The Let's Play Archive

Battletech

by PoptartsNinja

Part 579: Nergal Reactor - Turn 1

Nergal Reactor: Tactical Update 1

“Glad you guys could make it. Pull up a chair!”

“Alec! It’s good to see you again!” Jason replied cordially, meaning every word. “Are you our liaison again this mission?”

“Not quite,” a second voice broke into the line. From the background noise it was clear the interloper was in the same room with Alec. “You Demon Hawks rate a little too highly to be nursemaided by a mere lieutenant. I’m Major Karagan, Lieutenant Delwyn’s serving as my aide. I’d say I’m his ‘guy in back’ for this op, but since every liaison you work with gets their `Mech crippled or destroyed we’ll actually be monitoring this fight from the reactor’s primary control room. So yes, we’re on site, and no, we wouldn’t be if we thought you were going to fail—but if you do we’re both probably dead. So no pressure.”

“We’ll keep that in mind,” Jason drawled, unable to resist rolling his eyes. It was a mistake, his machine’s reactor monitor leapt to the forefront of his HUD as the “Pilot Pal” light power armor suit tracked the movement of his pupils and mistakenly thought he was looking for raw data from the Screamer’s reactor. He shut his eyes, then flicked his gaze down to the bottom left to close the display. There was a lot to remember, not just where to look but how to go about looking to get the streamlined displays to pull up the data he wanted. Still, the suit had proven worthwhile already—anchored so securely in the Screamer’s cockpit he was nearly a part of the `Mech itself. The machine’s tooth-grinding, bone-crushing accelerations were barely noticeable anymore.

“Hurry,” the Major requested. “Our orbital satellites show a Clan force of indeterminate make inbound from the north. They’re playing things a bit shy, which is why they haven’t overrun the reactor already. They’re probably trying to make sure you’re actually here but even with the delays I don’t think they’ll be more than a minute or two behind you,” Karragan paused for a brief moment.

“And not to tell you your business, but you’ll also want to have your Wild Weasel deploy some sensors at a few key points in advance to keep the Clanners from using the waterways to approach unseen. I doubt you’ll have time to deploy more than a handful once the battle starts.”




[No Image]



[No Combat]








Player Status:




Opposing Force Status:




House Rule: Flooding Sucks – An armor breach underwater no longer destroys hit locations outright. A section that floods instead suffers damage to all weapons in that location, knocking them offline. All ammunition or special equipment in a flooded section is likewise rendered useless. Head armor breaches are treated as normal.



Primary Objectives
- Lure the Clans near the Nergal Reactor (0/1)
- Stay close to the Nergal Reactor (0/1)

Secondary Objectives
- Accrue Bounty (0 c-bills / 0 goods)
- - Light `Mechs: 1,000,000 c-bills
- - Medium `Mechs: 2,000,000 c-bills
- - Heavy `Mechs: 3,000,000 c-bills
- - Assault `Mechs: 4,000,000 c-bills
- - Infantry Units: 250,000 c-bills
- - Battle Armor Units: 1,000,000 c-bills
- - AeroSpace Fighters: 2,000,000 c-bills

- Last Mission’s Total Bounty: 62,300,000 c-bills (93,450,000 goods)
- Total Accumulated Bounty: 62,300,000 c-bills (93,450,000 goods)



Orders Due: Midnight Tuesday!

Attention, Mechwarriors! You will be receiving a PM / E-Mail soon.



Edit: Alchenar's not accepting PMs and I do not have an e-mail for them, so if they don't respond in thread and let me know they're around / get me a contact method, vorebane will be up in Hunchback #1