Part 649: Retaking Sirdar - Turn 6
Retaking Sirdar Update 6Carina winced as Sgt. Borsts scream was cut decisively short. Shed been fighting for a long time, but shed never gotten used to losing friendsacquaintances, really, in Borsts case. Hed been a tall, thin man with a long, pointed nosewhich had earned him his nickname so long ago that even Carina couldnt remember whod given it to him. They were long dead, and now Borst had joined them.
She didnt know much more about the manlike all Javelin pilots hed just seemed sort of ubiquitous, especially back when the Duchy was still part of the AFFS. His career hadnt been anything spectacular, but hed been reliable, unassuming, and capable. Precisely the sort of Mechwarrior the Sirdar Militia favored. Shed bet money on the new kid dying first: Fungi was just that sort, a glory-seeking FNG who probably wouldnt survive three missions without a lot of luck on his side. The Draconis Combine called kids like him Dragons Tears, ostensibly because the Dragon cried whenever one of them diedbut in practice because the DCMS was usually strengthened by shedding them. It all made her glad shed never had kids of her own. It was too much hassleand shed already shed enough blood for Duchy and Homeworld.
Stay with me, Wither, Sgt. Mitchel broadcast on their private line. Theyd set it up in semi-secret ages agothey worked so well as a pair that the White Knight chose to look the other way when hed found out.
Ive got your back, you know that, She swiveled the Grasshoppers head to get a better look at Suresh Mitchells Marauder. Just keep doing your thing, F.T.C.
Damn straight, She could picture Sureshs grim smile. He always got vicious when a friendly bought it. Fuck The Capellans.
Movement Phase
Hunchback (Player)
- Insufficient MP to reach hex 1808: needs 5, has 4!
Sha Yu
- Orion forces a 9+ test to resist becoming demoralized: rolled 6, fails!
Skulker Light Tank A
- Marauder forces a 9+ test to resist becoming demoralized: rolled 5, fails!
Galleon Light Tank A
- Marauder forces a 9+ test to resist becoming demoralized: rolled 5, fails!
Swift Wind Scout Car A
- Orion forces a 9+ test to resist becoming demoralized: rolled 8, fails!
Swift Wind Scout Car B
- Marauder forces a 9+ test to resist becoming demoralized: rolled 8, fails!
Shooting Phase
Hunchback (Player)
- No Line of Sight to primary target!
- No Line of Sight to secondary target!
Watchman (Player)
- Attacks Sha Yu (4 skill + 3 TMM + 2 range + 2 jumped + 1 stealth armor = 12): rolled 9, miss!
Shadow Hawk (Player)
- Attacks Snake (4 skill + 3 TMM + 2 range + 2 woods = 11): rolled 4, miss!
Blackjack (Player)
- Attacks Snake (4 skill + 3 TMM + 0 range + 1 woods = 8): rolled 8, hit! 3 damage sustained! `Mech destroyed!
Warhammer (Player)
- Holds fire!
Orion (Player)
- Attacks Swift Wind Scout Car A (4 skill + 4 TMM + 0 range + 1 woods = 9): rolled 10, hit! 4 damage sustained! Combat Vehicle destroyed!
Marauder (Player)
- Primary target allows Line of Sight!
- Attacks Stalker (4 skill + 1 TMM + 2 range + 2 woods + 2 jumped - 1 jumping jack = 10): rolled 9, miss!
Grasshopper (Player)
- No Line of Sight to primary target!
Fire Javelin (Player)
- No Line of Sight to primary target!
- Primary target already destroyed!
Scarabus (Player)
- No Line of Sight to primary target!
Wolfhound (Player)
- No Line of Sight to primary target! Primary target already destroyed!
Spider (Player)
- Primary target not in front firing arc!
Snake
- Attacks Blackjack (4 skill + 1 TMM + 0 range + 2 jumped + 2 woods = 9): rolled 5, miss!
Crusader Prime
- Attacks Fire Javelin (3 skill + 2 TMM + 2 range + 2 woods - 1 stationary = 8): rolled 9, hit! 6 damage sustained! `Mech destroyed!
Men Shen Prime
- Attacks Shadow Hawk (4 skill + 2 TMM + 2 range + 1 woods = 9): rolled 7, miss!
Jinggau
- Holds fire!
Lao Hu
- Holds fire!
Cyclops
- Holds fire!
Stalker
- Attacks Marauder (4 skill + 2 TMM + 2 range + 3 woods = 11): rolled 5, miss!
Sha Yu
- Attacks Orion (4 skill + 1 TMM + 0 range + 1 demoralized = 6): rolled 8, hit! 2 damage sustained!
Vindicator
- Attacks Hunchback (4 skill + 1 TMM + 2 range + 1 woods - 1 stationary = 7): rolled 7, hit! 2 damage sustained!
Skulker A
- Attacks Marauder (4 skill + 2 TMM + 0 range + 1 woods + 1 demoralized = 8): rolled 5, miss!
Next Turns Movement Phase
PTNs note: I can only do this because were playing Alpha Strike.
Crusader Prime
- Remains Stationary in hex 0714!
Men Shen Prime
- Holds position in hex 0530!
Jinggau
- Jumps to hex 1115!
Lao Hu
- Moves to hex 1307!
Cyclops
- Moves to hex 0710!
Stalker
- Moves to hex 0619!
Sha Yu
- Moves to hex 1211!
Vindicator
- Remains Stationary in hex 0207!
Skulker A
- Retreats to hex 0715!
Pegasus B
- Retreats to hex 0112!
Galleon A
- Ends turn in hex 0715!
Galleon B
- Ends turn in hex 1009!
Swiftwind B
- Ends turn in hex 0724!
Player Status:
Opposing Force Status:
Special Rules
Forced Withdrawal - `Mechs and Vehicles which suffer more than 50% structure damage will automatically attempt to retreat off the nearest friendly board edge. Units with only 1 point of structure will withdraw if all of their armor is destroyed.
Primary Objectives
Primary Objectives
- Destroy or Drive Off All Enemy Scouts (5/8 destroyed)
or
- Destroy or Drive Off All Enemy `Mechs (4/12 destroyed)
Orders Due: Midnight Tuesday!