The Let's Play Archive

Battletech

by PoptartsNinja

Part 549: Auxilia - Turn 5

Auxilia: Tactical Update 5

Alec turned his Dragoon II towards the huge enemy fighters he’d originally misidentified as drop shuttles. Their wedge-shaped bodies still sported the dark charring of atmospheric reentry, leaving the underside of what might have once been a serviceable white/gray cloud-colored camouflage dark and scorched. This group of fighters had come from space—and outside one of the usual windows—which meant the Clans were either risking the debris fields or were clearing them with remarkable efficiency. He probably shouldn’t have found either contingency surprising, but it alarmed him all the same.

The Republic had few real warships, and as far as Alec knew none of them were supporting the Andurien operation. Bringing in one of the carriers, even with full destroyer escorts, would’ve been suicide with fifteen Clan WarShips lurking about. The Republic considered true warships a waste of resources—but that had left them ill-prepared for the battle in space. The last time a McKenna-class battleship had operated in the Inner Sphere was during the first Succession War. The debris field in orbit could do little damage to a ship so heavily armored, and rumor had it the Snow Ravens had brought something just as big. Something that wasn’t in any Republic or Star League database.

Probably their only saving grace was the year they’d had to prepare. The onion-like layers of the orbital barrier fields all moved in different directions and at different speeds, making new windows difficult to open. Numerous self-contained ECM systems had been added to the mix, which would make the debris difficult to track and would, with luck, prevent the Clans from simply mapping the debris fields and learning about the windows the Republic hadn’t told them about. The invasion would be difficult enough to repel without the Clans dropping forces directly behind the Republic’s lines from orbit. Any attempts to do so would have to be made with sub-orbital flights that would leave the DropShips vulnerable to the Republic’s fighter squadrons.

He sucked in a breath, and exhaled slowly before bringing his crosshairs to rest on the lead enemy fighter. The tweaks to the Dragoon II OmniMech’s Charlie configuration had moved some of the myomer bundles from the machine’s “armpits” over the top of the shoulders instead, giving the Type-C conversion far quicker reaction times against targets coming in from above. The changes slowed its reaction speeds against ground-level targets and the uneven pull seriously hindered Alec’s ability to aim down, but against a fast moving aerial target he could bring his weapons to bear far more quickly than most pilots would expect.

One of the white arrowheads caught his movement and twisted in mid-air, bearing down at his machine directly. His parade blue-and-reds probably made him a tempting target for a Clanner looking to kill a Rim Worlder for the disturbing boasting rituals he’d been told they participated in after every fight. At least in that respect he was fortunate, his Dragoon didn’t stand out so much surrounded by the largely blue-and-gold Demon Hawks.

His target’s shots passed his own in mid-air, the all-too-brief strobing of his pulse lasers lost against the flash of the fighter’s wing-mounted PPCs. He was lucky his autocannon shells split the gap between the clouds of enemy missiles, and the hammerblow of a direct PPC strike was soon drowned out by the dull roar of eighty LRMs exploding all around him. His canopy split, a shard of transplexiglass found a gap in his “Pilot Pal” light power armor, so sharp he didn’t even feel it until his suit sealed the breach with an antiseptic concoction most MechWarriors just called ‘goop,’ and locked the surrounding armor plates to keep the shard from tearing up his shoulder. Having an arm immobilized didn’t matter much. As long as Alec could move his hands and feet he could still fight. The painkillers would keep it from growing too uncomfortable.








Movement Phase
Tempest (Player)
- Must pass a piloting test to stand (5 base = 5): rolled 10, succeeds!

Po (Player)
- Attempts to turn to face hex 1016, but has insufficient MP (needs 9, has 8)!



Shooting Phase
Elemental Point Mabel (ACE!)
- Fires Small Laser at Locust “Bane” (3 base + 0 range + 3 enemy movement = 6): rolled 9, 3 lasers hit Right Leg (1/8 armor remaining), Left Torso (5/8 armor remaining), Left Arm (1/4 armor remaining)!
- Fires SRM-2 at Locust “Bane” (3 base + 0 range + 3 enemy movement = 6): rolled 9, 6 missiles hit Left Torso (3/8 armor remaining), Right Leg (0/8 armor, 3/4 structure remaining (Crit!)), Left Leg (6/8 armor remaining), Left Torso (1/8 armor remaining), Center Torso (8/10 armor remaining), Right Torso (6/8 armor remaining)!

Atlas (Player)
- Torso-twists to threaten hex 1220!
- Fires PPC at Kit Fox Prime (3 base + 0 range + 2 movement + 1 enemy movement + 2 minimum range = 8): rolled 3, miss!
- Fires Medium Pulse Laser at Kit Fox Prime (3 base + 0 range + 2 movement + 1 enemy movement - 2 pulse laser = 4): rolled 8, hit Head (1/9 armor remaining)! Pilot hit!
- Fires Medium Pulse Laser at Kit Fox Prime (3 base + 0 range + 2 movement + 1 enemy movement - 2 pulse laser = 4): rolled 9, hit Left Leg (0/6 structure remaining)! Leg blown off!
- Fires Light Autocannon/5 at Kit Fox Prime (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 5, miss!
- Fires Light Autocannon/5 at Kit Fox Prime (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 3, miss!
- Fires Light Autocannon/5 at Kit Fox Prime (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 11, hit Left Torso (0/7 structure remaining)! Torso destroyed! Engine hit! Engine hit!
- Fires Light Autocannon/5 at Kit Fox Prime (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 5, miss!
- Fires Streak SRM-6 at Kit Fox Prime (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 5, fails to lock-on!
- Fires TAG at Kit Fox Prime (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 6, hit!
- Gains 28 heat, sinks 30!

Hunchback (Player)
- Target already destroyed!
- Gains 4 heat, sinks 22!

Sunfire (Player)
- Reverses arms!
- Fires PPC at Kirghiz Flight Lead! Target Out of Range!
- Fires PPC at Kirghiz Flight Lead! Target Out of Range!
- Gains 20 heat, sinks 38!

Anvil (Player)
- Target already destroyed!
- Gains 2 heat, sinks 24!

Tempest (Player)
- Primary target already destroyed!
- No Line of Sight to Elementals (Coleen)! Building blocks Line of Sight!
- Gains 2 heat, sinks 22!

Awesome (Player)
- Primary Target Batu Flight Lead (ToHit too high)!
- No Line of Sight to Secondary Target!
- No Line of Sight to Tertiary Target!
- Fires PPC at Elementals (Bryce) (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 9, hit Point 5 (0/10 armor remaining)!
- Fires PPC at Elementals (Bryce) (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 6, miss!
- Fires PPC at Elementals (Bryce) (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 6, miss!
- Gains 30 heat, sinks 38!

Dragoon II (Player)
- Fires LB 10-X Autocannon (Proximity Fuse) at Kirghiz Flight Lead (3 base + 2 range + 2 movement + 1 airborn target + 1 frontal attack - 2 antiaircraft targeting - 3 proximity-fused = 4): rolled 8, hit Nose (74/84 armor remaining)! Threshold TAC!
- Fires LB 10-X Autocannon (Proximity Fuse) at Kirghiz Flight Lead (3 base + 2 range + 2 movement + 1 airborn target + 1 frontal attack - 2 antiaircraft targeting - 3 proximity-fused = 4): rolled 8, hit Nose 7 (64/84 armor remaining)! Threshold TAC!
- Fires Large Pulse Laser at Kirghiz Flight Lead (3 base + 2 range + 2 movement + 1 airborn target + 1 frontal attack - 2 antiaircraft targeting - 2 pulse laser = 5): rolled 10, hit Nose 6 (54/84 armor remaining)! Threshold TAC!
- Fires Large Pulse Laser at Kirghiz Flight Lead (3 base + 2 range + 2 movement + 1 airborn target + 1 frontal attack - 2 antiaircraft targeting - 2 pulse laser = 5): rolled 6, hit Nose 7 (44/84 armor remaining)! Threshold TAC!
- Gains 25 heat, sinks 26!

Phoenix Hawk (Player)
- Torso-twists to threaten hex 0915!
- Fires Large Pulse Laser at Kirghiz (coinflip) Wingman (3 base + 4 range + 3 movement + 1 aerial target + 1 frontal attack - 2 pulse laser = 10): rolled 7, miss!
- Gains 15 heat, sinks 20!

Komodo (Player)
- No Line of Sight to primary target!
- Secondary target declines Line of Sight!
- Gains 5 heat, sinks 28!

Osprey (Player)
- Torso-twists to threaten hex 1516!
- Fires Gauss Rifle at Kirghiz (coinflip) Wingman (4 base + 4 range + 1 movement + 1 aerial target + 1 frontal attack = 11): rolled 4, miss!
- Fires LRM-10 at Kirghiz Wingman (4 base + 4 range + 1 movement + 1 aerial target + 1 frontal attack = 11): rolled 6, miss!
- Gains 7 heat, sinks 20!

Enfield (Player)
- Fires Large Laser at Kirghiz (coinflip) Flight Lead: target out of range!
- Fires LB 10-X Autocannon (Cluster) at Kirghiz Flight Lead: (4 base + 4 range + 2 movement + 1 aerial target + 1 frontal attack - 3 cluster = 9): rolled 6, miss!
- Gains 12 heat, sinks 22!

Po (Player)
- No Line of Sight to primary target!
- Secondary target out of range!
- Gains 2 heat, sinks 20!

Locust “Pulsar” (Player)
- No Line of Sight to primary target!
- Gains 2 heat, sinks 22!

Locust “Bane” (Player)
- Primary target already destroyed!
- Gains 2 heat, sinks 10!

Kirghiz Flight Lead
- Loses 1 altitude during Strike attack!
- Fires ER PPC at Dragoon II (3 base + 2 strike + 1 target movement = 6): rolled 6, hit Right Torso (9/24 armor remaining)!
- Fires ER PPC at Dragoon II (3 base + 2 strike + 1 target movement = 6): rolled 5, miss!
- Fires LRM-20 at Dragoon II (3 base + 2 strike + 1 target movement = 6): rolled 5, miss!
- Fires LRM-20 at Dragoon II (3 base + 2 strike + 1 target movement = 6): rolled 11, 12 missiles hit Left Torso (19/24 armor remaining), Right Leg (24/29 armor remaining), Right Torso (7/24 armor remaining)!
- Fires LRM-20 at Dragoon II (3 base + 2 strike + 1 target movement = 6): rolled 8, 12 missiles hit Right Leg (19/24 armor remaining), Left Leg (24/29 armor remaining), Left Torso (17/19 armor remaining)!
- Fires LRM-20 at Dragoon II (3 base + 2 strike + 1 target movement = 6): rolled 8, 12 missiles hit Head (4/9 armor remaining (Pilot hit!)), Right Arm (17/22 armor remaining), Left Torso (15/24 armor remaining)!
- Gains 2 heat!

Kirghiz Wingman
- Loses 1 altitude during Strike attack!
- Fires ER PPC at Awesome (3 base + 2 strike + 1 target movement = 6): rolled 8, hit Right Leg (9/34 armor remaining)!
- Fires LRM-20 at Awesome (3 base + 2 strike + 1 target movement = 6): rolled 12, 12 missiles hit Rear Left Torso (5/10 armor remaining), Rear Right Torso (5/10 armor remaining), Right Leg (7/34 armor remaining)!
- Fires LRM-20 at Awesome (3 base + 2 strike + 1 target movement = 6): rolled 5, miss!
- Fires LRM-20 at Awesome (3 base + 2 strike + 1 target movement = 6): rolled 6, 12 missiles hit Left Leg (23/34 armor remaining), Left Arm (11/26 armor remaining), Rear Left Torso (3/10 armor remaining)!
- Fires LRM-20 at Awesome (3 base + 2 strike + 1 target movement = 6): rolled 4, miss!
- Fires LRM-20 at Awesome (3 base + 2 strike + 1 target movement = 6): rolled 7, 12 missiles hit Left Arm (6/26 armor remaining), Rear Left Torso (0/10 armor, 15/17 structure remaining (Crit!)), Left Arm (4/26 armor remaining)!
- Gains 0 heat!

Batu Flight Lead
- Strafes hexes 1320, 1219, 1119, and 1018!
- Fires Medium Pulse Laser at Atlas (4 base + 4 strafing + 2 target movement - 2 pulse laser - 1 targeting computer = 7): rolled 6, miss!
- Fires Medium Pulse Laser at Atlas (4 base + 4 strafing + 2 target movement - 2 pulse laser - 1 targeting computer = 7): rolled 4, miss!
- Fires Medium Pulse Laser at Atlas (4 base + 4 strafing + 2 target movement - 2 pulse laser - 1 targeting computer = 7): rolled 4, miss!
- Fires Medium Pulse Laser at Atlas (4 base + 4 strafing + 2 target movement - 2 pulse laser - 1 targeting computer = 7): rolled 12, hit Center Torso (40/47 armor remaining)!
- Fires Medium Pulse Laser at Atlas (4 base + 4 strafing + 2 target movement - 2 pulse laser - 1 targeting computer = 7): rolled 8, hit Right Torso (25/32 armor remaining)!
- Fires Medium Pulse Laser at Tempest (4 base + 4 strafing + 0 target movement - 2 pulse laser - 1 targeting computer = 5): rolled 3, miss!
- Fires Medium Pulse Laser at Tempest (4 base + 4 strafing + 0 target movement - 2 pulse laser - 1 targeting computer = 5): rolled 5, hit Center Torso (16/32 armor remaining)!
- Fires Medium Pulse Laser at Tempest (4 base + 4 strafing + 0 target movement - 2 pulse laser - 1 targeting computer = 5): rolled 6, hit Left Torso (2/24 armor remaining)!
- Fires Medium Pulse Laser at Tempest (4 base + 4 strafing + 0 target movement - 2 pulse laser - 1 targeting computer = 5): rolled 7, hit Right Leg (21/28 armor remaining)!
- Fires Medium Pulse Laser at Tempest (4 base + 4 strafing + 0 target movement - 2 pulse laser - 1 targeting computer = 5): rolled 5, hit Right Arm (1/18 armor remaining)!
- Fires Medium Pulse Laser at Armed Support Crawler (4 base + 4 strafing + 0 target movement - 2 pulse laser - 1 targeting computer = 5): rolled 7, hit Left Side (23/30 armor remaining)! CfMSD!
- Fires Medium Pulse Laser at Armed Support Crawler (4 base + 4 strafing + 0 target movement - 2 pulse laser - 1 targeting computer = 5): rolled 8, hit Right Side (23/30 armor remaining)! CfMSD!
- Fires Medium Pulse Laser at Armed Support Crawler (4 base + 4 strafing + 0 target movement - 2 pulse laser - 1 targeting computer = 5): rolled 9, hit Right Side (16/30 armor remaining)! CfMSD!
- Fires Medium Pulse Laser at Armed Support Crawler (4 base + 4 strafing + 0 target movement - 2 pulse laser - 1 targeting computer = 5): rolled 8, hit Front (28/35 armor remaining)!
- Fires Medium Pulse Laser at Armed Support Crawler (4 base + 4 strafing + 0 target movement - 2 pulse laser - 1 targeting computer = 5): rolled 6, hit Front (21/35 armor remaining)! CfMSD!

Batu Wingman
- Loses 1 altitude during Strike attack!
- Fires Medium Pulse Laser at Anvil (4 base + 2 strike + 1 target movement + 1 light woods - 2 pulse laser - 1 targeting computer = 5): rolled 6, hit Head (2/9 armor remaining)! Pilot hit!
- Fires Medium Pulse Laser at Anvil (4 base + 2 strike + 1 target movement + 1 light woods - 2 pulse laser - 1 targeting computer = 5): rolled 4, miss!
- Fires Medium Pulse Laser at Anvil (4 base + 2 strike + 1 target movement + 1 light woods - 2 pulse laser - 1 targeting computer = 5): rolled 8, hit Right Torso (14/21 armor remaining)!
- Fires Medium Pulse Laser at Anvil (4 base + 2 strike + 1 target movement + 1 light woods - 2 pulse laser - 1 targeting computer = 5): rolled 10, hit Center Torso (23/30 armor remaining)!
- Fires Medium Pulse Laser at Anvil (4 base + 2 strike + 1 target movement + 1 light woods - 2 pulse laser - 1 targeting computer = 5): rolled 4, miss!

Nova S
- Holds fire!
- Gains 2 heat, sinks 24!

Grendel B
- Holds fire!
-Gains 2 heat, sinks 20!

Viper C
- Holds fire!
- Gains 2 heat, sinks 20!

Kit Fox Prime
- Fires Streak SRM-4 at Atlas (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 5, fails to lock-on!
- Fires LB 5-X Autocannon (Cluster) at Atlas (3 base + 0 range + 2 movement + 2 enemy movement - 1 cluster = 6): rolled 11, 2 submunitions hit Left Leg (41/42 armor remaining), Left Torso (29/32 armor remaining)!
- Gains 5 heat, sinks 20!

Hellbringer Prime
- Gains 2 heat, sinks 34!

Mad Dog Prime
- Gains 2 heat, sinks 28!

Mad Dog B
- Gains 2 heat, sinks 24!

Summoner B
- Gains 2 heat, sinks 30!

Warhawk Prime
- Holds fire!
- Gains 2 heat, sinks 40!



End Phase
Locust "Bane"
- Critical chance in Right Leg! No critical hit sustained!
- Must pass a piloting test or fall (3 base + 1 massive damage + 1 actuator hit = 5): rolled 8, succeeds!

Dragoon II
- Must pass a 3+ consciousness test: rolled 8, succeeds!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 11, succeeds!

Awesome
- Critical chance in Left Torso! No critical hit sustained!
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 4, succeeds!

Anvil
- Must pass a 3+ consciousness test: rolled 12, succeeds!

Armed Support Crawler
- Chance for Motive System Damage! No damage sustained!
- Chance for Motive System Damage! Minor damage (+1 Driving)
- Chance for Motive System Damage! Heavy damage (MP Halved, +3 Driving)
- Chance for Motive System Damage! Minor damage (+1 Driving)

Kit Fox C
- Must pass a 9+ consciousness test: rolled 5, fails!

Kirghiz Flight Leader
- Threshhold Critical in Nose (Landing Gear)! No damage sustained!
- Threshhold Critical in Nose (Control)! Controls damaged!
- Threshhold Critical in Nose (Avionics)! Avionics damaged!
- Threshhold Critical in Nose (Control)! No damage sustained
- Must pass a control roll (4 base + 2 accumulated damage + 1 damaged avionics + 1 damaged controls - 1 fighter = 7): rolled 8, succeeds!








Player Status:
Demon Lance


Hawk Lance




Ally Status:




Opposing Force Status:









Mission Objective:
- Defend the Convoy (5/5)
- Assist Allied Forces
- Drive off the Clans (0/?)
- Bounty Collected: 7,000,000 c-bills (10,500,000 goods)
- - Light: 3
- - Medium: 2
- - Heavy:
- - Assault:



Orders Due: Midnight Saturday!