vipers of Somerset - Turn 4
Vipers of Somerset: Tactical Update 4Movement Phase
Random Ace Beta: B3 Unknown Heavy 1
Random Ace Gamma: G4 Unknown Assault 4
B3 Unknown Heavy 1 walks to 1712!
Combat Phase:
L* Cyclops fires Autocannon/20 at B2 Unknown Medium (4 base + 1 movement + 3 enemy movement + 0 range = 8): rolled 10, center torso (1/24 armor remains)!
L* Cyclops fires Medium Laser at B2 Unknown Medium (4 base + 1 movement + 3 enemy movement + 0 range = 8): rolled 7, miss!
L* Cyclops fires Medium Laser at B2 Unknown Medium (4 base + 1 movement + 3 enemy movement + 0 range = 8): rolled 7, miss!
L* Cyclops gains 15 heat, sinks 12! Now at Overheat 3!
L2 Zeus attempts to start a fire in hex 1710 with Large Laser (4 base + 1 movement + 0 enemy movement + 2 range - 4 immobile target = 3): rolled 7, hits! Needs 7+ to start a fire, rolled 3! No fire started!
L2 Zeus attempts to start a fire in hex 1710 with Medium Laser (4 base + 1 movement + 0 enemy movement + 2 range - 4 immobile target = 3): rolled 6, hits! Needs 7+ to start a fire, rolled 5! No fire started!
L2 Zeus gains 11 heat, sinks 17! Now at Overheat 0!
L3 Banshee fires PPC at B1 Battle Cobra (4 base + 1 movement + 1 enemy movement + 2 range + 1 light woods = 9): rolled 8, miss!
L3 Banshee fires Autocannon/10 at B1 Battle Cobra (4 base + 1 movement + 1 enemy movement + 2 range + 1 light woods = 9): rolled 6, miss!
L3 Banshee gains 14 heat, sinks 21! Now at Overheat 0!
L4 Wolfhound holds fire!
L4 Wolfhound gains 1 heat, sinks 10! Now at Overheat 0!
T1 Rommel Tank fires Autocannon/20 at B2 Unknown Medium 2 (4 base + 2 movement + 3 enemy movement + 0 range = 9): rolled 9, hit left leg (4/24 armor remains)!
T1 Rommel Tank fires LRM 5 at B2 Unknown Medium 2 (4 base + 2 movement + 3 enemy movement + 0 range + 4 minimum range = 13): automatic miss!
B1 Battle Cobra fires Large Pulse Laser at L3 Banshee (3 base + 1 movement + 0 enemy movement + 2 range - 2 Pulse Laser = 4): rolled 7, hit left arm (11/21 armor remains)!
B1 Battle Cobra fires Large Pulse Laser at L3 Banshee (3 base + 1 movement + 0 enemy movement + 2 range - 2 Pulse Laser = 4): rolled 6, hit left torso (20/30 armor remains)!
B1 Battle Cobra gains 21 heat, sinks 26! Now at overheat 0!
B2 Unknown Medium 2 fires ER Medium Laser at L* Cyclops (3 base + 3 movement + 0 enemy movement + 0 range = 6): rolled 5, miss!
B2 Unknown Medium 2 fires ER Medium Laser at L* Cyclops (3 base + 3 movement + 0 enemy movement + 0 range = 6): rolled 9, hit left arm (3/10 armor remains)!
B2 Unknown Medium 2 fires ER Medium Laser at L* Cyclops (3 base + 3 movement + 0 enemy movement + 0 range = 6): rolled 6, hit left arm (0/10 armor, 11/15 structure remains)! Critical chance!
B2 Unknown Medium 2 fires ER Medium Laser at L* Cyclops (3 base + 3 movement + 0 enemy movement + 0 range = 6): rolled 7, hit right torso (6/20 armor remains)!
B2 Unknown Medium 2 fires ER Medium Laser at L* Cyclops (3 base + 3 movement + 0 enemy movement + 0 range = 6): rolled 9, hit left torso (13/20 armor remains)!
B2 Unknown Medium 2 fires ER Medium Laser at L* Cyclops (3 base + 3 movement + 0 enemy movement + 0 range = 6): rolled 9, hit center torso (23/30 armor remains)!
B2 Unknown Medium 2 gains 36 heat, sinks 34! Now at overheat 2!
End Phase
Friendly Fighter Flyover (Turn 2/5)
L* Cyclops suffers a critical chance in Left Arm, 1 critical sustained!
L* Cyclops left-arm Medium Laser destroyed!
L* Cyclops must make a piloting check or fall (5 base + 1 massive damage + 0 hexes moved = 6): rolled 7, succeeds!
L3 Banshee must make a piloting check or fall (5 base + 1 massive damage + 0 hexes moved = 6): rolled 9, succeeds!
B2 Unknown Medium 2 must make a piloting check or fall (4 base + 1 massive damage + 2 hexes moved = 7): rolled 6, fails!
B2 Unknown Medium 2 suffers damage to right arm (6/16 armor remains)! Floating critical chance!
B2 Unknown Medium 2 must make a piloting check to avoid taking pilot damage (4 base + 1 massive damage + 2 hexes moved + 1 trying to avoid pilot damage = 8): rolled 6, pilot hit!
B2 Unknown Medium must make a 3+ consciousness test: rolled 2, fails!
B2 Unknown Medium 2 through-armor critical chance on right arm! No critical sustained!
Physical Combat Phase:
End Phase:
Fire needs 11+ to spread to 1510 (60 degrees from downwind), rolled 9, fire fails to spread!
With that much firepower, these Clanners must have paper armor, the Colonel growled, kicking his Cyclops into gear.
Sir, I think we should Samantha called, trying to caution himit was too late, the big Cyclops stepped out of cover and charged the little Clan design. Sams computer kept trying to call the little Mech a Marauder before freaking out and designating it a Jenner. It was annoying. In a fit of pique, she tagged the Mech as a Thunderchild because of the lightning in its fists, and broadcast the placeholder to the entire Regiment.
Let me show you why they call me the Architect! Rossi crowed, the Cyclopss massive hip-mounted autocannon spitting a stream of shells that caught the little Clan Mech dead center. It rocked, back but corrected easily, lunging forward to keep its feet.
No armor penetration! Sam called, horrified, her sensors painting a stark picture. A Mech that small that could absorb a hit from a heavy autocannon? The Clanners response was immediate, Rossis Cyclops withering under its fire.
Ey, Clanner! Sgt. Hammer cut in, her Rommel rolling forward and broadcasting in the clear, If youre not going to use that arm, can I have it? It would look great hanging above my mantle!
The Rommels heavy autocannon vomited a stream of projectiles at the Thunderchild, hitting it in the shin. Already overbalanced, the machine toppled forward with enough force to shatter pavement. The pilots kneejerk response was good, she admittedhe managed to get his arm out in front of him, but his left was out of position to do any good. Sam cringed, in a design like thatwith the pilot hanging so far forwardthe force of impact couldve been magnified catastrophically.
No penetration, she breathed again as her sensors updated. What do they build these things out of, bullshit?
Enemy Forces / Turn 0 movement!
B1 Unknown Medium 1 : Runs 4 to 0419!
B2 Unknown Medium 2: Temporarily Immobilized and Prone in hex 1614!
B3 Unknown Heavy 1: Waiting to Move!
B4 Unknown Heavy 2: Remains Stationary!
B5 Unknown Heavy 3: Remains Stationary!
G1 Unknown Assault 1: Remains Stationary!
G2 Unknown Assault 2: Waiting to Move!
G3 Unknown Assault 3: Remains Stationary!
G4 Unknown Assault 4: Remains Stationary!
G5 Unknown Assault 5: Remains Stationary!
Mission Objectives
Defeat Beta Star! (Partial Victory)
Survive! (3/20 Turns) (Total Victory)
Ace Note: Previous turn's movement will be in black, current turn's movement will be in green!
Map Note: A height 1 tunnel extends from hex 0912 to 1213. It is large enough to accommodate the Rommel, but not large enough for a Battlemech. Due to heat concerns, the Rommel may not fire its weapons while within the tunnel.
Special Guest Note: Tank front arc is the triangle.
CP-10-Z Cyclops
Weight: 90 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 13/20 (19/19)
LT R A(S): 8/8
CT A(S): 23/30 (29/29)
CT R A(S): 11/11
RT A(S): 6/20 (19/19)
RT R A(S): 8/8
LA A(S): 0/10 (11/15)
RA A(S): 10/10 (15/15)
LL A(S): 17/17 (19/19)
RL A(S): 17/17 (19/19)
Heat: 3/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 4/6/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Colonel Aldo Rossi
Mechwarrior Player: WarLocke
Mechwarrior Status: OK!
Armament:
Autocannon 20 RT (Heat: 8, Ammo: 19, Range: (L:9 M:6 S:3), Status: OK!)
LRM 10 LT (Heat: 4, Ammo: 11, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: DESTROYED!)
SRM 4 CT (Heat: 3, Ammo: 25, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands
ZEU-6S Zeus
Weight: 80 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 18/18 (17/17)
LT R A(S): 6/6
CT A(S): 26/26 (25/25)
CT R A(S): 9/9
RT A(S): 18/18 (17/17)
RT R A(S): 6/6
LA A(S): 22/22 (13/13)
RA A(S): 22/22 (13/13)
LL A(S): 24/24 (17/17)
RL A(S): 24/24 (17/17)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 17
Movement: 4/6/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Leutnant Samantha Clover
Mechwarrior Player: Mukaikubo
Mechwarrior Status: OK!
Armament:
Large Laser LT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
LRM 15 RA (Heat: 5, Ammo: 7, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser (REAR) LT(R) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Autocannon/5 LA (Heat: 1, Ammo: 20, Range: (L: M: S: Min:), Status: OK!)
Critical Damage: None!
Notes: No hands
BNC-3S Banshee
Weight: 95 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 20/30 (20/20)
LT R A(S): 10/10
CT A(S): 40/40 (30/30)
CT R A(S): 17/17
RT A(S): 20/30 (20/20)
RT R A(S): 10/10
LA A(S): 11/21 (16/16)
RA A(S): 11/21 (16/16)
LL A(S): 26/26 (20/20)
RL A(S): 26/26 (20/20)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 21
Movement: 3/5/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Staff Sergeant Major Gerhart von Kempner
Mechwarrior Player: Angry_Ed
Mechwarrior Status: OK!
Armament:
Autocannon/10 LT (Heat: 3, Ammo: 18, Range: (L:15 M:10 S:5), Status: OK!)
PPC RT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
SRM 6 RT (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Small Laser CT (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: 1 hand
WLF-1 Wolfhound
Weight: 35 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 11/11 (8/8)
LT R A(S): 5/5
CT A(S): 16/16 (11/11)
CT R A(S): 6/6
RT A(S): 11/11 (8/8)
RT R A(S): 5/5
LA A(S): 12/12 (6/6)
RA A(S): 12/12 (6/6)
LL A(S): 16/16 (8/8)
RL A(S): 16/16 (8/8)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 6/9/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Corporal Richard Hunter
Mechwarrior Player: Spencerb
Mechwarrior Status: OK!
Armament:
Large Laser RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser (REAR) CT(R) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 1 hand
Rommel Tank:
Weight: 65 tons (Heavy)
Front A(S): 40/40 (7/7)
Left A(S): 39/39 (7/7)
Right A(S): 39/39 (7/7)
Turret A(S): 40/40 (7/7)
Rear A(S): 26/26 (7/7)
Movement: 4/6 Tracked
Crew: Driving 5, Gunnery 4
Tank Crew Twelve: Sergeant Bonnie Hammer, Private Sarah Montesquieu, PFC John Blucher
Player: Raverrn
Motive System Damage: None!
Critical Damage: None!
Armament:
Autocannon/20 Turret (Ammo: 20, Range: (L:9 M:6 S:3), Status: OK!)
LRM 5 Turret (Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Small Laser Front (Range: (L:3 M:2 S:1), Status: OK!)
Notes:
Enemy Status
Beta Star
B1 Battle Cobra
Tonnage: 40
Target: L3 BNC-3S Banshee
Critical Damage: None!
Pilot Name: Mechwarrior Tiegan
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: Unknown
Notes:
B2 Thunderchild
Tonnage: 50
Target: L* CP-10-Z Cyclops
Critical Damage: Pilot Unconscious!
Pilot Name: Mechwarrior Knox (severe concussion [3+ consciousness])
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: Unknown
Notes: Equipped with ECM, becomes 'hidden' when out of Line of Sight!
B3 Unknown Heavy 1
Tonnage: 60
Target:
Critical Damage: None!
Pilot Name: ???
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: Unknown
Notes:
B4 Unknown Heavy 2
Tonnage: 65
Target:
Critical Damage: None!
Pilot Name: ???
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: Unknown
Notes:
B5 Unknown Heavy 3
Tonnage: 65
Target:
Critical Damage: None!
Pilot Name: ???
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: Unknown
Notes: Equipped with ECM, becomes 'hidden' when out of Line of Sight!
Gamma Star
G1 Unknown Assault
Tonnage: 80
Target: None Possible!
Critical Damage: None!
Pilot Name: ???
Pilot: Piloting 2, Gunnery 1
Heat: 0/30
Overheat Penalty: None!
Armament: Unknown
Notes:
G2 Unknown Assault
Tonnage: 80
Target: None Possible!
Critical Damage: None!
Pilot Name: ???
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: Unknown
Notes:
G3 Unknown Assault
Tonnage: 85
Target: None Possible!
Critical Damage: None!
Pilot Name: ???
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: Unknown
Notes:
G4 Unknown Assault
Tonnage: 90
Target: None Possible!
Critical Damage: None!
Pilot Name: ???
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: Unknown
Notes:
G5 Unknown Assault
Tonnage: 95
Target: None Possible!
Critical Damage: None!
Pilot Name: Star Colonel Dusk
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: Unknown
Notes: