Part 491: Behind Enemy Lines - Turn 9
Behind Enemy Lines: Tactical Update 9Well, that was a wash, Bad grumbled, grinding a large stone into the dirt beneath the Maelstroms cloven feet. Theres so much residual heat and iron in the soil that my computer cant get a lock.
Theyre in the same boat. I guess were still feeling each other out, Ballista agreed, his voice heavily distorted by the War Dogs own high-power ECM. Im not going to be satisfied if we leave before knocking out at least two more of them. Hellhound, whats our targeting priority? We need to eliminate some of their long-range firepower to make them less willing to pursue us into the badlands but I dont think we can ignore the Thunder for long.
Use your best judgment, was Hellhounds reply. Weve hurt them. Were going to hurt them more. As long as all four of us walk out of here in one piece Ill be more than happy to call it a victory. Still: if anyones armor breaches I want you to back off or even withdraw. Weve all got XL engines but I suspect the new Capellan designs probably do too. Id say: pick a partner and focus fire with them but we may not have that luxury. Dont get target fixated, just giving the Capellans a huge repair bill is good enough.
Movement Phase
War Dog (Player)
- Generating Ghost Targets on War Dog (4 base + 2 ECM Tuning = 6): rolled 10, succeeds! MOS: 4
Maelstrom (Player)
- Generating Ghost Targets on Cerberus (4 base + 2 ECM Tuning = 6): rolled 5, fails!
Shooting Phase
War Dog (Player)
- Fires Gauss Rifle at Yu Huang (4 base + 0 range + 1 movement + 2 enemy movement + 1 dusk = 8): rolled 7, miss!
- Fires Large Pulse Laser at Yu Huang (4 base + 2 range + 1 movement + 2 enemy movement + 1 dusk - 2 pulse laser = 8): rolled 5, miss!
- Fires One-Shot Streak SRM-2 at Yu Huang (4 base + 4 range + 1 movement + 2 enemy movement + 1 dusk = 12): rolled 2, fails to lock-on!
- Fires One-Shot Streak SRM-2 at Yu Huang (4 base + 4 range + 1 movement + 2 enemy movement + 1 dusk = 12): rolled 7, fails to lock-on!
- Gains 12 heat, sinks 20!
Nightstar (Player)
- Fires Gauss Rifle at Yu Huang (4 base + 4 range + 0 movement + 2 enemy movement + 1 dusk = 11): rolled 5, miss!
- Fires Gauss Rifle at Yu Huang (4 base + 4 range + 0 movement + 2 enemy movement + 1 dusk = 11): rolled 7, miss!
- Fires ER PPC at Yu Huang (4 base + 4 range + 0 movement + 2 enemy movement + 1 dusk = 11): rolled 10, miss!
- Gains 17 heat, sinks 28!
Maelstrom (Player)
- Fires ER PPC at Yu Huang (4 base + 2 range + 1 movement + 2 enemy movement + 1 dusk = 10): rolled 6, miss!
- Fires ER Large Laser at Yu Huang (4 base + 2 range + 1 movement + 2 enemy movement + 1 dusk = 10): rolled 6, miss!
- Gains 28 heat, sinks 34!
Cerberus (Player)
- Fires Gauss Rifle at Sha Yu (4 base + 0 range + 2 movement + 3 enemy movement + 1 dusk = 10): rolled 6, miss!
- Fires Gauss Rifle at Sha Yu (4 base + 0 range + 2 movement + 3 enemy movement + 1 dusk = 10): rolled 7, miss!
- Gains 4 heat, sinks 30!
Sha-yu
- Fires ER Large Laser at Cerberus (4 base + 0 range + 2 movement + 1 enemy movement + 1 dusk = 8): rolled 6, miss!
- Fires ER Large Laser at Cerberus (4 base + 0 range + 2 movement + 1 enemy movement + 1 dusk = 8): rolled 5, miss!
- Gains 26 heat, sinks 26!
Yu Huang
- Attempts to resist Ghost Targets (3 base + 4 Highest MOS = 7): rolled 9, succeeds!
- Fires ER PPC at War Dog (3 base + 0 range + 2 movement + 1 enemy movement + 1 dusk = 7): rolled 5, miss!
- Fires Medium Laser at War Dog (3 base + 4 range + 2 movement + 1 enemy movement + 1 dusk = 11): rolled 7, miss!
- Fires Medium Laser at War Dog (3 base + 4 range + 2 movement + 1 enemy movement + 1 dusk = 11): rolled 7, miss!
- Fires Autocannon/20 at War Dog (3 base + 4 range + 2 movement + 1 enemy movement + 1 dusk = 11): rolled 3, miss!
- Gains 30 heat, sinks 26!
Thunder
- Holds fire!
- Gains 2 heat, sinks 22!
Penetrator
- Fires ER Large Laser at War Dog (4 base + 2 range + 2 movement + 1 enemy movement + 1 dusk = 10): rolled 7, miss!
- Fires ER Large Laser at War Dog (4 base + 2 range + 2 movement + 1 enemy movement + 1 dusk = 10): rolled 8, miss!
- Gains 26 heat, sinks 24!
Jinggau
- Fires Gauss Rifle at Cerberus (4 base+ 2 range + 3 movement + 1 enemy movement + 1 dusk = 11): rolled 7, miss!
- Fires ER Medium Laser at Cerberus (4 base+ 2 range + 3 movement + 1 enemy movement + 1 dusk = 11): rolled 6, miss!
- Fires ER Medium Laser at Cerberus (4 base+ 2 range + 3 movement + 1 enemy movement + 1 dusk = 11): rolled 2, miss!
- Fires ER Medium Laser at Cerberus (4 base+ 2 range + 3 movement + 1 enemy movement + 1 dusk = 11): rolled 5, miss!
- Fires ER Medium Laser at Cerberus (4 base+ 2 range + 3 movement + 1 enemy movement + 1 dusk = 11): rolled 9, miss!
- Gains 26 heat, sinks 26!
Player Status:
Opposing Force Status:
Neutral Status
Mission Objective:
- Protect Carlos Marik (0/1)
Secondary Objectives:
- Damage but dont destroy the Civillian `Mechbay in hex 0517 (1/1)
- Destroy the Capellan Checkpoint in hex 1418 (1/1)
- - Make it look like an accident (1/1)
- Avoid Antagonizing ComStar (0/1)
Vengeance Counter: 3
Message Counter: 4
Special Rules:
Dusk This mission takes place at dusk, applying a +1 penalty to-hit. This penalty may worsen if the mission lasts long enough for night to fall.
Escort Mission This mission has a mobile objective that must be defended.
Orders Due: Midnight Saturday!