The Let's Play Archive

Battletech

by PoptartsNinja

Part 638: Operation: Deserved Requital - Turn 11

Operation: Deserved Requital: Tactical Update 11

As the bird-like enemy assault `Mech lunged towards the jet black Marauder, the machine emitted another gout of inky black smoke, hiding it from Sigfrid’s sight for just a moment. He squeezed off a snap-shot at Clan machine as it ran and was rewarded with a lucky PPC hit for his trouble. For a moment he thought he saw the Marauder’s shark-toothed nose turn his way, and then it was gone, slipping out of the smoke and behind the Clan assault `Mech just moments before the Clan pilot swung his heavy mace through the smoke in which the heavy machine had been hiding.

It was a clever bit of misdirection, and the Clan pilot must’ve lost sight of the Marauder for a moment only to be rudely informed a moment later when the Marauder shot his machine in the back with both PPCs. The Clan assault staggered but didn’t fall, drawing a muttered curse from Sigfried’s thin lips. Whoever had designed that machine had done work worthy of Defiance Industries: it was a durable slab of a `Mech. Those shots must have punched clean through its rear armor, but Sigfrid didn’t see the telltale heat spike of an engine hit.

“Lieutenant,” Sigfried’s comms warbled as the weirdo Green Knight woman tapped herself into his communications system. “The Marauder’s been pushing its engine power hard. With its fuel lines cracked, it has to be running near to empty on reaction mass. Unless the pilot’s completely off his rocker—and he may be—he has to know that. We’ve got no idea how hard he could push that machine in his state, you must keep it from reaching the water or it—he—probably won’t stop until everyone’s dead!”








Movement Phase
The Black Marauder (Allied?)
- Emits smoke in hex 2232!



Shooting Phase
Banshee (player)
- Torso-twists to threaten hex 1533!
- Fires PPC at King Cobra (4 base + 0 range + 1 movement + 1 enemy movement + 2 smoke = 8): rolled 9, hit Right Arm (23/33 armor remaining)!
- Fires Autocannon/10 at King Cobra (4 base + 2 range + 1 movement + 1 enemy movement + 2 smoke = 10): rolled 4, miss!
- Fires SRM-6 at King Cobra (4 base + 2 range + 1 movement + 1 enemy movement + 2 smoke = 10): rolled 7, miss!
- Fires Medium Laser at King Cobra (4 base + 2 range + 1 movement + 1 enemy movement + 2 smoke = 10): rolled 2, miss!
- Gains 21 heat, sinks 21!

Archer (player)
- Fires Streak SRM-2 at Wolverine IIC (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 6, fails to lock-on!
- Fires Streak SRM-2 at Wolverine IIC (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 7, fails to lock-on!
- Fires Medium Pulse Laser at Wolverine IIC (3 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 6): rolled 11, hit Left Leg (14/20 armor remaining)!
- Fires Medium Pulse Laser at Wolverine IIC (3 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 6): rolled 2, miss!
- Fires LRM-15 at Wolverine IIC (3 base + 0 range + 2 movement + 3 enemy movement + 2 minimum range = 10): rolled 7, miss!
- Fires LRM-15 at Wolverine IIC (3 base + 0 range + 2 movement + 3 enemy movement + 2 minimum range = 10): rolled 6, miss!
- Gains 20 heat, sinks 20!

Penetrator (player)
- No orders received
- Gains 5 heat, sinks 24!

Cestus (player)
- Fires Gauss Rifle at Battle Cobra B (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 6, miss!
- Fires Large Laser at Battle Cobra B (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 10, hit Rear Right Torso (0/5 armor, 7/10 structure remaining)! Crit!
- Fires Medium Laser at Battle Cobra B (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 11, hit Right Arm (7/12 armor remaining)!
- Gains 13 heat, sinks 24!

Caesar (player)
- Fires ER PPC at Battle Cobra B (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 12, hit Left Torso (0/15 armor, 4/10 structure remaining)! Crit!
- Fires Gauss Rifle at Battle Cobra B (4 base + 0 range + 1 movement + 3 enemy movement + 2 minimum range = 10): rolled 6, miss!
- Fires Medium Pulse Laser at Battle Cobra B (4 base + 0 range + 1 movement + 3 enemy movement - 2 pulse laser = 6): rolled 9, hit Right Torso (9/15 armor remaining)!
- Fires Medium Pulse Laser at Battle Cobra B (4 base + 0 range + 1 movement + 3 enemy movement - 2 pulse laser = 6): rolled 5, miss!
- Gains 21 heat, sinks 32!

King Cobra
- Torso-twists to threaten hex 2029!
- Fires Gauss Rifle at Banshee (3 base + 0 range + 2 movement + 1 enemy movement + 2 smoke - 1 targeting computer = 7): rolled 7, hit Right Leg (11/26 armor remaining)!
- Fires ER Medium Laser at Banshee (3 base + 2 range + 2 movement + 1 enemy movement + 2 smoke - 1 targeting computer = 9): rolled 7, miss!
- Fires Streak SRM-6 at Banshee (3 base + 2 range + 2 movement + 1 enemy movement + 2 smoke - 1 targeting computer = 9): rolled 6, fails to lock-on!
- Fires Streak SRM-6 at Banshee (3 base + 2 range + 2 movement + 1 enemy movement + 2 smoke - 1 targeting computer = 9): rolled 8, fails to lock-on!
- Gains 2 heat, sinks 26!

Wolverine II
- Fires Medium Pulse Laser (Clan) at Archer (3 base + 0 range + 3 movement + 1 enemy movement - 2 pulse laser = 5): rolled 6, hit Left Leg (17/26 armor remaining)!
- Fires SRM-6 w/Artemis IV at Archer (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 4, miss!
- Gains 13 heat, sinks 20!

Battle Cobra Prime
- Fires Large Pulse Laser at Caesar (3 base + 0 range + 1 movement + 0 enemy movement - 2 pulse laser = 2): automatically hit Right Torso (5/15 armor remaining)!
- Fires Large Pulse Laser at Caesar (3 base + 0 range + 1 movement + 0 enemy movement - 2 pulse laser = 2): automatically hit Left Torso (3/15 armor remaining)!
- Fires Medium Pulse Laser at Caesar (3 base + 2 range + 1 movement + 0 enemy movement - 2 pulse laser = 4): rolled 12, hit Center Torso (0/22 armor, 18/22 structure remaining)! Crit!
- Gains 26 heat, sinks 26!

Battle Cobra B
- Extended torso-twists to threaten hex 1316!
- Fires ER PPC at Cestus (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 11, hit Right Torso (0/22 armor remaining)!
- Fires Medium Pulse Laser at Cestus (3 base + 0 range + 2 movement + 0 enemy movement - 2 pulse laser = 7): rolled 6, hit Right Leg (23/30 armor remaining)!
- Gains 25 heat, sinks 26!

Black Marauder (Allied?)
- Randomly Determines Gunnery: Rolled (1 - 1 = 0)!
- Randomly determines target (King Cobra = 1-6): rolled 3, King Cobra!
- Fires Heavy PPC w/ PPC Capacitor at King Cobra (0 base + 0 range + 2 movement + 1 enemy movement + 2 minimum range = 5): rolled 6, hit Rear Center Torso (0/13 armor, 24/31 structure remaining)! Crit!
- Fires Heavy PPC w/ PPC Capacitor at King Cobra (0 base + 0 range + 2 movement + 1 enemy movement + 2 minimum range = 5): rolled 9, hit Rear Left Torso (0/10 armor, 11/21 structure remaining)! TAC!
- Gains 42 heat, sinks 42!



End Phase:
Battle Cobra B
- Critical chance in Right Torso: rolled 11, 2 critical hits sustained!
- - Double Heat Sink hit!
- - Engine hit!
- Critical chance in Left Torso: rolled 4, no critical hits sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 11, succeeds!

King Cobra
- Critical chance in Center Torso: rolled 5, no critical hits sustained!
- Critical chance in Right Torso: rolled 6, no critical hits sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 5, succeeds!

Caesar (Player)
- Critical chance in Center Torso: rolled 10, 2 critical hits sustained!
- - Engine hit!
- - Engine hit!
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 7, succeeds!



Physical Combat Phase:
Archer (Player)
- Kicks Wolverine II (4 base + 2 movement + 3 enemy movement - 2 kick = 7): rolled 6, miss!

Caesar (Player)
- Kicks Battle Cobra B (5 base + 1 movement + 3 enemy movement - 2 kick = 7): rolled 11, hit Right Leg (0/19 armor, 7/10 structure remaining)! Crit!

Wolverine II
- Punches Archer with Right Arm (4 base + 3 movement + 1 enemy movement = 8): rolled 8, hit Left Torso (3/24 armor remaining)!
- Punches Archer with Right Arm (4 base + 3 movement + 1 enemy movement = 8): rolled 11, hit Center Torso (17/33 armor remaining)!

Battle Cobra B
- Kicks Caesar (4 base + 2 movement + 0 enemy movement - 2 kick = 4): rolled 12, hit Right Leg (0/21 armor, 14/15 structure remaining)! Crit!



End Phase:
Battle Cobra B
- Critical chance in Right Leg: rolled 5, no critical hits sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage + 0 kicked = 5): rolled 6, succeeds!

Caesar (Player)
- Critical chance in Right Leg: rolled 5, no critical hits sustained!
- Must pass a piloting test or fall (5 base + 1 massive damage + 0 kicked = 6): rolled 9, succeeds!

Archer
- Must pass a piloting test or fall (4 base + 0 missed kick = 4): rolled 9, succeeds!



Turn End Phase:
The Black Marauder (Allied?)
- PPC Capacitors drained!
- PPC Capacitors drained!



Next Turn’s Movement Phase
The Black Marauder (Allied?)
- Must roll a 3+ to activate Engine Supercharger: rolled 12, succeeds!








Player Status:




Ally? Status




Opposing Force Status:




Special Rules
Strict Zell – Clan Cloud Cobra is strictly following their Clan’s interpretation of Zellbrigen.
Buildings – Unless otherwise noted, all buildings are Light CF and level 2
Hidden Units – All player units count as hidden until an enemy unit establishes Line of Sight. Units which have lost ‘hidden’ status do not regain it.

House Rule
House Rule: Minimum Range – Rather than scaling based on distance, the minimum range penalty is fixed at +2



Primary Objectives
- Recover intercepted Clan HPG transmission data from the Saeder-Krupp Interstellar facility (0/1)
- Extract Saeder-Krupp Interstellar personnel (canceled)
- - Outlast or destroy the Black Marauder (3/5 turns, 0/1 `Mech remaining)
- - - Prevent the Black Marauder from reaching water (0/2 turns remaining)

Secondary Objectives
- Protect the Green Knight (failed)
- - Do not destroy the Black Marauder (0/1)
- Extract if Necessary (0/5)



Orders Due: Midnight Saturday!