Part 562: Air Raid - Turn 3
Air Raid: Tactical Update 3Alright, Marshal Romero broadcast to the company as a whole. She had to admit, at least to herself, most of her attention had been on the `Mechs behind her rather than the ones in front. One of her secondary monitors displayed the basic machine-logic transmissions from the first pair of Revenants. Now that the first few Revenants are through theyve signaled the rest that its safe to advance. For the next thirty seconds or so the Revenants will be so tightly packed together that we will be unable to retreat. After thirty seconds the Revenants remaining in the tunnel will begin spacing themselves out enough to let us through if need be.
Understood, Duncan replied grimly. He didnt much like the idea of being trapped behind enemy lines by friendly forces, even for thirty secondsbut during those thirty seconds nearly a full company of Revenants would emerge from the tunnel network. Hed reluctantly signed off on the plan knowing that if the Demon Hawks got pressed too hard they could retreat a bit and let the Revenants take the bulk of the punishment. Central command likely wouldnt be pleased with that turn of events, but they still preferred the Demon Hawks alive and fighting and had greenlit Duncans back-up plan with only a little grumbling.
Woah, Amazon broadcast, drawing Romeros attention back to the battle. Something just put the fear of God himself into that light lance. They seemed hesitant before but theyre rushing towards my position now. Im going to need a little backwait a sec.
The comms crackled ominously for a few moments as the Salamanders pilot muttered under her breath. Weve got another lance incoming, fast. Looks like a pack of fast mediumsall Phoenix Hawk speed, at least. Looks like the boss just showed and the line slime didnt want to be caught with their thumbs up their asses.
They will be in a rush to engage us before their Star Captain arrives, I would think, Noretti announced in a derisive monotone. None of them will wish to add the stigma of letting late arrivals engage us first to their likely dismal records. Nonetheless, she paused, and the Marshal wasnt sure if the captured Clanners next statement was born of surprise or abject contempt, those new arrivals seem a very well-drilled Star.
Movement Phase
Grasshopper
- Insufficient MP to complete movement: needs 6, has 5!
Stag
- Insufficient MP to complete movement: needs 12, has 9!
Dragoon II
- Ronin of Dreams assumes direct control!
Space Marine Infantry
- Platoon 1 breaks line of sight!
- Platoon 2 uses fast movement!
- Platoon 3 begins digging in!
- Platoon 4 moves normally!
Heavy Jump Infantry
- Platoon 1 breaks line of sight!
- Platoon 2 breaks line of sight!
- Platoon 3 moves normally!
- Platoon 4 breaks line of sight!
Clan Foot Infantry
- Platoon 1 flees the battle!
- Platoon 2 uses fast movement!
- Platoon 3 takes partial cover behind immobile vehicle!
- Platoon 4 uses fast movement!
- Platoon 5 uses fast movement!
- Platoon 6 uses fast movement!
- Platoon 7 takes cover in building!
- Platoon 8 takes cover in building!
Shooting Phase
Space Marine Infantry 4
- Attacks Chameleon (4 base + 4 range + 1 enemy movement + 1 heavy rain = 10): rolled 7, miss!
Heavy Jump Infantry Platoon 3 (ACE!)
- Attacks Komodo (3 base + 0 range + 3 enemy movement + 1 heavy rain = 7): rolled 7, dealing 16 damage to Left Arm (9/14 armor remaining), Left Torso (13/18 armor remaining), Center Torso (17/22 armor remaining), Center Torso (16/22 armor remaining)!
Clan Foot Infantry Platoon 2 (ACE!)
- Attacks Komodo (4 base + 4 range + 3 enemy movement + 1 heavy rain = 12): rolled 5, miss!
Clan Foot Infantry Platoon 3 (ACE!)
- Attacks Chameleon (4 base + 4 range + 1 enemy movement + 1 heavy rain = 10): rolled 2, miss!
Atlas III
- Fires Heavy Gauss Rifle at Kirghiz 0945 (3 base + 2 range + 2 movement - 4 immobile target + 1 heavy rain = 4): rolled 4, hit Nose (64/84 armor remaining)!
- Fires Snub-Nose PPC at Kirghiz 0945 (3 base + 2 range + 2 movement - 4 immobile target + 1 heavy rain = 4): rolled 11, hit Right Wing (54/62 armor remaining)!
- Fires Snub-Nose PPC at Kirghiz 0945 (3 base + 2 range + 2 movement - 4 immobile target + 1 heavy rain = 4): rolled 9, hit Right Wing (46/62 armor remaining)!
- Gains 24 heat, sinks 24! Overheating!
Flashman
- Delays turn!
- Gains ?? heat, sinks 34!
Grasshopper
- Fires Medium Laser at Visigoth 0941 (4 base + 4 range + 2 movement - 4 enemy movement + 1 heavy rain = 7): rolled 6, miss!
- Fires Medium Laser at Visigoth 0941 (4 base + 4 range + 2 movement - 4 enemy movement + 1 heavy rain = 7): rolled 10, hit Nose (60/65 armor remaining)!
- Fires Medium Laser at Visigoth 0941 (4 base + 4 range + 2 movement - 4 enemy movement + 1 heavy rain = 7): rolled 4, miss!
- Fires Medium Laser at Visigoth 0941 (4 base + 4 range + 2 movement - 4 enemy movement + 1 heavy rain = 7): rolled 3, miss!
- Fires Large X-Pulse Laser at Visigoth 0941 (4 base + 2 range + 2 movement - 4 enemy movement + 1 heavy rain - 2 pulse laser = 3): rolled 4, hit Nose (51/65 armor remaining)!
- Gains 28 heat, sinks 30!
Salamander
- No Line of Sight to primary target!
- Attempts to start a fire but has no Line of Sight to target hex 2023!
- Gains 2 heat, sinks 20!
Dragoon II
- Fires Republic ER PPC at Vandal 0739 (3 base + 4 range + 2 movement - 4 enemy movement + 1 heavy rain = 6): rolled 9, hit Nose (19/29 armor remaining)!
- - Plasma arcs to Right Wing (15/20 armor remaining)!
- Gains 17 heat, sinks 26!
Copperhead Charlie
- Fires ER Medium Laser at Vandal 0741 (2 base + 2 range + 2 movement - 4 enemy movement + 1 heavy rain = 3): rolled 8, hit Aft (10/17 armor remaining)!
- Fires ER Medium Laser at Vandal 0741 (2 base + 2 range + 2 movement - 4 enemy movement + 1 heavy rain = 3): rolled 5, hit Right Wing (13/20 armor remaining)!
- Fires ER Medium Laser at Vandal 0741 (2 base + 2 range + 2 movement - 4 enemy movement + 1 heavy rain = 3): rolled 6, hit Nose (22/29 armor remaining)!
- Fires LB-10X Autocannon (slug) at Vandal 0741 (2 base + 2 range + 2 movement - 4 enemy movement + 1 heavy rain = 3): rolled 5, hit Right Wing (3/20 armor remaining)!
- Fires LRM-20 w/Artemis IV at Vandal 0741 (2 base + 0 range + 2 movement - 4 enemy movement + 1 heavy rain = 1): 20 missiles automatically hit Right Wing (0/20 armor, 12/14 structure remaining), Right Wing (7/14 structure remaining), Aft (5/17 armor remaining), Right Wing (2/14 structure remaining)!
- Gains 23 heat, sinks 24!
Lancelot
- No line-of-sight to primary target!
- Torso-twists to threaten hex 1139!
- Fires Plasma Rifle at Clan Foot Infantry 3 (4 base + 2 range + 2 movement + 0 enemy movement + 1 heavy rain = 9): rolled 11, 8 troopers killed! Damage halved by armor!
- PTNs Note: I missed part of the Lancelots attack, so the rest of this entry is happening after the Champion.
Komodo
- Fires AP Gauss Rifle at Heavy Jump Infantry 3 (4 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain = 9): rolled 10, 4 troopers killed!
- Fires AP Gauss Rifle at Heavy Jump Infantry 3 (4 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain = 9): rolled 8, miss!
- Fires AP Gauss Rifle at Heavy Jump Infantry 3 (4 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain = 9): rolled 8, miss!
- Fires AP Gauss Rifle at Heavy Jump Infantry 3 (4 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain = 9): rolled 10, 11 troopers killed!
- Fires AP Gauss Rifle at Heavy Jump Infantry 3 (4 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain = 9): rolled 8, miss!
- Fires AP Gauss Rifle at Clan Foot Infantry 2 (4 base + 0 range + 2 movement + 0 enemy movement + 1 heavy rain + 1 secondary target = 8): rolled 5, miss!
- Fires AP Gauss Rifle at Clan Foot Infantry 2 (4 base + 0 range + 2 movement + 0 enemy movement + 1 heavy rain + 1 secondary target = 8): rolled 8, 10 troopers killed!
- Fires AP Gauss Rifle at Clan Foot Infantry 2 (4 base + 0 range + 2 movement + 0 enemy movement + 1 heavy rain + 1 secondary target = 8): rolled 11, 11 troopers killed!
- Fires AP Gauss Rifle at Clan Foot Infantry 2 (4 base + 0 range + 2 movement + 0 enemy movement + 1 heavy rain + 1 secondary target = 8): rolled 8, 4 troopers killed! Platoon Annihilated!
- Fires AP Gauss Rifle at Clan Foot Infantry 2 (4 base + 0 range + 2 movement + 0 enemy movement + 1 heavy rain + 1 secondary target = 8): rolled 10, hit!
- Gains 12 heat, sinks 22!
Flashman
- Torso-twists to threaten hex 2036!
- Fires Large R-e Laser at Heavy Jump Infantry 3 (4 base + 2 range + 2 movement + 2 enemy movement + 1 heavy rain - 1 R-e pulse laser = 10): rolled 2, miss!
- Fires Large R-e Laser at Heavy Jump Infantry 3 (4 base + 2 range + 2 movement + 2 enemy movement + 1 heavy rain - 1 R-e pulse laser = 10): rolled 7, miss!
- Fires Large Pulse Laser at Heavy Jump Infantry 3 (4 base + 2 range + 2 movement + 2 enemy movement + 1 heavy rain - 2 pulse laser = 9): rolled 6, miss!
- Fires Medium at Heavy Jump Infantry 3 (4 base + 2 range + 2 movement + 2 enemy movement + 1 heavy rain = 11): rolled 6, miss!
- Gains 33 heat, sinks 34!
Champion
- Fires Gauss Rifle at Visigoth 0941 (4 base + 2 range + 2 movement - 4 enemy movement + 1 heavy rain = 5): rolled 12, hit Aft (17/42 armor remaining)!
- Fires ER PPC at Visigoth 0941 (4 base + 4 range + 2 movement - 4 enemy movement + 1 heavy rain = 7): rolled 10, hit Right Wing (7/47 armor remaining)!
- Gains 16 heat, sinks 20!
Lancelot (continued)
- Fires Large Laser at Visigoth 0941 (4 base + 0 range + 2 movement - 4 enemy movement + 1 heavy rain + 1 secondary target = 4): rolled 6, hit Aft (9/42 armor remaining)!
- Fires Large Laser at Visigoth 0941 (4 base + 0 range + 2 movement - 4 enemy movement + 1 heavy rain + 1 secondary target = 4): rolled 3, miss!
- Fires Medium Pulse Laser at Visigoth 0941 (4 base + 2 range + 2 movement - 4 enemy movement + 1 heavy rain + 1 secondary target - 2 pulse laser = 4): rolled 7, hit Right Wing (1/47 armor remaining)!
- Gains 32 heat, sinks 32!
Chameleon
- Fires ER Large Laser at Visigoth 0943 (4 base + 0 range + 1 movement - 4 enemy movement + 1 heavy rain = 2): automatically hit Right Wing (39/47 armor remaining)!
- Fires Medium Laser at Visigoth 0943 (4 base + 2 range + 1 movement - 4 enemy movement + 1 heavy rain = 4): rolled 5, Right Wing (34/47 armor remaining)!
- Fires Medium Pulse Laser at Visigoth 0943 (4 base + 2 range + 1 movement - 4 enemy movement + 1 heavy rain - 2 pulse laser = 2): automatically hit Right Wing (28/47 armor remaining)!
- Gains 21 heat, sinks 20!
Screamer
- Fires Medium Pulse Laser at Foot Infantry 3 (2 base + 2 range + 3 movement + 1 heavy rain - 2 pulse laser = 6): rolled 6, 2 troopers killed! Damage halved by armor!
- Fires Medium Pulse Laser at Foot Infantry 3 (2 base + 2 range + 3 movement + 1 heavy rain - 2 pulse laser = 6): rolled 7, 2 troopers killed! Damage halved by armor!
- Fires ER PPC at Visigoth 0941 (2 base + 0 range + 3 movement - 4 target movement + 1 heavy rain = 2): automatically hit Nose (41/65 armor remaining)!
- - Plasma arcs to nothing!
- Gains 20 heat, sinks 20!
Stag
- Fires ER Large Laser at Vandal 0739 (4 base + 2 range + 2 movement - 4 enemy movement + 1 heavy rain = 5): rolled 8, hit Nose (11/29 armor remaining)!
- Gains 14 heat, sinks 24!
Gunsmith
- Fires Medium X-Pulse Laser at Visigoth 0942 (3 base + 4 range + 2 movement - 4 enemy movement + 1 heavy rain - 2 pulse laser = 4): rolled 5, hit Right Wing (41/47 armor remaining)!
- Fires Medium X-Pulse Laser at Visigoth 0942 (3 base + 4 range + 2 movement - 4 enemy movement + 1 heavy rain - 2 pulse laser = 4): rolled 6, hit Right Wing (35/47 armor remaining)!
- Fires Medium X-Pulse Laser at Visigoth 0942 (3 base + 4 range + 2 movement - 4 enemy movement + 1 heavy rain - 2 pulse laser = 4): rolled 7, hit Right Wing (29/47 armor remaining)!
- Fires Medium X-Pulse Laser at Visigoth 0942 (3 base + 4 range + 2 movement - 4 enemy movement + 1 heavy rain - 2 pulse laser = 4): rolled 8, hit Right Wing (23/47 armor remaining)!
- Gains 22 heat, sinks 20!
Ostscout
- Fires ER Medium Laser at Visigoth 0943 (3 base + 4 range + 2 movement - 4 enemy movement + 1 heavy rain = 6): rolled 3, miss!
- Fires ER Medium Laser at Visigoth 0943 (3 base + 4 range + 2 movement - 4 enemy movement + 1 heavy rain = 6): rolled 4, miss!
- Gains 12 heat, sinks 20!
Phoenix Hawk
- Torso-twists to threaten hex 0939!
- Fires Large Pulse Laser at Visigoth 0941 (3 base + 0 range + 2 movement - 4 enemy movement + 1 heavy rain - 2 pulse laser = 0): automatically hit Left Wing (37/47 armor remaining)!
- Fires Medium Laser at Visigoth 0941 (3 base + 0 range + 2 movement - 4 enemy movement + 1 heavy rain = 2): rolled 7, hit Left Wing (32/47 armor remaining)!
- Fires Medium Laser at Visigoth 0941 (3 base + 0 range + 2 movement - 4 enemy movement + 1 heavy rain = 2): rolled 7, hit Right Wing (0/47 armor, 3/7 structure remaining)!
- Gains 18 heat, sinks 20!
End Phase
Atlas III
- Must pass a piloting test or fall (5 base + 0 fired Heavy Gauss Rifle while running = 5): rolled 11, succeeds!
Physical Combat Phase:
Screamer
- Kicks Vandal 0542 (4 base + 3 movement - 4 target movement - 2 kick = 1): automatically hit aft (6/17 structure remaining)!
Turn End Phase:
Hurricane Nebuchadnezzar
- 2 lightning strikes this turn!
- - Lightning Strikes Hex 2227!
- - Lightning Strikes Hex 2812!
Next Turns Movement Phase
David
- Activates MASC!
Vandal 0637
- Takes off!
Player Status:
Demon Hawks
Ally Status:
Opposing Force Status:
Objective Status
Heavy Rain +1 penalty to all weapon attacks and piloting tests, all non-concrete hexes count as mud hexes
Lightning Strikes Lightning has a chance to strike up to four random hexes each turn, inflicting 4-10 damage to units struck.
Mission Objective:
Primary Objectives
- Raid the Clan Airfield (0/1)
- Dont Be Captured (0/1)
Secondary Objectives
- Accrue Bounty (1,050,0000 c-bills / 1,600,000 goods)
- - Infantry Units: 1 (50,000 c-bills each)
- - Light `Mechs: (1,000,000 c-bills each)
- - Medium `Mechs: x (2,000,000 c-bills each)
- - Heavy `Mechs: (3,000,000 c-bills each)
- - Assault `Mechs: (4,000,000 c-bills each)
- - Grounded Aircraft: 4 (250,000 c-bills each)
- Revenants Unleashed: 6
- Total Accumulated Bounty: 19,000,000 c-bills (28,500,000 goods)
Orders Due: Midnight Tuesday!