The Let's Play Archive

Battletech

by PoptartsNinja

Part 555: Auxilia - Turn 11

Auxilia: Tactical Update 11

Barna’s breath came in hot, heavy pants, drowning out the battlefield chatter of the rest of the command. The Drac, Takashi Meyer had punched out. Lam’ah Jud Malouf’s Anvil hadn’t risen from its shallow, watery grave—either the Clan infantry had popped her cockpit or her engine had flooded. They wouldn’t know which until the battle ended and someone was able to drag her machine back above the surface. The Nobility—the Chancellor and the Baroness—were both down too, and even their Liaison’s machine was a smoking wreck.

Barna’s confidence was smoldering along with it, he’d been demolished. His arms had been shot away with an almost effortless grace, and his primary weapons had gone with them. He’d been so certain he could take on an enemy lighter than his own machine, but the Clan machine was about twice as nimble as any Blackjack he’d ever faced, and the pilot knew how to take advantage of it. Tears welled up in the corners of his eyes—it simply wasn’t fair. He’d fought to the best of his abilities and hadn’t stood a chance.

The Clan machine touched down behind him, its autocannon elevated with menace. Blackened armor plates had peeled away from its legs and left arm, but he’d be generous to call the damage anything more than cosmetic. His hands shook, then slipped from the controls. He was going to die. He squeezed his eyes shut, his heart pounding in his chest, and just waited.

The now familiar roar of the Clan machine’s autocannon never came. His eyes shot open, and he sucked hot air through his narrow lips. The enemy machine had moved on, either taking pity on him or perhaps simply confident that it had removed Barna from the fight. It probably wasn’t wrong, he was down to a single medium laser—enough armament to balk a Stinger or Wasp but virtually useless against anything larger.

He hadn’t even been worth killing, and it was the way that thought bounced around inside his skull that finally broke him.








Movement Phase
Komodo
- Must pass a piloting test to stand carefully (5 base + 2 actuator damage - 2 careful stand = 5): rolled 6, succeeds!

Elemental Point Bryce
- Consolidates with Elemental Point Coleen!



Shooting Phase
Elemental Point Coleen (ACE!)
- Fires Small Lasers at Komodo (3 base + 0 range + 0 enemy movement = 3): rolled 9, 3 lasers hit Rear Right Torso (1/4 armor remaining (TAC!)), Rear Center Torso (3/6 armor remaining), Rear Right Torso (0/4 armor, 9/11 structure remaining (Crit!))!

Atlas (Player)
- Fires PPC at Batu Flight Lead (3 base + 0 range + 2 movement + 1 aerial target + 2 side + 2 ultra-low altitude target = 10): rolled 5, miss!
- Fires Light Autocannon/5 at Batu Flight Lead (3 base + 0 range + 2 movement + 1 aerial target + 2 side + 2 ultra-low altitude target = 10): rolled 3, miss!
- Fires Light Autocannon/5 at Batu Flight Lead (3 base + 0 range + 2 movement + 1 aerial target + 2 side + 2 ultra-low altitude target = 10): rolled 5, miss!
- Fires Light Autocannon/5 at Batu Flight Lead (3 base + 0 range + 2 movement + 1 aerial target + 2 side + 2 ultra-low altitude target = 10): rolled 9, miss!
- Fires Light Autocannon/5 at Batu Flight Lead (3 base + 0 range + 2 movement + 1 aerial target + 2 side + 2 ultra-low altitude target = 10): rolled 3, miss!
- Fires Streak SRM-6 at Batu Flight Lead (3 base + 2 range + 2 movement + 1 aerial target + 2 side + 2 ultra-low altitude target = 12): rolled 4, fails to lock-on!
- Fires Medium Pulse Laser at Batu Flight Lead (3 base + 4 range + 2 movement + 1 aerial target + 2 side + 2 ultra-low altitude target - 2 pulse laser = 12): rolled 6, miss!
- Fires Medium Pulse Laser at Batu Flight Lead (3 base + 4 range + 2 movement + 1 aerial target + 2 side + 2 ultra-low altitude target - 2 pulse laser = 12): rolled 10, miss!- Gains 24 heat, sinks 30!

Hunchback (Player)
- Torso-twists to threaten hex 0629!
- Fires Ultra AC/10 (Ultra) at Batu Flight Lead (3 base + 2 range + 2 movement + 1 aerial target + 1 front + 2 ultra-low altitude target = 11): rolled 6, miss!
- Fires Ultra AC/10 (Ultra) at Batu Flight Lead (3 base + 2 range + 2 movement + 1 aerial target + 1 front + 2 ultra-low altitude target = 11): rolled 5, miss!
- Gains 14 heat, sinks 22!

Tempest (Player)
- Fires Medium Laser at Batu Flight Lead (3 base + 2 range + 3 movement + 1 aerial target + 0 rear + 2 ultra-low altitude target = 11): rolled 7, miss!
- Fires Medium Laser at Batu Flight Lead (3 base + 2 range + 3 movement + 1 aerial target + 0 rear + 2 ultra-low altitude target = 11): rolled 4, miss!
- Fires SRM-4 at Batu Flight Lead (3 base + 2 range + 3 movement + 1 aerial target + 0 rear + 2 ultra-low altitude target = 11): rolled 9, miss!
- Gains 12 heat, sinks 18!

Awesome (Player)
- Fires PPC at Summoner B (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 6, miss!
- Fires PPC at Summoner B (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 9, hit Left Torso (12/22 armor remaining)!
- Fires PPC at Summoner B (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 8, hit Right Arm (0/11 structure remaining)! Arm blown off!
- - Damage transfers to Right Torso (15/22 armor remaining)!
- Gains 41 heat, sinks 38!

Phoenix Hawk (Player)
- Fires Large Pulse Laser at Hellbringer Prime (2 base + 2 range + 3 movement + 2 enemy movement + 1 light woods - 2 pulse laser = 8): rolled 7, miss!
- Fires Medium Laser at Hellbringer Prime (2 base + 4 range + 3 movement + 2 enemy movement + 1 light woods = 12): rolled 6, miss!
- Fires Medium Laser at Hellbringer Prime (2 base + 4 range + 3 movement + 2 enemy movement + 1 light woods = 12): rolled 9, miss!
- Gains 22 heat, sinks 20!

Komodo (Player)
- Fires Medium Laser at Batu Flight Lead (3 base + 2 range + 2 movement + 1 aerial target + 2 side + 2 ultra-low altitude target = 12): rolled 9, miss!
- Fires Medium Laser at Batu Flight Lead (3 base + 2 range + 2 movement + 1 aerial target + 2 side + 2 ultra-low altitude target = 12): rolled 5, miss!
- Fires Medium Laser at Batu Flight Lead (3 base + 2 range + 2 movement + 1 aerial target + 2 side + 2 ultra-low altitude target = 12): rolled 4, miss!
- Fires Medium Laser at Batu Flight Lead (3 base + 2 range + 2 movement + 1 aerial target + 2 side + 2 ultra-low altitude target = 12): rolled 10, miss!
- Fires Medium Laser at Batu Flight Lead (3 base + 2 range + 2 movement + 1 aerial target + 2 side + 2 ultra-low altitude target = 12): rolled 7, miss!
- Fires Medium Laser at Batu Flight Lead (3 base + 2 range + 2 movement + 1 aerial target + 2 side + 2 ultra-low altitude target = 12): rolled 9, miss!
- Fires Medium Laser at Batu Flight Lead (3 base + 2 range + 2 movement + 1 aerial target + 2 side + 2 ultra-low altitude target = 12): rolled 6, miss!
- Fires Medium Laser at Batu Flight Lead (3 base + 2 range + 2 movement + 1 aerial target + 2 side + 2 ultra-low altitude target = 12): rolled 7, miss!
- Fires Medium Laser at Batu Flight Lead (3 base + 2 range + 2 movement + 1 aerial target + 2 side + 2 ultra-low altitude target = 12): rolled 4, miss!
- Fires Medium Laser at Batu Flight Lead (3 base + 2 range + 2 movement + 1 aerial target + 2 side + 2 ultra-low altitude target = 12): rolled 4, miss!
- Gains 32 heat, sinks 26! Overheating!

Enfield (Player)
- No orders received!
- Gains 0 heat, sinks 22!

Locust “Pulsar” (Player)
- Torso-twists to threaten hex 1020!
- Fires Large Pulse Laser at Summoner (3 base + 4 range + 2 movement + 2 enemy movement - 2 pulse laser = 9): rolled 7, miss!
- Gains 12 heat, sinks 22!

Grendel B
- Fires Medium Pulse Laser at Locust “Pulsar” (3 base + 2 range + 3 movement + 4 enemy movement - 2 pulse laser = 10): rolled 9, miss!
- Fires Medium Pulse Laser at Locust “Pulsar” (3 base + 2 range + 3 movement + 4 enemy movement - 2 pulse laser = 10): rolled 5, miss!
-Gains 15 heat, sinks 20!

Hellbringer Prime
- Torso-twists to threaten hex 1827!
- Fires ER PPC at Atlas (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods = 6): rolled 6, hit Left Leg (26/42 armor)!
- Fires ER PPC at Atlas (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods = 6): rolled 10, hit Right Arm (0/34 armor, 5/17 structure remaining)! Crit!
- Gains 32 heat, sinks 34!

Mad Dog Prime
- Holds fire!
- Gains 0 heat, sinks 28!

Summoner B
- Fires ER PPC at Awesome (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 7, hit Right Arm (11/26 armor remaining)!
- Fires Gauss Rifle at Awesome (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 7, hit Center Torso (1/31 armor remaining)!
- Fires SRM-6 w/Artemis IV at Awesome (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 9, 4 missiles hit Right Leg (7/17 structure remaining (Crit!)), Left Torso (1/24 armor remaining), Center Torso (0/31 armor, 24/25 structure remaining (Crit!)), Left Arm (2/26 armor remaining)!
- Gains 27 heat, sinks 30!

Batu Flight Lead
- Holds fire!

Batu Wingman
- Fires Medium Pulse Laser at Shade Wingman (3 base + 0 range + 1 aerial target + 0 aft + 2 ultra-low altitude target + 3 target evading - 1 targeting computer - 2 pulse laser = 6): rolled 6, hit Left Wing (Weapon) (0/28 armor remaining)! Threshold Crit!
- Fires Medium Pulse Laser at Shade Wingman (3 base + 0 range + 1 aerial target + 0 aft + 2 ultra-low altitude target + 3 target evading - 1 targeting computer - 2 pulse laser = 6): rolled 4, miss!
- Fires Medium Pulse Laser at Shade Wingman (3 base + 0 range + 1 aerial target + 0 aft + 2 ultra-low altitude target + 3 target evading - 1 targeting computer - 2 pulse laser = 6): rolled 3, miss!

Sabutai Flight Lead
- Holds fire!

Sabutai Wingman
- Holds fire!

Shade (Luminos) Wingman
- Evades!

Rusalka (Luminos) Flight Lead
- Fires Heavy PPC at Sabutai Flight Lead (3 base + 2 range + 1 aerial target + 2 side = 8): rolled 6, miss!
- Fires Large Pulse Laser at Sabutai Flight Lead (3 base + 2 range + 1 aerial target + 2 side - 2 pulse laser = 6): rolled 5, miss!
- Fires Large Pulse Laser at Sabutai Flight Lead (3 base + 2 range + 1 aerial target + 2 side - 2 pulse laser = 6): rolled 5, miss!

Rusalka (Luminos) Wingman
- Fires Heavy PPC at Sabutai Wingman (3 base + 2 range + 1 aerial target + 2 side = 8): rolled 8, hit Right Wing (Hardpoint) (12/45 armor remaining)! Threshold Crit!
- Fires Large Pulse Laser at Sabutai Wingman (3 base + 2 range + 1 aerial target + 2 side - 2 pulse laser = 6): rolled 6, hit Right Wing (Hardpoint) (3/45 armor remaining)! Threshold Crit!
- Fires Large Pulse Laser at Sabutai Wingman (3 base + 2 range + 1 aerial target + 2 side - 2 pulse laser = 6): rolled 8, hit Right Wing (Landing Gear) (0/45 armor, 1/7 structural integrity remaining)! Crit!

Rusalka (Invictus) Flight Lead
- Fires ER PPC at Sabutai Flight Lead (3 base + 2 range + 1 aerial target + 2 side = 8): rolled 3, miss!
- Fires ER Medium Laser at Sabutai Flight Lead (3 base + 2 range + 1 aerial target + 2 side = 8): rolled 9, hit Right Wing (Avionics) (40/45 armor remaining)!
- Fires ER Medium Laser at Sabutai Flight Lead (3 base + 2 range + 1 aerial target + 2 side = 8): rolled 6, miss!
- Fires ER Medium Laser at Sabutai Flight Lead (3 base + 2 range + 1 aerial target + 2 side = 8): rolled 3, miss!
- Fires ER Medium Laser at Sabutai Flight Lead (3 base + 2 range + 1 aerial target + 2 side = 8): rolled 9, hit Aft (Engine) (35/40 armor remaining)! Threshold Crit!

Rusalka (Invictus) Wingman
- Fires ER PPC at Sabutai Flight Lead (3 base + 2 range + 1 aerial target + 2 side = 8): rolled 11, hit Right Wing (Weapon) (30/45 armor remaining)! Threshold Crit!
- Fires ER Medium Laser at Sabutai Flight Lead (3 base + 2 range + 1 aerial target + 2 side = 8): rolled 9, hit Aft (Engine) (30/40 armor remaining)!
- Fires ER Medium Laser at Sabutai Flight Lead (3 base + 2 range + 1 aerial target + 2 side = 8): rolled 11, hit Right Wing (Hardpoint) (25/45 armor remaining)!
- Fires ER Medium Laser at Sabutai Flight Lead (3 base + 2 range + 1 aerial target + 2 side = 8): rolled 5, miss!
- Fires ER Medium Laser at Sabutai Flight Lead (3 base + 2 range + 1 aerial target + 2 side = 8): rolled 6, miss!



End Phase
Komodo
- Through-armor critical chance in Right Torso: rolled 5, no critical hits sustained!
- Critical chance in Right Torso: rolled 10, 2 critical hits sustained!
- - Guardian ECM damaged!
- - Double Heat Sink damaged!

Atlas
- Critical chance in Right Arm: rolled 6, no critical hits sustained!
- Must pass a piloting test or fall (6 base + 1 massive damage = 7): rolled 8, succeeds!

Summoner
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 6, succeeds!

Shade (Luminos)
- Threshold critical chance in Left Wing (Weapon): rolled 6, no critical damage sustained!
- Must pass a control roll (4 base + 2 cumulative damage sustained - 1 fighter = 5): rolled 11, succeeds!

Sabutai Flight Lead
- Threshold critical chance in Aft (Engine): rolled 6, no critical damage sustained!
- Threshold critical chance in Aft (Engine): rolled 7, no critical damage sustained!
- Must pass a control roll (4 base + 1 cumulative damage sustained - 1 fighter = 4): rolled 7, succeeds!

Sabutai Wingman
- Threshold critical chance in Right Wing (Hardpoint): rolled 9, critical damage sustained!
- - Bomb hardpoint damaged (no payload)!
- Threshold critical chance in Right Wing (Hardpoint): rolled 7, no critical damage sustained!
- Critical chance in Right Wing (Landing Gear): rolled 8, critical hit sustained!
- - Landing gear damaged!
- Must pass a control roll (4 base + 3 cumulative damage sustained - 1 fighter = 6): rolled 9, succeeds!
- Pilot ejects!



Next Turn’s Movement Phase
Kit Fox C
- Must pass an 11+ consciousness test: rolled 11, succeeds!
- Stands carefully (5 base - 2 careful stand = 3): rolled 8, succeeds!








Player Status:
Demon Lance


Hawk Lance




Ally Status:




Opposing Force Status:






Mission Objective:
- Defend the Convoy (5/5)
- Assist Allied Forces
- Drive off the Clans (0/?)
- Bounty Collected: 18,000,000 c-bills (27,000,000 goods)
- - Light: 3
- - Medium: 4
- - Heavy: 1* (1 salvaged Mad Dog)
- - Assault: 1



Orders Due: Midnight Tuesday!