The Let's Play Archive

Battletech

by PoptartsNinja

Part 463: Sludge Factory - Turn 7

Sludge Factory: Tactical Update 7

“Y—” The startled scream of Chu-i Maki Kanon’s radioman was silenced in an instant as her Tokugawa was split in half by a violent explosion. The blackening husk coasted to a stop as its burning contents caught the thin, sickly grasses beneath it aflame. The smoke from the burning wreck was nearly lost as it rose into the ever-present smog.

Captain Ferraro stared grimly at that dark cloud and drug his hands through his curly black hair. Kanon hadn’t been in his company but she had been placed under his command. The loss of four men and women was always a blow but it was even worse when those men and women were yours. The Clan `Mech who killed his men stepped forward boldly, its outline red-hot on Ferraro’s secondary display. It was so hot its arms and legs were cleanly visible. In other words, it was a perfect target, but if the pilot realized his approach was so overconfident he simply made no effort to evade.

Ferraro tapped his radioman on the shoulder, “Send to Bachchan: Target that Hunchback. We’re putting it down now. Gunnery, Chu-i Kanon gave us a good start on that monster’s leg. Target and fire at will, let’s finish the job!”








Indirect-Fire Artillery Targeting Phase
- Mobile Long Tom fires? (I don’t think you did given that you were talking about picking targets in the thread eight hours after orders were due and our mediator didn’t tell me about any shots, but something might’ve happened with our arbiter so I’m going to hope you fired at something more than 17 hexes away)



Movement Phase
Drillson
- High-speed turn in hex 0307 (5 base - 1 distance traveled = 4): rolled 5, succeeds!

Regulator
- High-speed turn in hex 0208 (5 base - 1 distance traveled = 4): rolled 11, succeeds!
- High-speed turn in hex 0207 (5 base - 1 distance traveled = 4): rolled 8, succeeds!

Epona (ACE)
- High-speed turn in hex 0614!
- - Must pass a sideslip test (5 base - 1 distance traveled = 4): rolled 4, succeeds!
- High-speed turn in hex 1709!
- - Must pass a sideslip test (5 base + 3 distance traveled = 8): rolled 6, fails!
- - - Margin of failure 2, skids 2 hexes into 1908!



Combat Phase
ACE Sylph Point
- Fires Micro-Pulse Laser at Hunter 2 (4 base + 2 range + 1 movement + 1 enemy movement - 2 pulse laser = 6): rolled 8, hit Left Side (3/15 armor remaining)! Crit!
- Fires Micro-Pulse Laser at Hunter 2 (4 base + 2 range + 1 movement + 1 enemy movement - 2 pulse laser = 6): rolled 3, miss!
- Fires Micro-Pulse Laser at Hunter 2 (4 base + 2 range + 1 movement + 1 enemy movement - 2 pulse laser = 6): rolled 4, miss!
- Fires Micro-Pulse Laser at Hunter 2 (4 base + 2 range + 1 movement + 1 enemy movement - 2 pulse laser = 6): rolled 4, miss!
- Fires Micro-Pulse Laser at Hunter 2 (4 base + 2 range + 1 movement + 1 enemy movement - 2 pulse laser = 6): rolled 8, hit Left Side (0/15 armor remaining)! Crit! Armor Breached!

ACE Epona
- Fires Medium Pulse Laser at Manticore (LBX) (4 base + 2 range + 2 movement + 1 enemy movement - 2 pulse laser = 7): rolled 2, miss!
- Fires Medium Pulse Laser at Manticore (LBX) (4 base + 2 range + 2 movement + 1 enemy movement - 2 pulse laser = 7): rolled 6, miss!
- Fires Medium Pulse Laser at Manticore (LBX) (4 base + 2 range + 2 movement + 1 enemy movement - 2 pulse laser = 7): rolled 10, hit Right Side (28/34 armor remaining)! CfMSD
- Fires Medium Pulse Laser at Manticore (LBX) (4 base + 2 range + 2 movement + 1 enemy movement - 2 pulse laser = 7): rolled 5, miss!
- Fires Streak SRM-4 at Manticore (LBX) (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 5, fails to lock-on!

Manticore
- No Line of Sight to target Anhur!

Manticore (LBX)
- No Line of Sight to target Anhur!

Challenger X
- No orders received!

Wasp
- No orders received!

Partisan 1
- Crew stunned!

Tokugawa 1
- Turret twists to threaten Left Arc!
- Fires LB 10-X Autocannon (Slug) at Hunchback IIC (4 base + 0 range + 1 movement + 1 enemy movement = 6): rolled 9, hit Right Leg (2/12 armor remaining)!
- Fires Artemis SRM-6 at Hunchback IIC (4 base + 2 range + 1 movement + 1 enemy movement = 8): rolled 9, 4 missiles hit Right Torso (10/12 armor remaining), Left Leg (10/12 armor remaining), Center Torso (16/18 armor remaining), Left Arm (4/6 armor remaining)!

Hunter 1
- Fires ER Large Laser at Hunchback IIC (4 base + 0 range + 1 movement + 1 enemy movement = 6): rolled 4, miss!
- Fires Artemis LRM-15 at Hunchback IIC (4 base + 0 range + 1 movement + 1 enemy movement = 6): rolled 5, miss!

Hunter 2
- Fires ER Large Laser at Hunchback IIC (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 5, miss!
- Fires Artemis LRM-15 at Hunchback IIC (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 5, miss!

Tokugawa 2
- Fires LB 10-X Autocannon (Cluster) at Hephaestus 1 (4 base + 0 range + 1 movement + 2 enemy movement - 1 cluster = 6): rolled 9, 6 submunitions hit Front (7/20 armor remaining), Front (6/20 armor remaining), Front (5/20 armor remaining (CfMSD)), Right Side (7/20 armor remaining (CfMSD)), Front (4/20 armor remaining (CfMSD)), hit Front (3/20 armor remaining)!
- Fires Artemis SRM-6 at Hephaestus 1 (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 7, miss!
- Fires Medium Pulse Laser at Hephaestus 1 (4 base + 0 range + 1 movement + 2 enemy movement - 2 pulse = 5): rolled 8, hit Front (0/20 armor, 2/5 structure remaining)! Crit! Armor Breached!
- Fires Medium Pulse Laser at Hephaestus 1 (4 base + 0 range + 1 movement + 2 enemy movement - 2 pulse = 5): rolled 7, hit Front (0/5 structure remaining)! Vehicle destroyed!

Partisan 2
- Primary target destroyed!
- Secondary target not in line-of-sight!

Regulator
- Turret rotates to threaten Right Arc!
- Fires Gauss Rifle at Hunchback IIC (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 11, hit Right Leg (0/12 armor, 0/12 structure remaining)! Leg blown off! `Mech destroyed!

Drillson
- Fires Large Pulse Laser at Hunchback IIC (4 base + 4 range + 2 movement + 1 enemy movement - 2 pulse laser = 9): rolled 11, hit Right Torso (0/12 armor remaining)! TAC!
- Fires Streak SRM-2 at Hunchback IIC (4 base + 4 range + 2 movement + 1 enemy movement = 11): rolled 8, fails to lock-on!
- Fires Streak SRM-2 at Hunchback IIC (4 base + 4 range + 2 movement + 1 enemy movement = 11): rolled 6, fails to lock-on!
- Fires Streak SRM-2 at Hunchback IIC (4 base + 4 range + 2 movement + 1 enemy movement = 11): rolled 4, fails to lock-on!
- Fires Streak SRM-2 at Hunchback IIC (4 base + 4 range + 2 movement + 1 enemy movement = 11): rolled 6, fails to lock-on!

PNT 10K2 Panther
- Primary target destroyed!
- No Line of Sight to secondary target!
- Fires ER PPC at Hephaestus 2 (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 9, miss!
- Fires SRM-4 at Hephaestus 2 (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 5, miss!
- Fires SRM-4 at Hephaestus 2 (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 7, miss!
- - Gains 27 heat, sinks 24!

Mobile Long Tom
- No Line of Sight to primary target!
- No Line of Sight to secondary target!

Hunchback IIC
- Fires Ultra AC/20 (Ultra) at Tokugawa 1 (4 base + 2 range + 1 movement + 1 enemy movement = 8): rolled 7, miss!
- Fires Ultra AC/20 (Ultra) at Tokugawa 1 (4 base + 2 range + 1 movement + 1 enemy movement = 8): rolled 8, 2 shells hit Left Side (13/33 armor remaining (Crit!)), Left Side (0/33 armor, 0/6 structure remaining (Armor breached! Vehicle destroyed!))!
- Fires ER Medium Laser at Tokugawa 1 (4 base + 2 range + 1 movement + 1 enemy movement = 8): rolled 7, miss!
- Fires ER Medium Laser at Tokugawa 1 (4 base + 2 range + 1 movement + 1 enemy movement = 8): rolled 6, miss!
- Gains 39 heat, sinks 24! Overheating!

Zorya 1
- Fires LB 5-X Autocannon (Cluster) at Manticore (4 base + 4 range + 0 movement + 1 enemy movement - 1 cluster = 8): rolled 9, 3 submunitions hit Left Side (32/33 armor remaining), Front (41/42 armor remaining (CfMSD)), Left Side (31/33 armor remaining (CfMSD))!

Zorya 2
- Fires LB 5-X Autocannon (Cluster) at Manticore (4 base + 0 range + 0 movement + 1 enemy movement - 1 cluster = 4): rolled 6, 5 submunitions hit Left Side (30/33 armor remaining (CfMSD)), Left Side (29/33 armor remaining (Crit!)), Left Side (28/33 armor remaining (Crit!)), Left Side (27/33 armor remaining), Left Side (26/33 armor remaining (Crit!))!

Zorya 3
- Fires LB 5-X Autocannon (Slug) at Panther (4 base + 0 range + 2 movement + 2 enemy movement + 2 light woods = 10): rolled 8, miss!

Hephaestus 1
- Fires Medium Pulse Laser at Panther (4 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser = 6): rolled 6, hit Center Torso (8/14 armor remaining)!
- Fires Medium Pulse Laser at Panther (4 base + 0 range + 2 movement + 0 enemy movement - 2 pulse laser = 6): rolled 5, miss!
- Fires TAG at Panther (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 9, hit!

Hephaestus 2
- Fires Medium Pulse Laser at M.A.S.H. (4 base + 0 range + 2 movement + 0 enemy movement - 2 pulse laser = 4): rolled 8, hit (44/50 durability remaining)!
- Fires Medium Pulse Laser at M.A.S.H. (4 base + 0 range + 2 movement + 0 enemy movement - 2 pulse laser = 4): rolled 6, hit (38/50 durability remaining)!
- Fires TAG at M.A.S.H. (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 2, miss!

Mars Assault Vehicle
- Holds fire!

Anhur
- Holds fire!

Donar
- Fires ER Large Laser at Regulator (4 base + 4 range + 2 movement + 2 enemy movement = 12): rolled 4, miss!



End Phase
Hunchback IIC
- Through-armor critical chance in Right Torso! 3 critical hits sustained!
- - Ultra AC/20 hit!
- - Ultra AC/20 destroyed!
- - Ultra AC/20 ammunition hit!
- Ammunition explosion in Right Torso!
- - Hunchback IIC suffers 80 damage in an Ammunition Explosion (0/12 structure remaining)! Torso destroyed! Right arm blown off! Engine hit! Engine hit!
- - - CASE safely vents 68 damage!

Hunter 2
- Crew stunned (1 turn) due to armor breach in tainted (toxic) atmosphere!
- Critical chance in Left Side! Crew stunned!
- Critical chance in Left Side! Engine hit!
- - Vehicle immobilized by engine hit!
- - Energy weapons rendered inoperative by engine hit!

Manticore (LBX)
- Chance for Motive System Damage! No damage sustained!

Manticore
- Chance for Motive System Damage! No damage sustained!
- Chance for Motive System Damage! Minor damage sustained (+1 to driving tests)!
- Chance for Motive System Damage! Minor damage sustained (+1 to driving tests)!
- Critical chance in Left Side! Stabilizer hit (Enemy movement modifier doubled for all left side weapons)
- Critical chance in Left Side! Fuel tank hit reduced to engine hit by vehicle’s fusion engine!
- - Vehicle immobilized by engine hit!
- - Energy weapons rendered inoperative by engine hit!
- Critical chance in Left Side! Crew stunned!



Next Turn’s Movement Phase
Donar Assault Helicopter
- High-speed turn in hex 1813!
- - Must pass a sideslip test (5 base + 0 distance traveled = 5): rolled 9, succeeds!

Epona Pursuit Tank
- Designates Epona Pursuit Tank as Ace!

Anhur
- Solamha Infantry disembarks in hex 1405!








Final Player Status:



Opposing Force Status:




Mission Objective:
Capture the Coolant Factory (0/1)

Secondary Objectives:
Protect the Mobile Army Support Hospital from detection (0/1)
Defend the Mobile Army Support Hospital (0/1)
Locate the Clan Ammunition Dump (0/1)
Destroy the Clan Ammunition Dump (0/1)

Special Rules:
Caustic, Tainted Atmosphere (TacOps p56)
Vehicles suffer an automatic Crew Stunned if armor is breached, Mechwarriors take double damage from cockpit hits.
Point Commanders
As long as they are active combatants, the Mars Assault Vehicle and Epona Pursuit Tank may designate one unit each as an Ace for two turns. New Ace units may not be designated until Ace status expires. Units which opt to remain immobile for at least two turns gain Ace status on the first turn they move. BattleMechs and VTOLs may not be Aces.



Orders Due: Midnight Saturday!



Dear Thread Readers:
Please don't make my players feel bad about their orders. It makes them less likely to send in orders on the following turns because they want to send the "right" ones.

Dear Players:
Please continue to have fun sending in orders. Half the fun of BattleTech is giggling while one of your units dies spectacularly in an unlikely fashion.