Part 606: Gravedigger - Turn 10
Grave Digger: Tactical Update 10Aaaand there it is, Chastity popped the Bulldogs hatch, peering out for a moment before ducking back inside. Shed seen all she needed to, it was that crimson-painted bastard alright. Old Scratch.
Old Scratch isnt real, Krels voice was tinny and distorted. Dont go spreading that conspiracy garbage about a magical devil tank with a gun that can destroy another tank in a single shot. Ive seen the Devils Due a hundred times and I aint never seen
Thats it right there, Chastity crowed. The red one. Thats Old Scratch, the most elusive raider in the Sand Sea and if you wanted to know the real reason why the Devils Due always hauls the best shit? Well, that monsters why. When Old Scratch hits something, the Devils Due is right behind to pick up the pieces, run rescue, and sell the junk back to the original owner. They got me once, at the time I just felt lucky to be rescued. And then I talked around and put two and two together.
Chastity smiled wickedly, kicking the back of her gunners chair. And there they are, side by side. Im going to dismantle them for you, Krel, and I wont even charge you extra for it.
Shooting Phase
Marsden II (Player)
- Fires Autocannon/5 at Devils Due (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 7, hit Front (50/55 armor remaining)!
- Fires SRM-6 (Deadfire) at Devils Due (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 4, miss!
- Fires SRM-6 (Deadfire) at Devils Due (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 9, 2 missiles hit Front (47/55 armor remaining), Front (44/55 armor remaining)!
Goblin Medium Tank "Diamondback" (Player)
- Fires Heavy Chemical Laser at Vedette (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 7, miss!
- Fires Heavy Chemical Laser at Vedette (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 6, miss!
- Fires Machine Gun at Vedette (4 base + 4 range + 2 movement + 2 enemy movement = 12): rolled 5, miss!
Bulldog Medium Tank (Player)
- Fires Heavy Rifle at Vedette (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 8, hit 5 Front (14/20 armor remaining)! (CfMSD!)
- Fires SRM-4 (HE) at Vedette (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 5, miss!
- Fires SRM-4 (HE) at Vedette (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 7, miss!
Thor Artillery Vehicle "Exhumer" (Player)
- Fires Flamer at Vedette (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 7, miss!
- Fires Flamer at Vedette (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 7, miss!
Dig Lord Sancho Panzer (Player)
- Fires Autocannon/10 at Devils Due (4 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 10): rolled 6, miss!
- Gains 3 heat, sinks 3!
Vedette
- Fires Autocannon/5 at Diamondback (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 10, hit Turret (18/29 armor remaining)!
Devils Due
- Fires Autocannon/10 at Thor (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 7, hit Front (21/44 armor remaining)!
End Phase
Vedette
- Chance for Motive system Damage: rolled 10, Heavy Damage sustained!
Player Status:
Ally Status:
Opposing Force Status:
Special Rules
Drifting: Vehicles may shift one column to the left or right during the movement phase without expending an MP to turn, provided the move does not cross through an enemy unit or terrain that would cost additional MP. Adjacent vehicles may be rammed for low damage with a sideswipe and lighter vehicles may be knocked off course next turn!
Half-Height Terrain: All terrain features rise to only half their normal height. Vehicles behind a height 1 hill may still attack and be attacked, but may only receive damage to their turrets. Vehicles without turrets are hidden as normal. Hills only cost 1 MP to climb rather than the additional 2. BattleMech and IndustrialMech units treat height 1 hexes as if they are clear terrain, height 2 as if they are height 1, etc.
Oases: Oases are surrounded by boggy soil that will trap ground vehicles and may attract native fauna.
Mirages: Heat shimmer can make water appear where there is none. Mirages may be driven through safely but may hide other features.
Redline the Engines: The Desert Hawgs speed cannot be reduced by damage or critical hits.
Primary Objectives
- Protect the Desert Hawg (0/1)
- Disable or destroy the Devils Due (0/1)
Secondary Objectives
- Drive away or destroy Scarback (Complete)
- Disable or destroy Old Scratch (0/1)
Orders Due: Midnight Tuesday!