The Let's Play Archive

Battletech

by PoptartsNinja

Part 663: Konpei Island - Turn 8

Konpei Island Update 8

Steam erupted from one of the fusion engine’s feed pipes as molten armor clogged one of the outlet fans. The intense heat and atmospheric pressure required to keep fifty tons of steel-ceramic composites in the air meant an unexpected hit could be devastating to the Epona’s crew. Tank Commander Yonit’s engineer wailed as the steam washed over him, then did his duty, reaching into the searing cloud to switch to the secondary fuel lines and relieve pressure from the burst main. The Epona jittered as its fusion engine slowly began losing the war against gravity, and sunlight poured in through half-meter rents in the tank’s turret armor.

Yonit had been a Mechwarrior once, until he’d sustained an injury that had paralyzed him so thoroughly even Clan medical science couldn’t repair the damage. His mind remained as sharp as his will, but his body had withered away beneath him. He couldn’t even muster the arm strength to move a second line BattleMech’s control stick, but that wasn’t enough to keep him from the fight. Above all the other Clans, the Hell’s Horses abhorred waste. Throwing away a warrior who’s mind was sharp as a survival knife went against everything the Clan stood for. He’d tested into a tank command, and drilled his crew relentlessly. They were his arms and legs now, fulfilling his orders with neither complaint nor disappointment. They were all warriors, no matter the circumstances of their birth—and they were here to die for the Hell’s Horses.

The thought of giving an inspiring speech never crossed the veteran tank commander’s mind. He saw no need to preach, to extol Clan virtues, or push them to greater feats of martial prowess. They knew he expected more than mere competence, and sentiment had no place in the lives of those already dead.

“Forward,” he croaked, his raspy, mechanized voice buzzing loudly in the crew cabin’s intense heat. “Take us right underneath. Box the last one in, or make it show us its back!”








Shooting Phase
BattleMaster (Player)
- Torso-twists to threaten hex 1018!
- Fires Medium Laser at Epona Prime #2 (2 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 5, miss!
- Fires Medium Laser at Epona Prime #2 (2 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 7, hit Front (16/21 armor remaining)!
- Fires Medium Laser at Epona Prime #2 (2 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 8, hit Turret (12/17 armor remaining)!
- Fires Medium Laser at Epona Prime #2 (2 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 6, miss!
- Fires Small Laser at Epona Prime #2 (2 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 4, miss!
- Fires PPC at Stone Rhino (2 base + 0 range + 2 movement + 2 enemy movement + 1 secondary target = 7): rolled 10, hit Right Torso (17/27 armor remaining)!
- Fires PPC at Stone Rhino (2 base + 0 range + 2 movement + 2 enemy movement + 1 secondary target = 7): rolled 11, hit Left Leg (26/36 armor remaining)!
- Gains 35 heat, sinks 34!

Sagittaire (Player)
- Fires Large Pulse Laser at Epona Prime #2 (3 base + 0 range + 3 movement + 3 enemy movement - 1 targeting computer - 1 improved targeting - 1 pulse laser = 6): rolled 5, miss!
- Fires Large Pulse Laser at Epona Prime #2 (3 base + 0 range + 3 movement + 3 enemy movement - 1 targeting computer - 1 improved targeting - 1 pulse laser = 6): rolled 7, hit Turret (4/17 armor remaining)!
- Fires Medium Pulse Laser at Epona Prime #2 (3 base + 0 range + 3 movement + 3 enemy movement - 1 targeting computer - 1 improved targeting - 1 pulse laser = 6): rolled 4, miss!
- Fires Medium Pulse Laser at Epona Prime #2 (3 base + 0 range + 3 movement + 3 enemy movement - 1 targeting computer - 1 improved targeting - 1 pulse laser = 6): rolled 6, hit Turret (0/17 armor, 3/5 structure remaining)! Crit!
- Fires Medium Pulse Laser at Epona Prime #2 (3 base + 0 range + 3 movement + 3 enemy movement - 1 targeting computer - 1 improved targeting - 1 pulse laser = 6): rolled 8, hit Right Side (14/20 armor remaining)! CfMSD!
- Fires Small Pulse Laser at Epona Prime #2 (3 base + 0 range + 3 movement + 3 enemy movement - 1 targeting computer - 1 improved targeting - 1 pulse laser = 6): rolled 9, hit Left Side (17/20 armor remaining)! CfMSD!
- Gains 18 heat, sinks 34!

Hatamoto-Chi (Player)
- Torso-twists to threaten hex 0918!
- Fires PPC at Epona Prime #2 (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 6, miss!
- Fires SRM-6 at Epona Prime #2 (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 6, miss!
- Fires SRM-6 at Epona Prime #2 (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 6, miss!
- Gains 20 heat, sinks 20!

Mauler (Player)
- Fires ER Large Laser at Balius (3 base + 0 range + 0 movement + 3 enemy movement = 6): rolled 9, hit Center Torso (22/30 armor remaining)!
- Fires ER Large Laser at Balius (3 base + 0 range + 0 movement + 3 enemy movement = 6): rolled 9, hit Head (1/9 armor remaining)! Pilot hit!
- Fires Light Autocannon at Balius (3 base + 0 range + 0 movement + 3 enemy movement + 2 minimum range = 8): rolled 8, hit Left Torso (15/20 armor remaining)!
- Fires Light Autocannon at Balius (3 base + 0 range + 0 movement + 3 enemy movement + 2 minimum range = 8): rolled 11, hit Right Front Leg (22/27 armor remaining)!
- Fires Light Autocannon at Balius (3 base + 0 range + 0 movement + 3 enemy movement + 2 minimum range = 8): rolled 4, miss!
- Fires Light Autocannon at Balius (3 base + 0 range + 0 movement + 3 enemy movement + 2 minimum range = 8): rolled 10, hit Left Rear Leg (14/27 armor remaining)!
- Gains 28 heat, sinks 22! Overheating!

Hunchback (Player)
- Fires Assault Autocannon at Glass Spider (1 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 4): rolled 10, hit Center Torso (10/30 armor remaining)!
- Fires Medium Laser at Glass Spider (1 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 6, hit Left Torso (15/20 armor remaining)!
- Fires Medium Laser at Glass Spider (1 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 12, hit Right Torso (15/20 armor remaining)!
- Fires Medium Laser at Glass Spider (1 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 10, hit Right Leg (damage blocked by terrain)!
- Fires Medium Laser at Glass Spider (1 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 6, hit Left Arm (15/20 armor remaining)!
- Gains 22 heat, sinks 24!

Naginata (Player)
- Fires ER PPC at Glass Spider (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 8): rolled 8, hit Left Arm (5/20 armor remaining)!
- Fires LRM-15 w/Artemis IV at Glass Spider (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 8): rolled 7, miss!
- Fires LRM-15 w/Artemis IV at Glass Spider (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 8): rolled 6, miss!
- Fires LRM-15 w/Artemis IV at Glass Spider (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 8): rolled 11, 10 missiles hit Right Arm (15/20 armor remaining), Left Leg (damage blocked by terrain)!
- Gains 2 heat, sinks 30!

JagerMech (Player)
- Aims High and fires ER Light Autocannon at Glass Spider (2 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover + 4 aiming high = 9): rolled 8, miss!
- Aims High and fires ER Light Autocannon at Glass Spider (2 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover + 4 aiming high = 9): rolled 7, miss!
- Aims High and fires Light Autocannon at Glass Spider (2 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover + 4 aiming high = 11): rolled 7, miss!
- Aims High and fires Light Autocannon at Glass Spider (2 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover + 4 aiming high = 11): rolled 12, hit Center Torso (5/30 armor remaining)!
- Gains 6 heat, sinks 20!

Summoner
- Torso-twists to threaten hex 0625!
- Fires ER Large Laser at Hatamoto-Chi (3 base + 2 range + 3 movement + 2 enemy movement - 1 targeting computer = 9): rolled 10, hit Center Torso (26/34 armor remaining)!
- Fires ER Large Laser at Hatamoto-Chi (3 base + 2 range + 3 movement + 2 enemy movement - 1 targeting computer = 9): rolled 6, miss!
- Fires ER Medium Laser at Hatamoto-Chi (3 base + 2 range + 3 movement + 2 enemy movement - 1 targeting computer = 9): rolled 9, hit Left Torso (20/25 armor remaining)!
- Fires ER Medium Laser at Hatamoto-Chi (3 base + 2 range + 3 movement + 2 enemy movement - 1 targeting computer = 9): rolled 10, hit Left Arm (21/26 armor remaining)!
- Gains 39 heat, sinks 38!

Ha Otoko
- Torso-twists to threaten hex 1531!
- Fires LRM-20 at Hunchback (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 10, 20 missiles hit Left Leg (10/20 armor remaining), Center Torso (16/26 armor remaining), Left Torso (10/20 armor remaining), Right Leg (15/20 armor remaining)!
- Fires LRM-20 at Hunchback (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 4, miss!
- Gains 14 heat, sinks 13!

Glass Spider
- Fires Gauss Rifle at Naginata (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 6, hit Left Torso (6/26 armor remaining)!
- Fires Gauss Rifle at Naginata (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 8, hit Right Torso (0/26 armor, 16/20 structure remaining)! Crit!
- Gains 4 heat, sinks 20!

Epona A #1
- Fires LRM-20 at Sagittaire (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 6, miss!
- Fires LRM-20 at Sagittaire (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 9, 15 missiles hit Right Torso (10/30 armor remaining), Left Arm (26/31 armor remaining), Left Torso (25/30 armor remaining)!

Gargoyle
- Holds fire!
- Gains 1 heat, sinks 32!

Balius
- Fires Heavy Small Laser at Mauler (3 base + 0 range + 2 movement + 0 enemy movement + 1 heavy laser = 6): rolled 10, hit Left Arm (8/22 armor remaining)!
- Fires Heavy Small Laser at Mauler (3 base + 0 range + 2 movement + 0 enemy movement + 1 heavy laser = 6): rolled 6, hit Left Arm (2/22 armor remaining)!
- Fires Heavy Small Laser at Mauler (3 base + 0 range + 2 movement + 0 enemy movement + 1 heavy laser = 6): rolled 9, hit Head (3/9 armor remaining)! Pilot Hit!
- Fires Heavy Small Laser at Mauler (3 base + 0 range + 2 movement + 0 enemy movement + 1 heavy laser = 6): rolled 4, miss!
- Fires Heavy Small Laser at Mauler (3 base + 0 range + 2 movement + 0 enemy movement + 1 heavy laser = 6): rolled 5, miss!
- Fires Heavy Small Laser at Mauler (3 base + 0 range + 2 movement + 0 enemy movement + 1 heavy laser = 6): rolled 7, hit Left Torso (20/26 armor remaining)!
- Fires Heavy Small Laser at Mauler (3 base + 0 range + 2 movement + 0 enemy movement + 1 heavy laser = 6): rolled 8, hit Left Torso (14/26 armor remaining)!
- Fires Heavy Small Laser at Mauler (3 base + 0 range + 2 movement + 0 enemy movement + 1 heavy laser = 6): rolled 6, hit Right Torso (20/26 armor remaining)!
- Gains 26 heat, sinks 24!

Stone Rhino
- Fires Gauss Rifle at BattleMaster (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 7, miss!
- Fires Gauss Rifle at BattleMaster (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 9, hit Left Torso (0/27 armor, 7/18 structure remaining)! Crit!
- Fires Large Pulse Laser at BattleMaster (3 base + 2 range + 3 movement + 2 enemy movement - 1 pulse laser = 9): rolled 5, miss!
- Gains 15 heat, sinks 20!

Epona Prime #1
- Holds fire!

Epona Prime #2
- Fires Medium Pulse Laser at Sagittaire (3 base + 0 range + 2 movement + 2 enemy movement - 1 pulse laser = 6): rolled 12, hit Right Torso (4/30 armor remaining)!
- Fires Medium Pulse Laser at Sagittaire (3 base + 0 range + 2 movement + 2 enemy movement - 1 pulse laser = 6): rolled 5, miss!
- Fires Medium Pulse Laser at Sagittaire (3 base + 0 range + 2 movement + 2 enemy movement - 1 pulse laser = 6): rolled 6, hit Center Torso (18/44 armor remaining)!
- Fires Medium Pulse Laser at Sagittaire (3 base + 0 range + 2 movement + 2 enemy movement - 1 pulse laser = 6): rolled 4, miss!
- Fires Streak SRM-4 at Sagittaire (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 8, 4 missiles hit Right Torso (2/30 armor remaining), Left Leg (32/39 armor remaining), Right Torso (0/30 armor remaining), Right Leg (27/39 armor remaining)!



End Phase:
Epona Prime #2
- Critical chance in Turret: rolled 6, stabilizer damaged!
- Chance for Motive System Damage: rolled 10, Heavy Damage sustained!
- Chance for Motive System Damage: rolled 7, Minor Damage sustained!

Balius
- Must pass a 3+ consciousness test: rolled 3, succeeds!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 5, succeeds!

Naginata (Player)
- Critical chance in Right Torso: rolled 3, no critical hits sustained!
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 6, succeeds!

Mauler (Player)
- Must pass a 3+ consciousness test: rolled 7, succeeds!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 8, succeeds!

BattleMaster (Player)
- Critical chance in Left Torso: rolled 6, no critical hits sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 11, succeeds!



Physical Combat Phase:
Mauler (Player)
- Kicks Balius (4 base + 0 movement + 3 enemy movement - 2 kick = 5): rolled 7, hit Right Front Leg (4/22 armor remaining)!

Balius
- Kicks Mauler (4 base + 2 movement + 0 enemy movement - 2 kick + 1 Clanner = 5): rolled 2, miss!



End Phase:
Balius
- Must pass a piloting test or fall (4 base + 1 massive damage + 0 kicked - 1 Quad = 4): rolled 6, succeeds!
- Must pass a piloting test or fall (4 base + 1 massive damage + 0 missed kick - 1 Quad = 4): rolled 4, succeeds!








Player Status:




Opposing Force Status:




Special Rules
Special weapon and minimum range rules are in effect!



Primary Objectives
- Join forces with Isoroku Kurita (0/1)
- Avoid damaging the Luthien Armor Works Facility (15/17 remaining)

Secondary Objectives
- Secure the Monitor Naval Vessels (0/16)
- Protect the Monitor Naval Vessels as they escape (0/16)



Orders Due: Midnight Tuesday!