Part 550: Auxilia - Turn 6
Auxilia: Tactical Update 6My god, Barna Roland breathed into his microphone. His callsign was Heat Sink, earned half-a-decade ago when hed been drummed out of the Davion Light Guards. Hotheaded and brash, he tended to panic and make poor decisions when he got emotional, leading his last commander to comment that he needed an extra heat sink for his head. One of them is still moving!
A tree, its trunk split by PPC fire, emitted a loud popping crack and fell, kicking up another cloud of billowing smoke and ash that obscured his target once again. Erring on the side of caution, eight members of the Demon Hawksa full two lanceshad poured their fire into the squad of beetle-like infantry that had been playing IRISs little Locust. It would have been enough to annihilate a `Mech, level most buildings, or cripple several platoons of infantry, and yet as far as Barna could tell theyd only managed to kill four infantrymen. Even if that specific squad had been crippled the fact that even one of them might still be capable of fighting was unnerving.
Thats Battle Armor for you, their Liaison officer said nonchalantly, as though hed expected it. Most of our shots missed. A well-trained squad isnt worried about shrapnel the way normal infantrymen are, so theyll move around constantly even when under fire. Theyre small, and fast targets, and shaped just enough like BattleMechs that sometimes your DI computer will freak out a little. Just take a deep breath and keep pouring on the fire, and dont let them
Get these guys off of me! There was more than a little panic in Yul Liaos voice. The young man was Capellan born, but bore only the faintest hint of a Russian accent. Aside from his unfortunate last name, he had no known relation to the Confederations ruling family. The callsign Chancellor had been obvious, even to Barna. Barna twisted, his blood running cold as he watched gray-armored bodies with odd, mottled white feather patterns swarm over the Capellan pilots machine. Yul was taciturn and serious and Barna didnt much like him, but even he wasnt sure he wanted to watch the other man get torn to shreds by three-meter war machines.
Hold your fire! Alec broadcast, Youll hit him if you try to help. Yul, listen very carefully. Theyll kill you before you can get into the water and you dont have jump jets so you need to throw your machine at the ground as hard as you think you can. Give yourself whiplash if you have to, and try to crush one of them if you can, but shake them off before they can get a good grip!
Movement Phase
Anvil (Player)
- Attempts to enter hex 1317, but the hex is already occupied! Movement ends in hex 1217.
Locust "Bane" (Player)
- Attempts to enter hex 1217, but the hex is already occupied! Movement ends in hex 1318.
Shooting Phase
Elemental Point Coleen (ACE!)
- Fires SRM-2s at Sunfire (3 base + 2 range + 1 enemy movement = 6): rolled 7, 10 missiles hit Center Torso (32/34 armor remaining), Left Leg (26/28 armor remaining), Center Torso (30/34 armor remaining), Center Torso (28/34 armor remaining), Left Arm (20/22 armor remaining), Center Torso (26/34 armor remaining), Right Arm (20/22 armor remaining), Head (7/9 armor remaining (Pilot hit!)), Right Arm (18/22 armor remaining), Right Leg (26/28 armor remaining (TAC!))!
Elemental Point Bryce (ACE!)
- Swarms Po (3 base + 0 active troopers + 1 enemy movement + 1 light woods = 5): rolled 10, succeeds!
Elemental Point Mabel (ACE!)
- Fires SRM-2 at Osprey (3 base + 2 range + 0 enemy movement = 5): rolled 8, 6 missiles Left Arm (14/16 armor remaining), Left Arm (12/16 armor remaining), Left Arm (10/16 armor remaining), Right Torso (20/22 armor remaining), Right Torso (18/22 armor remaining), Left Arm (8/16 armor remaining)!
Elemental Point Graves (ACE!)
???
Elemental Point Baker (ACE!)
- Fires Small Lasers at Komodo (3 base + 2 range + 3 enemy movement = 8): rolled 6, miss!
- Fires SRM-2s at Komodo (3 base + 0 range + 3 enemy movement = 6): rolled 11, 8 missile hits reduced to 6 by AMS Right Arm (12/14 armor remaining), Right Arm (10/14 armor remaining), Left Leg (14/16 armor remaining), Left Arm (12/14 armor remaining), Right Leg (14/16 armor remaining), Left Leg (12/16 armor remaining)!
Atlas (Player)
- Torso-twists to threaten hex 1220!
- Fires PPC at Elemental Point Mabel (3 base + 0 range + 1 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor = 8): rolled 7, hit Elemental 4 (0/10 armor remaining)!
- Fires Medium Pulse Laser at Elemental Point Mabel (3 base + 4 range + 1 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor - 2 pulse laser = 10): rolled 10, hit Elemental 4 (0/1 trooper remaining)!
- Fires Medium Pulse Laser at Elemental Point Mabel (3 base + 4 range + 1 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor - 2 pulse laser = 10): rolled 2, miss!
- Fires Light Autocannon/5 at Elemental Point Mabel (3 base + 0 range + 1 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor = 8): rolled 7, miss!
- Fires Light Autocannon/5 at Elemental Point Mabel (3 base + 0 range + 1 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor = 8): rolled 8, hit Elemental 2 (5/10 armor remaining)!
- Fires Light Autocannon/5 at Elemental Point Mabel (3 base + 0 range + 1 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor = 8): rolled 6, miss!
- Fires Light Autocannon/5 at Elemental Point Mabel (3 base + 0 range + 1 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor = 8): rolled 4, miss!
- Fires Streak SRM-6 at Elemental Point Mabel (3 base + 2 range + 1 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor = 10): rolled 7, fails to lock-on!
- Fires TAG at Elemental Point Mabel (3 base + 0 range + 1 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor = 8): rolled 8, hit!
- Gains 23 heat, sinks 30!
Hunchback (Player)
- No Line of Sight to primary target!
- Fires Ultra AC/10 at Elemental Point Mabel (2 base + 2 range + 1 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor = 9): rolled 7, miss!
- Fires Ultra AC/10 at Elemental Point Mabel (2 base + 2 range + 1 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor = 9): rolled 7, miss!
- Gains 7 heat, sinks 22!
Sunfire (Player)
- No Line of Sight to primary target!
- Fires PPC at Elemental Point Baker (4 base + 0 range + 2 movement + 1 enemy movement + 1 battle armor = 8): rolled 9, hit Elemental 3 (0/10 armor remaining)!
- Fires PPC at Elemental Point Baker (4 base + 0 range + 2 movement + 1 enemy movement + 1 battle armor = 8): rolled 5, miss!
- Fires Medium Pulse Laser at Elemental Point Baker (4 base + 2 range + 2 movement + 1 enemy movement + 1 battle armor - 2 pulse laser = 8): rolled 8, hit Elemental 2 (4/10 armor remaining)!
- Fires Medium Pulse Laser at Elemental Point Baker (4 base + 2 range + 2 movement + 1 enemy movement + 1 battle armor - 2 pulse laser = 8): rolled 9, hit Elemental 2 (0/10 armor, 0/1 trooper remaining)!
- Fires Medium Pulse Laser at Elemental Point Baker (4 base + 2 range + 2 movement + 1 enemy movement + 1 battle armor - 2 pulse laser = 8): rolled 11, hit Elemental 5 (4/10 armor remaining)!
- Fires Medium Pulse Laser at Elemental Point Baker (4 base + 2 range + 2 movement + 1 enemy movement + 1 battle armor - 2 pulse laser = 8): rolled 5, miss!
- Gains 38 heat, sinks 38!
Anvil (Player)
- Fires Large Pulse Laser at Elemental Point Mabel (4 base + 2 range + 1 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor - 2 pulse laser = 9): rolled 5, miss!
- Fires Large Pulse Laser at Elemental Point Mabel (4 base + 2 range + 1 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor - 2 pulse laser = 9): rolled 10, hit Elemental 2 (0/10 armor, 0/1 trooper remaining)!
- Gains 2 heat, sinks 24!
Tempest (Player)
- Attempts to attack Elemental Point Bryce. Swarming infantry may not be the target of weapon attacks!
- Fires Gauss Rifle at Elemental Point Mabel (4 base + 0 range + 1 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor = 9): rolled 5, miss!
- Fires Medium Laser at Elemental Point Mabel (4 base + 2 range + 1 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor = 11): rolled 6, miss!
- Fires Medium Laser at Elemental Point Mabel (4 base + 2 range + 1 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor = 11): rolled 9, miss!
- Fires Medium Laser at Elemental Point Mabel (4 base + 2 range + 1 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor = 11): rolled 3, miss!
- Fires SRM-4 at Elemental Point Mabel (4 base + 2 range + 1 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor = 11): rolled 4, miss!
- Gains 14 heat, sinks 22!
Awesome (Player)
- Fires PPC at Elemental point Mabel (4 base + 0 range + 0 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor = 8): rolled 2, !
- Fires PPC at Elemental point Mabel (4 base + 0 range + 0 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor = 8): rolled 9, hit Elemental 5 (0/10 armor remaining)!
- Fires PPC at Elemental point Mabel (4 base + 0 range + 0 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor = 8): rolled 10, hit Elemental 3 (0/10 armor remaining)!
- Fires PPC at Elemental point Mabel (4 base + 0 range + 0 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor = 8): rolled 9, hit Elemental 5 (0/1 trooper remaining)!
- Gains 40 heat, sinks 38!
Dragoon II (Player)
- Fires LB 10-X Autocannon (Slug) at Elemental Point Mabel (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor = 9): rolled 9, hit Point 1 (0/10 armor remaining)!
- Fires LB 10-X Autocannon (Slug) at Elemental Point Mabel (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor = 9): rolled 3, miss!
- Fires Large Pulse Laser at Elemental Point Mabel (3 base + 2 range + 2 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor - 2 pulse laser = 9): rolled 8, miss!
- Fires Large Pulse Laser at Elemental Point Mabel (3 base + 2 range + 2 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor - 2 pulse laser = 9): rolled 5, miss!
- Gains 26 heat, sinks 26!
Phoenix Hawk (Player)
- Torso-twists to threaten hex 0915!
- Fires Large Pulse Laser at Elemental Point Colleen (3 base + 0 range + 3 movement + 1 enemy movement + 1 battle armor - 2 pulse laser = 6): rolled 7, hit Elemental 1 (0/10 armor remaining)!
- Fires Medium Laser at Elemental Point Colleen (3 base + 2 range + 3 movement + 1 enemy movement + 1 battle armor = 10): rolled 8, miss!
- Fires Medium Laser at Elemental Point Colleen (3 base + 2 range + 3 movement + 1 enemy movement + 1 battle armor = 10): rolled 6, miss!
- Gains 22 heat, sinks 20!
Komodo (Player)
- Fires Medium Laser at Elemental Point Colleen (3 base + 2 range + 3 movement + 1 enemy movement + 1 battle armor = 10): rolled 11, hit Elemental 3 (5/10 armor remaining)!
- Fires Medium Laser at Elemental Point Colleen (3 base + 2 range + 3 movement + 1 enemy movement + 1 battle armor = 10): rolled 7, miss!
- Fires Medium Laser at Elemental Point Colleen (3 base + 2 range + 3 movement + 1 enemy movement + 1 battle armor = 10): rolled 6, miss!
- Fires Medium Laser at Elemental Point Colleen (3 base + 2 range + 3 movement + 1 enemy movement + 1 battle armor = 10): rolled 4, miss!
- Fires Medium Laser at Elemental Point Colleen (3 base + 2 range + 3 movement + 1 enemy movement + 1 battle armor = 10): rolled 6, miss!
- Fires Medium Laser at Elemental Point Colleen (3 base + 2 range + 3 movement + 1 enemy movement + 1 battle armor = 10): rolled 7, miss!
- Fires Medium Laser at Elemental Point Colleen (3 base + 2 range + 3 movement + 1 enemy movement + 1 battle armor = 10): rolled 6, miss!
- Fires Medium Laser at Elemental Point Colleen (3 base + 2 range + 3 movement + 1 enemy movement + 1 battle armor = 10): rolled 9, miss!
- Fires TAG at Elemental Point Colleen (3 base + 0 range + 3 movement + 1 enemy movement + 1 battle armor = 8): rolled 7, miss!
- Gains 29 heat, sinks 28!
Osprey (Player)
- Torso-twists to threaten hex 1418!
- Fires Gauss Rifle at Elemental Point Mabel (4 base + 0 range + 1 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor = 9): rolled 7, miss!
- Fires Medium Laser at Elemental Point Mabel (4 base + 2 range + 1 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor = 11): rolled 9, miss!
- Fires Medium Laser at Elemental Point Mabel (4 base + 2 range + 1 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor = 11): rolled 9, miss!
- Fires Medium Laser at Elemental Point Mabel (4 base + 2 range + 1 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor = 11): rolled 3, miss!
- Gains 11 heat, sinks 20!
Enfield (Player)
- Fires LB 10-X Autocannon (Slug) at Elemental Point Mabel: (4 base + 0 range + 1 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor = 9): rolled 10, hit Elemental 3 (0/1 trooper remaining)!
- Fires Large Laser at Elemental Point Mabel: (4 base + 0 range + 1 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor = 9): rolled 8, miss!
- Fires Medium Laser at Elemental Point Mabel: (4 base + 2 range + 1 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor = 11): rolled 8, miss!
- Fires Medium Laser at Elemental Point Mabel: (4 base + 2 range + 1 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 battle armor = 11): rolled 9, miss!
- Gains 17 heat, sinks 22!
Po (Player)
- Primary target too close!
- Fires Large Laser at Elemental Point Colleen (4 base + 0 range + 2 movement + 1 enemy movement + 1 battle armor = 8): rolled 9, hit Elemental 3 (0/10 armor, 0/1 trooper remaining)!
- Fires Large Laser at Elemental Point Colleen (4 base + 0 range + 2 movement + 1 enemy movement + 1 battle armor = 8): rolled 6, miss!
- Fires SRM-6 at Elemental Point Colleen (4 base + 2 range + 2 movement + 1 enemy movement + 1 battle armor = 10): rolled 9, miss!
- Fires SRM-6 at Elemental Point Colleen (4 base + 2 range + 2 movement + 1 enemy movement + 1 battle armor = 10): rolled 9, miss!
- Gains 2 heat, sinks 20!
Locust Pulsar (Player)
- Attempts to attack Elemental Point Bryce. Swarming infantry may not be the target of weapon attacks!
- Gains 1 heat, sinks 22!
Locust Bane (Player)
- Unable to establish Line of Sight to primary target!
- Attempts to attack Elemental Point Bryce. Swarming infantry may not be the target of weapon attacks!
- Gains 2 heat, sinks 10!
Nova S
- Holds fire!
- Gains 2 heat, sinks 24!
Grendel B
- Holds fire!
-Gains 2 heat, sinks 20!
Viper C
- Holds fire!
- Gains 2 heat, sinks 20!
Hellbringer Prime
- Gains 2 heat, sinks 34!
Mad Dog Prime
- Gains 2 heat, sinks 28!
Mad Dog B
- Gains 2 heat, sinks 24!
Summoner B
- Fires ER PPC at Awesome (3 base + 4 range + 3 movement + 0 enemy movement + 1 light woods = 11): rolled 8, miss!
- Fires Gauss Rifle at Awesome (3 base + 4 range + 3 movement + 0 enemy movement + 1 light woods = 11): rolled 5, miss!
- Gains 21 heat, sinks 30!
Warhawk Prime
- Holds fire!
- Gains 2 heat, sinks 40!
End Phase
Sunfire
- Must pass a 3+ consciousness test: rolled 6, succeeds!
- Through-armor critical chance in Right Leg! No critical hit sustained!
Next Turns Movement Phase
Kit Fox C
- Must pass a 9+ consciousness test: rolled 12, succeeds!
- Attempts to stand (4 base = 4): rolled 3, fails!
- - Suffers 3 damage in the attempt to Center Torso (6/9 armor remaining)!
- - - Must pass a piloting test to avoid pilot damage (4 base + 2 avoiding damage = 6): rolled 4, fails!
- Must pass an 11+ consciousness test: rolled 8, fails!
Player Status:
Demon Lance
Hawk Lance
Ally Status:
Opposing Force Status:
Mission Objective:
- Defend the Convoy (5/5)
- Assist Allied Forces
- Drive off the Clans (0/?)
- Bounty Collected: 7,000,000 c-bills (10,500,000 goods)
- - Light: 3
- - Medium: 2
- - Heavy:
- - Assault:
Orders Due: Midnight Saturday!