The Let's Play Archive

Battletech

by PoptartsNinja

Part 534: Rise of the Phoenix - Turn 11

Rise of the Phoenix: Tactical Update 11

Captain Ward fired the moment the charging status light on her Gauss Rifle flashed, burying a nickel-ferrous slug in the Pillager’s side. It was one blow among many, but the Pillager’s pilot didn’t seem to flinch. Salome Ward had met pilots who were cool under fire, but few enough of those were willing to stand and deliver with the firepower of three enemy `Mechs leveled in their direction. The Pillager’s broad, defiant stance expressed the pilot’s determination well enough. Even that might not have been enough to keep the machine on its feet in the face of the firepower leveled against it, but the machine flexed, leaning into each hit like a drunken prize-fighter, its weapons held remarkably steady as the pilot soaked hit after hit.

The enemy machine fired just as Salome unleashed a spread of missiles its way. Even with the benefits of a fusion engine, powering a pair of gauss rifles and a number of lasers besides was a difficult feat. Most machines would automatically stagger their shots, charging a single weapon at a time rather than spending the time to charge each and every capacitor to full. Doing some damage was better than doing none, after all.

The Pillager fired every one of its weapons a hair’s breadth apart, its Gauss Rifles staving in the chest of the Corsair’s own slowly-advancing BattleMaster. Jeana’s machine toppled too quickly for Salome to really assess the damage, but the Pillager wasn’t finished. Its arm-mounted lasers filled the hole Jeana’s machine had just vacated, slicing into the Grand Titan’s back like a surgeon’s scalpels. The massive war machine’s right arm spun lazily through the air as something gave way and the machine’s still-tense myomer bundles contracted. Without resistance they were more than strong enough to fling the limb skyward—at least until basic physics snapped the lot.

“Plan’s changed,” Morgan’s grim voice sent a thrill down Salome’s spine. “Put down the last of these dogs so we can recover the downed pilots.”








Movement Phase
Timber Wolf
- Deactivates CNI



Shooting Phase
Grand Titan (Player)
- Torso-twists to threaten hex 1118!
- Fires LRM-15 w/ Artemis IV at Pillager Liu Bei, but the target is not in the front firing arc!
- Fires Large X-Pulse Laser at Pillage Liu Bei (3 base + 0 range + 2 movement + 0 enemy movement - 2 pulse laser = 3): rolled 3, hit Left Torso (12/21 structure remaining)! Crit!
- Gains 21 heat, sinks 34!

Guillotine (Player)
- Fires ER Large Laser at Marauder Guan Yu (3 base + 0 range + 1 movement + 0 enemy movement - 1 targeting computer = 3): rolled 7, hit Right Torso (10/24 armor remaining)!
- Fires ER Medium Laser at Marauder Guan Yu (3 base + 0 range + 1 movement + 0 enemy movement - 1 targeting computer = 3): rolled 5, hit Right Torso (5/24 armor remaining)!
- Fires ER Medium Laser at Marauder Guan Yu (3 base + 0 range + 1 movement + 0 enemy movement - 1 targeting computer = 3): rolled 3, hit Left Leg (7/32 armor remaining)!
- Gains 24 heat, sinks 22!

Gallowglas (Player)
- Fires ER PPC at Pillager Liu Bei (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 9, hit Left Arm (18/33 armor remaining)!
- Fires Large Laser at Pillager Liu Bei (3 base + 4 range + 1 movement + 0 enemy movement = 8): rolled 9, hit Left Arm (10/33 armor remaining)!
- Fires Large Laser at Pillager Liu Bei (3 base + 4 range + 1 movement + 0 enemy movement = 8): rolled 5, miss!
- Gains 35 heat, sinks 36!

BattleMaster (Player)
- Fires Medium Pulse Laser at Pillager Liu Bei (2 base + 2 range + 1 movement + 0 enemy movement - 2 pulse laser = 3): rolled 7, hit Left Leg (0/42 armor, 19/21 structure remaining)! Crit!
- Fires Medium Pulse Laser at Pillager Liu Bei (2 base + 2 range + 1 movement + 0 enemy movement - 2 pulse laser = 3): rolled 7, hit Left Torso (6/21 armor remaining)! Crit!
- Fires Medium Pulse Laser at Pillager Liu Bei (2 base + 2 range + 1 movement + 0 enemy movement - 2 pulse laser = 3): rolled 4, hit Left Leg (13/21 armor remaining)! Crit!
- Fires Medium Pulse Laser at Pillager Liu Bei (2 base + 2 range + 1 movement + 0 enemy movement - 2 pulse laser = 3): rolled 9, hit Right Arm (0/33 armor, 16/17 structure remaining)! Crit!
- Fires Medium Pulse Laser at Pillager Liu Bei (2 base + 2 range + 1 movement + 0 enemy movement - 2 pulse laser = 3): rolled 5, hit Left Arm (4/33 armor remaining)!
- Fires Large Pulse Laser at Pillager Liu Bei (2 base + 2 range + 1 movement + 0 enemy movement - 2 pulse laser = 3): rolled 4, hit Left Arm (0/33 armor, 11/17 structure remaining)! Crit!
- Gains 46 heat, sinks 42!

Archer (Player)
- Fires LRM/20 w/Artemis IV at Shadow Hawk Qing Long (2 base + 0 range + 2 movement + 4 enemy movement = 8): rolled 6, miss!
- Fires LRM/20 w/Artemis IV at Shadow Hawk Qing Long (2 base + 0 range + 2 movement + 4 enemy movement = 8): rolled 4, miss!
- Fires Medium Laser at Shadow Hawk Qing Long (2 base + 0 range + 2 movement + 4 enemy movement = 8): rolled 10, hit Left Arm (3/18 armor remaining)!
- Fires Medium Laser at Shadow Hawk Qing Long (2 base + 0 range + 2 movement + 4 enemy movement = 8): rolled 10, hit Left Torso (12/19 armor remaining)!
- Gains 20 heat, sinks 20!

Wolverine II (Player)
- Fires Gauss Rifle at Pillager (2 base + 0 range + 3 movement + 0 enemy movement = 5): rolled 6, hit Right Torso (1/21 structure remaining)! Crit!
- Fires Medium Pulse Laser at Pillager (2 base + 0 range + 3 movement + 0 enemy movement - 2 pulse laser = 3): rolled 8, hit Left Leg (7/21 armor remaining)! Crit!
- Fires SRM-6 w/Artemis IV at Pillager (2 base + 0 range + 3 movement + 0 enemy movement = 5): rolled 7, 5 missiles hit Right Arm (14/17 structure remaining (Crit!)), Right Arm (12/17 structure remaining (Crit!)), Center Torso (10/48 armor remaining), Right Arm (10/17 structure remaining (Crit!)), Center Torso (8/48 armor remaining)!
- Gains 13 heat, sinks 20!

King Cobra (Player)
- Fires Gauss Rifle at Marauder Guan Yu (3 base + 0 range + 2 movement + 0 enemy movement + 2 minimum range - 1 targeting computer = 6): rolled 5, miss!
- Fires ER Medium Laser at Marauder Guan Yu (3 base + 0 range + 2 movement + 0 enemy movement - 1 targeting computer = 4): rolled 8, hit Right Torso (0/24 armor, 14/16 structure remaining)! Crit!
- Fires Streak SRM-6 at Marauder Guan Yu (3 base + 0 range + 2 movement + 0 enemy movement - 1 targeting computer = 4): rolled 10, 6 missiles hit Right Arm (12/24 structure remaining), Right Leg (11/32 structure remaining), Right Arm (10/24 structure remaining), Right Leg (9/32 structure remaining), Left Torso (7/24 structure remaining), Right Arm (8/24 structure remaining)!
- Fires Streak Marauder Guan Yu (3 base + 0 range + 2 movement + 0 enemy movement - 1 targeting computer = 4): rolled 12, 6 missiles hit Left Torso (5/24 structure remaining), Right Arm (6/24 structure remaining), Left Leg (5/32 structure remaining), Right Arm (4/24 structure remaining), Center Torso (24/35 structure remaining), Center Torso (22/35 structure remaining)!
- Fires Flamer (Damage) at Marauder Guan Yu (3 base + 0 range + 2 movement + 0 enemy movement - 1 targeting computer = 4): rolled 9, hit Right Arm (2/24 structure remaining)!
- Gains 21 heat, sinks 26!

Timber Wolf H (Player)
- Fires Heavy Large Laser at Pillager Liu Bei (2 base + 0 range + 1 movement + 0 enemy movement = 3): rolled 7, hit Left Arm (0/17 structure remaining)! Arm blown off!
- - Damage transfers to Left Torso (1/21 structure remaining)! Crit!
- Fires ER Small Laser at Pillager Liu Bei (2 base + 4 range + 1 movement + 0 enemy movement = 7): rolled 11, hit Left Torso (0/21 structure remaining)! Torso destroyed! Engine destroyed! `Mech destroyed!
- - Damage transfers to Center Torso (6/48 armor remaining)!
- Fires LRM-15 w/Artemis IV at Pillager Liu Bei (2 base + 0 range + 1 movement + 0 enemy movement = 3): rolled 4, 12 missiles hit Right Torso (0/21 structure remaining (Torso Destroyed! Damage transfers to Center Torso (2/48 armor remaining)), Center Torso (0/48 armor, 28/31 structure remaining (Crit!)), Center Torso (26/31 structure remaining (Crit!))!
- Fires LRM-15 w/Artemis IV at Pillager Liu Bei (2 base + 0 range + 1 movement + 0 enemy movement = 3): rolled 10, 15 missiles hit Right Leg (17/42 armor remaining), Center Torso (21/31 structure remaining (Crit!)), Center Torso (15/31 structure remaining (Crit!))!
- Gains 33 heat, sinks 36!

Warhammer Gong Gong (Black and Orange)
- Holds fire!

Shadow Hawk Qing Long (Blue)
- Torso-twists to threaten hex 2014!
- Fires Large X-Pulse Laser at Archer (3 base + 0 range + 3 movement + 1 enemy movement - 2 pulse laser = 5): rolled 7, hit Head (0/9 armor remaining)! Pilot Hit!
- Fires ER Medium Laser at Archer (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 8, hit Left Torso (10/15 structure remaining)! Crit!

Marauder Guan Yu (Green)
- Fires Large VSPL at BattleMaster (3 base + 0 range + 0 movement + 0 enemy movement - 1 pulse laser = 2): automatically hit Left Torso (6/18 structure remaining)! Crit!
- Fires Large VSPL at BattleMaster (3 base + 0 range + 0 movement + 0 enemy movement - 1 pulse laser = 2): automatically hit Right Torso (4/18 structure remaining)! Crit!
- Fires Snub-Nose PPC at BattleMaster (3 base + 0 range + 0 movement + 0 enemy movement = 3): rolled 8, hit Left Arm (9/28 armor remaining)!

Pillager Liu Bei (Red and Gold)
- Fires Gauss Rifle at BattleMaster (2 base + 0 range + 0 movement + 0 enemy movement = 2): automatically hit Right Leg (11/33 armor remaining)!
- Fires Gauss Rifle at BattleMaster (2 base + 0 range + 0 movement + 0 enemy movement = 2): automatically hit Right Torso (0/18 structure remaining)! Torso destroyed! Engine destroyed! `Mech destroyed!
- - Damage transfers to Center Torso (28/44 armor remaining)!
- Fires ER Medium Laser at Grand Titan (2 base + 0 range + 0 movement + 1 enemy movement + 1 secondary target = 4): rolled 6, hit Right Arm (4/17 structure remaining)! Crit!
- Fires ER Medium Laser at Grand Titan (2 base + 0 range + 0 movement + 1 enemy movement + 1 secondary target = 4): rolled 5, hit Right Arm (0/17 structure remaining)! Arm blown off!
- - Damage transfers to Right Torso (4/21 structure remaining)! Crit!
- Fires ER Medium Laser at Grand Titan (2 base + 0 range + 0 movement + 1 enemy movement + 1 secondary target = 4): rolled 5, hit Rear Right Torso (0/21 structure remaining)! Torso destroyed! Engine destroyed! `Mech destroyed!
- - Damage transfers to Rear Center Torso (16/19 armor remaining)!
- Fires ER Medium Laser at Grand Titan (2 base + 0 range + 0 movement + 1 enemy movement + 1 secondary target = 4): rolled 11, hit Left Leg (7/21 structure remaining)! Crit!



End Phase
Marauder Guan Yu
- Critical chance in Right Torso! No critical hits sustained!
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 4, succeeds!

Archer
- Must pass a 3+ consciousness test: rolled 7, succeeds!
- Critical chance in Left Torso! 1 critical hit sustained!
- - LRM-20 damaged!
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 4, succeeds!



Physical Combat Phase:
Archer
- Kicks Shadow Hawk Qing Long (3 base + 2 movement + 4 enemy movement - 2 kick = 7): rolled 5, miss!

King Cobra
- Attacks Marauder Guan Yu with Assault Mace (3 base + 2 movement + 0 enemy movement + 1 mace = 6): rolled 6, hit Left Torso (0/24 armor, 0/16 structure remaining)! `Mech destroyed!
- - Damage transfers to Center Torso (18/35 armor remaining)!

Shadow Hawk Qing Long
- Punches Archer with Left Arm (3 base + 3 movement + 1 enemy movement = 7): rolled 7, hit Right Torso (18/24 armor remaining)!



End Phase:
Warhammer Gong Gong
- Shuts down!

Shadow Hawk Qing Long
- Must pass a piloting test or fall (3 base + 0 kicked = 3): rolled 5, succeeds!

Grand Titan
- Critical chance in Left Leg! No critical hit sustained!
- Must pass a piloting test or fall (3 base + 0 kicked = 3): rolled 7, succeeds!



Turn End Phase:
Shadow Hawk Qing Long
- Activates Sole Survivor!
- Gains ACE status!








Player Status:




Opposing Force Status:




Special Rules:
Glare – Any unit standing above level 0 suffers a -2 penalty due to intense sunlight reflecting off the local rocks. All units attacking a unit standing above level 0 suffer a -1 penalty due to intense sunlight reflecting off the target unit. These penalties stack.

Sole Survivor – The last remaining enemy is fighting with unparalleled ferocity.



Mission Objective:
- Destroy the Enemy (0/1)



Orders Due: Midnight Tuesday!