Part 50: Vipers of Somerset - Turn 8
Vipers of Somerset: Tactical Update 8Movement Phase
Random Ace Beta: B4 Unknown Heavy 2!
Random Ace Gamma: G2 Unknown Assault 2!
L2 Zeus must make a piloting test to stand (5 base + 0 hexes moved = 5): rolled 10, succeeds!
L4 Wolfhound attempts to stand on one leg, must make a piloting test to avoid a fall (3 base + 0 hexes moved + 5 Leg Previously Destroyed - 2 Careful Stand (unit uses all MP) = 6): rolled 7, succeeds (and yes, I know this isnt supported by the rules, its still awesome so fuck you)!
B2 Thunderchild jumped to 1120!
Combat Phase:
L* Cyclops holds fire!
L* Cyclops gains 2 heat, sinks 12! Now at Overheat 0!
L2 Zeus holds fire!
L2 Zeus gains 2 heat, sinks 17! Now at Overheat 0!
L4 Wolfhound fires Large Laser at B4 Unknown Heavy 2 (2 base + 1 movement + 1 enemy movement + 0 range = 4): rolled 3, miss!
L4 Wolfhound fires Medium Laser at B4 Unknown Heavy 2 (2 base + 1 movement + 1 enemy movement + 0 range = 4): rolled 7, hit left arm (13/18 armor remains)!
L4 Wolfhound fires Medium Laser at B4 Unknown Heavy 2 (2 base + 1 movement + 1 enemy movement + 0 range = 4): rolled 9, hit right leg (21/26 armor remains)!
L4 Wolfhound fires Medium Laser at B4 Unknown Heavy 2 (2 base + 1 movement + 1 enemy movement + 0 range = 4): rolled 8, hit left leg (21/26 armor remains)!
L4 Wolfhound gains 18 heat, sinks 10! Now at Overheat 8! Movement reduced! Overheat penalty to hit!
T1 Rommel Tank fires Autocannon/20 at B5 Lucerne (4 base + 0 movement + 0 enemy movement + 0 range = 4): rolled 5, hit center torso (11/31 armor remains)!
T1 Rommel Tank fires LRM 5 at B5 Lucerne (4 base + 0 movement + 0 enemy movement + 0 range + 3 minimum range = 7): rolled 8, 2 missiles hit right arm (8/20 armor remains)!
T1 Rommel Tank fires Small Laser at B5 Lucerne (4 base + 0 movement + 0 enemy movement + 4 range = 8): rolled 9, hit right torso (19/22 armor remains)!
B2 Thunderchild holds fire!
B2 Thunderchild gains 3 heat, sinks 34! Now at overheat 0!
B4 Unknown Heavy 2 fires LRM 20 w/ Artemis IV at L4 Wolfhound (3 base + 2 movement + 0 enemy movement + 0 range = 5): rolled 6, 12 missiles hit center torso (11/16 armor remains), left arm (7/12 armor remains), right torso (9/11 armor remains)!
B4 Unknown Heavy 2 fires LRM 20 w/ Artemis IV at L4 Wolfhound (3 base + 2 movement + 0 enemy movement + 0 range = 5): rolled 10, 20 missiles hit right arm (7/12 armor remains), left leg, leg blown off, damage transfers to left torso (6/11 armor remains), right arm (2/12 armor remains), left torso (1/11 armor remains)!
B4 Unknown Heavy 2 fires ER Small Laser at L4 Wolfhound (3 base + 2 movement + 0 enemy movement + 0 range = 5): rolled 10, hit center torso (6/16 armor remains)!
B4 Unknown Heavy 2 fires ER Small Laser at L4 Wolfhound (3 base + 2 movement + 0 enemy movement + 0 range = 5): rolled 2, miss!
B4 Unknown Heavy 2 fires ER Small Laser at L4 Wolfhound (3 base + 2 movement + 0 enemy movement + 0 range = 5): rolled 7, hit right leg (11/16 armor remains)!
B4 Unknown Heavy 2 gains 20 heat, sinks 28! Now at overheat 0!
B5 Lucerne fires PPC at T1 Rommel (3 base + 0 movement + 0 enemy movement + 0 range + 1 light woods - 1 targeting computer = 3): rolled 7, hit front (10/40 armor remains)!
B5 Lucerne fires ER Medium Laser at T1 Rommel (3 base + 0 movement + 0 enemy movement + 0 range + 1 light woods - 1 targeting computer = 3): rolled 4, hit turret (28/40 armor remains)!
B5 Lucerne fires ER Medium Laser at T1 Rommel (3 base + 0 movement + 0 enemy movement + 0 range + 1 light woods - 1 targeting computer = 3): rolled 3, hit front (3/40 armor remains)!
B5 Lucerne fires Streak SRM 6 at T1 Rommel (3 base + 0 movement + 0 enemy movement + 0 range + 1 light woods = 4): rolled 10, Streak SRM 6 locks on! 6 missiles hit turret (26/40 armor remains), right side (37/39 armor remains (chance for motive system damage)), front (1/40 armor remains (chance for motive system damage)), left side (37/39 armor remains (chance for motive system damage)), turret (24/40 armor remains), front (0/40 armor, 6/7 structure remains)! Critical chance!
B5 Lucerne gains 25 heat, sinks 26! Now at overheat 0!
G2 Unknown Assault 2 fires Arrow IV missile at 2nd Donegal Recon Fighter (3 base + 0 movement + 3 enemy movement + 1 Aerospace Fighter at Altitude 1 = 7): rolled 6, miss!
G2 Unknown Assault 2 fires Arrow IV missile at 2nd Donegal Recon Fighter (3 base + 0 movement + 3 enemy movement + 1 Aerospace Fighter at Altitude 1 = 7): rolled 10, hit! Fighter destroyed!
G2 Unknown Assault 2 gains 20 heat, sinks 24! Now at overheat 0!
End Phase
L4 must make a piloting check or fall (3 base + 0 hexes moved + 1 massive damage + 5 Leg Previously Destroyed = 9): rolled 7, fails!
L4 Wolfhound takes damage to right arm (0/12 armor, 5/6 structure remains), critical chance!
L4 Wolfhound must make a piloting test to avoid pilot damage (3 base + 0 hexes moved + 1 massive damage + 5 leg previously destroyed + 1 trying to avoid pilot damage = 10): rolled 11, succeeds!
L4 Wolfhound critical chance in right arm, upper arm actuator destroyed!
T1 Rommel suffers minor motive system damage: +1 to all driving rolls!
T1 Rommel suffers minor motive system damage: +1 to all driving rolls!
T1 Rommel suffers heavy motive system damage: +3 to all driving rolls, cruising MP halved!
T1 Rommel suffers critical chance in front, vehicle commander hit! Crew stunned next turn, +1 to all driving rolls, +1 to all to-hit rolls!
Physical Combat Phase:
Death From Above! B2 Thunderchild attacks T1 Rommel (4 base + 3 movement + 0 enemy movement + (4 - (5 + 7 = 12)) - 8 relative piloting skill = -1): rolled 10, automatic hit!
B2 Thunderchild deals damage to T1 Rommel, hits front (1/7 structure remains), left side (32/39 armor remains (chance for motive system damage)), right side (32/39 armor remains (chance for motive system damage))! Critical hit!
End Phase:
T1 Rommel suffers no motive system damage!
T1 Rommel suffers heavy motive system damage: +3 to all driving rolls, cruising MP halved!
T1 Rommel suffers critical chance in front, sensors hit: +1 penalty to hit!
Wind shifts, now blowing northwest!
Fire needs 9+ to spread to 1609 (downwind), rolled 4, fire fails to spread!
Fire needs 9+ to spread to 1510 (downwind), rolled 11, fire spreads!
Fire needs 11+ to spread to 1709 (60 degrees from downwind), rolled 7, fire fails to spread!
Enemy is locking missiles! Sweep-1, the unarmed reconnaissance plane feeding Sam most of her telemetry called, I cant stay with you, Leutnant!
Understood, Sweep-1, Samantha replied, a bit disappointed. Sweep-1 was her major hub for the regimental tac-comms. Without itshe blinked as a pair of massive rockets rose skyward, then cursed as they homed in on the tiny fighter. It was an atmospheric, not really designed to take any sort of punishment. Worse, it was a propnot fast enough to outrun an LRM much less whatever the Clanners just fired at it.
Sweep-1 didnt make it a kilometer before a pair of massive explosions tore it apart. Samantha growled helplessly, another casualty for the records. She checked her secondary monitorbetween the two-and-a-half remaining Mechs, and the little Rommel tank, theyd probably lost more armor then they had left. The Rommel, in particular, looked like it was about to lose on its own private little grudge-match with the Lucerne.
To the bad Warhammer-knockoff who killed my lancemate in the Banshee, Im Leutnant Samantha Clover, Samantha began proudly, mimicking the way the Clanners announced themselves. I challenge you under the ancient Steiner rules, murderer
Rossi cut into her channel, Samantha, what are you
She cut him out of the circuit, and continued, to a duel of piloting, not of superior weaponry. I will not allow you the honor of dueling my Colonel until you have defeated me without weapons. I shall await you among the burning trees to the North, near the grounded Dropship, Euphrates. If you decline my challenge, Samantha paused dramatically, then you are a coward worthy only of derision by your peers.
There was a pause, then a reply. I am Mechwarrior Drang. Am I to believe you are challenging me to physical combat, Leutnant Samantha Clover?
Steiner rules, Samantha replied, No guns, no missilesjust you and me, clubbing each other senseless in the middle of a forest fire.
That does not make any sense.
Star Colonel Dusk, I believe your Mechwarrior may be a simpering coward. Perhaps Mechwarrior Knox
I accept your terms, Drang interrupted, his tone dark. There is little honor in
The bravery of these Second Donegal Guards should not be in question, another ClannerSam thought it was Azaelsaid in tones that were verging on respectful. Even outmatched and without a leg, this little Mech keeps trying to fight. If the rest of House Steiner fights half as well, we shall be in for a glorious fight.
Enemy Forces:
B2 Unknown Medium 2: Remains Stationary!
B4 Unknown Heavy 2: Waiting to Move!
B5 Unknown Heavy 3: Walks to hex!
G1 Unknown Assault 1: Remains Stationary!
G2 Unknown Assault 2: Remains Stationary!
G3 Unknown Assault 3: Remains Stationary!
G4 Unknown Assault 4: Remains Stationary!
G5 Unknown Assault 5: Waiting to Move!
Mission Objectives
Defeat Beta Star! (Partial Victory)
Survive! (7/20 Turns) (Total Victory)
Ace Note: Previous turn's movement will be in black, current turn's movement will be in green! Map Note: A height 1 tunnel extends from hex 0912 to 1213. It is large enough to accommodate the Rommel, but not large enough for a Battlemech. Due to heat concerns, the Rommel may not fire its weapons while within the tunnel.
Special Guest Note: Tank front arc is the triangle.
CP-10-Z Cyclops
Weight: 90 tons (Assault)
HD A(S): 7/9 (3/3)
LT A(S): 9/20 (19/19)
LT R A(S): 8/8
CT A(S): 13/30 (29/29)
CT R A(S): 11/11
RT A(S): 2/20 (19/19)
RT R A(S): 8/8
LA A(S): 0/10 (11/15)
RA A(S): 6/10 (15/15)
LL A(S): 9/17 (19/19)
RL A(S): 9/17 (19/19)
Heat: 1/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 4/6/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Colonel Aldo Rossi
Mechwarrior Player: WarLocke
Mechwarrior Status: Shrapnel wound (consciousness 3+)!
Armament:
Autocannon 20 RT (Heat: 8, Ammo: 17, Range: (L:9 M:6 S:3), Status: OK!)
LRM 10 LT (Heat: 4, Ammo: 11, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: DESTROYED!)
SRM 4 CT (Heat: 3, Ammo: 24, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Medium Laser destroyed!
Notes: 2 hands
ZEU-6S Zeus
Weight: 80 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 18/18 (17/17)
LT R A(S): 6/6
CT A(S): 26/26 (25/25)
CT R A(S): 9/9
RT A(S): 13/18 (17/17)
RT R A(S): 6/6
LA A(S): 7/22 (13/13)
RA A(S): 19/22 (13/13)
LL A(S): 24/24 (17/17)
RL A(S): 24/24 (17/17)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 17
Movement: 4/6/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Leutnant Samantha Clover
Mechwarrior Player: Mukaikubo
Mechwarrior Status: Sprained back (consciousness 3+)!
Armament:
Large Laser LT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
LRM 15 RA (Heat: 5, Ammo: 7, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser (REAR) LT(R) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Autocannon/5 LA (Heat: 1, Ammo: 19, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Critical Damage: None!
Notes: No hands
BNC-3S Banshee
Notes: Destroyed
WLF-1 Wolfhound
Weight: 35 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 1/11 (8/8)
LT R A(S): 5/5
CT A(S): 6/16 (11/11)
CT R A(S): 6/6
RT A(S): 9/11 (8/8)
RT R A(S): 5/5
LA A(S): 7/12 (6/6)
RA A(S): 0/12 (5/6)
LL A(S): 0/16 (0/8)
RL A(S): 11/16 (8/8)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 6/9/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Corporal Richard Hunter
Mechwarrior Player: Spencerb
Mechwarrior Status: OK!
Armament:
Large Laser RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser (REAR) CT(R) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Left Leg blown off, right upper arm actuator destroyed!
Notes: 1 hand
Rommel Tank:
Weight: 65 tons (Heavy)
Front A(S): 0/40 (1/7)
Left A(S): 32/39 (7/7)
Right A(S): 32/39 (7/7)
Turret A(S): 24/40 (7/7)
Rear A(S): 26/26 (7/7)
Movement: 1/2 Tracked
Crew: Driving 5, Gunnery 4
Tank Crew Twelve: Sergeant Bonnie Hammer (heavy shrapnel wounds), Private Sarah Montesquieu, PFC John Blucher
Player: Raverrn
Motive System Damage: MP -1, MP halved, cumulative +6 penalty to driving rolls!
Critical Damage: Commander hit (+1 penalty to driving rolls, +1 penalty to hit), sensors hit (+1 penalty to hit)!
Armament:
Autocannon/20 Turret (Ammo: 17, Range: (L:9 M:6 S:3), Status: OK!)
LRM 5 Turret (Ammo: 20, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Small Laser Front (Range: (L:3 M:2 S:1), Status: OK!)
Notes: penalty total: +10 penalty to all driving rolls, +2 penalty to hit! Crew Stunned, may move no faster than cruising speed and may not fire weapons next turn!
Enemy Status
Beta Krait
B1 Battle Cobra
Critical Damage: Destroyed!
Notes: Counts as rough terrain!
B2 Thunderchild
Tonnage: 50
Target: None
Critical Damage: Right Arm Destroyed!
Pilot Name: Mechwarrior Knox (severe concussion [3+ consciousness])
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: Unknown
Notes: Equipped with ECM, using ECM to generate Ghost Targets!
B3 Copperhead
Critical Damage: None!
Notes: Forced off-map!
B4 Unknown Heavy 2
Tonnage: 65
Target: WLF-1 Wolfhound
Critical Damage: None!
Pilot Name: Mechwarrior Azael
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: Unknown
Notes:
B5 Unknown Heavy 3
Tonnage: 65
Target: ZEU-6S Zeus
Critical Damage: None!
Pilot Name: Mechwarrior Drang
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: Unknown
Notes: Equipped with ECM, using ECM to generate Ghost Targets!
Gamma Boa
G1 Unknown Assault
Tonnage: 80
Target: None Possible!
Critical Damage: None!
Pilot Name: ???
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: Unknown
Notes:
G2 Unknown Assault
Tonnage: 80
Target: None Possible!
Critical Damage: None!
Pilot Name: ???
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: Unknown
Notes:
G3 Unknown Assault
Tonnage: 85
Target: None Possible!
Critical Damage: None!
Pilot Name: ???
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: Unknown
Notes:
G4 Unknown Assault
Tonnage: 90
Target: None Possible!
Critical Damage: None!
Pilot Name: ???
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: Unknown
Notes:
G5 Unknown Assault
Tonnage: 95
Target: None Possible!
Critical Damage: None!
Pilot Name: Star Colonel Dusk
Pilot: Piloting 2, Gunnery 1
Heat: 0/30
Overheat Penalty: None!
Armament: Unknown
Notes: